BXR_Lonestar wrote: »RandomKodiak wrote: »ZoS needs to improve drop rates for things like leads and loot from bosses there. I don't lose much gold and don't care about the Telvar but after 20 bosses no leads barely any loot it gets old. PvErs for the most part only go there when they have to with the understanding that they are going to get killed. The old battle cry from PvPers of "I have to PvE so shut up." does not hold water though for one reason, PvErs can't stop you from getting your dungeon loot with friends or Trials for that matter. PvErs going into IC have to deal with both range AND PvPers killing them. If they would up the drop rate in IC it might be worth going there but with the same crappy range and getting ganked every 5 seconds while trying to get loot, is why I can't and I'm sure others be bothered. Plus for all the sweaties about to respond "Git Gud", which requires millions in gold worth of more sets for a play style I hate, would you really hate it if you could get your loot faster in your favorite play style?
This is why they made the nightblade class. I have a nightblade ganker that can operate in the IC almost with impunity because of stealth and invisability, and when occasion calls for it, invisibility potions. It's not perfect, sometimes you still get caught, but I die far less than on any other class playing in the IC. Then if you want the boss kills, you can just wait until you see people fighting them, sneak a shot in and hide, and wait till the coast is clear. It's really not that bad.
Actually, I tend to find the IC fun on most occasions.
BXR_Lonestar wrote: »RandomKodiak wrote: »ZoS needs to improve drop rates for things like leads and loot from bosses there. I don't lose much gold and don't care about the Telvar but after 20 bosses no leads barely any loot it gets old. PvErs for the most part only go there when they have to with the understanding that they are going to get killed. The old battle cry from PvPers of "I have to PvE so shut up." does not hold water though for one reason, PvErs can't stop you from getting your dungeon loot with friends or Trials for that matter. PvErs going into IC have to deal with both range AND PvPers killing them. If they would up the drop rate in IC it might be worth going there but with the same crappy range and getting ganked every 5 seconds while trying to get loot, is why I can't and I'm sure others be bothered. Plus for all the sweaties about to respond "Git Gud", which requires millions in gold worth of more sets for a play style I hate, would you really hate it if you could get your loot faster in your favorite play style?
This is why they made the nightblade class. I have a nightblade ganker that can operate in the IC almost with impunity because of stealth and invisability, and when occasion calls for it, invisibility potions. It's not perfect, sometimes you still get caught, but I die far less than on any other class playing in the IC. Then if you want the boss kills, you can just wait until you see people fighting them, sneak a shot in and hide, and wait till the coast is clear. It's really not that bad.
Actually, I tend to find the IC fun on most occasions.
It ain't bad until you run into people who can detect you while you're invisible. It's the most annoying thing since most of the time I don't even plan to attack the person, but they attack me anyway. I only attack people if they attack me first or if they're attacking people on my team. The most useful thing I realized while playing IC last MYM was that my werewolf can force other nightblades out of stealth since it stuns anyone in the general area. Very useful when a nightblade kills a couple people on our team and then tries to disappear when their health gets low.
SeaGtGruff wrote: »I'm a PvEr and I like the Imperial City. I mean, it certainly isn't my favorite zone, but I definitely don't hate it, and I sometimes go there to do the district dailies or run around the sewers outside of these events.
If you want my honest opinion, the biggest problem with the Imperial City is that the dailies are too monotonous. And that's a problem that some of the other zones have, as well.
In some zones a particular quest-giver will cycle through several different quests, usually 1 quest per day, so you can go back the next day and you won't have to repeat the same exact quest as the day before.
But in zones like the Imperial City and Craglorn, a particular quest-giver will always offer the exact same quest every single day, such that after a certain number of days of doing the same quests over and over, you begin to lose interest.
Even in zones where there are a smaller number of delves and world bosses, it helps break up the monotony a bit when the quest-givers keep sending you back to the same delves and world bosses but with a slightly different goal each time, such as was done in Southern Elsweyr. This is especially true if the different goals require you to go to different locations in a delve.
