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New class discussion

bulcke10
bulcke10
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Hi all 🙂
With the last couple updates and especially with update 32 they are going to a hybrid direction for combat and gameplay. What if all these changes were made to easily release the possible new class "battlemage"?

BATTLEMAGE Is a unreleased class from the beginning of the elder scrolls online 🙈😍

What are you're thoughts about this?
  • Ippokrates
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    In ESO every class is a battlemage ;p
  • Iccotak
    Iccotak
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    It's more appealing now that the armory system frees up ALOT of characters slots
  • moo_2021
    moo_2021
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    How would battlemage be any different from classes that we already have?
  • Fhritz
    Fhritz
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    Honestly, I don't want a new class. I just want more weapon / guild / whatever.
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • haploeb14_ESO
    haploeb14_ESO
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    I'm not done with the old classes yet. I don't want or need a new class.
  • Xandreia_
    Xandreia_
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    Eso doesn't need new classes, it needs an entire overhaul and huge fixes 😬
  • WhyMustItBe
    WhyMustItBe
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    Personally I would like to see an alteration class. Specifically, one tree would focus on conjured weapons with unique abilities and earth/wind/water type abilities, one would focus on shape shifting with unique abilities (toggles) with a form for pure healing and one for heal/tanking, and one would focus on tanking with a couple forms, one for pure damage mitigation tanking and one for damage plus tanking.

    The Battlemage archetype seems better addressed by a new weapon type rather than a whole class. (Rune, book, wand, orb, etc.) I agree new magicka weapon options are sorely needed.

  • Slimebrow
    Slimebrow
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    god please no, imo Warden and Necromancers are so bad and watered down to what people actually were expecting, they also don't make much sense lore wise to me. Zos is already struggling to balance all of the base 6 classes as is with constant changes.

    Some of their design choices are also just obscure and often leaves me wondering....why? Did they just slap a bunch of skills together from their spellcrafting thing they hyped up so much that one time?

    Just edited this: I'm 100% sure if there was a new class I bet you they would add a tether ability in there ;o
    Edited by Slimebrow on October 3, 2021 9:17PM
  • WhyMustItBe
    WhyMustItBe
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    Games like this NEED to introduce new classes/races at least occasionally to avoid stagnation of the part of the game most people spend the most time doing, which is combat.

    Saying that past classes didn't live up to your personal expectations is fine. I know a lot of people myself included actually enjoy Warden/Necromancer more than most of the OG classes, so it is subjective clearly.

    What is not reasonable to say is that because YOU didn't like those classes, the game should never add new classes again. That is just a recipe for stagnation and burnout in an MMO, based on purely subjective opinions about past classes.

    You can't just stop adding raids to a game because you personally disliked the last raid design they added. Not if you want the game to survive anyway.
  • FeedbackOnly
    FeedbackOnly
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    👀

    My feedback is I would like to see bards. Reason being healers are useless in too many situations
  • NoxiousBlight
    NoxiousBlight
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    Personally I would like to see an alteration class. Specifically, one tree would focus on conjured weapons with unique abilities and earth/wind/water type abilities, one would focus on shape shifting with unique abilities (toggles) with a form for pure healing and one for heal/tanking, and one would focus on tanking with a couple forms, one for pure damage mitigation tanking and one for damage plus tanking.

    The Battlemage archetype seems better addressed by a new weapon type rather than a whole class. (Rune, book, wand, orb, etc.) I agree new magicka weapon options are sorely needed.

    I like the idea of an alteration staff more than a new class. Would give a lot more diversity to things than a new class would with the same old weapon/staff lines. And with no new weapon models needed, I think this would be the easiest home run ZOS could do.

    In general, I would vastly prefer new skill lines over a new class.
  • peacenote
    peacenote
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    👀

    My feedback is I would like to see bards. Reason being healers are useless in too many situations

    What's funny is, this view is exactly why I would HATE to see a bard or any other type of support class added. Healers aren't appreciated enough as it is. The situation does NOT need to be diluted further.

    And this is also the reason I would be hesitant to hope for another class even though I enjoy wardens and necros. There has been such a watering down of class identity that I worry what will be pulled out of an existing class to craft another one. It would be hard to make one truly unique at this point (look at what happened with vampires!!) so I say this should be considered only with extreme caution.

    I'm not even sure what I would want to see at this point. It would maybe be a good time for a new weapon, given the smart loot changes, or maybe a new playable race but... idk. I really don't. I really want less disruptive new content for a while.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Ratzkifal
    Ratzkifal
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    I would also prefer new weapons as this point.

    Bards make absolutely no sense to be a class. In the Elder Scrolls being a bard is nothing like bards in DnD. Any class can be a bard when they pick up an instrument and start playing to earn some extra money on the side, but you cannot pick up an instrument and expect to be able to fight in battles with it.

