Toxic_Hemlock wrote: »StevieKingslayer wrote: »I hate being forced into standing at a world boss with 80+ people around but you know. event's an event.
I know what you mean. Every time I need to afk or wait on a spawn for said boss and there is a nightblade there that is more than happy to gank me so as to ruin my day...
Oh wait you're talking about PvE bosses.. nevermind!
StevieKingslayer wrote: »Toxic_Hemlock wrote: »StevieKingslayer wrote: »I hate being forced into standing at a world boss with 80+ people around but you know. event's an event.
I know what you mean. Every time I need to afk or wait on a spawn for said boss and there is a nightblade there that is more than happy to gank me so as to ruin my day...
Oh wait you're talking about PvE bosses.. nevermind!
Dude, Im a nightblade in IC with pvp experience and -i- get ganked too. it's apart of the game.
If you're scared, stealth in a non obvious spot, pop a potion and save your afks till you reach spawn base like everyone else does. Worst case scenario, something major comes up and get ganked? Oh well, Im sure your screaming child was more important than the telvar you lost anyway. Like seriously. If you're unstealthed, you're gonna get ganked. If you hide in a corner, and pop an invis pot if its a brief tab out, you'll be mostly fine. I find its best to hang out in an area your team controls. You cant blame pvp'ers for pvping.
I'd also like you all to keep in mind aswell, I went into IC last night on my nightblade, and I saw NUMEROUS amounts of pve'rs just running head on into players, and then getting angry they got attacked back. DONT RUN INTO ME, IF YOUR GONNA SCREAM IN MY WHISPERS ABOUT ME KILLING YOU. AVOID ME, MOVE TO THE SIDE, TEABAG THE GROUND SO I KNOW YOU DONT WANNA FIGHT. Running headlong at a player is an aggressive action and that player will react accordingly.
Also, Standing on top of the spawn bits and trying to snipe people and then complaining when you get blown up by my sorcs curse? Are you joking me? DONT SNIPE ME, AND I WONT RETORT.
There are toxic pvpers, ofc. I run into them all the time, but Im watching some people do some slimey stuff, and then screaming in my whispers about how their a pver and im mean for killing them. Nah. You attack me, I will defend myself. End of.
StevieKingslayer wrote: »Toxic_Hemlock wrote: »StevieKingslayer wrote: »I hate being forced into standing at a world boss with 80+ people around but you know. event's an event.
I know what you mean. Every time I need to afk or wait on a spawn for said boss and there is a nightblade there that is more than happy to gank me so as to ruin my day...
Oh wait you're talking about PvE bosses.. nevermind!
Dude, Im a nightblade in IC with pvp experience and -i- get ganked too. it's apart of the game.
If you're scared, stealth in a non obvious spot, pop a potion and save your afks till you reach spawn base like everyone else does. Worst case scenario, something major comes up and get ganked? Oh well, Im sure your screaming child was more important than the telvar you lost anyway. Like seriously. If you're unstealthed, you're gonna get ganked. If you hide in a corner, and pop an invis pot if its a brief tab out, you'll be mostly fine. I find its best to hang out in an area your team controls. You cant blame pvp'ers for pvping.
I'd also like you all to keep in mind aswell, I went into IC last night on my nightblade, and I saw NUMEROUS amounts of pve'rs just running head on into players, and then getting angry they got attacked back. DONT RUN INTO ME, IF YOUR GONNA SCREAM IN MY WHISPERS ABOUT ME KILLING YOU. AVOID ME, MOVE TO THE SIDE, TEABAG THE GROUND SO I KNOW YOU DONT WANNA FIGHT. Running headlong at a player is an aggressive action and that player will react accordingly.
Also, Standing on top of the spawn bits and trying to snipe people and then complaining when you get blown up by my sorcs curse? Are you joking me? DONT SNIPE ME, AND I WONT RETORT.
There are toxic pvpers, ofc. I run into them all the time, but Im watching some people do some slimey stuff, and then screaming in my whispers about how their a pver and im mean for killing them. Nah. You attack me, I will defend myself. End of.
Generally, I've had the same things happen to me. There are reasons why my @name in game is different than my name here on the forum and it's because of similar vitriol being spewed. The irony is, some of the people who've done stuff are 10-star posters on this very forum. Yiiiikes.
MrBrownstone wrote: », but forcing everyone to IC three times a year is a bit much.
1 ) No-one is ' forcing' you - your game wont uninstall if you dont go there.
2 ) 3 whole times a year - is that really too much ?
StevieKingslayer wrote: »StevieKingslayer wrote: »Toxic_Hemlock wrote: »StevieKingslayer wrote: »I hate being forced into standing at a world boss with 80+ people around but you know. event's an event.
I know what you mean. Every time I need to afk or wait on a spawn for said boss and there is a nightblade there that is more than happy to gank me so as to ruin my day...
Oh wait you're talking about PvE bosses.. nevermind!
Dude, Im a nightblade in IC with pvp experience and -i- get ganked too. it's apart of the game.
