You need to prepare for pve right? you need the right gear and setups right? Thats the same in pvp, the difference is you came in unprepared for it. Just run with 50k health and max resistances if you wanna get your dailies done, heck It takes less than 5 minutes to get a daily done for your event ticket in IC and I got it done without any interruption.
VaranisArano wrote: »Franchise408 wrote: »VaranisArano wrote: »Whoops, draft quote.FlopsyPrince wrote: »VaranisArano wrote: »Franchise408 wrote: »
Not every part of the game is going to be the same level of fun, enjoyable, and engaging for everyone, right?
Because if we're excluding content from events based on what players universally find fun, enjoyable, and engaging, there's going to be a lot on the chopping block.
The parts that are required for events should be. No event requires trials or arenas to get a ticket as the only option that I am aware of.
Oh, you think event ticket requirements need to be universally fun, engaging, and enjoyable? Okay...
So we'll remove the Dark Brotherhood Heists and Sacraments from their event, because I strongly dislike them. It's not fun, engaging, or enjoyable as I look up a guide to figure out that the route I need to get to my Sacrament target requires doing a bit of parkour or won't show up on the map until I'm practically right on top of it.
Actually, we need to cancel the DB/TG events entirely, because goody-two-shoes roleplayers can't be required to do evil things in order to get their event tickets - and yes, these are genuine complaints I've heard on the forums.
We also have to nix the Undaunted Event, because of genuine complaints on the forums for players who hate grouping with others and can't solo Normal Fungal Grotto 1 object to being forced into group dungeons. Then add in the complaints from players who have bad experiences with fake roles or people rushing through the dungeons. Neither fun, nor enjoyable, nor engaging, and after the PVP events, Undaunted probably has the highest level of salt spilled over it.
So sorry, but I repeat that I do doubt that ZOS agrees that "It's a game. It is supposed to be fun, enjoyable, and engaging" means that players get to exclude certain content from events based on what they like and dislike. If the playerbase did get to exclude content from every event based on likes/dislikes, it wouldn't be just the PVP events up on the chopping block.
Ultimately, ZOS decides what content makes the cut for events, not your personal likes and dislikes. Events do not cater to you. Or me, for that matter, or I'd never be "forced" to run another Sacrament or Heist ever again for event tickets.
Not a single one of those things I'd required THREE TIMES over the course of a year for tickets.
Hell, not a single one of those things is required even twice.
That is absolutely besides the point of someone saying that content should be universally fun, engaging, and enjoyable to be required for an event. If that is the standard that FlopsyPrince wants to hold, then I repeat that a lot more events have to go.
Also, we definitely had a year with double TG/DB events. There were plenty of complaints. [snip] Not to mention that there's functionally zero difference between "do a delve or world boss daily" in various PVE zones. There's functionally no difference between the Jesters and New Life festivals- it's all "get a short quest, do ridiculous holiday festivities, get an event ricket." The scenery changes, the exact boss you fight changes, but the ticket requirements are no different.
And I'm still not convinced by the "Oh, no, I have to do content I dislike three times!" point. The three times are the two Midyear Mayhems and the event that replaced/combined the old Imperial City Event and Orsinium Event.
Which one do you want to remove?
So no, it's completely valid that ZOS "required" it three times in a year. I believe we agree that this event should have included the PVE IC dungeons as ticket requirements as well like they did in the past, but ZOS didn't do that, and that's their privilege to decide.
We've debated this "no other zone is required 3 times" several times now and I suspect it's not getting more convincing for either of us with repetition.
[edited for baiting]
Franchise408 wrote: »VaranisArano wrote: »Franchise408 wrote: »VaranisArano wrote: »Whoops, draft quote.FlopsyPrince wrote: »VaranisArano wrote: »Franchise408 wrote: »
Not every part of the game is going to be the same level of fun, enjoyable, and engaging for everyone, right?
Because if we're excluding content from events based on what players universally find fun, enjoyable, and engaging, there's going to be a lot on the chopping block.
The parts that are required for events should be. No event requires trials or arenas to get a ticket as the only option that I am aware of.
Oh, you think event ticket requirements need to be universally fun, engaging, and enjoyable? Okay...
So we'll remove the Dark Brotherhood Heists and Sacraments from their event, because I strongly dislike them. It's not fun, engaging, or enjoyable as I look up a guide to figure out that the route I need to get to my Sacrament target requires doing a bit of parkour or won't show up on the map until I'm practically right on top of it.
Actually, we need to cancel the DB/TG events entirely, because goody-two-shoes roleplayers can't be required to do evil things in order to get their event tickets - and yes, these are genuine complaints I've heard on the forums.
