Also, I should like to note that on Bahsei, Death Touch—until fairly recently—came from a completely different version of Bahsei (you are no doubt already aware of that given your statement as to its design), so using Major + Minor Maim + Mending + Weakening + other targetted damage reduction measures, etc. did nothing. People before were using Bani not knowing or understanding that it didn't work. Some of the first hard mode clears had main tanks using it.Portal without mist was doable, but slower. Mist form in portal is easy mode. Mist form was a must for MT fot deaths touch, but atro bleeding and behemoth scalding wound does same or more dmg as deaths touch and wasnt nerfed. Making matters worse is that its impossible to maim bahsei because of how the devs designed the encounter








Creeping Manifold, on Xalvakka, goes right through Mist Form and Magma Shell, and chews through the high health of Goliath. You can dodge roll it to avoid ticks and you can mitigate some of it with Meditate.
I've been reliably able to mitigate it, whether intended or unintended. Though other incoming damage makes it not really feasible (e.g. Daedroth incinerate, Deadstar, etc.) to be rooted in place without block mitigation or dodge rolling, so I stopped running it. To clarify, though, it's not technically Oblivion damage in the sense that it's called fire damage and has a fire damage ID. But it is direct health damage that ignores shields. It's oblivion damage without being oblivion damage. Because consistency.Creeping Manifold, on Xalvakka, goes right through Mist Form and Magma Shell, and chews through the high health of Goliath. You can dodge roll it to avoid ticks and you can mitigate some of it with Meditate.
Are you sure about the Meditate part? As I understand it, Manifold is oblivion damage, so of course it bypasses mist, magma, shields, etc., and is just a heal-check.
They already did this with Dread Cellar. It was actually refreshing to see a reaction from something, an interaction when you used a certain skill. Just an an example, if they want players to eat the DoT from Bahsei, I don't understand why they can't just modify the behaviour in that if you use Mist Form the boss will lose aggro. Or any of the other suggestions that came up in the Q2 PTS. They don't have to gut a skill and make it completely useless outside of PvP -- a place in which I would argue it is already overused, and not as a means of disengaging but as a means of taking almost no damage while being able to build ultimate in relative safety. The length of time is just so bizarre.frozzzen101 wrote: »Rather focus on making future content mist proof and not this nonsense of deleting skills because players are using them.
It's not just balancing, by the way. They added a journal page to Blackreach over half a year after its release, but it's one that doesn't have a post-quest spot. So if you happened to do the quest in that timeframe you cannot get the book now. Someone put a lot of thought into that change last patch. While not really comparable, I hope this "let's change this thing some 150-200 days after release and break it" does not become a trend.frozzzen101 wrote: »devs decided to balance it over 150 days later.
They already did this with Dread Cellar. It was actually refreshing to see a reaction from something, an interaction when you used a certain skill. If they want players to eat the DoT from Bahsei, I don't understand why they can't just modify the behaviour in that if you use Mist Form the boss will lose aggro. They don't have to gut a skill and make it completely useless outside of PvP -- a place in which I would argue it is already overused, and not as a means of disengaging but as a means of taking almost no damage while being able to build ultimate in relative safety.
Well I mean.
Playerbase has asked for a seperate PvE/PvP system for awhile. This is kinda just that.
frozzzen101 wrote: »I don't like the idea of misting trough that fight as much as any other tank, but I don't want this change either. Honestly don't enjoy being stuck as turret in mist, but trifectas have already been done and strategies have already been formed around this fight. It's not the worst thing to leave it as it is because fight is already solved, and new groups progressing some older trials might enjoy the relative safety of mist form in some cutting edge situations. Nerfing Bahsei will leave very sour taste in groups that missed progress in these patches and future trifecta titles will feel meh. And nerfed it must be because dots from Abominations and especially Behemoths can sometimes tick as high as 20k and you can take absolutely mental amount of damage as a tank there.
And yes, mist is strong, only sometimes imbalanced and you can use it to completely mitigate some threats in some easier content, but it's never optimal way to play and I haven't seen it abused on any other fight except Bahsei. You aren't doing anything in mist. You are just afking, not buffing, debuffing or controlling the fight as a tank, and as dd you pretty much never want to be in mist.
