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Next years chapter

  • Elsonso
    Elsonso
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    LeonAkando wrote: »
    CLUE 4:
    Rich said this is an area "no one expects". The Systres/Hammerfell Isles fit that. Because no one would expect us to go near Hammerfell given it is the alleged area of ES6, and it's also off the coast of Tamriel.

    I am pretty sure that I heard somewhere, on some stream or interview, that there are no "blackout" areas related to TES 6 that prevent ZOS from developing content there. I thought it was Firor, so maybe an interview somewhere.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • xgoku1
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    LeonAkando wrote: »

    With your source, I think we solved it will all the clues. I'll explain.

    Some more things I noted:

    SYS/HI is a departure from their regular nomenclature (usually a single word), so it could signify a set of Islands off the Hammerfell coast. From the map we can see that the Systres are kinda small (compare to the size of a regular Zone such as Summerset), so it could be all the islands there bunched as a single Zone with water-bodies separating them.

    Another thing is that they surely plan to do something related to Hammerfell in ESO prior to TES6. If TES6 slated to come after 2024, 2022 seems like a good time to introduce this content so people can be familiar with Redguard lore going into TES6. They've already laid the groundwork for it in Markarth with
    Sai Sahan finally accessing his Shehai

    It would stand to reason that Systres and surrounding islands have a primarily Desert-like topography, as Stros M'kai does. That's probably the Dune angle - not Hammerfell per se, but works.

    The Akatosh thing could be something relating to Satakal.
  • DarkPicture
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    SYS/HI

    https://en.uesp.net/wiki/Lore:The_Systres - The Systres

    https://en.uesp.net/wiki/Lore:Herne - Herne (Island)

    and cause its area of Hammerfell we might to see dune

    I wonder how will it looks like ingame cause these zones have size like stros mkai or smaller

    https://static.wikia.nocookie.net/elderscrolls/images/4/45/Sestres.jpg/revision/latest/scale-to-width-down/1000?cb=20160208160849
    Edited by DarkPicture on October 13, 2021 4:16PM
  • Iccotak
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    All I gotta say is next time ZOS does a chapter with Argonian theme - go full focus on Argonian culture next time.

    Sul Xan would have been really interesting to explore but they largely were irrelevant to the zone and instead it focused on the bland “Waking Flame”.
  • xgoku1
    xgoku1
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    SYS/HI

    https://en.uesp.net/wiki/Lore:The_Systres - The Systres

    https://en.uesp.net/wiki/Lore:Herne - Herne (Island)

    and cause its area of Hammerfell we might to see dune

    I wonder how will it looks like ingame cause these zones have size like stros mkai or smaller

    https://static.wikia.nocookie.net/elderscrolls/images/4/45/Sestres.jpg/revision/latest/scale-to-width-down/1000?cb=20160208160849

    We also have this: Hegathe, the old Capital of Hammerfell during Ra Gada times. It is basically situated at the southern-most tip of Hammerfell and pretty much near the Systres.

    But yeah, these Islands are small and separated by large bodies of water. It would be cool if they introduced something crazy like Sailing, naval combat etc. Realistically it could tie into a new class (Pirate?)
  • DarkPicture
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    xgoku1 wrote: »
    SYS/HI

    https://en.uesp.net/wiki/Lore:The_Systres - The Systres

    https://en.uesp.net/wiki/Lore:Herne - Herne (Island)

    and cause its area of Hammerfell we might to see dune

    I wonder how will it looks like ingame cause these zones have size like stros mkai or smaller

    https://static.wikia.nocookie.net/elderscrolls/images/4/45/Sestres.jpg/revision/latest/scale-to-width-down/1000?cb=20160208160849

    We also have this: Hegathe, the old Capital of Hammerfell during Ra Gada times. It is basically situated at the southern-most tip of Hammerfell and pretty much near the Systres.

    But yeah, these Islands are small and separated by large bodies of water. It would be cool if they introduced something crazy like Sailing, naval combat etc. Realistically it could tie into a new class (Pirate?)

    the reason why its not hegathe is missing "I" from SYS/HI which always describe zone or area we get in chapter
    Edited by DarkPicture on October 13, 2021 4:40PM
  • colossalvoids
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    SYS: Satakal, Yokuda, Sep. Ez, new KINMUNE born.

