SilverBride wrote: »Why not a slider or debuff for ALL content? Why is overland being targeted?
spartaxoxo wrote: »Blackbird_V wrote: »I don't want it changed. World doesn't revolve around you, or me. If they want player retention they won't change it.
Wany a challenge, go do some vet hms.
The same dungeons and trials we've been doing for years on repeat over and over? Meh.
We're asking for optional difficulty, so it won't affect you if you don't want it to.
You won't get optional. That's the problem. It'll be all or nothing without fully instancing quest bosses.
They can use a debuff slider on the player. It will allow scaling without having to do too much to the individual mobs itself. This would mean they could play on a higher difficulty in the same zone as someone at the default. We already have this as a hidden feature but with buffs for low level characters, as stated earlier in the thread.
A lot of people don't even notice they are playing next to someone on easy mode.
In my case I will buy all DLC's and enjoy challenging questing, PvP, dungeons and other stuff, missing nothing.SilverBride wrote: »What do players plan to do if they do increase the difficulty of overland quests and mobs? These quests can only be played through once per character.
After playing LOTRO for about a year (with few months break) on preferred difficulty I got to level 60 out of 160, so still have a couple of years to enjoy the game.
If ESO adds similar optional difficulty "slider" as LOTRO did, It will takes years to "finish" the game this way.
SilverBride wrote: »Why not a slider or debuff for ALL content? Why is overland being targeted?
SilverBride wrote: »That is instanced content meant to be a challenge. Overland is the ONLY content in the game that is NOT challenging content. Something should be left for those of us that enjoy the relaxing story.
spartaxoxo wrote: »Blackbird_V wrote: »I don't want it changed. World doesn't revolve around you, or me. If they want player retention they won't change it.
Wany a challenge, go do some vet hms.
The same dungeons and trials we've been doing for years on repeat over and over? Meh.
We're asking for optional difficulty, so it won't affect you if you don't want it to.
You won't get optional. That's the problem. It'll be all or nothing without fully instancing quest bosses.
They can use a debuff slider on the player. It will allow scaling without having to do too much to the individual mobs itself. This would mean they could play on a higher difficulty in the same zone as someone at the default. We already have this as a hidden feature but with buffs for low level characters, as stated earlier in the thread.
A lot of people don't even notice they are playing next to someone on easy mode.
Most people aren't going to be able to FIND a slider. You overestimate the capacity of a lot of players.
And with these games it's all or nothing, or they incrementally expand the "feature". Blizzard does it, Daybreak does it. Square Enix does it....
SilverBride wrote: »That is instanced content meant to be a challenge. Overland is the ONLY content in the game that is NOT challenging content. Something should be left for those of us that enjoy the relaxing story.
SilverBride wrote: »What do players plan to do if they do increase the difficulty of overland quests and mobs? These quests can only be played through once per character.
Do players plan to keep making alts to play though the story over and over? And when their character slots are full do they plan to purchase more so they can keep playing through the story? And when they have maxed their slots do they plan to buy another account so they can continue to make alts and keep going?
If not then what is the reason for making a controversial change that goes against their successful business model for something that will have very limited uses?
I can only speak for myself of course. I would simply do all the things I currently do in overland with increased difficulty (the respective dailies for example). I'd also play through the whole game once again with one of my alts. I didn't quest with any of them due to current difficulty.
Btw, didn't you say, that you were fine with difficulty options? Sounds otherwise tbh.
FlopsyPrince wrote: »SilverBride wrote: »What do players plan to do if they do increase the difficulty of overland quests and mobs? These quests can only be played through once per character.
Do players plan to keep making alts to play though the story over and over? And when their character slots are full do they plan to purchase more so they can keep playing through the story? And when they have maxed their slots do they plan to buy another account so they can continue to make alts and keep going?
If not then what is the reason for making a controversial change that goes against their successful business model for something that will have very limited uses?