Honestly it's knee jerk reaction on part of devs who just don't want to bother making content around this skill when answers are obvious - percentage of your maxhp, oblivion damage, modest oblivion dot ticks on tanks etc. With solutions being straightforward I just don't see any good reason to remove skill from PvE entirely. Rather focus on making future content mist proof and not this nonsense of deleting skills because players are using them. Devs made huge balance mistakes on Bahsei fight and brought mist in spotlight. Own that mistake and leave well enough alone. I'd rather have skill that I can use as a crutch here and there than not having it at all, all because instead of balancing a singular encounter in entirety of the game during duration of its PTS, devs decided to balance it over 150 days later.
Ideally, RG should've never went live in its current state. We firmly told ZOS during the Blackwood PTS that Mist Form was required for HM, and that this was not okay. And not only did it go live like that, the problem went unaddressed for two whole patches. But what's done is done, and although adjusting it now creates all kinds of problems: forcing people to relearn the fight, bringing up issues of fairness for groups that got the achievement with the help of Mist Form, etc., it's still something that needs to be done.
I just wish we had never gotten to this point in the first place. This should've been nipped in the bud during the Blackwood PTS, and it's extremely frustrating that it was not.
wow, what a terrible decision. I have a couple vampire tanks. I guess I’ll be deleting them now along with my DD vampires. I have 18 characters, all that money, time and such building them around vampire for pve just to have it stripped away. Might as well just removed the entire skill line now. It’ll be complete trash if this goes live.
TequilaFire wrote: »PvP had nothing to do with the nerf.
Been trying to point out for years devs don't like PvE content cheesed.
IronWooshu wrote: »wow, what a terrible decision. I have a couple vampire tanks. I guess I’ll be deleting them now along with my DD vampires. I have 18 characters, all that money, time and such building them around vampire for pve just to have it stripped away. Might as well just removed the entire skill line now. It’ll be complete trash if this goes live.
lol, I'm sorry but the over exaggerations and the extremes people take changes to is often hilarious.
Does it suck Mist Form got nerfed for PVE? Yes, Was it breaking features unintended? Yes, Was it restricting to other players not running Vampire from completing content? Yes
Do you see the problem(s)?
EDIT: This is on the players fault for abusing game mechanics with it, you all need to look into the mirror and put the blame on yourselves for this nerf. It might have been an oversight on part by ZOS but it also created a club of "You have to be vampire to run with us (Insert Content).
TX12001rwb17_ESO wrote: »Who the hell decided that? the ability is now useless and there is no reason to use it anymore, why would they make it unusable or did ZOS forget PvP is barley 5% of the games content, I do not even bring my Vampire into PvP.
IronWooshu wrote: »EDIT: This is on the players fault for abusing game mechanics with it, you all need to look into the mirror and put the blame on yourselves for this nerf. It might have been an oversight on part by ZOS but it also created a club of "You have to be vampire to run with us (Insert Content).
TX12001rwb17_ESO wrote: »Who the hell decided that? the ability is now useless and there is no reason to use it anymore, why would they make it unusable or did ZOS forget PvP is barley 5% of the games content, I do not even bring my Vampire into PvP.
Technically speaking the skill still does something which means Zenimax can say it still has a use. However, I agree that it is now pretty lame in PvE since the main functionality of the skill is gutted. I cannot imagine using the skill merely for snare relief let alone still paying the same cost and lose magicka regen.
I would suggest the HM difficulty of this trial is not tuned properly if it cannot be cleared on all three platforms without the use of this skill. I have not cleared it as I am probably two new to ESO for that so I do not know if the skill is actually required or not.
IronWooshu wrote: »wow, what a terrible decision. I have a couple vampire tanks. I guess I’ll be deleting them now along with my DD vampires. I have 18 characters, all that money, time and such building them around vampire for pve just to have it stripped away. Might as well just removed the entire skill line now. It’ll be complete trash if this goes live.
EDIT: This is on the players fault for abusing game mechanics with it, you all need to look into the mirror and put the blame on yourselves for this nerf. It might have been an oversight on part by ZOS but it also created a club of "You have to be vampire to run with us (Insert Content).
