TheEndBringer wrote: »They could replace the auto crit to a significant crit % buff (like say 15%) for 5 seconds. It would still be useful but it wouldn't guarantee 5 crits.
Or you could do an extra 15% crit damage for 5 seconds.
TheEndBringer wrote: »They could replace the auto crit to a significant crit % buff (like say 15%) for 5 seconds. It would still be useful but it wouldn't guarantee 5 crits.
Or you could do an extra 15% crit damage for 5 seconds.
TheEndBringer wrote: »They could replace the auto crit to a significant crit % buff (like say 15%) for 5 seconds. It would still be useful but it wouldn't guarantee 5 crits.
Or you could do an extra 15% crit damage for 5 seconds.
WrathOfInnos wrote: »TheEndBringer wrote: »They could replace the auto crit to a significant crit % buff (like say 15%) for 5 seconds. It would still be useful but it wouldn't guarantee 5 crits.
Or you could do an extra 15% crit damage for 5 seconds.
Maybe if it was +50% crit chance, and received a shorter cooldown along with the reduction in power. Less burst, more frequently. This would mean low crit builds running the set would go from 20-30% to 70-80% during the proc instead of 100%, while having minimal effect on PVE (since most players will already have 50% crit and therefore reach 100% still).
In both PVE and PVP, anyone who wanted to reach that 100% would need to invest some in crit (Thief, Precise, Light Armor, etc.). Similar to how the old Necro passive worked (they could get from 50% to 100% with 5 Grave Lord skills, but they couldn’t get from 30% to 100%), but with ~25% uptime spread throughout the fight, not all active for the last 25% of enemy health. If 25% was determined to be the balanced uptime, then it would need a cooldown of 19 or 20s.
This set already has a 15 second cooldown. What more do you want?
WrathOfInnos wrote: »What’s all this about 15s cooldown? The set has a 21s cooldown, and realistically closer to 22s between procs.
If it did have a 15-16s cooldown then I’d be fine with capping the additional crit chance given at around 40%.
The current cooldown is long enough that it’s very rare to see 2 procs while fighting a single opponent in PVP (maybe TTK increase changes this?). So reducing the cooldown would be more about making sure you’re ready for a subsequent opponent. In PVE the cooldown is more significant because uptime directly affects sustained damage.
neferpitou73 wrote: »This set already has a 15 second cooldown. What more do you want?
Exactly it’s a really balanced set that takes a degree of skill to use in timing the burst windows. This issue is the sources of crit damage multipliers that are added is continuously increasing
-Major force (+20%)
-Minor force (+10%)
-Minor brittle (+10% taken)
-Major brittle (in the code but not added yet)
-Nightblade/Templar buff (+10%)
-Nightblade bow buff (+10%)
-Axes (+8%)
-shadow mundus (+11% assuming no divines)
-Khajiit (+12%)
-Base crit damage multimplier (+50%)
For a grand total of 141% (assuming I’ve got everything correct).
That’s not even assuming you have harmony rings on for some synergy bombing.
It’s the damage that’s the problem not the set.
.
WrathOfInnos wrote: »What’s all this about 15s cooldown? The set has a 21s cooldown, and realistically closer to 22s between procs.
If it did have a 15-16s cooldown then I’d be fine with capping the additional crit chance given at around 40%.
The current cooldown is long enough that it’s very rare to see 2 procs while fighting a single opponent in PVP (maybe TTK increase changes this?). So reducing the cooldown would be more about making sure you’re ready for a subsequent opponent. In PVE the cooldown is more significant because uptime directly affects sustained damage.
The fact is,
if you change it to back to a % chance to proc or a flat %value on proc, it will go back to the list of sets that are not used. Of which there a is already a huge list of.WrathOfInnos wrote: »What’s all this about 15s cooldown? The set has a 21s cooldown, and realistically closer to 22s between procs.
If it did have a 15-16s cooldown then I’d be fine with capping the additional crit chance given at around 40%.
The current cooldown is long enough that it’s very rare to see 2 procs while fighting a single opponent in PVP (maybe TTK increase changes this?). So reducing the cooldown would be more about making sure you’re ready for a subsequent opponent. In PVE the cooldown is more significant because uptime directly affects sustained damage.