If you're scared, stealth in a non obvious spot, pop a potion and save your afks till you reach spawn base like everyone else does. Worst case scenario, something major comes up and get ganked? Oh well, Im sure your screaming child was more important than the telvar you lost anyway. Like seriously. If you're unstealthed, you're gonna get ganked. If you hide in a corner, and pop an invis pot if its a brief tab out, you'll be mostly fine. I find its best to hang out in an area your team controls. You cant blame pvp'ers for pvping.
I'd also like you all to keep in mind aswell, I went into IC last night on my nightblade, and I saw NUMEROUS amounts of pve'rs just running head on into players, and then getting angry they got attacked back. DONT RUN INTO ME, IF YOUR GONNA SCREAM IN MY WHISPERS ABOUT ME KILLING YOU. AVOID ME, MOVE TO THE SIDE, TEABAG THE GROUND SO I KNOW YOU DONT WANNA FIGHT. Running headlong at a player is an aggressive action and that player will react accordingly.
Also, Standing on top of the spawn bits and trying to snipe people and then complaining when you get blown up by my sorcs curse? Are you joking me? DONT SNIPE ME, AND I WONT RETORT.
There are toxic pvpers, ofc. I run into them all the time, but Im watching some people do some slimey stuff, and then screaming in my whispers about how their a pver and im mean for killing them. Nah. You attack me, I will defend myself. End of.
Generally, I've had the same things happen to me. There are reasons why my @name in game is different than my name here on the forum and it's because of similar vitriol being spewed. The irony is, some of the people who've done stuff are 10-star posters on this very forum. Yiiiikes.
100% agree. There is toxicity everywhere, it's no confined to one group or one event. Overall people need to understand that legitimately you may have been ganked by a pve'r. If you're actually afk - How do you know what happened to you as well, thats one I always find interesting. I mean, do they afk in the middle of pve land too? Coz I don't. I dont wanna be the scrub taken out by a wamasu so I go stand in a town or something
ACamaroGuy wrote: »Three times a year is three times to much. A PvP player can do any overland content without worry .
etchedpixels wrote: »ACamaroGuy wrote: »Three times a year is three times to much. A PvP player can do any overland content without worry .
Plenty of PVP players don't want to do PvE content either. It cuts both ways - and there are a lot more PvE than PvP events, so whilst I detest the IC event it's hard to argue it's that unfair. I know PvP folk who hate things like the undaunted events where they have to take characters tuned to PvP into group dungeons which to them are boring because everything stands still like a lemon and the goal is to repeatedly press the same key sequences whilst performing some minimal identical repeating mechanic in a dungeon which is exactly the same as the last eight times they did it.
There are plenty of ways to operate in IC as well as just joining whatever faction Zerg is steamrollering its way round the map doing all the quests. During the event you can go up all the ladders and collect the daily quests and then join whatever big mob is running for your faction. Guild groups are often the best and it does suck a bit if you are a solo player.
Solo I normally stack Darloc Brae, Night Mothers Embrace and Night Terror in a 4/5/3 combo. In that gear on a Khajiit you can stand in front of a daedroth in IC and it will walk through you pushing you aside without seeing you. In CP imperial city you can use the CP stealth passives and drop one of them which lets you use the ring of wild hunt and take Darloc Brae up to 5 pieces for the fast regen, or swap NME for vicious death if you feel mean. It's also great gear for some of the sneaky questlines and storylines in PVE.
The quest storyline is more annoying - but it's one of, if not the worst, storyline in the whole game and really adds nothing. The lore and game relevant storyline is the White Gold Tower dungeon.
SilverBride wrote: »SeaGtGruff wrote: »SilverBride wrote: »I understand the reason they don't want players just porting out from anywhere
I was thinking about this just the other week. Is it an "exploit" to use campaign queuing to quickly port out of Cyrodiil or the Imperial City? I do it all the time, and I'm pretty sure I'm not the only one, because it's been mentioned numerous times in the forums. In fact, I think that's how I first learned about it.
I hope not. I had never been to IC before and found myself stuck and worried about how I would get out of there, so I did what my friend suggested.There is a system in place already.
It's called "Keep Recall Stone" in Cyrodiil and "Sigil of Imperial Retreat" in Imperial City.
But those are expensive if you don't do PvP stuff frequently.
I don't PvP frequently. I don't even PvP rarely, and I had never even heard of these, or how to get them.
Why can't they give a tip as you are entering that you need to do this or that to leave the area when you are ready? It's a bad system with no explanation and that trapped feeling is why I don't like IC.
ZOS should make a white banner pve players can equip that makes them impervious to player damage. this way you can go in the sewers or cyro to do dungeons, dolmens, etc…..
Nothing like making it all the way to the middle of the sewers to fight the boss to be ganked or steamrolled by a ball group.
