LeonAkando wrote: »CLUE 4:
Rich said this is an area "no one expects". The Systres/Hammerfell Isles fit that. Because no one would expect us to go near Hammerfell given it is the alleged area of ES6, and it's also off the coast of Tamriel.
LeonAkando wrote: »
With your source, I think we solved it will all the clues. I'll explain.
DarkPicture wrote: »SYS/HI
https://en.uesp.net/wiki/Lore:The_Systres - The Systres
https://en.uesp.net/wiki/Lore:Herne - Herne (Island)
and cause its area of Hammerfell we might to see dune
I wonder how will it looks like ingame cause these zones have size like stros mkai or smaller
https://static.wikia.nocookie.net/elderscrolls/images/4/45/Sestres.jpg/revision/latest/scale-to-width-down/1000?cb=20160208160849
DarkPicture wrote: »SYS/HI
https://en.uesp.net/wiki/Lore:The_Systres - The Systres
https://en.uesp.net/wiki/Lore:Herne - Herne (Island)
and cause its area of Hammerfell we might to see dune
I wonder how will it looks like ingame cause these zones have size like stros mkai or smaller
https://static.wikia.nocookie.net/elderscrolls/images/4/45/Sestres.jpg/revision/latest/scale-to-width-down/1000?cb=20160208160849
We also have this: Hegathe, the old Capital of Hammerfell during Ra Gada times. It is basically situated at the southern-most tip of Hammerfell and pretty much near the Systres.
But yeah, these Islands are small and separated by large bodies of water. It would be cool if they introduced something crazy like Sailing, naval combat etc. Realistically it could tie into a new class (Pirate?)
SYS/HI really sounds like something Kirkbride might have come up with - see TalOS.colossalvoids wrote: »SYS: Satakal, Yokuda, Sep. Ez, new KINMUNE born.
But obviously a joke.
luen79rwb17_ESO wrote: »Said this on another thread. My bets are: Akatosh, time travel, dwemer and/or tonal technology involved and also the imperial crazy dude we meet in Blackreach public dungeon! Fingers crossed 🤞
With all due respect...no? Not sure what architectural style you mean when Skingrad literally looks like our already existing Imperial styles. Let's remember that ESO was developed after Oblivion, so the base game Imperial style isn't some nebulous historical style they invented out of nowhere - it was very clearly modeled on the existing architecture of TES IV. That's why I said that if this is what you consider Colovian, it already exists.MaisonNaevius wrote: »The style of the base game you mentioned is not a Colovian style. This is a generic imperial style and more precisely the style of the Second Empire.That 'Colovian' style already exists, it's the base game Imperial style you can see across most of Cyrodiil. Stone, jettying second floor, bay windows, etc. I called it generically medieval European earlier in my comment, but I do think Tudor applies too (architecture historians may correct me lol). Skingrad doesn't show any unique architecture that wouldn't be covered by the existing base-game Imperial or the Blackwood-Imperial styles, so it's really unlikely they would ever make a new style for it, which is why I think there's an argument to be made for variety rather than more of the same 'medieval North-West-European' vibe they were clearly going for.
Then again, they did release Northern and Southern Elsweyr back to back, which were virtually identical; and there also several Middle-East-inspired styles already (base game Redguard, old Yokudan, Hew's Bane, Fargrave) so it's not impossible that they would 'double-tap' a particular aesthetic...
[...]
Skingrad architectural style, which we see in TES IV, will most certainly be adopted in ESO. I imagine even improved. And it will probably be extended to all Colovia infrastructures.
I want to see the Aedra as bad, and the Daedra as good for once. This overused plot point only really worked in Oblivion, and after that it just became "Oh no! Big bad demon invades! But wait! Good things that don't care about Mundus are here!" The Aedra could turn their backs on the people, which they have, and people start to realize that maybe the Daedra aren't so bad.
Ok, I think I understand you better: you seem seems to be talking about a hypothetical Colovian style that doesn't actually exist yet, that could be created as different enough from existing styles, while I'm looking at what's already there and concluding that it's already covered in both games.MaisonNaevius wrote: »The Second Empire style is named as it is (the style is clearly named in-game for Strident Springs Demesne). This is despite the fact that the game files speak of colovian style for some reason or to simplify between colovian / nibenese. (The book cohort briefing only talking about local resources, therefore Colovian, to build Arenthia. In short, the source is insufficient).
It is often said that you should not trust the game files but only what is visible in the game.
[...]
However, Zos will not use the style of the Second Empire for Colovia or Nibenay. Simply because Zos does not reuse the styles of the base game in the last Chapters. In northern and southern Elsweyr, we haven't reviewed the base game's Khajiit style anymore. It was the same with the Nordic style in Western Skyrim.
