spartaxoxo wrote: »Beyond that, nothing to report now, but we will be working toward having a more detailed answer regarding overland content in the future.
Rich wrote:We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points.
The very idea to balance your entire overland and quest content around brand new players is just so mindbogglingly irrational. Do you really care so much more about attracting new players than keeping your current playerbase engaged.
I do not think that "the new player argument works". Many of my friends are leaving the game after 10 hours because the game was easy for them. They were bored because the game was braindeath(they told me that). This is not only the story of my friends. Many gamers who tried ESO are saying that the game was boring because of the easy combat.
Correct conclusion is that it's not an issue in your type of community. You'll hear a different story if you are in endgame trial or pvp guilds.SilverBride wrote: »The only place I've ever seen this mentioned is on the forums. This doesn't appear to be an issue in game at all.
This I agree. I like to see game developers caring about player retention and satisfaction, proper communication and taking performance issues very seriously. So ESO is not a good fit for me anymore.SilverBride wrote: »ESO isn't going to be a good fit for everyone.
Thanks for posting this. Wish ZoS could bother to post an update here directly. Communication like this is very important for a customer to make informed decisions. Now I know there's no point in spending any money on ESO for sure.VaranisArano wrote: »Bit of an update in Rich Lambert's interview here: https://wccftech.com/the-elder-scrolls-online-high-isle-preview-qa-fsr-1-0-support-card-game-and-much-more/
SilverBride wrote: »The very idea to balance your entire overland and quest content around brand new players is just so mindbogglingly irrational. Do you really care so much more about attracting new players than keeping your current playerbase engaged.
A lot of the current player base is engaged and happy with overland exactly as it is. Just being a powerful and experienced player doesn't mean they want to struggle with everything. Those who are looking for a challenge get it in the content that was developed for that purpose.
SilverBride wrote: »The very idea to balance your entire overland and quest content around brand new players is just so mindbogglingly irrational. Do you really care so much more about attracting new players than keeping your current playerbase engaged.
A lot of the current player base is engaged and happy with overland exactly as it is. Just being a powerful and experienced player doesn't mean they want to struggle with everything. Those who are looking for a challenge get it in the content that was developed for that purpose.I do not think that "the new player argument works". Many of my friends are leaving the game after 10 hours because the game was easy for them. They were bored because the game was braindeath(they told me that). This is not only the story of my friends. Many gamers who tried ESO are saying that the game was boring because of the easy combat.
Not once in all the years I've played have I ever heard a single player in game say the game is too easy. No one in zone chat or guild chat or random groups I've been in or any of my friends have ever expressed any dissatisfaction with overland difficulty, not even once.
The only place I've ever seen this mentioned is on the forums. This doesn't appear to be an issue in game at all.
Franchise408 wrote: »SilverBride wrote: »Franchise408 wrote: »SWG actually died because of its simplification, and turning it into what you are advocating for ESO to be.
I am not asking that ESO become anything or change in any way. I am advocating for it to not change and to remain exactly as it has been since One Tamriel was introduced 5 years ago, as far as overland difficulty is involved. This change did not kill ESO. On the contrary, it is more successful now than it's ever been.
And an MMO cannot be stagnant. It needs to be able to change and evolve, otherwise it will die.
Right now, overland content has been stagnant since 2014. I needs an update
SilverBride wrote: »The very idea to balance your entire overland and quest content around brand new players is just so mindbogglingly irrational. Do you really care so much more about attracting new players than keeping your current playerbase engaged.
A lot of the current player base is engaged and happy with overland exactly as it is. Just being a powerful and experienced player doesn't mean they want to struggle with everything. Those who are looking for a challenge get it in the content that was developed for that purpose.I do not think that "the new player argument works". Many of my friends are leaving the game after 10 hours because the game was easy for them. They were bored because the game was braindeath(they told me that). This is not only the story of my friends. Many gamers who tried ESO are saying that the game was boring because of the easy combat.
Not once in all the years I've played have I ever heard a single player in game say the game is too easy. No one in zone chat or guild chat or random groups I've been in or any of my friends have ever expressed any dissatisfaction with overland difficulty, not even once.
The only place I've ever seen this mentioned is on the forums. This doesn't appear to be an issue in game at all.
Rich wrote:We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points.
The very idea to balance your entire overland and quest content around brand new players is just so mindbogglingly irrational. Do you really care so much more about attracting new players than keeping your current playerbase engaged?
alberichtano wrote: »Franchise408 wrote: »SilverBride wrote: »Franchise408 wrote: »SWG actually died because of its simplification, and turning it into what you are advocating for ESO to be.
I am not asking that ESO become anything or change in any way. I am advocating for it to not change and to remain exactly as it has been since One Tamriel was introduced 5 years ago, as far as overland difficulty is involved. This change did not kill ESO. On the contrary, it is more successful now than it's ever been.
And an MMO cannot be stagnant. It needs to be able to change and evolve, otherwise it will die.
Right now, overland content has been stagnant since 2014. I needs an update
You want difficulty? Undress your character. Just fight with a normal, white weapon. There, fixed it for you.
Seriously - as long as we have PvP and new areas, new sets, there will be a power creep. But the whole game can't adjust to that power creep, because there are new players coming in, and facing the overland with getting killed all the time is a wonderful way to make them never come back again. In an open game with no levels attached to areas, where every area is a starter zone, it has to be adjusted to the lowest common denominator. Simple as that.
alberichtano wrote: »SilverBride wrote: »The very idea to balance your entire overland and quest content around brand new players is just so mindbogglingly irrational. Do you really care so much more about attracting new players than keeping your current playerbase engaged.
