TheEndBringer wrote: »Players: "MA isn't overpowered or overperforming."
Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."
TheEndBringer wrote: »Players: "MA isn't overpowered or overperforming."
Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."
TheEndBringer wrote: »Players: "MA isn't overpowered or overperforming."
Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."
Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.
You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.
If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.
If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).
This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.
Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.
There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.
TheEndBringer wrote: »TheEndBringer wrote: »Players: "MA isn't overpowered or overperforming."
Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."
Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.
You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.
If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.
If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).
This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.
Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.
There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.
So it's meta with pariah but it isn't over performing. 🤔
Actually there were plenty of people who agree with me in this thread and the two others. But they probably got tired of being called names. I don't really care.
It's too strong because they increases crit damage on the trade off that crit % would go down. If you wanna make this less powerful go back a couple patches when crit damage was lower and crit % higher.
TheEndBringer wrote: »TheEndBringer wrote: »Players: "MA isn't overpowered or overperforming."
Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."
Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.
You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.
If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.
If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).
This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.
Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.
There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.
So it's meta with pariah but it isn't over performing. 🤔
Actually there were plenty of people who agree with me in this thread and the two others. But they probably got tired of being called names. I don't really care.
It's too strong because they increases crit damage on the trade off that crit % would go down. If you wanna make this less powerful go back a couple patches when crit damage was lower and crit % higher.
Is it the set that’s overperforming or the specs utilizing the set? Should we instead call for a nb nerf as this seems to be the basis of why this set is supposedly so overperforming?
We are talking about PvP players are gonna kill and players are gonna die you can nerf a set into oblivion people will just find a new cheesy set that becomes new meta and a post like this will spring back up calling for that set to get nerfed. End the cycle instead of saying this set or that set is overperforming why not take a set and suggest buffing it up to the “meta” sets.
TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Players: "MA isn't overpowered or overperforming."
Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."
Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.
You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.
If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.
If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).
This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.
Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.
There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.
So it's meta with pariah but it isn't over performing. 🤔
Actually there were plenty of people who agree with me in this thread and the two others. But they probably got tired of being called names. I don't really care.
It's too strong because they increases crit damage on the trade off that crit % would go down. If you wanna make this less powerful go back a couple patches when crit damage was lower and crit % higher.
Is it the set that’s overperforming or the specs utilizing the set? Should we instead call for a nb nerf as this seems to be the basis of why this set is supposedly so overperforming?
We are talking about PvP players are gonna kill and players are gonna die you can nerf a set into oblivion people will just find a new cheesy set that becomes new meta and a post like this will spring back up calling for that set to get nerfed. End the cycle instead of saying this set or that set is overperforming why not take a set and suggest buffing it up to the “meta” sets.
Number one, as I've said multiple times, I main nightblades. I bombed before MA. I bombed during no proc. It's different now because of the way you can stack damage and crit damage to the moon and ignore the nerf to crit %.
Number two, I never said nerf it into oblivion. It can be toned down under the current proc without making it useless. It can also be changed to a new proc. Either way, it's too strong now under the current patch and will be even more so in the next update.
If it becomes insanely OP with the new medium armor passives and ZOS is forced to correct it, it'll cause even more issues because historically in those situations they overreact.
I'd rather a small adjustment to this set now than another massive swing of Battle Spirit and stupid skills getting over buffed.
All these PVP centric changes to TTK are a direct result of MA usage. They could have adjusted this set alone and TTK would go up.
TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Players: "MA isn't overpowered or overperforming."
Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."
Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.
You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.
If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.
If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).
This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.
Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.
There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.
So it's meta with pariah but it isn't over performing. 🤔
Actually there were plenty of people who agree with me in this thread and the two others. But they probably got tired of being called names. I don't really care.
It's too strong because they increases crit damage on the trade off that crit % would go down. If you wanna make this less powerful go back a couple patches when crit damage was lower and crit % higher.
Is it the set that’s overperforming or the specs utilizing the set? Should we instead call for a nb nerf as this seems to be the basis of why this set is supposedly so overperforming?