If the Imperial City dailies could be varied from day to day, I think it would help make the zone more interesting to go back to from day to day. If they can't add more dailies in each district, even something as simple as limiting it to just one district per day, with a quest-giver in the sewer base who tells you which district you need to do today's daily in, then you go there and get the details of the quest from the existing quest-givers, might help to keep things more interesting, since it would take 6 days to go through the complete cycle of dailies. And maybe they could add another quest-giver in the sewer base who asks you to go to a different district and kill the patrolling boss there.
Anyway, better RNG would be nice, and more desirable rewards would be great, but in my opinion there needs to be a bit more variety from day to day or things tend to get stale pretty fast.
MirandaSharp wrote: »PVE players don't like getting ganked when trying to solo some boss...
SilverBride wrote: »I understand the reason they don't want players just porting out from anywhere
SilverBride wrote: »The reason I don't like it is because I feel completely trapped when I am there.
Yesterday I went with a friend and it was my first time so he was showing me around. I went up a ladder to get a quest but it wouldn't let me back down. Then I fell and was really lost. I ended up joining Cyrodiil then rejoining IC to get back to the starting area and meet up with my friend again.
This is also the reason I didn't go to Cyrodiil for years until someone told me I could just die and res at the wayshrine.
I understand the reason they don't want players just porting out from anywhere but there has got to be a better system.
SilverBride wrote: »The reason I don't like it is because I feel completely trapped when I am there.
Yesterday I went with a friend and it was my first time so he was showing me around. I went up a ladder to get a quest but it wouldn't let me back down. Then I fell and was really lost. I ended up joining Cyrodiil then rejoining IC to get back to the starting area and meet up with my friend again.
This is also the reason I didn't go to Cyrodiil for years until someone told me I could just die and res at the wayshrine.
I understand the reason they don't want players just porting out from anywhere but there has got to be a better system.
There is a system in place already.
It's called "Keep Recall Stone" in Cyrodiil and "Sigil of Imperial Retreat" in Imperial City.
But those are expensive if you don't do PvP stuff frequently.
Franchise408 wrote: »[
I agree with your point about the monotony of the IC daily quests - it's the same exact thing everytime...
And compound that with the fact that IC daily rewards are lackluster. You get 1 badge and some tel var. Not really worth my time when I can be doing dailies in different zones and getting gear, motifs, and mats that I can either use or sell on my trader for good income.
MrBrownstone wrote: »How many leads are there in IC at all anyway? I only know about the Malacath Ring, which is a PvP item.
SeaGtGruff wrote: »SilverBride wrote: »I understand the reason they don't want players just porting out from anywhere
I was thinking about this just the other week. Is it an "exploit" to use campaign queuing to quickly port out of Cyrodiil or the Imperial City? I do it all the time, and I'm pretty sure I'm not the only one, because it's been mentioned numerous times in the forums. In fact, I think that's how I first learned about it.
There is a system in place already.
It's called "Keep Recall Stone" in Cyrodiil and "Sigil of Imperial Retreat" in Imperial City.
But those are expensive if you don't do PvP stuff frequently.
myskyrim26 wrote: »MrBrownstone wrote: »How many leads are there in IC at all anyway? I only know about the Malacath Ring, which is a PvP item.
For me, a PVE player, Malacath Ring is a COLLECTABLE item. I need it, I'm a collector. I want my sticker book to be complete.
Tranquilizer wrote: »2) Yes, when you spend 45 minutes getting 'spawn ganked' or steamrollered by 'Zoal the Ever Wakeful' after emerging from your base for what should be a five minute daily, then far, FAR too much. Your time within this game should be fun, not the polar opposite.
