Just make a PVE version of Imperial city and problem solved for everyone.
PVP used to be fun when all classes and builds were a viable option but that has not been the case for over 5 years. Now if you are going to be competitive in PVP you cant play what you want how you want you must play the meta builds meaning you must keep farming new armor and changing your race and class and bla bla bla every update IF YOU WANT TO BE COMPETATIVE, otherwise you just end up as fodder and that’s only fun for one and not the other.
NupidStoob wrote: »The main reason PvErs don't like it is not that it's a PvP zone, but because people take advantage of them being ill equipped for PvP.
You never see as many gankers/bombers outside of these events. People literally make toons just to hunt others that are worse equipped/skilled than them. There is no competitiveness. It's just people abusing everything to the max to etch out any little advantage they can get. For many of them that's the only time they can actually have a feeling of success in PvP. It's literally like adults gearing up to beat up children and nobody likes being the child in that scenario.
Franchise408 wrote: »VaranisArano wrote: »Franchise408 wrote: »
Not every part of the game is going to be the same level of fun, enjoyable, and engaging for everyone, right?
Because if we're excluding content from events based on what players universally find fun, enjoyable, and engaging, there's going to be a lot on the chopping block.
And as we spoke about in the other thread - if something is so widely disliked, as IC is, then should it be the biggest focus of the year's events?
But also... if something is so widely disliked, as IC is, and IC players continue to defend that the things PVE'ers hate about it is the intended form of play in IC, then you also can't be upset when outside of events that funnel people into the zone, it's dead and there's nothing going on in that zone. If that's the sort of gameplay IC players want, then they have to accept that it is going to be a completely dead zone outside of the couple times a year people are funneled in for a ticket.
NupidStoob wrote: »The main reason PvErs don't like it is not that it's a PvP zone, but because people take advantage of them being ill equipped for PvP.
You never see as many gankers/bombers outside of these events. People literally make toons just to hunt others that are worse equipped/skilled than them. There is no competitiveness. It's just people abusing everything to the max to etch out any little advantage they can get. For many of them that's the only time they can actually have a feeling of success in PvP. It's literally like adults gearing up to beat up children and nobody likes being the child in that scenario.
VaranisArano wrote: »NupidStoob wrote: »The main reason PvErs don't like it is not that it's a PvP zone, but because people take advantage of them being ill equipped for PvP.
You never see as many gankers/bombers outside of these events. People literally make toons just to hunt others that are worse equipped/skilled than them. There is no competitiveness. It's just people abusing everything to the max to etch out any little advantage they can get. For many of them that's the only time they can actually have a feeling of success in PvP. It's literally like adults gearing up to beat up children and nobody likes being the child in that scenario.
Gankers and bombers follow the player population. That's true in Cyrodiil outside of events. If you want to gank people, you set up in the PVP choke points or in transit areas between keeps or you stick to the PVP-objective towns because that way you'll see some players. Cheydinhal and Chorrol are mostly dead outside of events. Ypu could could there for hours and hardly see a player- what ganker wants to do that? It's especially true of bombers, because the whole point of bombing is to kill a large group of players. Outside of events, Imperial City has a lot more small scale groups, so there's not much to bomb in the first place.
What do events do?
Bring a lot of players around to different places, PVEers and PVPers alike. Of course you see more gankers and bombers in towns and IC during events - that's where the players are.
I'm sorry, but it's worth considering just how much ESO's PVP and Imperial City in particular incentivizes and rewards stealth-based high risk/high reward gameplay like gankers and bombers before you go around throwing out insults based on playstyles that ZOS allows, intends, and designed for.
VaranisArano wrote: »Franchise408 wrote: »VaranisArano wrote: »Franchise408 wrote: »
Not every part of the game is going to be the same level of fun, enjoyable, and engaging for everyone, right?
Because if we're excluding content from events based on what players universally find fun, enjoyable, and engaging, there's going to be a lot on the chopping block.
And as we spoke about in the other thread - if something is so widely disliked, as IC is, then should it be the biggest focus of the year's events?