We also have to nix the Undaunted Event, because of genuine complaints on the forums for players who hate grouping with others and can't solo Normal Fungal Grotto 1 object to being forced into group dungeons. Then add in the complaints from players who have bad experiences with fake roles or people rushing through the dungeons. Neither fun, nor enjoyable, nor engaging, and after the PVP events, Undaunted probably has the highest level of salt spilled over it.
So sorry, but I repeat that I do doubt that ZOS agrees that "It's a game. It is supposed to be fun, enjoyable, and engaging" means that players get to exclude certain content from events based on what they like and dislike. If the playerbase did get to exclude content from every event based on likes/dislikes, it wouldn't be just the PVP events up on the chopping block.
Ultimately, ZOS decides what content makes the cut for events, not your personal likes and dislikes. Events do not cater to you. Or me, for that matter, or I'd never be "forced" to run another Sacrament or Heist ever again for event tickets.
Not a single one of those things I'd required THREE TIMES over the course of a year for tickets.
Hell, not a single one of those things is required even twice.
That is absolutely besides the point of someone saying that content should be universally fun, engaging, and enjoyable to be required for an event. If that is the standard that FlopsyPrince wants to hold, then I repeat that a lot more events have to go.
Also, we definitely had a year with double TG/DB events. There were plenty of complaints. [snip] Not to mention that there's functionally zero difference between "do a delve or world boss daily" in various PVE zones. There's functionally no difference between the Jesters and New Life festivals- it's all "get a short quest, do ridiculous holiday festivities, get an event ricket." The scenery changes, the exact boss you fight changes, but the ticket requirements are no different.
And I'm still not convinced by the "Oh, no, I have to do content I dislike three times!" point. The three times are the two Midyear Mayhems and the event that replaced/combined the old Imperial City Event and Orsinium Event.
Which one do you want to remove?
So no, it's completely valid that ZOS "required" it three times in a year. I believe we agree that this event should have included the PVE IC dungeons as ticket requirements as well like they did in the past, but ZOS didn't do that, and that's their privilege to decide.
We've debated this "no other zone is required 3 times" several times now and I suspect it's not getting more convincing for either of us with repetition.
[edited for baiting]
I would question why ZOS has to "force" people into a zone so often to give it any semblance of life.
I would question if it is good for their community long term to continue forcing them to do content that is so widely disliked.
Like, I'm not sure why there is a problem when ZOS continues to push people into a zone that they don't like, to endure a playstyle that they don't like, but then there is so much resistance when they come to the forums to say "we don't like this content"
I would ask why is there so much resistance to the idea that people don't like this content?
SeaGtGruff wrote: »I don't think there's resistance to the idea that some people don't like IC, or for that fact any other specific zone or content. If you don't like something, that's fine-- don't eat it, drink it, watch it, read it, listen to it, play it, etc., according to what "it" is. But there's no need to tell everyone "I don't like this, and no one should be trying to force me into eating/drinking/watching/reading/listening/playing it!" No one's forced to do any content in this game; it's all your choice to do it or to not do it.
The "resistance" is to all of the complaining about it. Some of the "resistance" is from people who are tired of listening to the complaints, while other "resistance" is from people who try to offer advice to help players who act like they genuinely want to get that second ticket each day but say they aren't able to get it.
TequilaFire wrote: »They probably left ICP and WGT out this time because they haven't had time to fix bugs they picked up.
Franchise408 wrote: »SeaGtGruff wrote: »I don't think there's resistance to the idea that some people don't like IC, or for that fact any other specific zone or content. If you don't like something, that's fine-- don't eat it, drink it, watch it, read it, listen to it, play it, etc., according to what "it" is. But there's no need to tell everyone "I don't like this, and no one should be trying to force me into eating/drinking/watching/reading/listening/playing it!" No one's forced to do any content in this game; it's all your choice to do it or to not do it.
The "resistance" is to all of the complaining about it. Some of the "resistance" is from people who are tired of listening to the complaints, while other "resistance" is from people who try to offer advice to help players who act like they genuinely want to get that second ticket each day but say they aren't able to get it.
This is an MMO. The entire design premise around MMO's is about getting rewards. The rewards offered through these events aren't PVE or PVP rewards, they are base character rewards, and unique ones that cannot be obtained in any other way than to log in and do the events for rewards.
PVE events take only the time it takes for a world boss to spawn before it gets nuked down in 5 seconds.
PVP events are entirely dependent on how many people are around when you log in. In my own personal experiences, PVP event activities can take anywhere from 5 minutes to an hour or more.
