Waffennacht wrote: »Its really not an issue
TheEndBringer wrote: »I main NB. We need to admit MA is causing a lot of issues.
Back when the proc meta was unleashed MA went from having a chance to proc to having a guaranteed proc every 16 seconds.
At that time it was only used by bombers.
Now we're in a bomber renascence. There are more than there ever have been because it's never been easier to do it. It's not a coincidence that during and after MYM the forum was filled with angry posts about NBs. Fast forward and seemingly the changes to increase TTK seem directly linked to that anger.
The issue now is that MA is becoming BIS for nearly every class in PVP. I know sorcs, wardens, templars, and necros that are running it and destroying people left and right.
You can get up to 10 attacks in those 5 seconds if you're good at LA weaving. On top of that, during cooldown you're still critting at your usual rate. There's no drawback if you stack crit damage.
When a set goes from being niche for one build of one class to getting used across multiple classes to great effect, we have to be honest about it's power level, even if we use it ourselves.
Here are three suggestions.
1: Decrease the proc time from 5 to 3 seconds with the same cooldown. It would still be very strong, but would fall out of favor for the button mashers.
2: Keep it at 5 seconds but increase the cooldown to 30 seconds. It would be much less desirable for general use but still useful for those who sacrifice in other areas to fully exploit the set.
3: keep the proc time and cooldown the same but PREVENT critting outside the proc. Under the current spec, this would be the equivalent of 23% crit (5 / 21). Obviously that's low BUT you would still have the benefit of saving your biggest hits for when it procs and given the on screen animation it's hard to miss.
I look forward to seeing what others say.
Grandchamp1989 wrote: »Delete cloak from the game - problem solved.
Take sorc streak and put it in the same trash bin.
They're two of the most cheesy and broken skills in the game.
Nobody should have the ability to start fights (by guaranteed first hits!) and then leave the fight when the other guy is kicking your ass. Then go back out recover ressources and health and go back in for first hit again once again.
How NBs and Sorcs even lose 1v1s is beyond me. When you choose when and how you wanna fight, something has to go seriously wrong to lose the match.
They blanket nerfed everyone's damage because of "low TTK" complaints when the vast majority of "low TTK" situations involve NB and/or Acuity. Players constantly defending every last bit of busted nonsense is quite possibly a good reason why ZOS always opts for blanket nerfs instead of targeting outliers.Waffennacht wrote: »Its really not an issue
Grandchamp1989 wrote: »How NBs and Sorcs even lose 1v1s is beyond me. When you choose when and how you wanna fight, something has to go seriously wrong to lose the match.
I agree with you and my reasoning is how the set has been the same for years and now all the sudden its op. The only reason why acuity is the way it is now is because of 3 things, the nerf to crit chance, the nerf to impen, and the accessibility of crit damage modifiers. All these things combined cause acuity’s effectiveness to skyrocket in pvp i mean literally any class can use it very well hell my magplar and stamsorc use the same setup. Acuity,balorgh and dragurkin and best part is that acuity buffs dragurkin since it benefits from crit damage. Zos clearly stated that they dont have to worry to much about balancing crit because crit resist exists to naturally balance it. Dont blame the set blame game balance and the meta.Waffennacht wrote: »Its really not an issue
mikey_reach wrote: »I agree with you and my reasoning is how the set has been the same for years and now all the sudden its op. The only reason why acuity is the way it is now is because of 3 things, the nerf to crit chance, the nerf to impen, and the accessibility of crit damage modifiers. All these things combined cause acuity’s effectiveness to skyrocket in pvp i mean literally any class can use it very well hell my magplar and stamsorc use the same setup. Acuity,balorgh and dragurkin and best part is that acuity buffs dragurkin since it benefits from crit damage. Zos clearly stated that they dont have to worry to much about balancing crit because crit resist exists to naturally balance it. Dont blame the set blame game balance and the meta.Waffennacht wrote: »Its really not an issue
TheEndBringer wrote: »mikey_reach wrote: »I agree with you and my reasoning is how the set has been the same for years and now all the sudden its op. The only reason why acuity is the way it is now is because of 3 things, the nerf to crit chance, the nerf to impen, and the accessibility of crit damage modifiers. All these things combined cause acuity’s effectiveness to skyrocket in pvp i mean literally any class can use it very well hell my magplar and stamsorc use the same setup. Acuity,balorgh and dragurkin and best part is that acuity buffs dragurkin since it benefits from crit damage. Zos clearly stated that they dont have to worry to much about balancing crit because crit resist exists to naturally balance it. Dont blame the set blame game balance and the meta.Waffennacht wrote: »Its really not an issue
Well first of all MA as is has only existed for about a year, not years. Before that you only had a 15% chance to proc it. It still worked well and saw a lot of use in PVE. It wasn't until the proc meta happened last year where they have a guaranteed proc to all proc sets that this became BiS for certain builds.