But also... if something is so widely disliked, as IC is, and IC players continue to defend that the things PVE'ers hate about it is the intended form of play in IC, then you also can't be upset when outside of events that funnel people into the zone, it's dead and there's nothing going on in that zone. If that's the sort of gameplay IC players want, then they have to accept that it is going to be a completely dead zone outside of the couple times a year people are funneled in for a ticket.
Don't believe I've ever complained that not many people go to IC outside of Events. Outside of events, IC is very good for dueling and really small scale encounters which aren't going to appeal to everyone.
And you're right, we already talked about the two Midyear Mayhem and Year One events on the other thread. We've had 2 MYM and an Imperial City Event before, so I do doubt that ZOS agrees that "It's a game. It is supposed to be fun, enjoyable, and engaging" means that players get to exclude certain content from events based on what they like and dislike. Because if we had to pick the three most widely disliked events, let's be honest, we know exactly which three PVEers would put up on the chopping block.
SeaGtGruff wrote: »FlopsyPrince wrote: »Such people do not exist. Don't rely on some mythical "person who was locked out" as the solution. Few zones have a waiting list at all, so this is an incorrect claim.
At certain times-- especially during events, which are usually the only times when many PvErs have any desire at all to enter PvP zones-- the populations are so high that there are waiting queues to enter a given campaign-- so, yes, it's certainly possible for a PvEr who enters one of those campaigns to be "taking the spot" that a PvPer would otherwise have taken.
VaranisArano wrote: »Mandragora wrote: »I would revert the question - I don't understand why I should go there. I tried, there is a lot of mobs like in any other PVE zone, only here you have players free and encouraged to insta RIP you. Why would you want to do any content there? There are no interesting mechanics, nothing encouraging fair and fun PVP either. I don't get it - why do you want such zone if you are not that kind of player who enjoy cheesing pvp builds to feel powerfull by ganking others?
I believe that the biggest reason why battle royale are so popular is that they are quite fair.
Well, my experience is that most people go to Imperial City because they like it there - when events aren't on, you do get more of the dueling/small scale battles that some PVPers prefer and it's faster than roaming around Cyrodiil looking for like-minded players - or because they want the rewards, quests, leads, skyshards, fish, achievements, etc. that are included in that PvPvE zone.
If you don't want the rewards or other stuff in the zone, by all means, don't go.
If you do, such as the numerous people complaining that they hate Imperial City but they want the skyshards, leads, Tel Var, or event tickets ZOS put in that zone anyway, then it's 100% up to you if it's worth it to you to do content you dislike. If you decided you want the rewards, then go, and don't complain when the zone is exactly as "unfair" as is designed and intended.
I prefer Cyrodiil group battles for PVP and I've learned I'm not particularly good at Tel Var farming. So I'd count myself in the group who goes out to Imperial City for its unique features and rewards like the zone quest (which I loved, but YMMV), the skyshards, the fish, and unique event rewards. The Events give me an excuse to head out to IC for a while, pick up the rewards I want, and then head back to my regular play in Cyrodiil and overland PVE.
FlopsyPrince wrote: »ZOS should make a white banner pve players can equip that makes them impervious to player damage. this way you can go in the sewers or cyro to do dungeons, dolmens, etc…..
Nothing like making it all the way to the middle of the sewers to fight the boss to be ganked or steamrolled by a ball group.
No. Let's not dumb down the content.
Why would that be "dumbing down the content"? You make the claim, please back it up.
VaranisArano wrote: »Franchise408 wrote: »
Not every part of the game is going to be the same level of fun, enjoyable, and engaging for everyone, right?
Because if we're excluding content from events based on what players universally find fun, enjoyable, and engaging, there's going to be a lot on the chopping block.
Would you try to solo a vet trial? Of course not.
If a PvE event required PvPers to complete a vet trial, then I suppose that would be an apt comparison. Right now, PvEers are expected to compete in trial-level difficulty, while the worst PvPers have to do is a world boss or a normal 4-man dungeon, one of which can be soloed naked, and the other of which can be PUGed naked and still take less than 10 minutes.