There is not an equivalent here between the 2. PVP'ers forced to engage in PVE for event rewards need to do PVE for literally 5 minutes and don't even need to swap gear for it (no PVE event content requires gearing or preparation, because it is always stuff like delves or world bosses that can be done in sub-160 voidsteel - especially world bosses that will have dozens of people at a time burning them down)
The only event that might take any sort of commitment from a PVP'er is the Undaunted event, and thats only as long as it takes to run through a normal dungeon, which can be done in 15-20 minutes.
PVE'ers going into PVP are subject to not only having to jump through all these hoops just to be able survive, they also have to deal with other players who's sole goal during the event is to grief and annoy PVE'ers as much as possible.
So yes - as someone who is pro PVP (even though I don't often play it), PVE'ers have to go through a whole hell of a lot more for an event ticket than PVP'ers do. There is not equity in the efforts the 2 sides have to take to engage in the other's content, and one of those are subjected to content which is actively and intentionally aggravating and frustrating.
It is *not* the same as having to do a delve quest or a Dark Brotherhood target or anything like that.
So yes, all of the complaints about being forced to do IC are entirely valid.
Especially when it is imposed 3 times a year, when no other single zone gets 3 events a year.
Especially when this event isn't a PVP event, and could just as easily include ICP / WGT
SeaGtGruff wrote: »Franchise408 wrote: »SeaGtGruff wrote: »I don't think there's resistance to the idea that some people don't like IC, or for that fact any other specific zone or content. If you don't like something, that's fine-- don't eat it, drink it, watch it, read it, listen to it, play it, etc., according to what "it" is. But there's no need to tell everyone "I don't like this, and no one should be trying to force me into eating/drinking/watching/reading/listening/playing it!" No one's forced to do any content in this game; it's all your choice to do it or to not do it.
The "resistance" is to all of the complaining about it. Some of the "resistance" is from people who are tired of listening to the complaints, while other "resistance" is from people who try to offer advice to help players who act like they genuinely want to get that second ticket each day but say they aren't able to get it.
This is an MMO. The entire design premise around MMO's is about getting rewards. The rewards offered through these events aren't PVE or PVP rewards, they are base character rewards, and unique ones that cannot be obtained in any other way than to log in and do the events for rewards.
PVE events take only the time it takes for a world boss to spawn before it gets nuked down in 5 seconds.
PVP events are entirely dependent on how many people are around when you log in. In my own personal experiences, PVP event activities can take anywhere from 5 minutes to an hour or more.
There is not an equivalent here between the 2. PVP'ers forced to engage in PVE for event rewards need to do PVE for literally 5 minutes and don't even need to swap gear for it (no PVE event content requires gearing or preparation, because it is always stuff like delves or world bosses that can be done in sub-160 voidsteel - especially world bosses that will have dozens of people at a time burning them down)
The only event that might take any sort of commitment from a PVP'er is the Undaunted event, and thats only as long as it takes to run through a normal dungeon, which can be done in 15-20 minutes.
PVE'ers going into PVP are subject to not only having to jump through all these hoops just to be able survive, they also have to deal with other players who's sole goal during the event is to grief and annoy PVE'ers as much as possible.
So yes - as someone who is pro PVP (even though I don't often play it), PVE'ers have to go through a whole hell of a lot more for an event ticket than PVP'ers do. There is not equity in the efforts the 2 sides have to take to engage in the other's content, and one of those are subjected to content which is actively and intentionally aggravating and frustrating.
It is *not* the same as having to do a delve quest or a Dark Brotherhood target or anything like that.
So yes, all of the complaints about being forced to do IC are entirely valid.
Especially when it is imposed 3 times a year, when no other single zone gets 3 events a year.
Especially when this event isn't a PVP event, and could just as easily include ICP / WGT
IMHO, no, they are not really "valid"-- neither in the sense of anyone being "forced" to do anything, nor in the sense of needing to engage in PvP to get the 1 ticket per day in IC.
People have already explained how it's possible to get the Arena daily done without leaving the entry platform, and as long as someone is willing to wait patiently for other players of their alliance to free the citizens near the base of the platform it's still possible (I think) to get credit for freeing them without actually leaving the trapdoor entry point and exposing oneself to being sniped from below.
I understand from personal experience that it's easy to get frustrated or angry, and that it can be satisfying to complain about stuff and vent off some of that frustration or anger. And everyone has the right to like some things and dislike other things, as well as to complain about things they don't like. But people do get weary of listening to other people complain.
TBH, some people quite frankly don't want to be helped. I understand that from personal experience, too, because there are certainly things that I don't want help with.