Secondly thank you for pointing out how OP it is FOR ALL BUILDS NOW. I probably wouldn't care as much if they weren't making drastic changes to battle spirit and skills to combat the low TTK caused by MA.
All of this sounds like a LTP issue. These forums are filled with scapegoating and MA and Pariah are the flavor of the month.
MA has one of the most noticably visual proc signals (except on a sorc) and has one of the lowest proc up times. The set is balanced in that the low up time is countered with one of the strongest burst windows in the game*.
*MA is a good set, but it's made into a great set when the user completely invests into its 5 second window by being a khajiit, running shadow mundus, full divines, and otherwise choosing to prioritize crit dmg over everything else.
What this thread (and the others complaining about it) are discussing is not the set, but the investment being made by specific users. Those players made a calculated choice and are reaping the reward for it.
This is honestly no different from Nefas' PvP tank using ironblood and blessed with full sturdy, perma blocking and tanking entire zergs of factions (10-20 players) for over 20-30 seconds. He's just not killing you, but the effort and investment that yielded that result is no different.
Players deserve to be rewarded for investments like this, and as is the case with MA, it's literally available to any class, in any armor weight.
If you see someone go blue: block, dodge, burst heal, and/or stun them. If you survive, congrats, that player is no longer a threat for 16 seconds and is likely wearing full divines with a crit chance of less than 20-25. If they're a NB and cloak away, then grumble under your breath and get your detect pot ready.
mikey_reach wrote: »TheEndBringer wrote: »mikey_reach wrote: »I agree with you and my reasoning is how the set has been the same for years and now all the sudden its op. The only reason why acuity is the way it is now is because of 3 things, the nerf to crit chance, the nerf to impen, and the accessibility of crit damage modifiers. All these things combined cause acuity’s effectiveness to skyrocket in pvp i mean literally any class can use it very well hell my magplar and stamsorc use the same setup. Acuity,balorgh and dragurkin and best part is that acuity buffs dragurkin since it benefits from crit damage. Zos clearly stated that they dont have to worry to much about balancing crit because crit resist exists to naturally balance it. Dont blame the set blame game balance and the meta.Waffennacht wrote: »Its really not an issue
Well first of all MA as is has only existed for about a year, not years. Before that you only had a 15% chance to proc it. It still worked well and saw a lot of use in PVE. It wasn't until the proc meta happened last year where they have a guaranteed proc to all proc sets that this became BiS for certain builds.
Secondly thank you for pointing out how OP it is FOR ALL BUILDS NOW. I probably wouldn't care as much if they weren't making drastic changes to battle spirit and skills to combat the low TTK caused by MA.
Ive been playing since release so nice try on the miss information. Mechanical acuity got released at the same time as the xbox one x meaning 4 years ago in november along with clockwork city so your first argument is 100% false and out the window. Secondly notice how you only focused on the acuity part of my argument and not the other sets which is for all builds just as much as acuity which you solely focused on so you either got tunneled vision on the set or you are bias and miss informed. And third of all you ignored that its zos’s changes to the game that placed acuity in a more desirable situation. Its the meta my man not the set before the crit changes most people had an average of 3k crit resist now its 1k less that and we do also have less overall mitigation since cp changes.
