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Why PvErs don't like IC

  • Kadraeus
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    ZoS needs to improve drop rates for things like leads and loot from bosses there. I don't lose much gold and don't care about the Telvar but after 20 bosses no leads barely any loot it gets old. PvErs for the most part only go there when they have to with the understanding that they are going to get killed. The old battle cry from PvPers of "I have to PvE so shut up." does not hold water though for one reason, PvErs can't stop you from getting your dungeon loot with friends or Trials for that matter. PvErs going into IC have to deal with both range AND PvPers killing them. If they would up the drop rate in IC it might be worth going there but with the same crappy range and getting ganked every 5 seconds while trying to get loot, is why I can't and I'm sure others be bothered. Plus for all the sweaties about to respond "Git Gud", which requires millions in gold worth of more sets for a play style I hate, would you really hate it if you could get your loot faster in your favorite play style?

    This is why they made the nightblade class. I have a nightblade ganker that can operate in the IC almost with impunity because of stealth and invisability, and when occasion calls for it, invisibility potions. It's not perfect, sometimes you still get caught, but I die far less than on any other class playing in the IC. Then if you want the boss kills, you can just wait until you see people fighting them, sneak a shot in and hide, and wait till the coast is clear. It's really not that bad.

    Actually, I tend to find the IC fun on most occasions.

    It ain't bad until you run into people who can detect you while you're invisible. It's the most annoying thing since most of the time I don't even plan to attack the person, but they attack me anyway. I only attack people if they attack me first or if they're attacking people on my team. The most useful thing I realized while playing IC last MYM was that my werewolf can force other nightblades out of stealth since it stuns anyone in the general area. Very useful when a nightblade kills a couple people on our team and then tries to disappear when their health gets low.
  • VaranisArano
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    Kadraeus wrote: »
    ZoS needs to improve drop rates for things like leads and loot from bosses there. I don't lose much gold and don't care about the Telvar but after 20 bosses no leads barely any loot it gets old. PvErs for the most part only go there when they have to with the understanding that they are going to get killed. The old battle cry from PvPers of "I have to PvE so shut up." does not hold water though for one reason, PvErs can't stop you from getting your dungeon loot with friends or Trials for that matter. PvErs going into IC have to deal with both range AND PvPers killing them. If they would up the drop rate in IC it might be worth going there but with the same crappy range and getting ganked every 5 seconds while trying to get loot, is why I can't and I'm sure others be bothered. Plus for all the sweaties about to respond "Git Gud", which requires millions in gold worth of more sets for a play style I hate, would you really hate it if you could get your loot faster in your favorite play style?

    This is why they made the nightblade class. I have a nightblade ganker that can operate in the IC almost with impunity because of stealth and invisability, and when occasion calls for it, invisibility potions. It's not perfect, sometimes you still get caught, but I die far less than on any other class playing in the IC. Then if you want the boss kills, you can just wait until you see people fighting them, sneak a shot in and hide, and wait till the coast is clear. It's really not that bad.

    Actually, I tend to find the IC fun on most occasions.

    It ain't bad until you run into people who can detect you while you're invisible. It's the most annoying thing since most of the time I don't even plan to attack the person, but they attack me anyway. I only attack people if they attack me first or if they're attacking people on my team. The most useful thing I realized while playing IC last MYM was that my werewolf can force other nightblades out of stealth since it stuns anyone in the general area. Very useful when a nightblade kills a couple people on our team and then tries to disappear when their health gets low.

    Heh, one of the perils of being in stealth is that you look like a ganker, and some players will react preemptively as if you were a ganker.

    Speaking from personal experience here. :lol:
  • SilverBride
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    The reason I don't like it is because I feel completely trapped when I am there.

    Yesterday I went with a friend and it was my first time so he was showing me around. I went up a ladder to get a quest but it wouldn't let me back down. Then I fell and was really lost. I ended up joining Cyrodiil then rejoining IC to get back to the starting area and meet up with my friend again.