But when people complain about not being able to do something, and are offered helpful tips, but seem to want to spend their time on complaining about it rather than on trying to do it, it becomes a pointless situation for everyone involved-- a waste of everyone's time and energy.
Nobody is forced to do events since they are a completely optional part of the game, but pvp players are forced to pve just so we can create a character, get skill lines, skill points, gear, crafting, mats, etc.
The majority of the game is pve as are the majority of the events so there’s nothing wrong with having to put in a little effort for the very few events pvp players are given since we are forced to do pve just so we can play. The gear argument is also meaningless since 99% of the gear used in pvp is all pve gear.
That’s fine if people don’t want to follow any of the helpful tips people have provided or if they want to skip the event altogether since it’s completely optional, but this victim mentality and not wanting to share the game with others really doesn’t help your argument at all.
Franchise408 wrote: »You need to prepare for pve right? you need the right gear and setups right? Thats the same in pvp, the difference is you came in unprepared for it. Just run with 50k health and max resistances if you wanna get your dailies done, heck It takes less than 5 minutes to get a daily done for your event ticket in IC and I got it done without any interruption.
No, you do not need to prepare for PVE
At least the PVE that is required for events.
You don't have to prepare for normal trials (Undaunted), you don't have to prepare for world bosses or delves (any anniversary or zone event). There is no PVE that is used for event tickets that you have to "prepare" for
You do need to prepare if you want to do vet content. But vet content has never been required for event tickets.
So it is a false equivalent
Franchise408 wrote: »Nobody is forced to do events since they are a completely optional part of the game, but pvp players are forced to pve just so we can create a character, get skill lines, skill points, gear, crafting, mats, etc.
The majority of the game is pve as are the majority of the events so there’s nothing wrong with having to put in a little effort for the very few events pvp players are given since we are forced to do pve just so we can play. The gear argument is also meaningless since 99% of the gear used in pvp is all pve gear.
That’s fine if people don’t want to follow any of the helpful tips people have provided or if they want to skip the event altogether since it’s completely optional, but this victim mentality and not wanting to share the game with others really doesn’t help your argument at all.
Its not about not wanting to share with others, it's about not wanting to be "forced" into a certain aspect of the game.
I'm sorry that PVP'ers have to PVE until level 10 before being able to live in PVP, but this is still a PVE centric game, in a PVE centric IP, with a very PVE centric player base / target audience, so in that regard, you kinda gotta know what you're getting into.
This isn't Call of Duty.
The game was highly publicized as a pvp game and that’s fine if you prefer the pve side, but to continue to discount that and expect the game to be catered to you is kind of silly.
spartaxoxo wrote: »The game was highly publicized as a pvp game and that’s fine if you prefer the pve side, but to continue to discount that and expect the game to be catered to you is kind of silly.
I don't recall it being advertised as a PVP game. I remember they advertised the PVP but that's a lot different than calling it a PVP game.
spartaxoxo wrote: »The game was highly publicized as a pvp game and that’s fine if you prefer the pve side, but to continue to discount that and expect the game to be catered to you is kind of silly.
I don't recall it being advertised as a PVP game. I remember they advertised the PVP but that's a lot different than calling it a PVP game.
Read the back of the game box or watch the many promo videos, it was advertised as both.
_adhyffbjjjf12 wrote: »this game has 3 types of player broadly speaking:
1. Those that like PVP
2. Those that Like PVE
3. Those that like Both.
IC satisfies 2 of those groups so IC a good thing, and satisfies the 3rd if they are willing to adapt (for e.g visualising other players are high level npc's)
The issue is people who label themselves as PVE players who cant adapt but want what they cant adapt to regardless.
spartaxoxo wrote: »spartaxoxo wrote: »The game was highly publicized as a pvp game and that’s fine if you prefer the pve side, but to continue to discount that and expect the game to be catered to you is kind of silly.
I don't recall it being advertised as a PVP game. I remember they advertised the PVP but that's a lot different than calling it a PVP game.
Read the back of the game box or watch the many promo videos, it was advertised as both.
I did. I just linked one. Nowhere does that say it's a PVP game. It says MMO. And they made sure to advertise both.
A PVP game implies that PVP is the primary focus of the game, e.g. Call of Duty.
spartaxoxo wrote: »spartaxoxo wrote: »The game was highly publicized as a pvp game and that’s fine if you prefer the pve side, but to continue to discount that and expect the game to be catered to you is kind of silly.
I don't recall it being advertised as a PVP game. I remember they advertised the PVP but that's a lot different than calling it a PVP game.
Read the back of the game box or watch the many promo videos, it was advertised as both.