I can only speak for myself of course. I would simply do all the things I currently do in overland with increased difficulty (the respective dailies for example). I'd also play through the whole game once again with one of my alts. I didn't quest with any of them due to current difficulty.
Btw, didn't you say, that you were fine with difficulty options? Sounds otherwise tbh.
I would rather see the effort put toward tuning this put into many other areas of the game, including quality of life ones.
spartaxoxo wrote: »It is a quality of life change for many people.
SilverBride wrote: »spartaxoxo wrote: »It is a quality of life change for many people.
Thank you. I was just making a post to make that distinction and am glad we both see it as such.
These suggestions are for quality of life, which I am very much a proponent of. It is perfectly acceptable to request things that will make our game time more enjoyable, but it gets frustrating when suggestions are presented as solutions to problems that many of us do not see as such.
spartaxoxo wrote: »Blackbird_V wrote: »I don't want it changed. World doesn't revolve around you, or me. If they want player retention they won't change it.
Wany a challenge, go do some vet hms.
The same dungeons and trials we've been doing for years on repeat over and over? Meh.
We're asking for optional difficulty, so it won't affect you if you don't want it to.
You won't get optional. That's the problem. It'll be all or nothing without fully instancing quest bosses.
They can use a debuff slider on the player. It will allow scaling without having to do too much to the individual mobs itself. This would mean they could play on a higher difficulty in the same zone as someone at the default. We already have this as a hidden feature but with buffs for low level characters, as stated earlier in the thread.
A lot of people don't even notice they are playing next to someone on easy mode.
Most people aren't going to be able to FIND a slider. You overestimate the capacity of a lot of players.
And with these games it's all or nothing, or they incrementally expand the "feature". Blizzard does it, Daybreak does it. Square Enix does it....
SilverBride wrote: »I do understand which is why I advocate for a quality of life change for others. I just don't agree with everything being presented.
SilverBride wrote: »What do players plan to do if they do increase the difficulty of overland quests and mobs? These quests can only be played through once per character.
Do players plan to keep making alts to play though the story over and over? And when their character slots are full do they plan to purchase more so they can keep playing through the story? And when they have maxed their slots do they plan to buy another account so they can continue to make alts and keep going?
If not then what is the reason for making a controversial change that goes against their successful business model for something that will have very limited uses?
Your personal lack of faith in the playerbase is not an excuse to completely ignore what could be a feature that a lot of people want. ESO is already a complex game, there's no reason to believe a configurable challenge system couldn't exist among everything else.Most people aren't going to be able to FIND a slider. You overestimate the capacity of a lot of players.
But if enough people do not enjoy the current difficulty, it is a problem for them, and it can be addressed in a way that doesn't affect your experience.SilverBride wrote: »I've supported optional debuffs and sliders as a quality of life feature for those that seek more difficulty, not because I feel that there is anything wrong with overland as it is. How much difficulty a player enjoys is a personal preference and not an indicator of a problem.
Let me be clear in saying that I have no real requirements for the hypothetical solution. I'm not making any demands regarding the specifics of how a change is implemented. I just want to have an option to increase challenge for all of overland, in whatever form that may take. A configurable challenge, while it would be nice to have, isn't necessary if there's something else that can work for everyone, and I'm more than amenable to anything that increases the stakes for overland at this point. Because currently, there are none.I think the focus on 'sliders' is problematic though. It sounds like a 'magic wand' solution. What I mean is that the reality of it, if it should get implemented, would almost certainly disappoint.
ESO relies on mechanics for hard PVE content. In ESO, hard PVE content is content you need to rehearse before you can pass / get good at it. In instanced content, mobs are no more than intermezzo's between boss fights.
In other words, it is very likely that harder mob fights will soon bore people used to 'hard content' and in fact make them want to revert to easy mode just to get it over with quickly.
It would be interesting to get the Dev's perspective on it. I just have an inkling that this whole slider solution isn't a solution at all. It will just result in players coming back saying 'nice try, but it still doesn't give me what I'm looking for'. I think the Devs know this, and probably aren't even considering it because of that, which makes the whole discussion about it here futile.