    This is also the reason I didn't go to Cyrodiil for years until someone told me I could just die and res at the wayshrine.

    I understand the reason they don't want players just porting out from anywhere but there has got to be a better system.
    PCNA
  • Franchise408
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    SeaGtGruff wrote: »
    I'm a PvEr and I like the Imperial City. I mean, it certainly isn't my favorite zone, but I definitely don't hate it, and I sometimes go there to do the district dailies or run around the sewers outside of these events.

    If you want my honest opinion, the biggest problem with the Imperial City is that the dailies are too monotonous. And that's a problem that some of the other zones have, as well.

    In some zones a particular quest-giver will cycle through several different quests, usually 1 quest per day, so you can go back the next day and you won't have to repeat the same exact quest as the day before.

    But in zones like the Imperial City and Craglorn, a particular quest-giver will always offer the exact same quest every single day, such that after a certain number of days of doing the same quests over and over, you begin to lose interest.

    Even in zones where there are a smaller number of delves and world bosses, it helps break up the monotony a bit when the quest-givers keep sending you back to the same delves and world bosses but with a slightly different goal each time, such as was done in Southern Elsweyr. This is especially true if the different goals require you to go to different locations in a delve.

    If the Imperial City dailies could be varied from day to day, I think it would help make the zone more interesting to go back to from day to day. If they can't add more dailies in each district, even something as simple as limiting it to just one district per day, with a quest-giver in the sewer base who tells you which district you need to do today's daily in, then you go there and get the details of the quest from the existing quest-givers, might help to keep things more interesting, since it would take 6 days to go through the complete cycle of dailies. And maybe they could add another quest-giver in the sewer base who asks you to go to a different district and kill the patrolling boss there.

    Anyway, better RNG would be nice, and more desirable rewards would be great, but in my opinion there needs to be a bit more variety from day to day or things tend to get stale pretty fast.

    I agree with your point about the monotony of the IC daily quests - it's the same exact thing everytime...

    And compound that with the fact that IC daily rewards are lackluster. You get 1 badge and some tel var. Not really worth my time when I can be doing dailies in different zones and getting gear, motifs, and mats that I can either use or sell on my trader for good income.
  • Veinblood1965
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    PVE players don't like getting ganked when trying to solo some boss...

    True! I was one of those until this year. Get a boss down to low health and BAM someone kills me! Last night I killed four pvper's who were taking down a boss and then got their kill! Now that was something! Songs were written about it.
    Edited by Veinblood1965 on August 27, 2021 7:13PM
  • SeaGtGruff
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    I understand the reason they don't want players just porting out from anywhere

    I was thinking about this just the other week. Is it an "exploit" to use campaign queuing to quickly port out of Cyrodiil or the Imperial City? I do it all the time, and I'm pretty sure I'm not the only one, because it's been mentioned numerous times in the forums. In fact, I think that's how I first learned about it.

    So it's not like ZOS isn't well aware of it and hasn't had ample time to come up with a solution-- such as disabling the ability to queue for a campaign at all if you're in Cyrodiil or the Imperial City. The fact that it's still possible to do this would seem to be a clear indication that ZOS doesn't consider it to be an exploit.

    Anyway, I was thinking about why we can't just port out of Cyrodiil or the Imperial City, given that we can queue out. I mean, it seems like if we can queue out so easily, then why not just let us port out? But I suspect it's more than simply wanting to stop players from being able to freely port into, around, and out of Cyrodiil or the Imperial City willy-nilly and find ways to use that ability to unfair advantage in PvP fights. It's probably more to do with the work the server has to do when it logs us out of our current location in a PvE zone and logs us in to the Cyrodiil or the Imperial City, and vice versa.
    I've fought mudcrabs more fearsome than me!
  • Jackey
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    The reason I don't like it is because I feel completely trapped when I am there.

