Only IC gets this much attention when it comes to events & tickets. They did not even included IC dungeons, which is weird as those are also the part of IC DLC. There are plenty of other awesome DLCs zones that we could get with some kind of anniversary event that we had not seen for a while. But for past events we pretty much get IC over & over. This is getting to the point that I would dare to say that I am not the only one who is fed up with it (And I am a PvP-er too).2 ) 3 whole times a year - is that really too much ?
SeaGtGruff wrote: »I'm a PvEr and I like the Imperial City. I mean, it certainly isn't my favorite zone, but I definitely don't hate it, and I sometimes go there to do the district dailies or run around the sewers outside of these events.
If you want my honest opinion, the biggest problem with the Imperial City is that the dailies are too monotonous. And that's a problem that some of the other zones have, as well.
In some zones a particular quest-giver will cycle through several different quests, usually 1 quest per day, so you can go back the next day and you won't have to repeat the same exact quest as the day before.
But in zones like the Imperial City and Craglorn, a particular quest-giver will always offer the exact same quest every single day, such that after a certain number of days of doing the same quests over and over, you begin to lose interest.
Even in zones where there are a smaller number of delves and world bosses, it helps break up the monotony a bit when the quest-givers keep sending you back to the same delves and world bosses but with a slightly different goal each time, such as was done in Southern Elsweyr. This is especially true if the different goals require you to go to different locations in a delve.
If the Imperial City dailies could be varied from day to day, I think it would help make the zone more interesting to go back to from day to day. If they can't add more dailies in each district, even something as simple as limiting it to just one district per day, with a quest-giver in the sewer base who tells you which district you need to do today's daily in, then you go there and get the details of the quest from the existing quest-givers, might help to keep things more interesting, since it would take 6 days to go through the complete cycle of dailies. And maybe they could add another quest-giver in the sewer base who asks you to go to a different district and kill the patrolling boss there.
Anyway, better RNG would be nice, and more desirable rewards would be great, but in my opinion there needs to be a bit more variety from day to day or things tend to get stale pretty fast.
VaranisArano wrote: »MrBrownstone wrote: », but forcing everyone to IC three times a year is a bit much.
1 ) No-one is ' forcing' you - your game wont uninstall if you dont go there.
2 ) 3 whole times a year - is that really too much ?
So, I'm a PVPer, just for context.
Yeah, doing the same Imperial City District Dailies three times a year is too many.
Here's why:
- Midyear Mayhem 2019 handed out event tickets for any PvPvE daily quest in Cyrodiil and Battlegrounds. MYM in Jan 2020 handed out three event tickets for any PvPvE daily quest in Cyrodiil, Battlegrounds, and the Imperial City. This business of "Thou must do an Imperial City Daily if thou desires tickets" is something ZOS has chosen to do. It's not how MYM was originally implemented. There's no reason ZOS couldn't give us tickets for doing just one daily.
- Past Imperial City Events gave tickets for completing White Gold Tower or Imperial City Prison. That's right - players used to have a PVE-only, completely safe option to get tickets. Again, "Thou must do an Imperial City Daily for tickets" is a choice ZOS has made.
- It's the only daily we have to do three times this year for event tickets. Sorry, ZOS, but the IC dailies aren't that good. One of them literally involves sitting on your spawn tower and taking potshots at nearby daedra. Thrilling gameplay.
- It's extremely limited compared to similar options for non-PVPers. In Cyrodiil, you've got a lot of options for how to do a daily quest. I'm a PVPer, so I usually do one of the kill X players quests. Meanwhile a non-PVPer can pick from scouting missions or five towns worth of dailies. In Imperial City, you have 6 dailies to choose from.
The result is that we've done the same six dailies three times this year for no reason other than that ZOS really, really wants players to do the Imperial City District Dailies.
And as a PVPer who prefers Cyrodiil, it sucks.
It wouldn't be a problem if there is a healthy population in IC, like over 100 on surface for each alliance, rather than 10-2-0.
MrBrownstone wrote: », but forcing everyone to IC three times a year is a bit much.
1 ) No-one is ' forcing' you - your game wont uninstall if you dont go there.
2 ) 3 whole times a year - is that really too much ?
Tommy_The_Gun wrote: »That is the key word. Fun. Grinding for RNG leads is not fun. Especially if you are solo & you get ganked. It is a griefer's paradise.