SilverBride wrote: »That is instanced content meant to be a challenge. Overland is the ONLY content in the game that is NOT challenging content. Something should be left for those of us that enjoy the relaxing story.
SilverBride wrote: »That is instanced content meant to be a challenge. Overland is the ONLY content in the game that is NOT challenging content. Something should be left for those of us that enjoy the relaxing story.
Just wanted to point out that there are still people popping up every so often that ask for "story mode" in dungeons because they want to do the story in the harder content but don't want the harder content.
SilverBride wrote: »That is instanced content meant to be a challenge. Overland is the ONLY content in the game that is NOT challenging content. Something should be left for those of us that enjoy the relaxing story.
Just wanted to point out that there are still people popping up every so often that ask for "story mode" in dungeons because they want to do the story in the harder content but don't want the harder content.
jbarnhill1b14_ESO wrote: »Let me be clear in saying that I have no real requirements for the hypothetical solution. I'm not making any demands regarding the specifics of how a change is implemented. I just want to have an option to increase challenge for all of overland, in whatever form that may take. A configurable challenge, while it would be nice to have, isn't necessary if there's something else that can work for everyone, and I'm more than amenable to anything that increases the stakes for overland at this point. Because currently, there are none.
jbarnhill1b14_ESO wrote: »I have to wonder if you feel the way you feel about non-boss monsters because we've all come to see those fights as something to be ignored or defeated in moments, precisely because of the fact that they've been rendered totally useless against even a brand-new player. If regular monsters are a challenge I enjoy fighting them in any game. You can say people will get bored, or won't use the feature, and that's fine, it's not for them. It IS for me, and that's why I'm here asking for it. I know it's something I would use because when I play games and I have the option to make them harder, I do. When I have the option to mod a game to make AI tougher and more interesting to fight, I do. I am the person this thread is for, and there are absolutely others like me, or the thread would never have been created in the first place.
I just want to feel like what I'm doing is an actual achievement.
It's important to face up to what a slider cannot give us too: A change to the way an encounter is set up: How many mobs will attack you, what their abilities are and how they behave. A slider that simply ups enemy damage and health (or debuffs the player) may make fights last a little longer but won't make them more interesting.
IMHO more challenging content would have to be added as extra encounters. Encounters with enemies that spawn near the player and attack immediately and that get harder the more of them you survive. And they would be 'opt in' or quest based in their own right. They could be assassins, daedra or who knows what. Surely there must be enough evil-doers in Tamriel to want to put out a contract on the 'Saviour of Nirn'.
Alinhbo_Tyaka wrote: »spartaxoxo wrote: »Blackbird_V wrote: »I don't want it changed. World doesn't revolve around you, or me. If they want player retention they won't change it.
Wany a challenge, go do some vet hms.
The same dungeons and trials we've been doing for years on repeat over and over? Meh.
We're asking for optional difficulty, so it won't affect you if you don't want it to.
You won't get optional. That's the problem. It'll be all or nothing without fully instancing quest bosses.
They can use a debuff slider on the player. It will allow scaling without having to do too much to the individual mobs itself. This would mean they could play on a higher difficulty in the same zone as someone at the default. We already have this as a hidden feature but with buffs for low level characters, as stated earlier in the thread.
A lot of people don't even notice they are playing next to someone on easy mode.
Most people aren't going to be able to FIND a slider. You overestimate the capacity of a lot of players.
And with these games it's all or nothing, or they incrementally expand the "feature". Blizzard does it, Daybreak does it. Square Enix does it....
Square Enix added difficulty options to the story boss instances in newer content and have sync level for content lower than the player level. You also have the relic weapon combat areas of Eureka and Bozjan Front which are harder content that I equate to IA and Bastion Nymic. So I disagree that SE has taken an all or nothing approach as they have always tried to accommodate player requests for harder content or in the case of quest bosses easier fights.