    Yesterday I went with a friend and it was my first time so he was showing me around. I went up a ladder to get a quest but it wouldn't let me back down. Then I fell and was really lost. I ended up joining Cyrodiil then rejoining IC to get back to the starting area and meet up with my friend again.

    This is also the reason I didn't go to Cyrodiil for years until someone told me I could just die and res at the wayshrine.

    I understand the reason they don't want players just porting out from anywhere but there has got to be a better system.

    There is a system in place already.
    It's called "Keep Recall Stone" in Cyrodiil and "Sigil of Imperial Retreat" in Imperial City.
    But those are expensive if you don't do PvP stuff frequently.
    PS | EU
  • SeaGtGruff
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    Jackey wrote: »
    The reason I don't like it is because I feel completely trapped when I am there.

    Yesterday I went with a friend and it was my first time so he was showing me around. I went up a ladder to get a quest but it wouldn't let me back down. Then I fell and was really lost. I ended up joining Cyrodiil then rejoining IC to get back to the starting area and meet up with my friend again.

    This is also the reason I didn't go to Cyrodiil for years until someone told me I could just die and res at the wayshrine.

    I understand the reason they don't want players just porting out from anywhere but there has got to be a better system.

    There is a system in place already.
    It's called "Keep Recall Stone" in Cyrodiil and "Sigil of Imperial Retreat" in Imperial City.
    But those are expensive if you don't do PvP stuff frequently.

    I think those can drop from certain sources on occasion. I know that I have a few, and I've never, ever bought one. I can't recall if I got them from event coffers, or chests, or maybe even from killing Imperials. (I like to farm Imperials because they tend to drop things like wall and door repair kits, field rations, etc.)
    I've fought mudcrabs more fearsome than me!
  • EF321
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    [

    I agree with your point about the monotony of the IC daily quests - it's the same exact thing everytime...

    And compound that with the fact that IC daily rewards are lackluster. You get 1 badge and some tel var. Not really worth my time when I can be doing dailies in different zones and getting gear, motifs, and mats that I can either use or sell on my trader for good income.

    On my platform Hakeijo is worth around 40k, so 1Tv = 8g, or you are getting 6400 gold for one quest. That is pretty damn good.
  • myskyrim26
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    How many leads are there in IC at all anyway? I only know about the Malacath Ring, which is a PvP item.

    For me, a PVE player, Malacath Ring is a COLLECTABLE item. I need it, I'm a collector. I want my sticker book to be complete.
  • Folkb
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    More pve'rs would give pvp a try if you didn't need an entirely dedicated pvp built character to be able to fight reasonably well.

    There's too many things that are different build wise between pvp and pve builds.

    1. Sets
    2. Traits
    3. Glyphs
    4. CP
    5. Attributes
    6. Morphs

    This more or less highlights the messy stat system ZOS has implemented and the divide thats not cost effective to go back and forth one one character.
  • SilverBride
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    SeaGtGruff wrote: »
    I understand the reason they don't want players just porting out from anywhere

    I was thinking about this just the other week. Is it an "exploit" to use campaign queuing to quickly port out of Cyrodiil or the Imperial City? I do it all the time, and I'm pretty sure I'm not the only one, because it's been mentioned numerous times in the forums. In fact, I think that's how I first learned about it.

    I hope not. I had never been to IC before and found myself stuck and worried about how I would get out of there, so I did what my friend suggested.

    Jackey wrote: »
    There is a system in place already.
    It's called "Keep Recall Stone" in Cyrodiil and "Sigil of Imperial Retreat" in Imperial City.
    But those are expensive if you don't do PvP stuff frequently.

    I don't PvP frequently. I don't even PvP rarely, and I had never even heard of these, or how to get them.

    Why can't they give a tip as you are entering that you need to do this or that to leave the area when you are ready? It's a bad system with no explanation and that trapped feeling is why I don't like IC.
    PCNA
  • Pauwer
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    Op, do you usually solo like trials for the drops? In IC and Cyro, lfg is the best skill. Will be more fun, i swear. Make a tanky healer and they will love to have you in group.