    But obviously a joke.
  • Faulgor
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    SYS: Satakal, Yokuda, Sep. Ez, new KINMUNE born.

    But obviously a joke.
    SYS/HI really sounds like something Kirkbride might have come up with - see TalOS.

    But if SYS is Systres, maybe HI is just the High Seas. Arrrr!
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • luen79rwb17_ESO
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    Said this on another thread. My bets are: Akatosh, time travel, dwemer and/or tonal technology involved and also the imperial crazy dude we meet in Blackreach public dungeon! Fingers crossed 🤞
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Elsonso
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    Said this on another thread. My bets are: Akatosh, time travel, dwemer and/or tonal technology involved and also the imperial crazy dude we meet in Blackreach public dungeon! Fingers crossed 🤞

    It will not involve actual Dwemer.

    Akatosh. Time travel. Another crazy Imperial. Those are possibilities.
    Edited by Elsonso on October 13, 2021 7:00PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • bluebird
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    bluebird wrote: »
    That 'Colovian' style already exists, it's the base game Imperial style you can see across most of Cyrodiil. Stone, jettying second floor, bay windows, etc. I called it generically medieval European earlier in my comment, but I do think Tudor applies too (architecture historians may correct me lol). Skingrad doesn't show any unique architecture that wouldn't be covered by the existing base-game Imperial or the Blackwood-Imperial styles, so it's really unlikely they would ever make a new style for it, which is why I think there's an argument to be made for variety rather than more of the same 'medieval North-West-European' vibe they were clearly going for.

    Then again, they did release Northern and Southern Elsweyr back to back, which were virtually identical; and there also several Middle-East-inspired styles already (base game Redguard, old Yokudan, Hew's Bane, Fargrave) so it's not impossible that they would 'double-tap' a particular aesthetic...
    The style of the base game you mentioned is not a Colovian style. This is a generic imperial style and more precisely the style of the Second Empire.
    [...]
    Skingrad architectural style, which we see in TES IV, will most certainly be adopted in ESO. I imagine even improved. And it will probably be extended to all Colovia infrastructures.
    With all due respect...no? Not sure what architectural style you mean when Skingrad literally looks like our already existing Imperial styles. Let's remember that ESO was developed after Oblivion, so the base game Imperial style isn't some nebulous historical style they invented out of nowhere - it was very clearly modeled on the existing architecture of TES IV. That's why I said that if this is what you consider Colovian, it already exists.

    tumblr_nexys6ZqaB1rlsw1co1_500.jpg
    411993-city_skingrad.jpg
    eNg13.jpg
    470px-ob-place-skingrad_chapel_of_julianos9959530.jpg

    Just to avoid any misunderstanding, those images of Skingrad are what I think of when we speak of Skingrad architecture... Maybe you mean something else though? Because regardless of what you want to call it, based on what I'm looking at, reskinning wouldn't offer anything new to ESO aesthetically that isn't already covered. Oblivion architecture was already implemented into ESO, with the Skingrad-style buildings being base game Imperial (which the devs called Colovian), Cheydinhal being ESO's version of Breton architecture (and let's not even go into the issue of Breton and Imperial furniture being reskins of each other), Anvil being the so-called Nibenese style (as attested by the file names), and now Blackwood filling that wooden Imperial niche we see in Bravil and Leyawiin (but which, for all intents and purposes is still very similar to Imperial-Breton).

    Sure the whole thing is a stylistic and nomenclature hodgepodge, but unless you're looking at some different architecture than what those clearly are, I really don't think revamping Skingrad would be in any tangible way different from what we already have. That's not an argument against Skingrad or an Imperial Chapter as I said, just architecturally speaking. :smile:

  • MaisonNaevius
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    Precisely, the question of architecture is crucial for me. I always place it at the center of my discussions when I talk about cities or forts.