FlopsyPrince wrote: »ZOS should make a white banner pve players can equip that makes them impervious to player damage. this way you can go in the sewers or cyro to do dungeons, dolmens, etc…..
Nothing like making it all the way to the middle of the sewers to fight the boss to be ganked or steamrolled by a ball group.
No. Let's not dumb down the content.
Why would that be "dumbing down the content"? You make the claim, please back it up.
Because any rewards that you receive, be them monster helms, leads, tickets, or anything else, in that zone should be earned. This includes facing other players, which is hard. Should I be able to get skins and titles from a vet trial by doing an easier version of that trial?
Would you try to solo a vet trial? Of course not.
If a PvE event required PvPers to complete a vet trial, then I suppose that would be an apt comparison. Right now, PvEers are expected to compete in trial-level difficulty, while the worst PvPers have to do is a world boss or a normal 4-man dungeon, one of which can be soloed naked, and the other of which can be PUGed naked and still take less than 10 minutes.
No one is REQUIRED to get event tickets. You want Perfected VA weapons, go get them. You want that really cool title from doing a vet trial, go do it. You want an event ticket in IC, go get it. Don't make the content easier because you can't or don't like to do the content to get them. Just like being able to complete a vet DLC dungeon, you have to have skill and gear to complete it. Why should IC be any different?
FlopsyPrince wrote: »Would you try to solo a vet trial? Of course not.
If a PvE event required PvPers to complete a vet trial, then I suppose that would be an apt comparison. Right now, PvEers are expected to compete in trial-level difficulty, while the worst PvPers have to do is a world boss or a normal 4-man dungeon, one of which can be soloed naked, and the other of which can be PUGed naked and still take less than 10 minutes.
No one is REQUIRED to get event tickets. You want Perfected VA weapons, go get them. You want that really cool title from doing a vet trial, go do it. You want an event ticket in IC, go get it. Don't make the content easier because you can't or don't like to do the content to get them. Just like being able to complete a vet DLC dungeon, you have to have skill and gear to complete it. Why should IC be any different?
Things that will never be available again are hidden behind tickets. That makes the argument fail.
FlopsyPrince wrote: »Would you try to solo a vet trial? Of course not.
If a PvE event required PvPers to complete a vet trial, then I suppose that would be an apt comparison. Right now, PvEers are expected to compete in trial-level difficulty, while the worst PvPers have to do is a world boss or a normal 4-man dungeon, one of which can be soloed naked, and the other of which can be PUGed naked and still take less than 10 minutes.
No one is REQUIRED to get event tickets. You want Perfected VA weapons, go get them. You want that really cool title from doing a vet trial, go do it. You want an event ticket in IC, go get it. Don't make the content easier because you can't or don't like to do the content to get them. Just like being able to complete a vet DLC dungeon, you have to have skill and gear to complete it. Why should IC be any different?
Things that will never be available again are hidden behind tickets. That makes the argument fail.
You are not REQUIRED to get the things that are hidden behind tickets. If you want the thing, go get it.
FlopsyPrince wrote: »SeaGtGruff wrote: »FlopsyPrince wrote: »Such people do not exist. Don't rely on some mythical "person who was locked out" as the solution. Few zones have a waiting list at all, so this is an incorrect claim.
At certain times-- especially during events, which are usually the only times when many PvErs have any desire at all to enter PvP zones-- the populations are so high that there are waiting queues to enter a given campaign-- so, yes, it's certainly possible for a PvEr who enters one of those campaigns to be "taking the spot" that a PvPer would otherwise have taken.
I have not had a single wait queue for IC this event, for example. The main Cyrodiil area did have a waitlist for me a couple of times, but I was only in there briefly.
That is why I say this is not an issue.
What is an issue is that I go to the campaign where I think my faction is dominant only to get repeatedly ganked, often by roaming groups of the others. They do know where to hunt....