    I also only go in group to IC, i don't enjoy it at all on my own.
  • MrBrownstone
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    myskyrim26 wrote: »
    How many leads are there in IC at all anyway? I only know about the Malacath Ring, which is a PvP item.

    For me, a PVE player, Malacath Ring is a COLLECTABLE item. I need it, I'm a collector. I want my sticker book to be complete.

    Choosing to collect everything will require playing everything.

    I wonder how are your trial progressions going, since you will be collecting perfected sets as well. Or have you decided to skip them? There is much harder to do content in this game, especially when compared to killing an IC boss.
    Edited by MrBrownstone on August 27, 2021 10:31PM
  • moo_2021
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    2) Yes, when you spend 45 minutes getting 'spawn ganked' or steamrollered by 'Zoal the Ever Wakeful' after emerging from your base for what should be a five minute daily, then far, FAR too much. Your time within this game should be fun, not the polar opposite.

    I picked one of the elite bosses patrolling IC sewer right near base. No enemy player and had 2 allies. Simple PvE task.
  • mickeyx
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    Out of such events. IC is dead. And everytime these events remind me why I dislike PVP and so does majority of other players. It's not fun and PVP players are some of the most toxic people around in any MMO
  • FlopsyPrince
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    spartaxoxo wrote: »
    That is the key word. Fun. Grinding for RNG leads is not fun. Especially if you are solo & you get ganked. It is a griefer's paradise.

    PvPers fight it like hell, but they need to rework the Tel-Var mechanic. Right now it encourages just ganking people or moving in huge groups, which completely kills the reason for PvE-ers and solo PvPers to bother.

    If it was more reasonable to be out there without a group and just fight for your space, more people would do it.
    Yep. It would be nice if they somehow made PvE & PvP to coexist and to be fun & engaging, but that is hard, if not impossible to do. Because even if ZOS somehow introduces a mechanic to reduce ganking (like less ap / te-var) - players will still do it simply because they can. IC simply draws this kind of players, who take joy in making harm to others. They don't care about tel-var.

    Sadly, the only way to make IC populated is to simply add a separate PvE only campaign without tel-var and key fragments.

    This definitely would help. Too easy to lose most/all your Tel Var to a single player. That is not good gameplay.
    I won't speak for anyone but me so; I I'll just settle for getting one ticket a day for this event. I tried IC but getting in and out is a royal PITA and required me to search the net to find out just what hoops I needed to jump through. The "bosses" are not easy to find, I may have been a bit impatient trying to find one, but it becomes an even larger PITA to find one when you are on your back for 99% of the game time there. I expected to die, but finding a group there is like watching someone try to herd cats so I will just avoid it in the future.

    The plus side is IC so odious to me that I will instead just ignore it like I do Craglorn in the future. Good thing I got Orsinium or this entire event would be skipped by me.

    Edit to add that it is nice of Zos to add an areas just for the gankers. I personally can't see how this was a wise investment for their stock holders, but I'm sure the < 1% of players are elated that you though of them.

    For future reference, for you or anyone else with the same questions about getting in and getting out:

    Going to Imperial City
    1. Navigate to your Alliance War tab
    2. Pick one of the Imperial City campaigns (if you are Below level 50, I suggest the No CP campaign. Otherwise, it's your preference. If you want to avoid PVP as much as possible, try to pick a campaign that either has a lot of members of your alliance shown in the population bars next to the campaign name or one that has few players.)
    3. when the queue notification pops up, accept, and you'll be taken to your safe Sewer Base in the Imperial Sewers.

    Before you head out, deposit any Tel Var you don't want to risk using the currency drop down menu on the Banker in the base. Consider buying a Sigil of Imperial Retreat from the General Tel Var Merchant - despite the name, it costs 10k AP. Then you can use a door to exit to the Sewers or climb ladders up to each district, where you'll get the Daily Quests.