    The Second Empire style is named as it is (the style is clearly named in-game for Strident Springs Demesne). This is despite the fact that the game files speak of colovian style for some reason or to simplify between colovian / nibenese. (The book cohort briefing only talking about local resources, therefore Colovian, to build Arenthia. In short, the source is insufficient).
    It is often said that you should not trust the game files but only what is visible in the game.
    The style is undoubtedly inspired by TES IV. The administrative and public buildings (in full rock) resemble the buildings of Skingrad. As well as private constructions (house, farm) are very close to buildings of Chorrol or Gothshaw Inn.
    All the colonies outside Cyrodiil which adopt the Second Empire style were built precisely during the Second Empire. Istirus outpost is also a relic of the Second Empire.
    Consider that the Second Empire marked its many territories with its borrowing. Today, there are only regions with their own very local style that can be identified as Colovian with Skingrad.

    However, Zos will not use the style of the Second Empire for Colovia or Nibenay. Simply because Zos does not reuse the styles of the base game in the last Chapters. In northern and southern Elsweyr, we haven't reviewed the base game's Khajiit style anymore. It was the same with the Nordic style in Western Skyrim.
    There are always exceptions, but very minimal. Kvatch, Istirus, Dred have adopted the style of the base game and are supposed to be visible in the region that we are still waiting for.

    Zos rework each new region with new infrastructure. And Colovia will certainly adopt infrastructures that only Skingrad has in 3E 433 with the 'ancient Colovian style'.
    Basically, Leyawiin and Skingrad have a European medieval style. But we must not stop there. Colovia will not have the towers, walls and buildings that we see in Blackwood.
    ZOS will do something faithful, improved, of what we have known in TES IV. Either the same treatment as Solitude. Regarding Leyawiin, the city was horrible with the towers 'hat of garden gnomes' poorly worked. A big improvement was needed.

    With the buildings of the current Second Empire style, it is impossible to reproduce the charm of Skingrad that we know from TES IV.
    Before I noticed that ZOS was creating new infrastructures for each new region, I was in favor of Skingrad adopting the style of the Second Empire. Today I hope it will be an improved version of TES IV.
    Originally, before Zos reworked some areas before their release, Gideon adopted the Nibenese style and Skingrad had the Breton style walls and cathedral. But all this is only a distant obsolete past. The plans have changed and it is better this way. Only Bravil is a testimony of this time.

    Even for the imperial cathedrals, today we have three different models. We have the generic version of the base game which is close to the Second Empire. We also have the nibenese in Anvil. Finally, we have the Blackwood version.
    I think that's what is most symbolic. For the same structure: three different styles.
    Skingrad will have something similar to the base game but improved. Colovians are less decorative than nibeneses. They are darker, crude and repetitive. It is true that Skingrad is a little more decorated by their proximity to Nibenay.

    temple.png
    Edited by MaisonNaevius on October 13, 2021 10:51PM
    > Wiki spécialisé sur Cyrodiil / en cour de rédaction <
    https://tescyrodiipedia.blogspot.com/

    - Naevius-
  • Thealteregoroman
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    Spawniaq wrote: »
    Spell Crafting

    This is happening and people definitely won’t expect it. I think we are going to cyrodil in the future and the new system will be spellcrafting.
    ****Master Healer...****
  • Saxhleel
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    Not Argonia please not anywhere near the Marsh not because of another Black Marsh-ish chapter but because there is going to be a crappy lore explanation on why Argonia is suddenly so much less dangerous it happened with Summerset just not Argonia.



    This leaves Colovia, Nibenay, Eastern Morrowind, Central Skyrim, and Hammerfell.

    I want Eastern Morrowind the most, but this is heavily unlikely. Dune translates to Hammerfell or Colovia, as Colovia is also hot, arid, and sandy-ish. Nibenay is ruled out in my opinion as Bravil will most likely be the main city, and so far no main hubs have been nasty or run down. (Unless ESO pulls an awful explanation on why Bravil is full of magnificent buildings and grandeur.) Skyrim is ehh.... Don't want Skyrim. So Hammerfell or Colovia it is, with either Taneth, Rihad, Gilane, or Hegathe as the main hub for Hammerfell and Skingrad as the main hub for Colovia.


