KapiteinBoterham wrote: »I cannot wrap my head around the fact that this very minor increase would cause a problem for anyone (how casual they might be) and i still haven't seen any solid arguments supporting this.
KapiteinBoterham wrote: »The problem is: the more complex the solution we demand, the smaller the chance that it will get actually implemented (ahem, 190 pages in). So if we all unanimously ask for a simpler solution (again: a little extra HP for story/quest bosses) there is a much bigger chance of something actually being done!
Why would this minor change not satisfy enough players? I think it's best to try to satisfy as many players as possible and seeing this thread not a lot of people are currently satisfied..My thought is that a very minor increase would not satisfy enough people.
KapiteinBoterham wrote: »@Alinhbo_Tyaka Oh i thought you were agreeing with me by quoting me, too bad. Like i have mentioned multiple times a toggle/option/banner is not going to happen, I hope after 190 pages that this has become clear. Asking for this is the same as not posting anything at this point.. I also think it is not fair to drag the solution i came up with through the mud by calling it a "quick and dirty change or a hack" without any arguments or reasoning:
Why/how will a small change in quest/story bosses' HP "alienate the majority of players"?
You do not support my suggestion because i am adamant about a change that is much needed. Why is this change not needed according to you?
@valenwood_vegan I am not going to bother with the math (while interesting), this is something ZOS can figure out fine without our help. It is up to us as players to point the developers in the right direction and let them know there is something wrong with the game. All i am asking for is a little extra HP for the bosses to be able to say their voicelines, i am not expecting some epic million HP bosses.
Something we can all agree on; It is not the mudcrabs on the beaches that are cause for complaint!
*With this post i hope to steer this thread into a healthy discussion using arguments and reasoning, that can be easily taken into account by the developers.
Not true, some enemies have special attacks that they never get to use because they die before that. A slight increase in HP would make them able to cast these attack and in turn deal more damage or apply certain effects.It does not offer more difficulty for those who seek difficulty, as neither the mechanics nor the damage received by the player changes with a flat HP increase
The fight would take longer yes, especially for players that dont know what they're doing. If you are really that focussed on spending as little time at a boss as possible; I hope this will drive these types of players to improve their chararcter. There are plenty of ways of becoming better (think gear/food/skills) that are not reliant on quick reflexes or "gettin' good". Story/quest bosses make up only a very small (but important) part of the game and this change would not cause any long term fatigue.Those who are already struggling and don't want it to be harder would find the fight more of a slog
Let's be serious we're talking about ESO here. This game was built on change. I am still waiting for them to restore the infamous "Grim focus permaglow" or the costume animation that they changed/removed for no reason.Those who wanted nothing to change would dislike and resent the change
But it would at least adress their concerns. Which is much better than what were getting now.Those who wanted things to change to be specifically to make fights harder would dislike it because it did not address most their concerns.
This goes without saying, but i understand your concerns. Eventually it is up to the developers to decide how much change in HP would be reasonable. This would take multiple days of testing and is not something i am planning to do myself.No matter the HP change implemented, the fight would take longer the lower the power you have. This means that it is a solution that impacts the players that are lower power (such as new players) more than high power players. But the majority that want the change are higher power players. This was shown by the math earlier.
KapiteinBoterham wrote: »Not true, some enemies have special attacks that they never get to use because they die before that. A slight increase in HP would make them able to cast these attack and in turn deal more damage or apply certain effects.
The fight would take longer yes, especially for players that dont know what they're doing. If you are really that focussed on spending as little time at a boss as possible; I hope this will drive these types of players to improve their chararcter. There are plenty of ways of becoming better (think gear/food/skills) that are not reliant on quick reflexes or "gettin' good". Story/quest bosses make up only a very small (but important) part of the game and this change would not cause any long term fatigue.
But it would at least adress their concerns. Which is much better than what were getting now.
KapiteinBoterham wrote: »The true main reason of the change would of course be to give the sense/illusion that the quest/story bosses are as powerful as the quest dialogue describes them as.
@KapiteinBoterham A mandatory increase of difficulty is out of the question, even for those, which are in favor of difficulty options for overland like myself.
Besides that the necessary scaling technology was already implemented with release of IA. Applying that for overland is the next logical (and imo rather probably) step.
Besides that the necessary scaling technology was already implemented with release of IA. Applying that for overland is the next logical (and imo rather probably) step.