    I think the best option, that would really be something different from what we currently have, would be a Warlock type character using the void powers we saw characters use in Markarth, since that is clearly something else entirely from what we have been using so far. The chances of that happening are very slim though.
    An engineer class can also work with all the dwemer tech, but I am not sure how exciting that would actually end up being.

    Battlemage and Spellblade are technically weapon or playstyle choices and now that hybrid builds are becoming more effective we are slowly getting those covered as well, so I am not sure if they would have to be a different class anymore to function.
    Monks using Khajiiti martial arts would be cool, but without an unarmed weapon option this also doesn't exactly work the way it should.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Ryuvain
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    Games like this NEED to introduce new classes/races at least occasionally to avoid stagnation of the part of the game most people spend the most time doing, which is combat.

    Saying that past classes didn't live up to your personal expectations is fine. I know a lot of people myself included actually enjoy Warden/Necromancer more than most of the OG classes, so it is subjective clearly.

    What is not reasonable to say is that because YOU didn't like those classes, the game should never add new classes again. That is just a recipe for stagnation and burnout in an MMO, based on purely subjective opinions about past classes.

    You can't just stop adding raids to a game because you personally disliked the last raid design they added. Not if you want the game to survive anyway.

    Exactly. Other mmo players said the same thing. "I dont want a class because I already have a main." That's not even giving the new class a chance because you might even like it more when it comes out.

    Stagnation is real. Thats the primary reason I left other mmos.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • ealdwin
    ealdwin
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    If a new class (or even a new skill line) does come within the next year, it could adopt some of the same new visuals that npcs in Blackwood seem to have. Several enemies and general npcs wield this kind of cloudy purple aesthetic magic, which as far as I can recall has not been seen previously. Not sure what that kind of visual lends itself towards as far as classes go, but it could be an indication as to a test of visual style.

    (What follows is wild, baseless speculation. Take with a grain of salt)

    It may also be worth noting that there have been datamines of Celestial themed crown crates. Could the new visuals and what appears to be an upcoming highlight of Celestials from Craglorn be any indication? Could we be getting a star-gazer skill line or a class oriented around a "celestial" theme?

    Maybe? Likely not. Who knows.
  • Roztlin45
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    Spell crafting would be an awesome addition. How about a spell that turns your companion into a demon, Dragon, or some other killing machine for 10 sec. Just ideas.
  • ezmaye
    ezmaye
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    While I don't think we need a new class just yet, if I had to pick something, it would be an illusionist of sorts. Reminds me of the EQ2 class which I enjoyed. Being able to pick a pet from overland and tame it seems cool!
  • NotTaylorSwift
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    I'd be more interested to see a new magical weapon or something of the sort. Perhaps one that focuses on magic damage as opposed to elemental damage, just a thought. But tbh I think it would better for the existing classes to be fixed and properly balanced. I think some of the base game classes could be updated a little as some skills are just not used at all as there are better alternatives elsewhere.

    (though I have no confidence that anything will ever be balanced well enough... :grimace:)
  • Sylvermynx
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    I'm not done with the old classes yet. I don't want or need a new class.

    This.
  • Iccotak
    Iccotak
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    👀

    My feedback is I would like to see bards. Reason being healers are useless in too many situations

    D&D magical bards who do spells through songs don’t fit in TES.

    https://forums.elderscrollsonline.com/en/discussion/507848/an-fyi-about-bards-in-the-elder-scrolls-universe/p1
  • HyekAr
    HyekAr
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    Add new weapon better
    Magika:

    Scythe-(2hand)
    Spellbook-(1hand)
    Orbe-(2hand)
    Mage shield(1hand)
    Ritual dagger(1hand)

    Stamina:
    Lance-(both)
    BrassKnukles-(2hand)
    Flail-(both)
    Crossbow(2hand)

    Also add more use of elemental powers:

    water/wind/fire/earth/dark/holy/undead
    Edited by HyekAr on October 4, 2021 3:24AM
  • Wandering_Immigrant
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    The only new class I'd really be interested in seeing is an engineer or "Dwemer Artificer" class. If done right they could do some really cool things with it, introducing new ways to interact with potions and poisons similar to how Necro introduced new mechanics for corpse.

    A couple main concepts I've thought of is an ultimate that works like sorcerer's old overload bar. Except instead of slotting abilities on it you would be able to slot any poisons you have in your inventory. When used you'd throw them to a target location and they'd function just like a ground aoe, applying their positive and negative effects to enemies and allies in the area as dictated by the ingredients used to make them.