VaranisArano wrote: »If anyone wanders onto this thread looking for the "Git Gud" without much sweatiness, here's some beginner tips for doing the Imperial City Daily(s) as a non-PVPer:
https://forums.elderscrollsonline.com/en/discussion/584661/imperial-city-101-for-non-pvpers-an-event-guide
If you just want to farm rewards as a non-PVPer, I'd recommend seeing if one of your guilds wants to run a farming session. Alternatively, see if there's a farming group in IC when you get there. Strength in numbers is a great way to compensate for lack of gear and PVP reflexes, as long as you realize that even PVPers die a bunch in IC. Bring detect potions, bank your Tel Var before you go out into the Districts, and good luck farming!
SaintSubwayy wrote: »The reason a lot of PvEers don't like IC is because the PvE content is locked behind PvP, a mistake ZOS have said they won't make again. Many simply won't go there, regardless of the potential rewards for doing so.
A problem which could be fixed, by adding a ne IC no PVP Campain / or a Zone which is normally accessable by wayshrines, with massivly lowered Telvar rewards and all the quests in there aswell.
or lower the Telvar loss in IC to something like 10-15% upon death....but 50% is still to high.
ZOS should make a white banner pve players can equip that makes them impervious to player damage. this way you can go in the sewers or cyro to do dungeons, dolmens, etc…..
Nothing like making it all the way to the middle of the sewers to fight the boss to be ganked or steamrolled by a ball group.
That would totally defeat the purpose of the only 2 zones pvp players have.
First off you would be taking up a spot of someone that wants to help the campaign.
Secondly it would be abused by groups to go safe mode and then switch to hostile to take keeps or troll.
Thirdly you should not get any rewards for not playing the game as intended with no risk. Thats what the other 99% of the game is for, can’t pvp players at least have these 2 zones?
Pvp in this game is a mess. You know you have a failed system off the bat when you need a pvp buff added to you as some bandaid fix so your ttk isn't. 00002 seconds.
I pvpd in plenty of mmos. Even some drop all items on death mmos and loved it but this games pvp is at best mediocre so forcing people in it makes baby jeebus cry.
Its also funny to hear people who primarily pvp to argue back with "i have to pve". Yeah no crap, that's been the case for most if not all popular mmos at some point or another, not sure why people thought eso would be different.
SaintSubwayy wrote: »The reason a lot of PvEers don't like IC is because the PvE content is locked behind PvP, a mistake ZOS have said they won't make again. Many simply won't go there, regardless of the potential rewards for doing so.
A problem which could be fixed, by adding a ne IC no PVP Campain / or a Zone which is normally accessable by wayshrines, with massivly lowered Telvar rewards and all the quests in there aswell.
or lower the Telvar loss in IC to something like 10-15% upon death....but 50% is still to high.
No. Let's not dumb down the content.
Would you try to solo a vet trial? Of course not.
SimonThesis wrote: »Seriously PVErs expect pvpers not to bring a pvp build to trials. PVErs should then realize that if they bring a pve build to a pvp zone they will get oneshot. Generally you want to have 30k HP and over 2k crit resist.
SimonThesis wrote: »Seriously PVErs expect pvpers not to bring a pvp build to trials. PVErs should then realize that if they bring a pve build to a pvp zone they will get oneshot. Generally you want to have 30k HP and over 2k crit resist.
Lady_Galadhiel wrote: »Lot of PvP players dont like IC either,not only the PvE'ers.
^ This
Open world + tight spaces + powerful PvE foes = An unenjoyable time for everyone.
There is a reason the survival and farming tactics in the Imperial city are very selfish and stealth oriented. Going with a group splits the Tel'Var rewards evenly among all the people that fought the opponent, which means if you're going in a group it'll end up being a slower farm than going solo. Going solo gives you a higher chance of the rewards, but without numbers on your side you need speed and stealth should you encounter enemy combatants. Sure you could try a brawler or tank approach but how long till you get overwhelmed? Is the risk of staying and fighting worth it when you lose 50% of your Tel'Var currency?
The zone has too many gotchas in it for both PvP and PvE people to be fun and enjoyable for most.
FlopsyPrince wrote: »Such people do not exist. Don't rely on some mythical "person who was locked out" as the solution. Few zones have a waiting list at all, so this is an incorrect claim.
The reason a lot of PvEers don't like IC is because the PvE content is locked behind PvP, a mistake ZOS have said they won't make again. Many simply won't go there, regardless of the potential rewards for doing so.
Mandragora wrote: »I would revert the question - I don't understand why I should go there. I tried, there is a lot of mobs like in any other PVE zone, only here you have players free and encouraged to insta RIP you. Why would you want to do any content there? There are no interesting mechanics, nothing encouraging fair and fun PVP either. I don't get it - why do you want such zone if you are not that kind of player who enjoy cheesing pvp builds to feel powerfull by ganking others?
I believe that the biggest reason why battle royale are so popular is that they are quite fair.
Franchise408 wrote: »
Franchise408 wrote: »
VaranisArano wrote: »Franchise408 wrote: »
Not every part of the game is going to be the same level of fun, enjoyable, and engaging for everyone, right?
Because if we're excluding content from events based on what players universally find fun, enjoyable, and engaging, there's going to be a lot on the chopping block.