    I want to see the Aedra as bad, and the Daedra as good for once. This overused plot point only really worked in Oblivion, and after that it just became "Oh no! Big bad demon invades! But wait! Good things that don't care about Mundus are here!" The Aedra could turn their backs on the people, which they have, and people start to realize that maybe the Daedra aren't so bad. This leads to conflict between the worshipers of the Nine and a powerful cult involving Daedra. The Daedra cultists are winning this conflict as the Nine don't intervene with mortal affairs.
    "What a fool you are. I'm a god. How can you kill a god? What a grand and intoxicating innocence. How could you be so naive? There is no escape. No Recall or Intervention can work in this place. Come. Lay down your weapons. It is not too late for my mercy" — Dagoth Ur

  • AVaelham
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    Saxhleel wrote: »
    I want to see the Aedra as bad, and the Daedra as good for once. This overused plot point only really worked in Oblivion, and after that it just became "Oh no! Big bad demon invades! But wait! Good things that don't care about Mundus are here!" The Aedra could turn their backs on the people, which they have, and people start to realize that maybe the Daedra aren't so bad.

    Interesting idea. Since the fragments for the next chapter point out to some Aedric iconography, especially related to Akatosh, maybe we will have a story that starts in Tamriel but concludes in Aetherius. Let's say Magnus (as in the Sun) is slowly dimming away. The Aedra will not do anything about it and it's basically a catastrophe. The Daedric Princes are obviously - as much as they'd like to deny - interested in keeping Nirn alive in some way or another we can find an unlikely ally who can take the fight to them in Aetherius and force their hand to restore the Sun. I think Meridia would fit there, considering her Magna-Ge origins and her scandalous exile. It turns out Magnus really is dying and Meridia, not the Aedra, restore him somehow. Yeah... a bit too much I guess. :D
  • Metavente
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    My bet is skinguard considering 99% of the area is done been done for years just needs the bascis skins over and mobs put in place. Also what has the legion and a half been up too since they left Elsweyr? I stop playing due to them not doing a full imperial expack after the 2 legions of imperial soldiers were free to go home. You would think they would do imperial theme vs skyrim.I hope they follow up with them at skinguard bringing order to the area in a good way maybe some postive light for the imperials instead of evi levil evil like in the past!!
    Edited by Metavente on October 14, 2021 6:03AM
  • Metavente
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    CLUE 4:
    Rich said this is an area "no one expects"

    I would totaly say Skinguard due to this year chapter had to deal with oblivion stuff people be like why the heck would they do skinguard next since they just did things related to Obivion game
  • bluebird
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    The Second Empire style is named as it is (the style is clearly named in-game for Strident Springs Demesne). This is despite the fact that the game files speak of colovian style for some reason or to simplify between colovian / nibenese. (The book cohort briefing only talking about local resources, therefore Colovian, to build Arenthia. In short, the source is insufficient).
    It is often said that you should not trust the game files but only what is visible in the game.
    [...]
    However, Zos will not use the style of the Second Empire for Colovia or Nibenay. Simply because Zos does not reuse the styles of the base game in the last Chapters. In northern and southern Elsweyr, we haven't reviewed the base game's Khajiit style anymore. It was the same with the Nordic style in Western Skyrim.
    [...]
    Zos rework each new region with new infrastructure. And Colovia will certainly adopt infrastructures that only Skingrad has in 3E 433 with the 'ancient Colovian style'.
    Ok, I think I understand you better: you seem seems to be talking about a hypothetical Colovian style that doesn't actually exist yet, that could be created as different enough from existing styles, while I'm looking at what's already there and concluding that it's already covered in both games.

    Firstly, I don't know why you assume that 'Second Empire' is not a Colovian style, it can be both, you know? :smile: When one speaks of 'Roman' architecture irl, it means the period of Ancient Rome, and even more specifically post-Augustus buildings we associate with an iconically Roman silhouette. So it's quite possible for a style to be tied to a time period and spread all over a continent yet still be associated with one place. We've seen that style in Colovia as well as all over Cyrodiil and Imperial holdings, and the file names do suggest that the Second Empire style is associated with Colovia (which is not to be dismissed out of hand, as the style specifically fits the bill for Colovians being more austere and militant than the fanciness of Nibenay).