FlopsyPrince wrote: »VaranisArano wrote: »Franchise408 wrote: »
Not every part of the game is going to be the same level of fun, enjoyable, and engaging for everyone, right?
Because if we're excluding content from events based on what players universally find fun, enjoyable, and engaging, there's going to be a lot on the chopping block.
The parts that are required for events should be. No event requires trials or arenas to get a ticket as the only option that I am aware of.
Ippokrates wrote: »But wouldn't be nice if the forum pops would encourage ZOS to take a little broader approach to those events?
Do not stick to heist or black sacraments but made event for thiefs and assassins in both: overland & pvp (ic/cyro) content. Steal something, kill someone, maybe make some scouting...
Or make unique solo Undaunted challenges & rewards for those who like to beat dungs alone (of course excluding mechanically not possible to pass dungs).
This is the game. Sure, people have a lot of ideas and sometimes it takes a lot of work to implement them (if it is possible in the 1st place), but overall wouldn't be good if ESO would be developing their content instead of repeating the same formula again and again?
VaranisArano wrote: »Whoops, draft quote.FlopsyPrince wrote: »VaranisArano wrote: »Franchise408 wrote: »
Not every part of the game is going to be the same level of fun, enjoyable, and engaging for everyone, right?
Because if we're excluding content from events based on what players universally find fun, enjoyable, and engaging, there's going to be a lot on the chopping block.
The parts that are required for events should be. No event requires trials or arenas to get a ticket as the only option that I am aware of.
Oh, you think event ticket requirements need to be universally fun, engaging, and enjoyable? Okay...
So we'll remove the Dark Brotherhood Heists and Sacraments from their event, because I strongly dislike them. It's not fun, engaging, or enjoyable as I look up a guide to figure out that the route I need to get to my Sacrament target requires doing a bit of parkour or won't show up on the map until I'm practically right on top of it.
[snip]
We also have to nix the Undaunted Event, because of genuine complaints on the forums for players who hate grouping with others and can't solo Normal Fungal Grotto 1 object to being forced into group dungeons. Then add in the complaints from players who have bad experiences with fake roles or people rushing through the dungeons. Neither fun, nor enjoyable, nor engaging, and after the PVP events, Undaunted probably has the highest level of salt spilled over it.
So sorry, but I repeat that I do doubt that ZOS agrees that "It's a game. It is supposed to be fun, enjoyable, and engaging" means that players get to exclude certain content from events based on what they like and dislike. If the playerbase did get to exclude content from every event based on likes/dislikes, it wouldn't be just the PVP events up on the chopping block.
Ultimately, ZOS decides what content makes the cut for events, not your personal likes and dislikes. Events do not cater to you. Or me, for that matter, or I'd never be "forced" to run another Sacrament or Heist ever again for event tickets.
This is an interesting Comparision. But you forgot that these good chess players arent playing chess against the beginner 1v1. Instead they come with their friends and for every move the bad player each of the good players move once too.GreasyDave wrote: »Imagine you were a very good chess player and there was a chess festival and lots of other great chess players plan to show up and play each other. Wouldn't you want to go to that event and test yourself against them? A mature good player would. Except you don't join those guys, you spend your time in the room where the new players tend to go, beating them in two moves and then climbing on top of the table and simulating some kind of sex position with the chess board? Remorselessly, every evening, you and your buddy or buddies.
That's why I don't like IC and I'm a pvper
There are many, many players better than me in Cyro (most of the playerbase probably). I die, like everyone, all the time. There are also idiots in Cyro. But Cyro is a big, big place and you can avoid them.
In IC you can't. Every evening this week I've watched a handful of (and really it is the same 5-6 players every night ) manchildren who know every exploit on the map, every "safe" location, how to jump from buildings to the overlook "safe" entry balconies, where they can stand and not take damage, farm the casual players mercilessly. And they don't seem to feel any kind of discomfort or self-doubt about this because they keep coming back every day.
If you are a great player at any sport - a mature adult would want to play against other highly skilled plaers. Only children or folks with limitations to their self-awareness and social skills would want to showboat and screw beginners.