TheEndBringer wrote: »mikey_reach wrote: »TheEndBringer wrote: »mikey_reach wrote: »I agree with you and my reasoning is how the set has been the same for years and now all the sudden its op. The only reason why acuity is the way it is now is because of 3 things, the nerf to crit chance, the nerf to impen, and the accessibility of crit damage modifiers. All these things combined cause acuity’s effectiveness to skyrocket in pvp i mean literally any class can use it very well hell my magplar and stamsorc use the same setup. Acuity,balorgh and dragurkin and best part is that acuity buffs dragurkin since it benefits from crit damage. Zos clearly stated that they dont have to worry to much about balancing crit because crit resist exists to naturally balance it. Dont blame the set blame game balance and the meta.Waffennacht wrote: »Its really not an issue
Well first of all MA as is has only existed for about a year, not years. Before that you only had a 15% chance to proc it. It still worked well and saw a lot of use in PVE. It wasn't until the proc meta happened last year where they have a guaranteed proc to all proc sets that this became BiS for certain builds.
Secondly thank you for pointing out how OP it is FOR ALL BUILDS NOW. I probably wouldn't care as much if they weren't making drastic changes to battle spirit and skills to combat the low TTK caused by MA.
Ive been playing since release so nice try on the miss information. Mechanical acuity got released at the same time as the xbox one x meaning 4 years ago in november along with clockwork city so your first argument is 100% false and out the window. Secondly notice how you only focused on the acuity part of my argument and not the other sets which is for all builds just as much as acuity which you solely focused on so you either got tunneled vision on the set or you are bias and miss informed. And third of all you ignored that its zos’s changes to the game that placed acuity in a more desirable situation. Its the meta my man not the set before the crit changes most people had an average of 3k crit resist now its 1k less that and we do also have less overall mitigation since cp changes.
Yes it's been in the game for a long time. Maybe I wasn't clear enough.
Prior to year ago, this was MA:
2 Adds 129 Weapon Damage
3 Adds 129 Spell Damage
4 Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
5 When you deal direct damage, you have a 15% chance to gain unerring mechanical vision for 5 seconds, causing your attacks to always be a Critical Strike. This effect can occur once every 18 seconds.
You had a small chance to proc it then it went on a cooldown. This still let you time your biggest damage skills and ultimates for when it proc'd. The current version makes it too easy.
TheEndBringer wrote: »Here are three suggestions.
...
mikey_reach wrote: »I agree with you and my reasoning is how the set has been the same for years and now all the sudden its op. The only reason why acuity is the way it is now is because of 3 things, the nerf to crit chance, the nerf to impen, and the accessibility of crit damage modifiers. All these things combined cause acuity’s effectiveness to skyrocket in pvp i mean literally any class can use it very well hell my magplar and stamsorc use the same setup. Acuity,balorgh and dragurkin and best part is that acuity buffs dragurkin since it benefits from crit damage. Zos clearly stated that they dont have to worry to much about balancing crit because crit resist exists to naturally balance it. Dont blame the set blame game balance and the meta.Waffennacht wrote: »Its really not an issue
TheEndBringer wrote: »Here are three suggestions.
...
Would you mind coming up with suggestion which not destroys the set in PvE?
Thanks.
I'm honestly laughing my ass off reading all the complaints on mech acuity when my current NB build rocks 70% crit chance, 125% crit damage and over 8k weapon damage. (No vamp)
Mech acuity is not the problem in the least. I'm squishy as hell and can't kill really good players either. Mech acuity actually makes me weaker on this build believe it or not.
Then again I'm a [snip] new player to PvP and don't understand the fundamentals, but speaking of raw damage & numbers i can do a whole lot better this way than slapping on acuity, cause I can constantly reset fights and actually keep steady high burst that catches most people off guard.
TheEndBringer wrote: »Here are three suggestions.
...
Would you mind coming up with suggestion which not destroys the set in PvE?
