Well I mean.
Playerbase has asked for a seperate PvE/PvP system for awhile. This is kinda just that.
TX12001rwb17_ESO wrote: »CyberOnEso wrote: »You know they also nerfed the healing and shield reduction of the curse from Bahsei.
That set is useless, you cannot benefit from a barley noticeable 15% increase in spell damage when you have no magic left.
TX12001rwb17_ESO wrote: »CyberOnEso wrote: »You know they also nerfed the healing and shield reduction of the curse from Bahsei.
That set is useless, you cannot benefit from a barley noticeable 15% increase in spell damage when you have no magic left.
This is currently one of the most powerful endgame PvE sets available...
If you guys think Mistform is a problem somehow, fine, but you basically completely remove a Vampire skill for PVE players here. Can't you at least come up with an alternative? Something fun maybe?? As if Vampires weren't boring enough already.
Not a Vampire but making an ability useless in ALL PvE is not a good change.
CaffeinatedMayhem wrote: »Not a Vampire but making an ability useless in ALL PvE is not a good change.
I agree, but too many people used mist form very publicly to cheese content. Now, in those people's defense, I'm not sure what the "right" answer is either, but I was pretty sure 12 vampires being REQUIRED to pass vRG HM was not what the devs intended.
CaffeinatedMayhem wrote: »Not a Vampire but making an ability useless in ALL PvE is not a good change.
I agree, but too many people used mist form very publicly to cheese content. Now, in those people's defense, I'm not sure what the "right" answer is either, but I was pretty sure 12 vampires being REQUIRED to pass vRG HM was not what the devs intended.
It's interesting, in the patch notes there's a comment about it being used in situations where the devs were trying to ask players to adjust their strategy to deal with the situation. It's borderline snarky, as if it's players' fault that this change is needed, but I'm curious. No tank I know really wanted to become a vampire, because the cost increases suck, but they generally allocated a dedicated VRG tank and left all their others mortal. I know they tried a lot of options before resorting to vamp, but the damage didn't seem to be manageable any other way.
So what is the adjusted strategy the devs were hoping we'd spot? What is the "expected" way of tanking the untankable damage in Bahsei (or for that matter doing the portals in HM) without being a vampire? Has anyone spotted it? Would be great if the devs would tell us next patch once it doesn't matter any more, or maybe even show us in one of those streamed events where they play their own content.
CaffeinatedMayhem wrote: »Not a Vampire but making an ability useless in ALL PvE is not a good change.
I agree, but too many people used mist form very publicly to cheese content. Now, in those people's defense, I'm not sure what the "right" answer is either, but I was pretty sure 12 vampires being REQUIRED to pass vRG HM was not what the devs intended.
It's interesting, in the patch notes there's a comment about it being used in situations where the devs were trying to ask players to adjust their strategy to deal with the situation. It's borderline snarky, as if it's players' fault that this change is needed, but I'm curious. No tank I know really wanted to become a vampire, because the cost increases suck, but they generally allocated a dedicated VRG tank and left all their others mortal. I know they tried a lot of options before resorting to vamp, but the damage didn't seem to be manageable any other way.
So what is the adjusted strategy the devs were hoping we'd spot? What is the "expected" way of tanking the untankable damage in Bahsei (or for that matter doing the portals in HM) without being a vampire? Has anyone spotted it? Would be great if the devs would tell us next patch once it doesn't matter any more, or maybe even show us in one of those streamed events where they play their own content.
TX12001rwb17_ESO wrote: »CyberOnEso wrote: »You know they also nerfed the healing and shield reduction of the curse from Bahsei.
That set is useless, you cannot benefit from a barley noticeable 15% increase in spell damage when you have no magic left.
Vonkarolinas wrote: »
Vonkarolinas wrote: »
Vampire used to get 10% (could be 15% but I forgot) stamina and Magicka regeneration at stage 2+. At stage 2 with the unnatural regeneration passive they had no health regeneration debuff but took 15% more flame damage.
starkerealm wrote: »Vonkarolinas wrote: »
Vampire used to get 10% (could be 15% but I forgot) stamina and Magicka regeneration at stage 2+. At stage 2 with the unnatural regeneration passive they had no health regeneration debuff but took 15% more flame damage.