It's an MMO. It's the internet. What can I expect? nothing more than what we have tbh. In Cyro I can avoid the worst of them. In IC you can't.
Franchise408 wrote: »VaranisArano wrote: »Whoops, draft quote.FlopsyPrince wrote: »VaranisArano wrote: »Franchise408 wrote: »
Not every part of the game is going to be the same level of fun, enjoyable, and engaging for everyone, right?
Because if we're excluding content from events based on what players universally find fun, enjoyable, and engaging, there's going to be a lot on the chopping block.
The parts that are required for events should be. No event requires trials or arenas to get a ticket as the only option that I am aware of.
Oh, you think event ticket requirements need to be universally fun, engaging, and enjoyable? Okay...
So we'll remove the Dark Brotherhood Heists and Sacraments from their event, because I strongly dislike them. It's not fun, engaging, or enjoyable as I look up a guide to figure out that the route I need to get to my Sacrament target requires doing a bit of parkour or won't show up on the map until I'm practically right on top of it.
Actually, we need to cancel the DB/TG events entirely, because goody-two-shoes roleplayers can't be required to do evil things in order to get their event tickets - and yes, these are genuine complaints I've heard on the forums.
We also have to nix the Undaunted Event, because of genuine complaints on the forums for players who hate grouping with others and can't solo Normal Fungal Grotto 1 object to being forced into group dungeons. Then add in the complaints from players who have bad experiences with fake roles or people rushing through the dungeons. Neither fun, nor enjoyable, nor engaging, and after the PVP events, Undaunted probably has the highest level of salt spilled over it.
So sorry, but I repeat that I do doubt that ZOS agrees that "It's a game. It is supposed to be fun, enjoyable, and engaging" means that players get to exclude certain content from events based on what they like and dislike. If the playerbase did get to exclude content from every event based on likes/dislikes, it wouldn't be just the PVP events up on the chopping block.
Ultimately, ZOS decides what content makes the cut for events, not your personal likes and dislikes. Events do not cater to you. Or me, for that matter, or I'd never be "forced" to run another Sacrament or Heist ever again for event tickets.
Not a single one of those things I'd required THREE TIMES over the course of a year for tickets.
Hell, not a single one of those things is required even twice.
You need to prepare for pve right? you need the right gear and setups right? Thats the same in pvp, the difference is you came in unprepared for it. Just run with 50k health and max resistances if you wanna get your dailies done, heck It takes less than 5 minutes to get a daily done for your event ticket in IC and I got it done without any interruption.
VaranisArano wrote: »NupidStoob wrote: »The main reason PvErs don't like it is not that it's a PvP zone, but because people take advantage of them being ill equipped for PvP.
You never see as many gankers/bombers outside of these events. People literally make toons just to hunt others that are worse equipped/skilled than them. There is no competitiveness. It's just people abusing everything to the max to etch out any little advantage they can get. For many of them that's the only time they can actually have a feeling of success in PvP. It's literally like adults gearing up to beat up children and nobody likes being the child in that scenario.
Gankers and bombers follow the player population. That's true in Cyrodiil outside of events. If you want to gank people, you set up in the PVP choke points or in transit areas between keeps or you stick to the PVP-objective towns because that way you'll see some players. Cheydinhal and Chorrol are mostly dead outside of events. Ypu could could there for hours and hardly see a player- what ganker wants to do that? It's especially true of bombers, because the whole point of bombing is to kill a large group of players. Outside of events, Imperial City has a lot more small scale groups, so there's not much to bomb in the first place.
What do events do?
Bring a lot of players around to different places, PVEers and PVPers alike. Of course you see more gankers and bombers in towns and IC during events - that's where the players are.
I'm sorry, but it's worth considering just how much ESO's PVP and Imperial City in particular incentivizes and rewards stealth-based high risk/high reward gameplay like gankers and bombers before you go around throwing out insults based on playstyles that ZOS allows, intends, and designed for.