Thanks.
WrathOfInnos wrote: »TheEndBringer wrote: »Here are three suggestions.
...
Would you mind coming up with suggestion which not destroys the set in PvE?
Thanks.
Agreed. It’s not used very often in PVE these days, but there are still a handful of burst fights where it can compete with other options. The sustained average uptime is the key to whether it will be useful or not. Option 1 would be a 40% nerf, option 2 would be a 30% nerf, and option 3 wouldn’t be remotely viable.
Any of the 3 suggestions would remove it as an option from PVE, while barely affecting its use in PVP. Several gank/bomb combos can land within 3s, so option 1 wouldn’t help. There is often plenty of time between burst combos in PVP, so option 2 wouldn’t help. Targets rarely survive the 5s burst window, so option 3 wouldn’t change anything (and pressure is already very low during the cooldown if they do).
If it were to get changed (and I’m not convinced it should), the solution would need to reduce its burst potential while maintaining (or increasing slightly) its sustained damage potential.
TheEndBringer wrote: »WrathOfInnos wrote: »TheEndBringer wrote: »Here are three suggestions.
...
Would you mind coming up with suggestion which not destroys the set in PvE?
Thanks.
Agreed. It’s not used very often in PVE these days, but there are still a handful of burst fights where it can compete with other options. The sustained average uptime is the key to whether it will be useful or not. Option 1 would be a 40% nerf, option 2 would be a 30% nerf, and option 3 wouldn’t be remotely viable.
Any of the 3 suggestions would remove it as an option from PVE, while barely affecting its use in PVP. Several gank/bomb combos can land within 3s, so option 1 wouldn’t help. There is often plenty of time between burst combos in PVP, so option 2 wouldn’t help. Targets rarely survive the 5s burst window, so option 3 wouldn’t change anything (and pressure is already very low during the cooldown if they do).
If it were to get changed (and I’m not convinced it should), the solution would need to reduce its burst potential while maintaining (or increasing slightly) its sustained damage potential.
All three would be nerfs but would remove the easy mode from the set. All three would actually hurt bombers. So now you can't even have an honest discussion about MA because not only are bombers going to cry foul but now non bombers are figuring out that it can turn any build into a crit monster.
ZOS nerfed crit chance while increasing crit damage. This set ruins the balance.
Furthermore right now in pts medium armor is getting gutted of crit % while FURTHER increasing crit damage. I wonder what set Stam players will flock to to exploit their increased crit damage.
TheEndBringer wrote: »
With MA you can max pen and damage because you know every 16 seconds you'll get a new 5 second window to go all out.
WrathOfInnos wrote: »Can we continue this discussion in the existing threads? Starting another new one just means a lot of points will be repeated.
https://forums.elderscrollsonline.com/en/discussion/581420/mech-acuity-and-ttk
https://forums.elderscrollsonline.com/en/discussion/579360/you-will-hate-me-but-for-balance-reasons-acuity-needs-to-go/p1
TheEndBringer wrote: »
With MA you can max pen and damage because you know every 16 seconds you'll get a new 5 second window to go all out.
This is a disingenuous statement. The choices are to either completely invest in crit dmg and use axes with sharpened or use maces with sharpened to boost pen, while sacrificing your total dmg output. Further choices are whether or not to run shadow over lover. After that, you get one (1) burst window with your max balorgh boost. If that doesn't stick, your next window in 16 seconds is severely lacking and if you don't die before you get another 200+ ult, then your target is a below average player.
Stop asking for nerfs and start asking for buffs. Crit damage keeps getting boosted while crit chance and crit resist get either nerfed or ignored.
The set isn't the problem.
xylena_lazarow wrote: »They blanket nerfed everyone's damage because of "low TTK" complaints when the vast majority of "low TTK" situations involve NB and/or Acuity. Players constantly defending every last bit of busted nonsense is quite possibly a good reason why ZOS always opts for blanket nerfs instead of targeting outliers.Waffennacht wrote: »Its really not an issue