The set does indeed have a practical 16 second CD. 5 seconds up-time, 16 seconds down. However you are right that it is rare to see it proc twice on the same target because most of the people wearing it are high risk, high reward playstyles.
In the off chance you do see it proc twice, it's not a sustained fight, but rather a total reset of the encounter.
The set is fine and it is outperformed by all sustained damage proc sets.
Lughlongarm wrote: »neferpitou73 wrote: »This set already has a 15 second cooldown. What more do you want?
Exactly it’s a really balanced set that takes a degree of skill to use in timing the burst windows. This issue is the sources of crit damage multipliers that are added is continuously increasing
-Major force (+20%)
-Minor force (+10%)
-Minor brittle (+10% taken)
-Major brittle (in the code but not added yet)
-Nightblade/Templar buff (+10%)
-Nightblade bow buff (+10%)
-Axes (+8%)
-shadow mundus (+11% assuming no divines)
-Khajiit (+12%)
-Base crit damage multimplier (+50%)
For a grand total of 141% (assuming I’ve got everything correct).
That’s not even assuming you have harmony rings on for some synergy bombing.
It’s the damage that’s the problem not the set.
.
1)This is an imaginary stacking potential, possible perhaps in an highly coordinated group(you forgot CP btw). But if we consider groups setup we can theorize tons of ridiculous group combos.
2)People tend to forget that going all in crit damage means sacrificing other stats. and BTW, If your pen is low, crits with Lover mundus will do more damage compared to crits with shadow mundus . Try it on golem if you don't believe. Not to mention the lost value when MA is on CD.
neferpitou73 wrote: »This set already has a 15 second cooldown. What more do you want?
Exactly it’s a really balanced set that takes a degree of skill to use in timing the burst windows. This issue is the sources of crit damage multipliers that are added is continuously increasing
-Major force (+20%)
-Minor force (+10%)
-Minor brittle (+10% taken)
-Major brittle (in the code but not added yet)
-Nightblade/Templar buff (+10%)
-Nightblade bow buff (+10%)
-Axes (+8%)
-shadow mundus (+11% assuming no divines)
-Khajiit (+12%)
-Base crit damage multimplier (+50%)
For a grand total of 141% (assuming I’ve got everything correct).
That’s not even assuming you have harmony rings on for some synergy bombing.
It’s the damage that’s the problem not the set.
.
ANY damage procs it, so it’s actually hard to time the damage. If you miss your burst window of 5 seconds, then this set is useless 75% or 15 seconds at a time. 15 seconds in PvP is an eternity...
ANY damage procs it, so it’s actually hard to time the damage. If you miss your burst window of 5 seconds, then this set is useless 75% or 15 seconds at a time. 15 seconds in PvP is an eternity...
neferpitou73 wrote: »This set already has a 15 second cooldown. What more do you want?
Exactly it’s a really balanced set that takes a degree of skill to use in timing the burst windows. This issue is the sources of crit damage multipliers that are added is continuously increasing
-Major force (+20%)
-Minor force (+10%)
-Minor brittle (+10% taken)
-Major brittle (in the code but not added yet)
-Nightblade/Templar buff (+10%)
-Nightblade bow buff (+10%)
-Axes (+8%)
-shadow mundus (+11% assuming no divines)
-Khajiit (+12%)
-Base crit damage multimplier (+50%)
For a grand total of 141% (assuming I’ve got everything correct).
That’s not even assuming you have harmony rings on for some synergy bombing.
It’s the damage that’s the problem not the set.
.
It's the set that's the problem. Try running natural crit sets in PvP. They just don't work, all this sources of crit damage is not enough to make them work.
People aren't building crit damage in PvP unless that's acuity or cloak.
neferpitou73 wrote: »MA itself has been in the game since Clockwork City, so 2-3years now? I never heard of it until about a year ago
That's not just due to all the sources of crit dmg mentioned above, but due to the free 1k spell and weapon damage ZOS gave
(via a buff to impen so it doesn't affect pve)
The real crazy part is theres all these crit damage buffs that are so easy to stack all on one build but no way to mitigate that damage without painstakingly retraiting your armor...