Tommy_The_Gun wrote: »Yep. It would be nice if they somehow made PvE & PvP to coexist and to be fun & engaging, but that is hard, if not impossible to do. Because even if ZOS somehow introduces a mechanic to reduce ganking (like less ap / te-var) - players will still do it simply because they can. IC simply draws this kind of players, who take joy in making harm to others. They don't care about tel-var.spartaxoxo wrote: »Tommy_The_Gun wrote: »That is the key word. Fun. Grinding for RNG leads is not fun. Especially if you are solo & you get ganked. It is a griefer's paradise.
PvPers fight it like hell, but they need to rework the Tel-Var mechanic. Right now it encourages just ganking people or moving in huge groups, which completely kills the reason for PvE-ers and solo PvPers to bother.
If it was more reasonable to be out there without a group and just fight for your space, more people would do it.
Sadly, the only way to make IC populated is to simply add a separate PvE only campaign without tel-var and key fragments.
VaranisArano wrote: »Toxic_Hemlock wrote: »I won't speak for anyone but me so; I I'll just settle for getting one ticket a day for this event. I tried IC but getting in and out is a royal PITA and required me to search the net to find out just what hoops I needed to jump through. The "bosses" are not easy to find, I may have been a bit impatient trying to find one, but it becomes an even larger PITA to find one when you are on your back for 99% of the game time there. I expected to die, but finding a group there is like watching someone try to herd cats so I will just avoid it in the future.
The plus side is IC so odious to me that I will instead just ignore it like I do Craglorn in the future. Good thing I got Orsinium or this entire event would be skipped by me.
Edit to add that it is nice of Zos to add an areas just for the gankers. I personally can't see how this was a wise investment for their stock holders, but I'm sure the < 1% of players are elated that you though of them.
For future reference, for you or anyone else with the same questions about getting in and getting out:
Going to Imperial City
1. Navigate to your Alliance War tab
2. Pick one of the Imperial City campaigns (if you are Below level 50, I suggest the No CP campaign. Otherwise, it's your preference. If you want to avoid PVP as much as possible, try to pick a campaign that either has a lot of members of your alliance shown in the population bars next to the campaign name or one that has few players.)
3. when the queue notification pops up, accept, and you'll be taken to your safe Sewer Base in the Imperial Sewers.
Before you head out, deposit any Tel Var you don't want to risk using the currency drop down menu on the Banker in the base. Consider buying a Sigil of Imperial Retreat from the General Tel Var Merchant - despite the name, it costs 10k AP. Then you can use a door to exit to the Sewers or climb ladders up to each district, where you'll get the Daily Quests.
How to get back to your base with a Tel Var haul
- Die. This will lose half your Tel Var, so it's not exactly recommended. Nevertheless, when you die, you can release back to your base or any district your alliance owns. In a District, you'll spawn on a tower and can immediately drop down the trapdoor to be back in your sewer base.
- Use a Sigil of Imperial Retreat. It's a consumable item that teleports you back to base. I advise sneaking somewhere out of the way so you don't get spotted and killed doing the teleport animation.
- Queue for a Cyrodiil Campaign. Then in Cyrodiil, queue up for any Imperial City campaign to end up back in base.
- Manually enter either the White Gold Tower or Imperial City Prison dungeons, then leave that instance, and queue up for any Imperial City campaign.
- Sneak through the Sewers back to your base. This is obviously extremely dangerous, so good luck!
Leaving Imperial City
- Find the exit door in your Sewer Base. It's usually opposite the door you use to get to the Sewers. This will take you back to your last PVE zone.
- Queue for a Cyrodiil campaign. Then use the wayshrine in rear of the base to travel to your choice of PVE zone.
- Manually enter White Gold Tower or Imperial City Prison, then leave the instance.
Hope that helps. Good luck!
(More tips for non-PVPers - https://forums.elderscrollsonline.com/en/discussion/584661/imperial-city-101-for-non-pvpers-an-event-guide )
The reason a lot of PvEers don't like IC is because the PvE content is locked behind PvP, a mistake ZOS have said they won't make again. Many simply won't go there, regardless of the potential rewards for doing so.