    Secondly, there's the issue of existing proof from Oblivion. Hew's Bane and Elsweyr that you bring up are a different matter entirely, because we didn't have those regions and styles in previous games, while we do have Skingrad and other parts of Cyro that already formed the basis of ESO styles. It's not like Solitude, which was able to add a new style because the base game Nord style wasn't based on Solitude. We know what Skingrad looks like in the future, we know what 'Second Empire' style looks like in ESO, and we can tell that ESO Imperial was based on that. So what hypothetical Colovian style could they invent for it, when we already have its look ingame?

    Skingrad.jpg

    Third, and this one is just a personal preference I suppose, I would prefer if we had variety in ESO, and remaking Skingrad certainly wouldn't offer any when we already have that aesthetic. The chapel images you showed for example demonstrate this perfectly, as they are virtually identitcal - I don't know how many variations on the same pseudo-Gothic medieval Christian church the game needs, when we already have so many. The same way, I don't know how many pseudo-Tudor (or whatever you want to call it) jettied houses with corbels and bay windows and geometric composite glass the game needs, when Oblivion styles are already quite represented in ESO from 'Second Empire', Nibenese, Blackwood, and even Breton. I would honestly prefer if the devs created something newer and more varied, than yet another medieval castle model. So even if they could make a whole new style for Skingrad, they really shouldn't for the sake of continuity when we already see what it looks like in the future and that it's not significantly different from the base Imperial style we did get.

    Edit: Again, that doesn't mean I'm against Skingrad in ESO, just as I enjoyed Southern Elsweyr and the Gold Coast which reused existing styles, I'm just saying that Tamriel has much greater potential for variety than north-European medieval. Give us a Renaissance Italian-inspired villa with loggias, or Venetian palazzos, or let's go to Hammerfell and add Spanish-inspired haciendas or old Moroccan forts, you know?
    Edited by bluebird on October 14, 2021 7:55AM
  • MaisonNaevius
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    Saxhleel wrote: »
    Nibenay is ruled out in my opinion as Bravil will most likely be the main city, and so far no main hubs have been nasty or run down.

    Bravil will not be the capital of Nibenay. It will be Mir Corrup. City unknown to many people because it never appeared in TES IV.
    It is a spa town very popular with the imperial nobility.
    Bravil has been slaughtered, looted and invaded. This is clearly not the ideal setting. Except for a dungeon ?

    vpleamdipnzv.png

    The Bravil area is much too small. It's not even the size of a Q4 DLC. The western part is the area where Mir Corrup is located.


    The Second Empire concerns the Colovians and the Nibeneses. It is a style which represents a testimony of an era.
    IRL, we basically talk about Roman style etc. But each style has its own era and has a specific name. However, Cyrodiil is not Rome. It's inspired, but it's not Rome. (Even if everything that was inspired by Rome was sacrificed to look like a license released in a movie around the same time as the release of TES IV ... Imperial lore was sacrificed to attract more people).

    In terms of period, Cheydinhal today adopts the style of the Second Empire. As the home of House Tharn, the city is a bit like a showcase of the Empire and more recently of the Second Empire. What could be better than to illustrate through its walls the imperial architectural model in vogue at that time?
    The Second Empire collapsed .. And many infrastructures which symbolized this time are today abandoned or destroyed .. Reorganized but degraded.
    Cheydinhal also saw its walls be degraded. A bit like the fall of the Empire and the legacy of the Second Empire whose page is definitely turned.
    The Third Empire of the Septims seem to represent the different cultures of the Empire (apart from the Imperials) in its own cities. Cheydinhal will adopt a style inspired by the Dunmers during the third era.

    Coming back to Skingrad, Zos will not reuse the infrastructure from the base game because it is obsolete, inferior in quality, compared to what has been produced recently.
    The Second Empire style was a great candidate in the past ... in the base game and the few DLC that followed before Morrowind. But today it is far too cartoonish in comparison.

    ZOS will produce the Skingrad we have known. Improved in their own way. With unique buildings.
    Where it was criticized that Solitude is the same in 1000 years, I wouldn't mind with Skingrad which appears to be a historic town.
    And at least Skingrad will have a style that we can call "Colovian". In TES IV, it is the last colony which adopts this purely Colovian style of old times.