[...]
Zos rework each new region with new infrastructure. And Colovia will certainly adopt infrastructures that only Skingrad has in 3E 433 with the 'ancient Colovian style'.
Nibenay is ruled out in my opinion as Bravil will most likely be the main city, and so far no main hubs have been nasty or run down.
SYS/HI really sounds like something Kirkbride might have come up with - see TalOS.colossalvoids wrote: »SYS: Satakal, Yokuda, Sep. Ez, new KINMUNE born.
But obviously a joke.
But if SYS is Systres, maybe HI is just the High Seas. Arrrr!
My point wasn't that Cyrodiil equals Rome, but that it's possible for a style to refer to both a period as well as a place. Tudor architecture is named after the Tudor period, but it's also from England (and can be found in Wales too) - therefore there's nothing to suggest that a style couldn't be both from the Second Empire and Colovian at the same time (or that said style couldn't be found in other areas controlled by Empire)MaisonNaevius wrote: »The Second Empire concerns the Colovians and the Nibeneses. It is a style which represents a testimony of an era. IRL, we basically talk about Roman style etc. But each style has its own era and has a specific name. However, Cyrodiil is not Rome. It's inspired, but it's not Rome.
Erm... Just to be clear, you're talking about this Skingrad right?MaisonNaevius wrote: »ZOS will produce the Skingrad we have known. Improved in their own way. With unique buildings. Where it was criticized that Solitude is the same in 1000 years, I wouldn't mind with Skingrad which appears to be a historic town. And at least Skingrad will have a style that we can call "Colovian". In TES IV, it is the last colony which adopts this purely Colovian style of old times.
Will it, though? Does Cheydinhal look Dunmer in the slightest? Whether we compare it to TES Dunmer architecture or ESO Dunmer architecure? Cause to me it looks north-European medieval like the rest, and it specifically seems to have inspired the Breton style for ESO.MaisonNaevius wrote: »The Third Empire of the Septims seem to represent the different cultures of the Empire (apart from the Imperials) in its own cities. Cheydinhal will adopt a style inspired by the Dunmers during the third era.
This fortified manor between Arenthia and Skingrad at the headwaters of the Strid River should satisfy all those who aspire to the life of the landed gentry. Inside the gatehouse you'll find gardens, a waterfall, and a mansion in Second Empire style.
I think you may have remembered reading that from a fan-written lore page, which can sometimes be wrong. Because looking at Cheydinhal in the image I posted in my previous comment, even houses owned and inhabited by Dunmer have no Dunmer influences. The "Guide to Cheydinhal" book says that "its culture is shaped by the Dark Elf immigrants who emigrated here in the past half century from Morrowind" not its architecture.MaisonNaevius wrote: »For Cheydinhal, it is written in a book of TES IV. There is a Dunmeri influence in the architecture of the city.
It is not only because of that, but it is certainly one of the argument in favor of it - one of the several reasons including the founder, where it's found and where it's not found, the aesthetic, real-life rationale for naming architectural styles, the contrast with Nibenese, and the file names.MaisonNaevius wrote: »It is not because a Colovian is at the origin of the Second Empire that all the constructions of the Second Empire are automatically Colovian. I find it difficult to understand your reasoning on the matter.
And then the style is anyway called the Second Empire. I don't see why I would go against an in-game statement.
Your name doesn't disappoint, Sotha Sil. Brilliant theory, lol!SYS/HI
Sheogorath
Jyggalag
Shivering Isles
Coïncidence ? I think not.
hands0medevil wrote: »https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=newssearch&cd=&cad=rja&uact=8&ved=2ahUKEwj4_NmD3LHzAhVVpZ4KHTH5C6oQxfQBKAB6BAgGEAI&url=https://www.washingtonpost.com/video-games/2021/10/04/eso-deadlands-new-world/&usg=AOvVaw2_pe0_mDlCMteomctDAKiP
Recent article in the Washington post had a Q and A with Rich Lambert. one of the last question ask was were ESO is going next year and hear was his answer
Lambert: I think the best way to answer that is we are going to continue to support ESO. We’re going to continue building new content, building new systems and making the game better as we go. That’s something that we’re committed to doing. Exactly where we’re going — new features that we’re adding — that’s something that we’re not ready to talk about yet. But hopefully soon we’ll do that. But I will say that where we’re going next is a place that nobody’s expecting.
Wonder if this is somewhere not in tarmiel
I think it means no new chapter but rather refreshed old zones xdxdxd
"we are going to continue to support ESO" and this got me really worried
So it's like
VRD = Vvardenfell
SUM = Summerset
ELS = Elsweyr
SKR = Skyrim
BAD = Blackwood
SYS/HI = ???