    How to get back to your base with a Tel Var haul
    • Die. This will lose half your Tel Var, so it's not exactly recommended. Nevertheless, when you die, you can release back to your base or any district your alliance owns. In a District, you'll spawn on a tower and can immediately drop down the trapdoor to be back in your sewer base.
    • Use a Sigil of Imperial Retreat. It's a consumable item that teleports you back to base. I advise sneaking somewhere out of the way so you don't get spotted and killed doing the teleport animation.
    • Queue for a Cyrodiil Campaign. Then in Cyrodiil, queue up for any Imperial City campaign to end up back in base.
    • Manually enter either the White Gold Tower or Imperial City Prison dungeons, then leave that instance, and queue up for any Imperial City campaign.
    • Sneak through the Sewers back to your base. This is obviously extremely dangerous, so good luck!

    Leaving Imperial City
    • Find the exit door in your Sewer Base. It's usually opposite the door you use to get to the Sewers. This will take you back to your last PVE zone.
    • Queue for a Cyrodiil campaign. Then use the wayshrine in rear of the base to travel to your choice of PVE zone.
    • Manually enter White Gold Tower or Imperial City Prison, then leave the instance.


    Hope that helps. Good luck!

    (More tips for non-PVPers - https://forums.elderscrollsonline.com/en/discussion/584661/imperial-city-101-for-non-pvpers-an-event-guide )

    Go through one of the small doors between zones in the city. That will put you up on a platform and I am fairly sure you can't be killed there. You just have to get there of course.

    BTW, You have to do an IC quest for one of the tickets. Doing 1 in Wrothgar and 1 in Craglorn does not give a second ticket.
    PC
    PS4/PS5
  • AlnilamE
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    I like IC. The environment is like no other zone. I suck at PvP, so this is the place where I yell "Oh, [snip]!" the most.

    I'm too busy right now to do much, so last weekend I went in when there were few people and did all 6 dailies on one of my characters and she can now hand them in one per day.

    I did get killed a couple of times, but it wasn't a big deal. I didn't even bother to put on PvP gear.

    [edited for profanity bypass]
    Edited by ZOS_Icy on August 28, 2021 1:17PM
    The Moot Councillor
  • Boboli
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    Tandor wrote: »
    The reason a lot of PvEers don't like IC is because the PvE content is locked behind PvP, a mistake ZOS have said they won't make again. Many simply won't go there, regardless of the potential rewards for doing so.

    THIS^^^ I hate PvP period, love co-op and questing. Toxicity, Ganker Teabaggers isn't what I play ESO for. I am passing on this event
  • SeaGtGruff
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    AlnilamE wrote: »
    I like IC. The environment is like no other zone. I suck at PvP, so this is the place where I yell "Oh, [snip]!" the most.

    I'm too busy right now to do much, so last weekend I went in when there were few people and did all 6 dailies on one of my characters and she can now hand them in one per day.

    I did get killed a couple of times, but it wasn't a big deal. I didn't even bother to put on PvP gear.

    Yeah, I like it, too, despite sucking at PvP. Some of the districts have little places that are interesting to discover and explore, like taverns that have been destroyed but still have a few lootable containers and Provisioning items lying around, and places like that. If you aren't exclusively focused on trying to constantly watch out for enemy players, it's interesting to just leisurely wander through the districts exploring every nook and cranny.

    [edited to remove quote]
    Edited by ZOS_Icy on August 28, 2021 1:18PM
    I've fought mudcrabs more fearsome than me!
  • Sephyr
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    For those worried about ganks, again here are some pointers;

    Magelight and Detection Potions have gotten a buff. Magelight reveals the person who stealthed around you, but there IS a range at which this works. Detection Potions are similar, but you have to pull them out of Stealth using abilities that pull people out of them out of their invisibility (it says attacks won't strip their invisibility, but they mean anything that isn't a counter that they specified before that). You can find more information about these changes here;

    stealth_changes.JPG

    Also, Revealing Flare got somewhat of a buff as well, granting Major Protection with just the slot. Those who aren't built for PvP or a tank will find this useless, but it can cover quite the area and creates a nice area of denial for four seconds — enough to cover those ballistae in the Elven Gardens that are across the street from one another.