IronWooshu wrote: »wow, what a terrible decision. I have a couple vampire tanks. I guess I’ll be deleting them now along with my DD vampires. I have 18 characters, all that money, time and such building them around vampire for pve just to have it stripped away. Might as well just removed the entire skill line now. It’ll be complete trash if this goes live.
EDIT: This is on the players fault for abusing game mechanics with it, you all need to look into the mirror and put the blame on yourselves for this nerf. It might have been an oversight on part by ZOS but it also created a club of "You have to be vampire to run with us (Insert Content).
LMAO, what?? Mistform have been the same before vRG, no abuse because it's working as intended. It's just a solution that ZOS does not want the player base to use on bahsei and now all use on PVE content outside vRG suffers (like using it on vMoShm hunt phase for ex)
frozzzen101 wrote: »I know that post Mist change Planesbreaker will be different achievement, for better or worse.
I agree with you that I wish we never got to this point, and I realize that I'm probably just screaming in the wind with these posts, but in the off chance that mist gets saved I'll go ahead and do it.
Not sure about that. If mitigation and damage both get nerfed the achievement probably ends up not much different, besides which while Bahsei might be an unpleasant fight to survive isn't the real crux of planesbreaker being able to pass the extreme DPS check on Xalvakka? The difficulty of these kind of things waxes and wanes every patch anyway as achievable DPS goes up and down.
IronWooshu wrote: »wow, what a terrible decision. I have a couple vampire tanks. I guess I’ll be deleting them now along with my DD vampires. I have 18 characters, all that money, time and such building them around vampire for pve just to have it stripped away. Might as well just removed the entire skill line now. It’ll be complete trash if this goes live.
EDIT: This is on the players fault for abusing game mechanics with it, you all need to look into the mirror and put the blame on yourselves for this nerf. It might have been an oversight on part by ZOS but it also created a club of "You have to be vampire to run with us (Insert Content).
LMAO, what?? Mistform have been the same before vRG, no abuse because it's working as intended. It's just a solution that ZOS does not want the player base to use on bahsei and now all use on PVE content outside vRG suffers (like using it on vMoShm hunt phase for ex)
IronWooshu wrote: »wow, what a terrible decision. I have a couple vampire tanks. I guess I’ll be deleting them now along with my DD vampires. I have 18 characters, all that money, time and such building them around vampire for pve just to have it stripped away. Might as well just removed the entire skill line now. It’ll be complete trash if this goes live.
EDIT: This is on the players fault for abusing game mechanics with it, you all need to look into the mirror and put the blame on yourselves for this nerf. It might have been an oversight on part by ZOS but it also created a club of "You have to be vampire to run with us (Insert Content).
LMAO, what?? Mistform have been the same before vRG, no abuse because it's working as intended. It's just a solution that ZOS does not want the player base to use on bahsei and now all use on PVE content outside vRG suffers (like using it on vMoShm hunt phase for ex)
Mist Form is pretty broken OP in PvE. You easily reach the 90% mitigation cap with it. Mist Form needed to be changed for PvE.
And Mist Form was a problem even before Rockgrove existed. For example, you can use it to ignore the bug bomb mechanic in BRP. You can use it to completely ignore the spirit scream mechanic in BRP. You can use it to AFK-tank the statues on Nahviintaas. You can use it for the static on Lokkestiiz. Etc. There are a lot of mechanics in all sorts of places that can be trivialized with Mist, not just in Rockgrove. So, yes, Mist is way OP in PvE and this change was completely justified, regardless of what happened with Rockgrove.
What Rockgrove did was open the door. The vast majority of players never even considered using Mist for PvE. And then we got a piece of content that was so grossly overtuned that players got "creative" and came up with Mist as a solution. Once everyone vamped up and slotted Mist for Rockgrove, they started thinking, "where else could I try using this?" So what Rockgrove did was shine a bright spotlight on this issue.
Yes, Rockgrove's balance is a cruel joke that needed to be addressed. But Mist Form in PvE is also grossly out of whack and needed adjustment, and that brokenness was there all along--it just never got any attention until Rockgrove.
IronWooshu wrote: »wow, what a terrible decision. I have a couple vampire tanks. I guess I’ll be deleting them now along with my DD vampires. I have 18 characters, all that money, time and such building them around vampire for pve just to have it stripped away. Might as well just removed the entire skill line now. It’ll be complete trash if this goes live.
