Overland difficulty must be optional for everyone.
Who wants it easy, who wants it hard. Everybody should get theirs. I hope fans of easy overland will understand this someday, although it's unlikely.
Overland difficulty must be optional for everyone.
Who wants it easy, who wants it hard. Everybody should get theirs. I hope fans of easy overland will understand this someday, although it's unlikely.
AlexanderDeLarge wrote: »I've pulled a complete 180 on "harder overland should be optional". Raise it across the board for everyone because this can not be the intended experience and I'd love to see anyone from Zenimax Online justify this. Who in their right mind enjoys AFKing in front of a bear for a minute and a half, unable to die AT LEVEL THREE COMPLETELY NAKED NO STATS ALLOCATED
https://youtu.be/CLYwxXFqEZk
What a complete and utter joke.
AlexanderDeLarge wrote: »I've pulled a complete 180 on "harder overland should be optional". Raise it across the board for everyone because this can not be the intended experience and I'd love to see anyone from Zenimax Online justify this. Who in their right mind enjoys AFKing in front of a bear for a minute and a half, unable to die AT LEVEL THREE COMPLETELY NAKED NO STATS ALLOCATED
AlexanderDeLarge wrote: »Who in their right mind enjoys AFKing in front of a bear for a minute and a half, unable to die AT LEVEL THREE COMPLETELY NAKED NO STATS ALLOCATED
SilverBride wrote: »KapiteinBoterham wrote: »If we all unamously ask for slightly tougher story/quest bosses we have a much higher chance of succes.
The only way to get a unanimous response is if everyone involved is in agreement. That isn't the case here as there are many that are opposed to any increase in overland difficulty.
No one has an obligation to agree to anything they don't want.
jbarnhill1b14_ESO wrote: »SilverBride wrote: »KapiteinBoterham wrote: »If we all unamously ask for slightly tougher story/quest bosses we have a much higher chance of succes.
The only way to get a unanimous response is if everyone involved is in agreement. That isn't the case here as there are many that are opposed to any increase in overland difficulty.
No one has an obligation to agree to anything they don't want.
You're acting like a solution that works for everyone is impossible to achieve, when it very likely is possible. I just don't understand why someone would want to prevent a group of people from enjoying the game, if it's very likely that your own fun will be completely unaffected.
jbarnhill1b14_ESO wrote: »SilverBride wrote: »KapiteinBoterham wrote: »If we all unamously ask for slightly tougher story/quest bosses we have a much higher chance of succes.
The only way to get a unanimous response is if everyone involved is in agreement. That isn't the case here as there are many that are opposed to any increase in overland difficulty.
No one has an obligation to agree to anything they don't want.
You're acting like a solution that works for everyone is impossible to achieve, when it very likely is possible. I just don't understand why someone would want to prevent a group of people from enjoying the game, if it's very likely that your own fun will be completely unaffected.
jbarnhill1b14_ESO wrote: »SilverBride wrote: »KapiteinBoterham wrote: »If we all unamously ask for slightly tougher story/quest bosses we have a much higher chance of succes.
The only way to get a unanimous response is if everyone involved is in agreement. That isn't the case here as there are many that are opposed to any increase in overland difficulty.
No one has an obligation to agree to anything they don't want.
You're acting like a solution that works for everyone is impossible to achieve, when it very likely is possible. I just don't understand why someone would want to prevent a group of people from enjoying the game, if it's very likely that your own fun will be completely unaffected.
SilverBride wrote: »This solution doesn't work for everyone. It only works for the few that want mandatory increased difficulty for everyone, regardless of how we like to play or what we enjoy.
Making a change like this would prevent the group of people that enjoy overland and the quests and story just as it is from continuing to do so.
made it seem like you're unwilling to accept an optional change that wouldn't affect anyone who didn't want to enable it, so I apologize if I missed the nuance of the conversation.SilverBride wrote: »ESO overland is exactly what it should be.
I don't want it changed. World doesn't revolve around you, or me. If they want player retention they won't change it.
Wany a challenge, go do some vet hms.
Blackbird_V wrote: »I don't want it changed. World doesn't revolve around you, or me. If they want player retention they won't change it.
Wany a challenge, go do some vet hms.
The same dungeons and trials we've been doing for years on repeat over and over? Meh.