    Another tip is that Radiant Magelight will prevent you from being stunned from stealth attacks. While it's not an optimal morph for seasoned PvPers, PvEers may find this tidbit useful as they're generally not as seasoned and probably need all the pointers on ganks as they can get. This is coming from my, a ganker, perspective. Using a combination of these as well as Stealth Detection poisons will seriously increase your chances at keeping me and people like me off of your back because we no longer have the element of surprise.
  • ImSoPro
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    Vevvev wrote: »
    Lot of PvP players dont like IC either,not only the PvE'ers.

    ^ This

    Open world + tight spaces + powerful PvE foes = An unenjoyable time for everyone.

    There is a reason the survival and farming tactics in the Imperial city are very selfish and stealth oriented. Going with a group splits the Tel'Var rewards evenly among all the people that fought the opponent, which means if you're going in a group it'll end up being a slower farm than going solo. Going solo gives you a higher chance of the rewards, but without numbers on your side you need speed and stealth should you encounter enemy combatants. Sure you could try a brawler or tank approach but how long till you get overwhelmed? Is the risk of staying and fighting worth it when you lose 50% of your Tel'Var currency?

    The zone has too many gotchas in it for both PvP and PvE people to be fun and enjoyable for most.

    I’m taking IC over Cyro the horse riding simulator any day. I love when IC gets active during events because usually I just go to BGs for my PVP but I do enjoy CP PVP. Their are some annoying things about IC but overall I enjoy smaller PVP battlefields so I can actually PVP quicker, instead of riding my horse forever and then if I die at an enemy keep gotta hop right back on the horse for another ride.
    Edited by ImSoPro on August 28, 2021 4:27AM
  • Ringing_Nirnroot
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    I play a PVE nightblade, the only way I’m getting those dailies done without much issue is being a stage 4 vampire (invisibility sprint) and cloaking, I don’t bother killing other players I’m just trying to get my ticket and dip lol
  • StevieKingslayer
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    I hate being forced into standing at a world boss with 80+ people around but you know. event's an event.
    I am demanding better customer service from Zenimax Studios.
    I am demanding better and more open communication between the devs & the playerbase.
    Majin Stevie || Iothane || Nymphetamine
    PVP || PVE
    Player since beta.
  • Toxic_Hemlock
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    I hate being forced into standing at a world boss with 80+ people around but you know. event's an event.

    I know what you mean. Every time I need to afk or wait on a spawn for said boss and there is a nightblade there that is more than happy to gank me so as to ruin my day...

    Oh wait you're talking about PvE bosses.. nevermind!
  • VaranisArano
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    I hate being forced into standing at a world boss with 80+ people around but you know. event's an event.

    I know what you mean. Every time I need to afk or wait on a spawn for said boss and there is a nightblade there that is more than happy to gank me so as to ruin my day...

    Oh wait you're talking about PvE bosses.. nevermind!

    In case you are interested in advice, during the IC event that required boss kills, I had good luck stealthing out on my Warden and sitting in a corner away from mob spawns where I could still see the boss areas.

    Several times, I'd see PVP fights go right past me. Now, I did have to remember that I basically looked like a ganker, so if I got pulled out of stealth, I was done for.

    It's also worth noting that while PVE world bosses are usually cooperative endeavors, that's not how the Devs designed and intended it to go in Imperial City. "Rewards that are unmatched in power await those who are brave enough to enter the Imperial City and claim them. Fight Molag Bal's personal guard, the elite Xivkyn, and other invaders from Coldharbour to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets. But be on your guard—enemy Alliance members lurk around every corner throughout the Imperial Districts and Sewers. Should you fall to an enemy player, they can claim your hard-earned Tel Var Stones in their own quest for glory."