A lot of the current player base is engaged and happy with overland exactly as it is. Just being a powerful and experienced player doesn't mean they want to struggle with everything. Those who are looking for a challenge get it in the content that was developed for that purpose.I do not think that "the new player argument works". Many of my friends are leaving the game after 10 hours because the game was easy for them. They were bored because the game was braindeath(they told me that). This is not only the story of my friends. Many gamers who tried ESO are saying that the game was boring because of the easy combat.
Not once in all the years I've played have I ever heard a single player in game say the game is too easy. No one in zone chat or guild chat or random groups I've been in or any of my friends have ever expressed any dissatisfaction with overland difficulty, not even once.
The only place I've ever seen this mentioned is on the forums. This doesn't appear to be an issue in game at all.
I agree. I am a long time player and I am mostly happy with overland content. I don't want every step of my daily questing to be a roadblock or an epic fight, I want to get the quests done. Overland is getting from point A to point B, and shouldn't be overly hard, especially considering that new players are going to be there as well.
alberichtano wrote: »Rich wrote:We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points.
The very idea to balance your entire overland and quest content around brand new players is just so mindbogglingly irrational. Do you really care so much more about attracting new players than keeping your current playerbase engaged?
No it isn't. The whole concept that ZOS sticks to is that EVERY area is a potential starter area. And that means that they can't make them harder than that new players can deal with them.
I don't really understand your criticism - do you want it to be hard to just get from point A to point B on the map? That just sounds annoying to me. If I want a challange I try newer dungeons, trials or such.
ESO_Nightingale wrote: »I wish there was a way for me to increase the difficulty without ruining my build but at the same time, without ruining the fun of other players who don't want harder difficulty
And that is the problem. Not everyone remain new player for long. We learn and improve to overcome harder challenges but we can’t experience them in majority of released content because it’s essentially starter areas. Dungeon and trials can be experienced in both settings, why is it such strange concept for some naysayers that same could be done with zones?
spartaxoxo wrote: »
Rich wrote:We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points.
The very idea to balance your entire overland and quest content around brand new players is just so mindbogglingly irrational. Do you really care so much more about attracting new players than keeping your current playerbase engaged?
ESO_Nightingale wrote: »enemies die so fast it's just boring now. Questing is no-where near as fun as it could be because every enemy just dies nearly instantly, it doesn't feel like there's real stakes to anything. I wish there was a way for me to increase the difficulty without ruining my build but at the same time, without ruining the fun of other players who don't want harder difficulty
alberichtano wrote: »ESO_Nightingale wrote: »enemies die so fast it's just boring now. Questing is no-where near as fun as it could be because every enemy just dies nearly instantly, it doesn't feel like there's real stakes to anything. I wish there was a way for me to increase the difficulty without ruining my build but at the same time, without ruining the fun of other players who don't want harder difficulty
And long, meaningless fights with random mobs all over the maps is not boring?
...Not everyone remain new player for long. We learn and improve to overcome harder challenges but we can’t experience them in majority of released content because it’s essentially starter areas.
Dungeon and trials can be experienced in both settings, why is it such strange concept for some naysayers that same could be done with zones?
Eldenring, TES: oblivion, skyrim, morrowind, gothic 1-3 and the majority of singleplayer games with normal not braindead eso overland difficulty are boring?
Imagine those games on eso overland difficulty. They would flop without exception.
SilverBride wrote: »Eldenring, TES: oblivion, skyrim, morrowind, gothic 1-3 and the majority of singleplayer games with normal not braindead eso overland difficulty are boring?
Imagine those games on eso overland difficulty. They would flop without exception.
Single player games. Games where there is only one player so nothing that player does will affect anyone else. That is not the case in an MMO.
alberichtano wrote: »ESO_Nightingale wrote: »enemies die so fast it's just boring now. Questing is no-where near as fun as it could be because every enemy just dies nearly instantly, it doesn't feel like there's real stakes to anything. I wish there was a way for me to increase the difficulty without ruining my build but at the same time, without ruining the fun of other players who don't want harder difficulty
And long, meaningless fights with random mobs all over the maps is not boring?
Its not about how my actions effect others.
Nowadays you dont need anyone for overland content, doesnt matter you gear or cp. Its simply not needed...
SilverBride wrote: »Its not about how my actions effect others.
If creating a separate veteran overland splits the player base and gives out better rewards and takes time and resources that could have been used for things that benefit all players then it does negatively affect others.Nowadays you dont need anyone for overland content, doesnt matter you gear or cp. Its simply not needed...
That is one of the positive changes that One Tamriel brought. Players can now play their own way at their own pace and not be dependent on others to do simple quests and enjoy the story. But they do still group for the more challenging overland content such as World Bosses and Harrowstorms and Dragons. I group with others for these things every day because I want to, not because I have to.
Parasaurolophus wrote: »alberichtano wrote: »ESO_Nightingale wrote: »enemies die so fast it's just boring now. Questing is no-where near as fun as it could be because every enemy just dies nearly instantly, it doesn't feel like there's real stakes to anything. I wish there was a way for me to increase the difficulty without ruining my build but at the same time, without ruining the fun of other players who don't want harder difficulty
And long, meaningless fights with random mobs all over the maps is not boring?
Who said they have to be long and boring?
...Its frustrating that you just meet the same difficulty from lvl 1-50. And when you evolve your gameplay and gear, its even worse. A loooot worse... Most boring quest experience i had so far and thats why i am proud that i experienced cadwells silver/gold and the overland content of my faction before...