    Another simple idea I had was an ability or passive that while active gives any potion used an aoe effect, granting it's bonuses to group member within a set range of the Artificer. Maybe Group members only receive half the effect, so half the resources restored and half the duration on buffs. But then maybe the class has another ability or passive that increases the duration of potions and poisons giving group members closer to, but not quite, full effect.

    I'm not a game designer so I'm sure zos can come up with some more better stuff, but combine some things like this with your more standard type abilities and I think it would make for the kind of unique class that the game is missing.
  • xgoku1
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    Iccotak wrote: »
    👀

    My feedback is I would like to see bards. Reason being healers are useless in too many situations

    D&D magical bards who do spells through songs don’t fit in TES.

    https://forums.elderscrollsonline.com/en/discussion/507848/an-fyi-about-bards-in-the-elder-scrolls-universe/p1

    Could make sound-magic work.

    https://en.uesp.net/wiki/Lore:Tonal_Architecture
    https://en.uesp.net/wiki/Lore:Spinners
    https://en.uesp.net/wiki/Lore:Thu'um
    Edited by xgoku1 on October 4, 2021 3:41AM
  • WhyMustItBe
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    The only new class I'd really be interested in seeing is an engineer or "Dwemer Artificer" class.

    I like your ideas! I always imagined such a class where their tank-related tree had a toggle ability that let you climb inside a steam centurion to tank with, gaining access to unique alternate effects for class abilities on your bar. :)

  • Wandering_Immigrant
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    The only new class I'd really be interested in seeing is an engineer or "Dwemer Artificer" class.

    I like your ideas! I always imagined such a class where their tank-related tree had a toggle ability that let you climb inside a steam centurion to tank with, gaining access to unique alternate effects for class abilities on your bar. :)

    Yeah a transformation ability that's like a dwemer mech. That would be pretty cool too.
  • DrSlaughtr
    DrSlaughtr
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    Bard guild would be amazing.
    I drink and I stream things.
  • Vylaera
    Vylaera
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    I don't want a new class. I'd still only play Nightblade and Sorcerer regardless. I want another World skill line like Psijic Order with good passives and utility abilities like a source of Major Sorcery and Major Brutality that doesn't require you to cast on a target like entropy or pop expensive potions that have a 40 second cooldown. My Mageblade has to pop Spell Power potions and that's so annoying. Just don't make it a week long grind to level up like Mages Guild and Undaunted.
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Iccotak
    Iccotak
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    xgoku1 wrote: »
    Iccotak wrote: »
    👀

    My feedback is I would like to see bards. Reason being healers are useless in too many situations

    D&D magical bards who do spells through songs don’t fit in TES.

    https://forums.elderscrollsonline.com/en/discussion/507848/an-fyi-about-bards-in-the-elder-scrolls-universe/p1

    Could make sound-magic work.

    https://en.uesp.net/wiki/Lore:Tonal_Architecture
    https://en.uesp.net/wiki/Lore:Spinners
    https://en.uesp.net/wiki/Lore:Thu'um

    Tonal Architecture is a mystery thing that I think Bethesda has considered off limits to when it comes to explaining - don’t see that becoming playable.

    Spinners are a bosmeri cultural specific type of bards who use magic like illusion to enhance their performances. Also they don’t do those things in battle.

    Like I said, Bards in TES don’t fight by using music. Bards are historians and scholars - it’s not a combat profession.

    The Thu’um is off limits. We’re not Dragonborn and it takes years of meditation for anyone to even be able to use a single word.

    Like I said in my explanation post:
    Just about everything that came with the TES Bard can already be found in game.
    - Speech Skills ✔️
    - Instruments ✔️
    - Illusion skills ✔️
    - Alchemy ✔️

    The Nightblade class is an amalgamation of all the TES rogue classes, including Bards.

    If you really want to play a bard that fits with TES Lore - then play a nightblade, invest in speech options from guilds, use instrument emotes very often, and engage in the RP Community.
  • Chaos2088
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    Give me all the classes!!!! I’m the type of person who wouldn’t mind like 30 lol :smile:
    Edited by Chaos2088 on October 4, 2021 3:29PM
    @Chaos2088 PC EU Server | AD-PvP
  • merpins
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    I'd like to have a new morph of every skill in the game first. That would give them a lot to add and play with, since there are lots of skills that are completely different from the skill it started as when it morphs. As for new "classes," I'd prefer the Sword and Shield weapon skill line to be separated into two skill lines, "One-handed Sword" and "Shield," have them add a new weapon skill line for magicka that can gish with the shield or sword skill lines. It'd be more lore friendly, would give two new skill lines (most if not all the sword and shield skills would go to shield), and would really expand the game for players. All this before a new class, though none of that is likely to come before a new class.
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