We're asking for optional difficulty, so it won't affect you if you don't want it to.
Blackbird_V wrote: »
We're asking for optional difficulty, so it won't affect you if you don't want it to.
valenwood_vegan wrote: »Blackbird_V wrote: »
We're asking for optional difficulty, so it won't affect you if you don't want it to.
I don't actually see anyone here having a problem with THIS. (I'd love it).
But I don't understand who this "we" is - there are multiple recent posts demanding a non-optional overland difficulty increase. I believe that is what some of these comments are responding to. Could be wrong though, there is so much going on in this thread at this point :P
spartaxoxo wrote: »
The person they quoted said they don't want anything changed.
Blackbird_V wrote: »
Blackbird_V wrote: »I don't want it changed. World doesn't revolve around you, or me. If they want player retention they won't change it.
Wany a challenge, go do some vet hms.
The same dungeons and trials we've been doing for years on repeat over and over? Meh.
We're asking for optional difficulty, so it won't affect you if you don't want it to.
You won't get optional. That's the problem. It'll be all or nothing without fully instancing quest bosses.
Blackbird_V wrote: »I don't want it changed. World doesn't revolve around you, or me. If they want player retention they won't change it.
Wany a challenge, go do some vet hms.
The same dungeons and trials we've been doing for years on repeat over and over? Meh.
We're asking for optional difficulty, so it won't affect you if you don't want it to.
You won't get optional. That's the problem. It'll be all or nothing without fully instancing quest bosses.
jbarnhill1b14_ESO wrote: »So I think that with the exception of a minority we can agree that as long as there is no impact to current gameplay for those who want it to remain as-is, a toggleable increase in challenge is fine. That being the case, what do the people who want the toggle actually want to change? If ZOS wants to avoid creating different instances for players with it enabled, they can:
- increase overland enemy damage to players
- decrease player damage to overland enemies
- add debuffs like the ones used in PvP
- decrease loot and other rewards
- lower food/drink/potion buff times and/or effectiveness
Does anything else come to mind? What do people who want this, actually want? Personally, I'm fine with any or all of those, and if it's configurable, even better, but I wouldn't ever expect anything that complex.
KapiteinBoterham wrote: »This thread is so depressing its just a black hole for all the complaints about overland that will never ever get adressed (grim focus permaglow flashbacks).
Creating a toggle would take the devs extra time and resources, not something they are keen to do.
Just a little exta HP won't hurt; You would spend 5-10 seconds extra at a story/quest boss. But in exchange you get so much back:
Warhawke_80 wrote: »...what will work for ESO and is a happy compromise is Heroic areas which I am all for...craglorn should have stayed as is more areas like that should have been added while leaving the current world as is
SilverBride wrote: »Drammanoth wrote: »Considering your posts @Warhawke_80 and @SilverBride , what would you say for localised challenges in Overland?
Again, it would not affect the whole area, just AN area where a miniboss appears. Or, an Oblivion portal to some Delve-size map with a semi-Raid-level boss...
They already added Wandering World Bosses and the Herald Seekers and Bastion Nymics and Oblivion Portals and replaced Dolmens with Harrowstorms and Geysers and Vents and increased the difficulty of World Bosses. That is more than enough in my opinion.
SilverBride wrote: »KapiteinBoterham wrote: »...So if we all unanimously ask for a simpler solution (again: a little extra HP for story/quest bosses) there is a much bigger chance of something actually being done!...
That is only a solution for the players that want more difficulty. Many of us do not.KapiteinBoterham wrote: »I cannot wrap my head around the fact that this very minor increase would cause a problem for anyone (how casual they might be) and i still haven't seen any solid arguments supporting this.
The problem is that many of us do not want any difficulty in the story, and that is reason enough to oppose it.
Also, no one asking for increased difficulty is going to be happy with a very minor increase.
RaptorRodeoGod wrote: »Uhh, thats basically saying bastion nymics addresss the harder overland content request, which doesn't really seem to have worked. Some players want their quests to feel impactful, not a snore fest.
The harder overland request will refuse to die if the devs refuse to make old questing content engaging for players that deal far more damage than the quests are designed for.
RaptorRodeoGod wrote: »Some people wanna have a more fun/difficult story, these have not addressed that issue.