It was +10%. Originally, they just got +10% regardless. 1.5 (I think) added the requirement of having a vampire active ability slotted. Then Dark Brotherhood changed it so you needed to be in stage 2 to get the bonus.
Honestly, if they're taking mistform, bringing back Supernatural Recovery would be a fair trade.
Also, as random trivia, originally werewolf simply granted you +15% stam recovery at all times. That was changed in the 1.5 patch to require slotting the ult.
starkerealm wrote: »Vonkarolinas wrote: »
Vampire used to get 10% (could be 15% but I forgot) stamina and Magicka regeneration at stage 2+. At stage 2 with the unnatural regeneration passive they had no health regeneration debuff but took 15% more flame damage.
It was +10%. Originally, they just got +10% regardless. 1.5 (I think) added the requirement of having a vampire active ability slotted. Then Dark Brotherhood changed it so you needed to be in stage 2 to get the bonus.
Honestly, if they're taking mistform, bringing back Supernatural Recovery would be a fair trade.
Also, as random trivia, originally werewolf simply granted you +15% stam recovery at all times. That was changed in the 1.5 patch to require slotting the ult.
Ah yes, right! Wow, it's been so long I forgot about that. Remember trying to RP a vampire in my guild struggling with the old stage timers of 30 minutes from one to two, 1 hour for two to three, and 1 hour and 30 minutes from three to four. Old system since you got all the passives favored feeding unless you wanted cheaper Mistform, Drain, or Bat Swarm.
I do think people are focusing a lot on the Mist Form changes themselves and less on this fight.Ishtarknows wrote: »As title.
Since mistform no longer works against pve enemies
Depending on how severe the ticks are, it's only 30%. Bear in mind, that you're still taking 10k+ light attacks every ~2 seconds on top of the ticks. Those could be blocked (50%+ mitigation). Considering how generally mobile you need to be in this fight, it woud be better to just slot Revealing Flare and shield yourself through it as you move. Assuming hard mode damage goes down to current non-hard mode and regular veteran gets reduced, this should become a lot more manageable for tanks and healers without the use of Mist Form and, hopefully, without needing to be rooted in place.Just realized something else. If this change goes live Meditate from the Psijic Order skill line with it's unique 30% damage mitigation while channeling would be the new "go to". Can even be healed while it's running!
Even if that were true... You completely missed the point of the quoted comment. Cyber was not referring to the Bahsei set, he was referring to the patch notes regarding the Bahsei fight. Something, it seems, a lot of people haven't read all the way through.TX12001rwb17_ESO wrote: »CyberOnEso wrote: »You know they also nerfed the healing and shield reduction of the curse from Bahsei.
That set is useless, you cannot benefit from a barley noticeable 15% increase in spell damage when you have no magic left.
As an aside, I would also like to see a reduction of damage to Abomination bleed and Behemoth fire DoT.
- Flame-Herald Bahsei
- Death's Touch now deals less damage per tick.
- Decreased the negative effects on healing and shielding from Death’s Touch.
- Grave Thorn now deals less damage.
- Wraiths now reappear less frequently.
- Your channel will no longer be interrupted after activating a sigil if another player activates a sigil while blocking.
I've said this over and over. But who tested this internally? How did they test it? Did ZOS QA and internal devs test this with godmode dev commands? Who on their team said 10k-15k (health scaling) ticks per second, with 10k light attacks on top, and healing/shielding debuff was good? At the same time also saying "Mist Form wasn't the intended approach. Enjoy it while you can."Most tanks don't want to be a vampire. Most tanks don't want to mist through that fight. But none of us had a choice: you either use mist, or you can't tank Bahsei HM. ZOS had this silly notion that mist wasn't required for HM and that it was just, to quote a dev, "a strong option".