    Today I'm glad Skingrad didn't release earlier in the base game or at the same time as the Gold Coast.
    Because we have escaped this horror.
    skingr27.png
    > Wiki spécialisé sur Cyrodiil / en cour de rédaction <
    https://tescyrodiipedia.blogspot.com/

    - Naevius-
  • colossalvoids
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    Faulgor wrote: »
    SYS: Satakal, Yokuda, Sep. Ez, new KINMUNE born.

    But obviously a joke.
    SYS/HI really sounds like something Kirkbride might have come up with - see TalOS.

    But if SYS is Systres, maybe HI is just the High Seas. Arrrr!

    Yeah got same vibes from SYS part myself at first hehe. If MK one day would like to return to scrolls and be somehow lured into eso for some bit of madness to evoke would be glorious. Some obscurity wouldn't hurt from time to time.
  • Sotha_Sil
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    SYS/HI
    Sheogorath
    Jyggalag
    Shivering Isles
    Coïncidence ? I think not.
    Edited by Sotha_Sil on October 14, 2021 2:04PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • bluebird
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    The Second Empire concerns the Colovians and the Nibeneses. It is a style which represents a testimony of an era. IRL, we basically talk about Roman style etc. But each style has its own era and has a specific name. However, Cyrodiil is not Rome. It's inspired, but it's not Rome.
    My point wasn't that Cyrodiil equals Rome, but that it's possible for a style to refer to both a period as well as a place. Tudor architecture is named after the Tudor period, but it's also from England (and can be found in Wales too) - therefore there's nothing to suggest that a style couldn't be both from the Second Empire and Colovian at the same time (or that said style couldn't be found in other areas controlled by Empire)

    The Second Empire was started in Colovia, by a Colovian. Even if it the Second Empire style was adopted by the Empire as a whole, it doesn't mean it's not Colovian, just as Roman ruins are found all over the Mediterranean, are from the 'Roman Empire' period, and are still from Rome. And yes, the Empire itself included the Nibenese, but the Second Empire style is not characteristic in the Nibenay region, and even embodies Colovian values and aesthetics. The game itself made quite a distinction between Nibenese architecture and 'Second Empire' architecture, going as far as to call it Colovian. What exactly suggests it isn't Colovian? And if it isn't, what is Colovian?
    ZOS will produce the Skingrad we have known. Improved in their own way. With unique buildings. Where it was criticized that Solitude is the same in 1000 years, I wouldn't mind with Skingrad which appears to be a historic town. And at least Skingrad will have a style that we can call "Colovian". In TES IV, it is the last colony which adopts this purely Colovian style of old times.
    Erm... :no_mouth: Just to be clear, you're talking about this Skingrad right?
    17242251231_e18c631342_b.jpg
    Because ^ that is TES IV Skingrad... And this is ESO 'Second Empire' style:
    800px-ON-place-The_Pious_Arenthi-Inn.jpg

    Which, as we can all see, are the same (the stone, the color, the jettying, the corbels, even the wood details under the windows, the geometric composite glass, the bay windows, and the stone-framed arch windows, even the little spikes on the rooftops are present in both). So if you consider TES IV Skingrad to be 'Colovian', then ESO Second Empire style is also Colovian. And I don't know how you imagine ZOS would produce 'the Skingrad we have known' just 'improved' when 'Second Empire' style is already Skingrad just improved. So... why exactly should ESO Skingrad be anything other than Second Empire style (which I will honestly just call Colovian because the evidence is overwhelming)?
    The Third Empire of the Septims seem to represent the different cultures of the Empire (apart from the Imperials) in its own cities. Cheydinhal will adopt a style inspired by the Dunmers during the third era.
    Will it, though? :smile: Does Cheydinhal look Dunmer in the slightest? Whether we compare it to TES Dunmer architecture or ESO Dunmer architecure? Cause to me it looks north-European medieval like the rest, and it specifically seems to have inspired the Breton style for ESO.

    ddg4cek-b19d6e63-bacd-41a1-a313-c9c6638c9ab8.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzdkNDYyYmY5LTc0ZGYtNGZjMi1hMTZhLTQzYjIyZTljYmYxNFwvZGRnNGNlay1iMTlkNmU2My1iYWNkLTQxYTEtYTMxMy1jOWM2NjM4YzlhYjgucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8YDDrUhrJqdvsHU1dKkfY0X-qd5Qhaa_ARTTd-jy-U8
  • MaisonNaevius
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    For Cheydinhal, it is written in a book of TES IV. There is a Dunmeri influence in the architecture of the city.