I did. I just linked one. Nowhere does that say it's a PVP game. It says MMO. And they made sure to advertise both.
A PVP game implies that PVP is the primary focus of the game, e.g. Call of Duty.
“A multiplayer rpg, adventure alone, quest with friends, or join an army of thousands in epic player battles” Soooo like I said it was advertised as both so why do pve players feel that they need to take even more away from pvp players when they already have the majority of the game.
spartaxoxo wrote: »_adhyffbjjjf12 wrote: »this game has 3 types of player broadly speaking:
1. Those that like PVP
2. Those that Like PVE
3. Those that like Both.
IC satisfies 2 of those groups so IC a good thing, and satisfies the 3rd if they are willing to adapt (for e.g visualising other players are high level npc's)
The issue is people who label themselves as PVE players who cant adapt but want what they cant adapt to regardless.
I actually know a lot of PVPers that don't like IC either. IC is often dead outside of events. That's a pretty strong indication that it doesn't actually satisfy many people.
Thannazzar wrote: »As a PVEr I loved this year's IC event. All the PVPrs are in IC and I managed to get the Cyrodil fishing achievement unmolested
Franchise408 wrote: »Nobody is forced to do events since they are a completely optional part of the game, but pvp players are forced to pve just so we can create a character, get skill lines, skill points, gear, crafting, mats, etc.
The majority of the game is pve as are the majority of the events so there’s nothing wrong with having to put in a little effort for the very few events pvp players are given since we are forced to do pve just so we can play. The gear argument is also meaningless since 99% of the gear used in pvp is all pve gear.
That’s fine if people don’t want to follow any of the helpful tips people have provided or if they want to skip the event altogether since it’s completely optional, but this victim mentality and not wanting to share the game with others really doesn’t help your argument at all.
Its not about not wanting to share with others, it's about not wanting to be "forced" into a certain aspect of the game.
I'm sorry that PVP'ers have to PVE until level 10 before being able to live in PVP, but this is still a PVE centric game, in a PVE centric IP, with a very PVE centric player base / target audience, so in that regard, you kinda gotta know what you're getting into.
This isn't Call of Duty.
But it is about not wanting to share with others. The majority of the game and events are pve so it is selfish to want to take away from the little bit that we do have and again you are not forced to do anything, but pvp players are well beyond level 10.
The game was highly publicized as a pvp game and that’s fine if you prefer the pve side, but to continue to discount that and expect the game to be catered to you is kind of silly.
Most of this game is casual. These are the same players who complain that they cannot pass the normal dungeon without the actual tank and healing. These are the same people who complain about the difficult of dragons and harrow storms. Of course, for these people, pvp is something completely inaccessible. I am a high end pve player and all my friends and raid mates do not treat pvp as badly as on the forum. Everybody plays pvp one way or another sometimes and nobody complains.The majority of the game is PVE because it's a PVE game first and foremost, an addition to a PVE IP, and it's target audience is a PVE crowd.
Parasaurolophus wrote: »@Franchise408Most of this game is casual. These are the same players who complain that they cannot pass the normal dungeon without the actual tank and healing. These are the same people who complain about the difficult of dragons and harrow storms. Of course, for these people, pvp is something completely inaccessible. I am a high end pve player and all my friends and raid mates do not treat pvp as badly as on the forum. Everybody plays pvp one way or another sometimes and nobody complains.The majority of the game is PVE because it's a PVE game first and foremost, an addition to a PVE IP, and it's target audience is a PVE crowd.
PVE is at least a veteran dungeons. Overland, housng and questing are not pve.
VaranisArano wrote: »Parasaurolophus wrote: »@Franchise408Most of this game is casual. These are the same players who complain that they cannot pass the normal dungeon without the actual tank and healing. These are the same people who complain about the difficult of dragons and harrow storms. Of course, for these people, pvp is something completely inaccessible. I am a high end pve player and all my friends and raid mates do not treat pvp as badly as on the forum. Everybody plays pvp one way or another sometimes and nobody complains.The majority of the game is PVE because it's a PVE game first and foremost, an addition to a PVE IP, and it's target audience is a PVE crowd.
PVE is at least a veteran dungeons. Overland, housng and questing are not pve.
Eh, if it's player vs environment, it's PVE.
But yes, I think there's a fairly good overlap between PVP and Endgame PVE, if only because dedicated PVPers often want the perfected weapons and gear they get from endgame PVE.
It's why I kinda chuckle over the "A Modest Proposal" style posts about "Well, why not require Vet Trials for Events? That'll really show those PVPers!"
Eh, pretty sure that's going to spite the really casual PVEers far worse than it will most PVPers...