EDIT: This is on the players fault for abusing game mechanics with it, you all need to look into the mirror and put the blame on yourselves for this nerf. It might have been an oversight on part by ZOS but it also created a club of "You have to be vampire to run with us (Insert Content).
LMAO, what?? Mistform have been the same before vRG, no abuse because it's working as intended. It's just a solution that ZOS does not want the player base to use on bahsei and now all use on PVE content outside vRG suffers (like using it on vMoShm hunt phase for ex)
Mist Form is pretty broken OP in PvE. You easily reach the 90% mitigation cap with it. Mist Form needed to be changed for PvE.
And Mist Form was a problem even before Rockgrove existed. For example, you can use it to ignore the bug bomb mechanic in BRP. You can use it to completely ignore the spirit scream mechanic in BRP. You can use it to AFK-tank the statues on Nahviintaas. You can use it for the static on Lokkestiiz. Etc. There are a lot of mechanics in all sorts of places that can be trivialized with Mist, not just in Rockgrove. So, yes, Mist is way OP in PvE and this change was completely justified, regardless of what happened with Rockgrove.
What Rockgrove did was open the door. The vast majority of players never even considered using Mist for PvE. And then we got a piece of content that was so grossly overtuned that players got "creative" and came up with Mist as a solution. Once everyone vamped up and slotted Mist for Rockgrove, they started thinking, "where else could I try using this?" So what Rockgrove did was shine a bright spotlight on this issue.
Yes, Rockgrove's balance is a cruel joke that needed to be addressed. But Mist Form in PvE is also grossly out of whack and needed adjustment, and that brokenness was there all along--it just never got any attention until Rockgrove.
Then it should be balanced accordingly instead of outright removed. Not saying you're wrong but the approach here, and why people are up in arms, is due to how ZOS went about "fixing the problem".
IronWooshu wrote: »wow, what a terrible decision. I have a couple vampire tanks. I guess I’ll be deleting them now along with my DD vampires. I have 18 characters, all that money, time and such building them around vampire for pve just to have it stripped away. Might as well just removed the entire skill line now. It’ll be complete trash if this goes live.
EDIT: This is on the players fault for abusing game mechanics with it, you all need to look into the mirror and put the blame on yourselves for this nerf. It might have been an oversight on part by ZOS but it also created a club of "You have to be vampire to run with us (Insert Content).
LMAO, what?? Mistform have been the same before vRG, no abuse because it's working as intended. It's just a solution that ZOS does not want the player base to use on bahsei and now all use on PVE content outside vRG suffers (like using it on vMoShm hunt phase for ex)
Mist Form is pretty broken OP in PvE. You easily reach the 90% mitigation cap with it. Mist Form needed to be changed for PvE.
And Mist Form was a problem even before Rockgrove existed. For example, you can use it to ignore the bug bomb mechanic in BRP. You can use it to completely ignore the spirit scream mechanic in BRP. You can use it to AFK-tank the statues on Nahviintaas. You can use it for the static on Lokkestiiz. Etc. There are a lot of mechanics in all sorts of places that can be trivialized with Mist, not just in Rockgrove. So, yes, Mist is way OP in PvE and this change was completely justified, regardless of what happened with Rockgrove.
What Rockgrove did was open the door. The vast majority of players never even considered using Mist for PvE. And then we got a piece of content that was so grossly overtuned that players got "creative" and came up with Mist as a solution. Once everyone vamped up and slotted Mist for Rockgrove, they started thinking, "where else could I try using this?" So what Rockgrove did was shine a bright spotlight on this issue.
Yes, Rockgrove's balance is a cruel joke that needed to be addressed. But Mist Form in PvE is also grossly out of whack and needed adjustment, and that brokenness was there all along--it just never got any attention until Rockgrove.
Then it should be balanced accordingly instead of outright removed. Not saying you're wrong but the approach here, and why people are up in arms, is due to how ZOS went about "fixing the problem".
It's hard to balance this skill for both PvE and PvP because PvE and PvP are not the same.