    It is not because a Colovian is at the origin of the Second Empire that all the constructions of the Second Empire are automatically Colovian. I find it difficult to understand your reasoning on the matter.
    And then the style is anyway called the Second Empire. I don't see why I would go against an in-game statement.
    You also forget the Akaviri influence in the Second Empire.
    This fortified manor between Arenthia and Skingrad at the headwaters of the Strid River should satisfy all those who aspire to the life of the landed gentry. Inside the gatehouse you'll find gardens, a waterfall, and a mansion in Second Empire style.

    I also don't understand why you absolutely want Skingrad to reuse buildings from the base game. Developers are still producing new buildings for new regions to be released.
    You mentioned the case of Solitude. I'm asking you why Elsweyr and Dragonhold didn't reuse the buildings we know from Khenarti or Reaper March. Likewise why does Morthal not use the same style we saw in the base game for the Nord ?
    Quite simply because they are too cartoonish and not realistic enough like the new styles.

    Second Empire and ancient Colovia are close. But it's still two different styles. Zos will undoubtedly offer us new infrastructures modeled on TES IV.

    Besides, I don't see why Zos would have bothered to create Leyawiin as we have it in ESO ... While they could have reused the architecture of the Second Empire.
    Likewise .. Why did you sacrifice the Gideon to the Nibenese style to finally replace it with the new Tudor style of Leyawiin?

    I only see three exceptions for the 'Second Empire' base game style to be visible in Colovia. And the reason is that they are already represented as such and they must be visible as is in Colovia: Kvatch, Dred Estate, Istirus outpost / fort.

    If Zos were to remake the regions of the base game, I think the 'Second Empire' style and the 'Nibenese' style will be sacrificed. Just like each architecture of the base game for the new styles of the Chapters.
    Which would be regrettable. Because the styles of the base game can have meaning. But I won't dwell on the other architectural styles in the base game.
    The styles of the base game, in their last use, have been sublimated and used super well: Istirus and Falkreath for the example.
    Unlike their original use with buildings left behind in a seemingly empty space.

    For the visual, I always say that the base game is very MMO. But that the last regions are worthy of TES solo.

    Edited by MaisonNaevius on October 14, 2021 6:14PM
    > Wiki spécialisé sur Cyrodiil / en cour de rédaction <
    https://tescyrodiipedia.blogspot.com/

    - Naevius-
  • bluebird
    bluebird
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    For Cheydinhal, it is written in a book of TES IV. There is a Dunmeri influence in the architecture of the city.
    I think you may have remembered reading that from a fan-written lore page, which can sometimes be wrong. Because looking at Cheydinhal in the image I posted in my previous comment, even houses owned and inhabited by Dunmer have no Dunmer influences. The "Guide to Cheydinhal" book says that "its culture is shaped by the Dark Elf immigrants who emigrated here in the past half century from Morrowind" not its architecture.
    It is not because a Colovian is at the origin of the Second Empire that all the constructions of the Second Empire are automatically Colovian. I find it difficult to understand your reasoning on the matter.
    And then the style is anyway called the Second Empire. I don't see why I would go against an in-game statement.
    It is not only because of that, but it is certainly one of the argument in favor of it - one of the several reasons including the founder, where it's found and where it's not found, the aesthetic, real-life rationale for naming architectural styles, the contrast with Nibenese, and the file names.

    But the tl;dr: version is that Second Empire being Colovian wouldn't "go against" anything.
    Colovia is a place. Second Empire is a period. A style can originate both from a place and a time period. :smile:

    Your argument boils down to "This style is named after [period], therefore it can't be from [place]", which isn't the case.
    Sotha_Sil wrote: »
    SYS/HI
    Sheogorath
    Jyggalag
    Shivering Isles
    Coïncidence ? I think not.
    Your name doesn't disappoint, Sotha Sil. Brilliant theory, lol! :smiley:
    Edited by bluebird on October 14, 2021 7:01PM
  • MaisonNaevius
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    I agree with you about Cheydinhal. You mentioned my source but I misinterpreted it when I was looking at TES IV. I never looked at the book in its original language.