    So while I do think most of these "I'm a PVPer and I hate PVE events" bits are kinda silly, I also think its worth remembering that when nightblades are ganking players as they wait for or even fight IC bosses, that's playing exactly as the Devs intend.
  • SeaGtGruff
    SeaGtGruff
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    I hate being forced into standing at a world boss with 80+ people around but you know. event's an event.

    I know what you mean. Every time I need to afk or wait on a spawn for said boss and there is a nightblade there that is more than happy to gank me so as to ruin my day...

    Oh wait you're talking about PvE bosses.. nevermind!

    In case you are interested in advice, during the IC event that required boss kills, I had good luck stealthing out on my Warden and sitting in a corner away from mob spawns where I could still see the boss areas.

    Several times, I'd see PVP fights go right past me. Now, I did have to remember that I basically looked like a ganker, so if I got pulled out of stealth, I was done for.

    It's also worth noting that while PVE world bosses are usually cooperative endeavors, that's not how the Devs designed and intended it to go in Imperial City. "Rewards that are unmatched in power await those who are brave enough to enter the Imperial City and claim them. Fight Molag Bal's personal guard, the elite Xivkyn, and other invaders from Coldharbour to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets. But be on your guard—enemy Alliance members lurk around every corner throughout the Imperial Districts and Sewers. Should you fall to an enemy player, they can claim your hard-earned Tel Var Stones in their own quest for glory."

    So while I do think most of these "I'm a PVPer and I hate PVE events" bits are kinda silly, I also think its worth remembering that when nightblades are ganking players as they wait for or even fight IC bosses, that's playing exactly as the Devs intend.

    I did pretty much the same thing when I was trying to kill all of the bosses in the sewers-- hide and wait. I was able to kill a few of the bosses in enemy territory that way, but I've still got a few to clear because I kept getting attacked and killed by players from whichever alliance's territory I was in. I had fun entering the sewers from whichever district was closest to a given boss, then creeping my way to its location. Once I was running from some enemy players and ran straight into one of the patrolling horrors, and proceeded to go on a frantic but merry race to escape.

    I at least managed to collect all of the skyshards that way.

    But usually I just stick to the bosses in my alliance's territory.
    I've fought mudcrabs more fearsome than me!
  • Toxic_Hemlock
    Toxic_Hemlock
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    ...snip...

    Thanks for this advice, quite insightful. However I will not be going back into any of the PvP zones as spawn campers seems to be the normal modus operandi during those events that I may want something from there.

    I can see how Zos most likely planed it this way, but as someone that plays this game to relax after work I find having panic attacks detrimental to my relaxation.

    I can also see how some people enjoy PvP though as it can have the benefit of testing your mettle against others. However, events such as this one only bring out bullies that want only to bring their tank to a knife fight.

    edit: to many to mention
    Edited by Toxic_Hemlock on August 28, 2021 3:49PM
  • VaranisArano
    VaranisArano
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    ...snip...

    Thanks for this advice, quite insightful. However I will not be going back into any of the PvP zones as spawn campers seems to be the normal modus operandi during those events that I may want something from there.

    I can see how Zos most likely planed it this way, but as someone that plays this game to relax after work I find having panic attacks detrimental to my relaxation.

    I can also see how some people enjoy PvP though as it can have the benefit of testing your mettle against others. However, events such as this one only bring out bullies that want only to bring their tank to a knife fight.

    edit: to many to mention

    That's entirely fair! PVP doesn't appeal to everyone, and dynamic between loot farming vs PVP that's integral to Imperial City and especially prevalent during events appeals to even fewer.
  • SilverBride
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    I can also see how some people enjoy PvP though as it can have the benefit of testing your mettle against others. However, events such as this one only bring out bullies that want only to bring their tank to a knife fight.

    Events like this bring more PvPers to IC because this area is normally low population (from what I hear), but is now teeming with players. Of course the increased activity is going to attract more PvPers to the area. But that does not make them bullies.
    PCNA
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