Yep. It would be nice if they somehow made PvE & PvP to coexist and to be fun & engaging, but that is hard, if not impossible to do. Because even if ZOS somehow introduces a mechanic to reduce ganking (like less ap / te-var) - players will still do it simply because they can. IC simply draws this kind of players, who take joy in making harm to others. They don't care about tel-var.spartaxoxo wrote: »Tommy_The_Gun wrote: »That is the key word. Fun. Grinding for RNG leads is not fun. Especially if you are solo & you get ganked. It is a griefer's paradise.
PvPers fight it like hell, but they need to rework the Tel-Var mechanic. Right now it encourages just ganking people or moving in huge groups, which completely kills the reason for PvE-ers and solo PvPers to bother.
If it was more reasonable to be out there without a group and just fight for your space, more people would do it.
Hey guys, check this out, I made safe-ish PvE farming build for IC:
Body: 5-piece new sithis touch, heavy chest, rest to your liking/spec (~5k gold for whole set in guild stores)
Jewelry: vengeance leech (~10k gold for purples)
Frontbar: Shock Master's Staff with destructive clench / for stam Titanic Cleave for stam (both DSA which has double drops to)
Backbar: Some defensive arena weapon (resto or snb or brp dw)
Mythic: Gaze of sithis.
Shoulder: Domihaus/Swarm mother's or new one Magma Incarnate (don't even need dlc for shoulder!)
Idea: you run super fast, stack and destroy mobs, all while being full on all resources always and becoming invisible every other second and exiting fight in stealth at no resource cost.
When things don't go your way, just cleave some mobs! Regain all resources and go stealth for free.
MrBrownstone wrote: », but forcing everyone to IC three times a year is a bit much.
1 ) No-one is ' forcing' you - your game wont uninstall if you dont go there.
2 ) 3 whole times a year - is that really too much ?
Toxic_Hemlock wrote: »I won't speak for anyone but me so; I I'll just settle for getting one ticket a day for this event. I tried IC but getting in and out is a royal PITA and required me to search the net to find out just what hoops I needed to jump through. The "bosses" are not easy to find, I may have been a bit impatient trying to find one, but it becomes an even larger PITA to find one when you are on your back for 99% of the game time there. I expected to die, but finding a group there is like watching someone try to herd cats so I will just avoid it in the future.
The plus side is IC so odious to me that I will instead just ignore it like I do Craglorn in the future. Good thing I got Orsinium or this entire event would be skipped by me.
Edit to add that it is nice of Zos to add an areas just for the gankers. I personally can't see how this was a wise investment for their stock holders, but I'm sure the < 1% of players are elated that you though of them.
Lady_Galadhiel wrote: »Lot of PvP players dont like IC either,not only the PvE'ers.
^ This
Open world + tight spaces + powerful PvE foes = An unenjoyable time for everyone.
There is a reason the survival and farming tactics in the Imperial city are very selfish and stealth oriented. Going with a group splits the Tel'Var rewards evenly among all the people that fought the opponent, which means if you're going in a group it'll end up being a slower farm than going solo. Going solo gives you a higher chance of the rewards, but without numbers on your side you need speed and stealth should you encounter enemy combatants. Sure you could try a brawler or tank approach but how long till you get overwhelmed? Is the risk of staying and fighting worth it when you lose 50% of your Tel'Var currency?
The zone has too many gotchas in it for both PvP and PvE people to be fun and enjoyable for most.
I think PvEers not liking IC has more to do with PvEers not liking PvP. We can look through the forum when there is an event that includes PvP zones and players are complaining about the PvP and the drop rates do not seem to be the issue.
starlizard70ub17_ESO wrote: »IC would be a really great PvE public or trial dungeon if it was setup that way. IC would be a really BG or other PvP combat zone if it was setup for that. And that's the problem, IC can't be both PvP and PvE with out mostly failing at both.
RandomKodiak wrote: »ZoS needs to improve drop rates for things like leads and loot from bosses there. I don't lose much gold and don't care about the Telvar but after 20 bosses no leads barely any loot it gets old. PvErs for the most part only go there when they have to with the understanding that they are going to get killed. The old battle cry from PvPers of "I have to PvE so shut up." does not hold water though for one reason, PvErs can't stop you from getting your dungeon loot with friends or Trials for that matter. PvErs going into IC have to deal with both range AND PvPers killing them. If they would up the drop rate in IC it might be worth going there but with the same crappy range and getting ganked every 5 seconds while trying to get loot, is why I can't and I'm sure others be bothered. Plus for all the sweaties about to respond "Git Gud", which requires millions in gold worth of more sets for a play style I hate, would you really hate it if you could get your loot faster in your favorite play style?