    Architectures can also be the identity of a period. Look at the styles of the First Empire, Second Empire, Third Empire quite distinct from some IRL Empire.

    That said in passing. I doubt the Hammerfell area we'll get will adopt the same style as the base game redguard architecture.
    We may have one last grandiose use in the prologue or Q1 DLC.
    Edited by MaisonNaevius on October 14, 2021 7:10PM
    > Wiki spécialisé sur Cyrodiil / en cour de rédaction <
    https://tescyrodiipedia.blogspot.com/

    - Naevius-
  • Finedaible
    Finedaible
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    kwinter wrote: »
    https://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=newssearch&amp;cd=&amp;cad=rja&amp;uact=8&amp;ved=2ahUKEwj4_NmD3LHzAhVVpZ4KHTH5C6oQxfQBKAB6BAgGEAI&amp;url=https://www.washingtonpost.com/video-games/2021/10/04/eso-deadlands-new-world/&amp;usg=AOvVaw2_pe0_mDlCMteomctDAKiP

    Recent article in the Washington post had a Q and A with Rich Lambert. one of the last question ask was were ESO is going next year and hear was his answer

    Lambert: I think the best way to answer that is we are going to continue to support ESO. We’re going to continue building new content, building new systems and making the game better as we go. That’s something that we’re committed to doing. Exactly where we’re going — new features that we’re adding — that’s something that we’re not ready to talk about yet. But hopefully soon we’ll do that. But I will say that where we’re going next is a place that nobody’s expecting.

    Wonder if this is somewhere not in tarmiel

    I think it means no new chapter but rather refreshed old zones xdxdxd

    "we are going to continue to support ESO" and this got me really worried

    "we are going to continue to support ESO" Yeah, saying that doesn't really inspire much confidence tbh. It basically implies there would potentially be a reason to NOT continue to support ESO... Though they probably just meant they'll continue churning out the same formulaic 'expansions' according to their "year-long format", but I'd hardly call that new or innovative content judging by these last two years.
  • kwinter
    kwinter
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    So Rich Lambert said "But I will say that where we’re going next is a place that nobody’s expecting" and yet the 2 place people keep mention are Hammerfell and Colovia 2 places everyone was excepting as 2 of most likely place we go next year.
  • xgoku1
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    I wouldn't put too much thought into what Rich said to the media. It's probably a generic comment made during the interview rather than containing some deep clues.

    I honestly don't know what Rich Lambert considers "unexpected", but there's actually very limited options: it's either a Tamrielic zone, Daedric or Aedric plane. Most likely Tamrielic.

    The codename clues (SYS/HI and Dune for 2022) have a history of being related to the upcoming zone.
    xgoku1 wrote: »
    So it's like

    VRD = Vvardenfell
    SUM = Summerset
    ELS = Elsweyr
    SKR = Skyrim
    BAD = Blackwood
    SYS/HI = ???

    Specifically the 3-letter codenames are abbreviations of the Zone name (not the Chapter name)

    The codenames usually indicate the predominant geography of the Zone.

    So,
    • Volcano - Red Mountain of Vvardenfell
    • Glacier - Eton Nir of Summerset
    • Mesa - Grand Canyon-like topography of North Elsweyr

    These two are probably better trails to follow. When Deadlands drops we will get another clue from the questline as well, I reckon.

  • MashmalloMan
    MashmalloMan
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    I don't care where it is as long as they release a new game mechanic the majority of us actually care about.. if it's not spell crafting or 1h + rune weapon line, I'll take a new class at bare minimum. The past 2 years of role playing mechanics were stale and uninspiring, it's time for new combat related mechanics again.
    Edited by MashmalloMan on October 15, 2021 2:00PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • RaddlemanNumber7
    RaddlemanNumber7
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    I've been watching Eveli tossing bottles around in Blackwood again. I wonder if we might be given something similar as a player skill next year. An extension of Alchemy that can be used to create ground-based effects in combat. A bit like spell crafting, but stam toons can use it too.

    Just a guess.
    PC EU
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