I am simply one step ahead in the process by asking for a smaller/simpler change. We are never going to get toggles/banners or another fleshed out system. If we were it would have been implemented by now (or do you know more about this process from experience in the software field?)They are expecting something significant along the lines of the difference between normal and vet content. Neither of these groups will be happy if ZOS presents a "small" adjustment to the damage tables that makes them slightly harder.
Why would both groups not be happy? I personally think both groups would be happy, that's why i am calling it a middleground. What we now have is one group unhappy..Neither of these groups will be happy if ZOS presents a "small" adjustment to the damage tables that makes them slightly harder.
Why would this change not go over well? You state it like it is a fact but i dont see it that way.It is a way of describing a less than desirable change that generally doesn't go over well with the customer base.
It's great that many people are satisfied at the moment, but many also aren't (thats why were holding this discussion). If you think i am somehow forcing this change down people's throaths you are mistaken. I am trying to find a middleground for a problem that has been plaguing ESO since One-Tamriel and has a thread with over 190 pages dating back to November 2021.I and others have told you multiple times that they are satisfied with the hardness for themselves or taking the whole player base into account. There need be no other explanation than that. You keep coming back with what I consider an argument of "Since I want this you have to too".
This thread exists because of the overwhelming amount of threads complaining about the overwold being too easy not the other way around.As a side note in those 190 pages apply to your argument as well. The various arguments have been covered here and the best we can hope for should ZOS ever decide to visit the subject that they distill down the thread contents into usable requirements.
@KapiteinBoterham A mandatory increase of difficulty is out of the question, even for those, which are in favor of difficulty options for overland like myself.
Besides that the necessary scaling technology was already implemented with release of IA. Applying that for overland is the next logical (and imo rather probably) step.
That's an interesting take. How do you envision that working in overland, @Braffin?
Purposefully not attacking the boss to let them finish their voicelines is exactly one of the things that proves this part of the game is just clearly broken . In a properly functioning game enemies present their voicelines/animations during a fight without dying so fast. I am not asking for enough HP for even a pro DPS player to experience everything, just a slight bump so it feels less dumb and honours the quests building up the bad guy.No. It wouldn't. The only thing it addresses is hearing the voice lines, which I can already accomplish by light attacking or waiting.
KapiteinBoterham wrote: »@Alinhbo_TyakaI am simply one step ahead in the process by asking for a smaller/simpler change. We are never going to get toggles/banners or another fleshed out system. If we were it would have been implemented by now (or do you know more about this process from experience in the software field?)They are expecting something significant along the lines of the difference between normal and vet content. Neither of these groups will be happy if ZOS presents a "small" adjustment to the damage tables that makes them slightly harder.Why would both groups not be happy? I personally think both groups would be happy, that's why i am calling it a middleground. What we now have is one group unhappy..Neither of these groups will be happy if ZOS presents a "small" adjustment to the damage tables that makes them slightly harder.Why would this change not go over well? You state it like it is a fact but i dont see it that way.It is a way of describing a less than desirable change that generally doesn't go over well with the customer base.It's great that many people are satisfied at the moment, but many also aren't (thats why were holding this discussion). If you think i am somehow forcing this change down people's throaths you are mistaken. I am trying to find a middleground for a problem that has been plaguing ESO since One-Tamriel and has a thread with over 190 pages dating back to November 2021.I and others have told you multiple times that they are satisfied with the hardness for themselves or taking the whole player base into account. There need be no other explanation than that. You keep coming back with what I consider an argument of "Since I want this you have to too".
You can find my questions insulting but i am sincerely trying to understand other's point of view about something I really care about.This thread exists because of the overwhelming amount of threads complaining about the overwold being too easy not the other way around.As a side note in those 190 pages apply to your argument as well. The various arguments have been covered here and the best we can hope for should ZOS ever decide to visit the subject that they distill down the thread contents into usable requirements.
KapiteinBoterham wrote: »@Braffin this would be the perfect middleground for everybody!! Now let's increase the quest/story bosses' HP for the meantime, at least untill this get's implemented!
There are plenty of things that are satisfying about ESO. Why can't the story/quest bossfights be one of them?There is no middle ground that will satisfy the majority of players.
Yeah, that's what a middleground is. You lower your demands to keep as many people happy as possible.In particular your proposal would not mean anything to someone looking for vet level open world content.
We have to stay realistic to ZOS' capabilities. I do not want to see the game hurting any longer or another year having passed without anything being actually done about it. There is also a group of player who, if the change cannot be made to be optional, still would like a more immersive/realistic bossfight.However the general consensus is it needs to be opt-in and not applied across the board. There is also a large cross section of posters who feel if the change cannot be made to be optional then things are best left as they are.