PvE enemies are "dumb" by design: I mean, if a boss was smart, he'd ignore taunt, kill the healer and then all the DDs and save the tank for last. If a boss was smart, he'd move right out of all the ground DoTs that are used. And if a boss was smart, he'd ignore the misting players and unload everything the instant the players exit mist. These are all things that actual players would do, but PvE enemies will not do.
So what do you do? Do you nerf the defensive power of mist? PvPers will hate that. Do you code PvE enemies to be smart about mist? That's really hard, and there are a lot of different enemies and mechanics that'd need to be redesigned to take this into account.
People on the forums have long asked for a separate balance between PvE and PvP, and guess what? This is exactly what ZOS is doing. They're balancing PvE and PvP separately in the case of mist, and frankly, I think what they did makes sense and is the right move.
IronWooshu wrote: »wow, what a terrible decision. I have a couple vampire tanks. I guess I’ll be deleting them now along with my DD vampires. I have 18 characters, all that money, time and such building them around vampire for pve just to have it stripped away. Might as well just removed the entire skill line now. It’ll be complete trash if this goes live.
EDIT: This is on the players fault for abusing game mechanics with it, you all need to look into the mirror and put the blame on yourselves for this nerf. It might have been an oversight on part by ZOS but it also created a club of "You have to be vampire to run with us (Insert Content).
LMAO, what?? Mistform have been the same before vRG, no abuse because it's working as intended. It's just a solution that ZOS does not want the player base to use on bahsei and now all use on PVE content outside vRG suffers (like using it on vMoShm hunt phase for ex)
Mist Form is pretty broken OP in PvE. You easily reach the 90% mitigation cap with it. Mist Form needed to be changed for PvE.
And Mist Form was a problem even before Rockgrove existed. For example, you can use it to ignore the bug bomb mechanic in BRP. You can use it to completely ignore the spirit scream mechanic in BRP. You can use it to AFK-tank the statues on Nahviintaas. You can use it for the static on Lokkestiiz. Etc. There are a lot of mechanics in all sorts of places that can be trivialized with Mist, not just in Rockgrove. So, yes, Mist is way OP in PvE and this change was completely justified, regardless of what happened with Rockgrove.
What Rockgrove did was open the door. The vast majority of players never even considered using Mist for PvE. And then we got a piece of content that was so grossly overtuned that players got "creative" and came up with Mist as a solution. Once everyone vamped up and slotted Mist for Rockgrove, they started thinking, "where else could I try using this?" So what Rockgrove did was shine a bright spotlight on this issue.
Yes, Rockgrove's balance is a cruel joke that needed to be addressed. But Mist Form in PvE is also grossly out of whack and needed adjustment, and that brokenness was there all along--it just never got any attention until Rockgrove.
Then it should be balanced accordingly instead of outright removed. Not saying you're wrong but the approach here, and why people are up in arms, is due to how ZOS went about "fixing the problem".
It's hard to balance this skill for both PvE and PvP because PvE and PvP are not the same.
PvE enemies are "dumb" by design: I mean, if a boss was smart, he'd ignore taunt, kill the healer and then all the DDs and save the tank for last. If a boss was smart, he'd move right out of all the ground DoTs that are used. And if a boss was smart, he'd ignore the misting players and unload everything the instant the players exit mist. These are all things that actual players would do, but PvE enemies will not do.
So what do you do? Do you nerf the defensive power of mist? PvPers will hate that. Do you code PvE enemies to be smart about mist? That's really hard, and there are a lot of different enemies and mechanics that'd need to be redesigned to take this into account.
People on the forums have long asked for a separate balance between PvE and PvP, and guess what? This is exactly what ZOS is doing. They're balancing PvE and PvP separately in the case of mist, and frankly, I think what they did makes sense and is the right move.
They can already differentiate players from NPCs. 75% against players, and 30-35% against NPCs sounds fair enough. ZOS's 75% against players and 0% against NPCs is silly.
If for example it was at 30% that's worse than the standard 50% block, but we both know it'd be mitigating DoTs and ground AoEs as well. This would be more balanced because Mistform eliminates resource regeneration, healing except for Blood Mist's specific heal, and you're not able to do anything else. If it was at 30% it'd only be used in more niche scenarios and I doubt the bloodmist heal would outpace Bahsei's damage if it was at 30% over 75% which is 3/4ths of the damage.