I like IC. The environment is like no other zone. I suck at PvP, so this is the place where I yell "Oh, [snip]!" the most.
I'm too busy right now to do much, so last weekend I went in when there were few people and did all 6 dailies on one of my characters and she can now hand them in one per day.
I did get killed a couple of times, but it wasn't a big deal. I didn't even bother to put on PvP gear.
Lady_Galadhiel wrote: »Lot of PvP players dont like IC either,not only the PvE'ers.
^ This
Open world + tight spaces + powerful PvE foes = An unenjoyable time for everyone.
There is a reason the survival and farming tactics in the Imperial city are very selfish and stealth oriented. Going with a group splits the Tel'Var rewards evenly among all the people that fought the opponent, which means if you're going in a group it'll end up being a slower farm than going solo. Going solo gives you a higher chance of the rewards, but without numbers on your side you need speed and stealth should you encounter enemy combatants. Sure you could try a brawler or tank approach but how long till you get overwhelmed? Is the risk of staying and fighting worth it when you lose 50% of your Tel'Var currency?
The zone has too many gotchas in it for both PvP and PvE people to be fun and enjoyable for most.
StevieKingslayer wrote: »I hate being forced into standing at a world boss with 80+ people around but you know. event's an event.
Toxic_Hemlock wrote: »StevieKingslayer wrote: »I hate being forced into standing at a world boss with 80+ people around but you know. event's an event.
I know what you mean. Every time I need to afk or wait on a spawn for said boss and there is a nightblade there that is more than happy to gank me so as to ruin my day...
Oh wait you're talking about PvE bosses.. nevermind!
VaranisArano wrote: »Toxic_Hemlock wrote: »StevieKingslayer wrote: »I hate being forced into standing at a world boss with 80+ people around but you know. event's an event.
I know what you mean. Every time I need to afk or wait on a spawn for said boss and there is a nightblade there that is more than happy to gank me so as to ruin my day...
Oh wait you're talking about PvE bosses.. nevermind!
In case you are interested in advice, during the IC event that required boss kills, I had good luck stealthing out on my Warden and sitting in a corner away from mob spawns where I could still see the boss areas.
Several times, I'd see PVP fights go right past me. Now, I did have to remember that I basically looked like a ganker, so if I got pulled out of stealth, I was done for.
It's also worth noting that while PVE world bosses are usually cooperative endeavors, that's not how the Devs designed and intended it to go in Imperial City. "Rewards that are unmatched in power await those who are brave enough to enter the Imperial City and claim them. Fight Molag Bal's personal guard, the elite Xivkyn, and other invaders from Coldharbour to win Tel Var Stones, the currency used to trade for mighty Veteran Rank 16 armor sets. But be on your guard—enemy Alliance members lurk around every corner throughout the Imperial Districts and Sewers. Should you fall to an enemy player, they can claim your hard-earned Tel Var Stones in their own quest for glory."
So while I do think most of these "I'm a PVPer and I hate PVE events" bits are kinda silly, I also think its worth remembering that when nightblades are ganking players as they wait for or even fight IC bosses, that's playing exactly as the Devs intend.
VaranisArano wrote: »...snip...
Toxic_Hemlock wrote: »VaranisArano wrote: »...snip...
Thanks for this advice, quite insightful. However I will not be going back into any of the PvP zones as spawn campers seems to be the normal modus operandi during those events that I may want something from there.
I can see how Zos most likely planed it this way, but as someone that plays this game to relax after work I find having panic attacks detrimental to my relaxation.
I can also see how some people enjoy PvP though as it can have the benefit of testing your mettle against others. However, events such as this one only bring out bullies that want only to bring their tank to a knife fight.
edit: to many to mention
Toxic_Hemlock wrote: »I can also see how some people enjoy PvP though as it can have the benefit of testing your mettle against others. However, events such as this one only bring out bullies that want only to bring their tank to a knife fight.