KapiteinBoterham wrote: »Purposefully not attacking the boss to let them finish their voicelines is exactly one of the things that proves this part of the game is just clearly broken . In a properly functioning game enemies present their voicelines/animations during a fight without dying so fast. I am not asking for enough HP for even a pro DPS player to experience everything, just a slight bump so it feels less dumb and honours the quests building up the bad guy.
KapiteinBoterham wrote: »If we all unamously ask for slightly tougher story/quest bosses we have a much higher chance of succes.
KapiteinBoterham wrote: »@Braffin Yeah you being opposed to my idea was clear! But I don't really know why..
Do keep in mind that the lower level players are boosted by the game. The exact math and logic behind it will take a lot of work for ZOS (not as much as a toggle/banner situation tho!). I think its unfair to debase the solution i've worked hard to defend purely because i haven't thought up the exact numbers/values..
It is not the "fix all", nobody says it is. But it is something realisticly feasible.
If we all unamously ask for slightly tougher story/quest bosses we have a much higher chance of succes. But if we keep demanding more and more.. Well, in that case I will see you on this thread next year.
KapiteinBoterham wrote: »TL;DR - I think it's more complicated than just blanket-making-bosses-more-difficult, and requires a more complex solution that adds optional increased difficulty for those who want it, while keeping overland enjoyable for those who are not playing for a challenge.
The problem is: the more complex the solution we demand, the smaller the chance that it will get actually implemented (ahem, 190 pages in). So if we all unanimously ask for a simpler solution (again: a little extra HP for story/quest bosses) there is a much bigger chance of something actually being done!
Of course extra HP i suggested is not gonna scratch the itch we skilled players want scratched. But it will give all players the illusion and it would respect the writing of the quests a lot more. If you really want to be challenged i totally agree you should go for the veteran content and not expect that from overland.
I cannot wrap my head around the fact that this very minor increase would cause a problem for anyone (how casual they might be) and i still haven't seen any solid arguments supporting this.
You can make it seem like i want extreme difficulty however much you want, that is simply not the case.. I really care about this game and i think the average player deserves a better experience when it comes to story/quest related bossfights.
~Keep overland super easy (a "kiddie pool" for new players to get their bearings) just add a little HP to the important story/quest bosses to give players the illusion of a challenge and respect the writing~
KapiteinBoterham wrote: »There are plenty of things that are satisfying about ESO. Why can't the story/quest bossfights be one of them?There is no middle ground that will satisfy the majority of players.
SilverBride wrote: »KapiteinBoterham wrote: »If we all unamously ask for slightly tougher story/quest bosses we have a much higher chance of succes.
The only way to get a unanimous response is if everyone involved is in agreement. That isn't the case here as there are many that are opposed to any increase in overland difficulty.
No one has an obligation to agree to anything they don't want.
Blackbird_V wrote: »SilverBride wrote: »KapiteinBoterham wrote: »If we all unamously ask for slightly tougher story/quest bosses we have a much higher chance of succes.
The only way to get a unanimous response is if everyone involved is in agreement. That isn't the case here as there are many that are opposed to any increase in overland difficulty.
No one has an obligation to agree to anything they don't want.
Or if the majority of people want some form of change, instead of everyone...
Blackbird_V wrote: »Or if the majority of people want some form of change, instead of everyone... That's how the real world works.
SilverBride wrote: »Blackbird_V wrote: »Or if the majority of people want some form of change, instead of everyone... That's how the real world works.
Imagine that the workers in a business decide they want a raise. So they go to their boss and say "We want a raise." But the boss replies "No." They were the majority but that didn't guarantee they would get what they want.
As far as overland, we can only speculate because none of us have the numbers of what content players are utilizing. But I highly suspect that the majority do not want an overall increase in overland difficulty.
SilverBride wrote: »Blackbird_V wrote: »Or if the majority of people want some form of change, instead of everyone... That's how the real world works.
Imagine that the workers in a business decide they want a raise. So they go to their boss and say "We want a raise." But the boss replies "No." They were the majority but that didn't guarantee they would get what they want.
As far as overland, we can only speculate because none of us have the numbers of what content players are utilizing. But I highly suspect that the majority do not want an overall increase in overland difficulty.
Even if it is not a majority, we already have commentary from ZOS saying that a lot of people find overland hard.