We are talking about PvP players are gonna kill and players are gonna die you can nerf a set into oblivion people will just find a new cheesy set that becomes new meta and a post like this will spring back up calling for that set to get nerfed. End the cycle instead of saying this set or that set is overperforming why not take a set and suggest buffing it up to the “meta” sets.
Number one, as I've said multiple times, I main nightblades. I bombed before MA. I bombed during no proc. It's different now because of the way you can stack damage and crit damage to the moon and ignore the nerf to crit %.
Number two, I never said nerf it into oblivion. It can be toned down under the current proc without making it useless. It can also be changed to a new proc. Either way, it's too strong now under the current patch and will be even more so in the next update.
If it becomes insanely OP with the new medium armor passives and ZOS is forced to correct it, it'll cause even more issues because historically in those situations they overreact.
I'd rather a small adjustment to this set now than another massive swing of Battle Spirit and stupid skills getting over buffed.
All these PVP centric changes to TTK are a direct result of MA usage. They could have adjusted this set alone and TTK would go up.
You just basically prove my point it’s a nightblades problem not the set.
If it was the set then absolutely every class would be using the set 100% which is entirely not the case. Next the proc is easy to notice if you pay attention (l2p issue here) which means buffs, hots, and be ready to block.
Also if MA is behind TTK pvp changes don’t you think crit resist would have been adjusted? ZoS is many thinks but they are not totally and completely inept. The reason TTK is so low is because most players now are building for maximum burst and not accounting for survivability.
Even if you are dropping 20k a hit but your made of glass TTK on you is gonna be short. Overall the issue is players are focusing on max damage potential without factoring in defense.
It’s pretty clear waking flames in pvp players are going to be tankier now let’s just say they do by chance last minute nerf MA and now no one is dying and battles are going to a standstill you really think people aren’t going to want some damage increase which brings up the fact pvp is a cycle for as long as the games been around. Thing is is op so thing a is op now as a consequence thing b won’t die so now let’s buff thing c to help make b die. And so on and so on buffs nerfs all in the sake because this patch this is too op and because tht was needed now thing 2 is op.
TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Players: "MA isn't overpowered or overperforming."
Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."
Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.
You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.
If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.
If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).
This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.
Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.
There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.
So it's meta with pariah but it isn't over performing. 🤔
Actually there were plenty of people who agree with me in this thread and the two others. But they probably got tired of being called names. I don't really care.
It's too strong because they increases crit damage on the trade off that crit % would go down. If you wanna make this less powerful go back a couple patches when crit damage was lower and crit % higher.
Is it the set that’s overperforming or the specs utilizing the set? Should we instead call for a nb nerf as this seems to be the basis of why this set is supposedly so overperforming?
We are talking about PvP players are gonna kill and players are gonna die you can nerf a set into oblivion people will just find a new cheesy set that becomes new meta and a post like this will spring back up calling for that set to get nerfed. End the cycle instead of saying this set or that set is overperforming why not take a set and suggest buffing it up to the “meta” sets.
Number one, as I've said multiple times, I main nightblades. I bombed before MA. I bombed during no proc. It's different now because of the way you can stack damage and crit damage to the moon and ignore the nerf to crit %.
Number two, I never said nerf it into oblivion. It can be toned down under the current proc without making it useless. It can also be changed to a new proc. Either way, it's too strong now under the current patch and will be even more so in the next update.
If it becomes insanely OP with the new medium armor passives and ZOS is forced to correct it, it'll cause even more issues because historically in those situations they overreact.
I'd rather a small adjustment to this set now than another massive swing of Battle Spirit and stupid skills getting over buffed.
All these PVP centric changes to TTK are a direct result of MA usage. They could have adjusted this set alone and TTK would go up.
You just basically prove my point it’s a nightblades problem not the set.
If it was the set then absolutely every class would be using the set 100% which is entirely not the case. Next the proc is easy to notice if you pay attention (l2p issue here) which means buffs, hots, and be ready to block.
Also if MA is behind TTK pvp changes don’t you think crit resist would have been adjusted? ZoS is many thinks but they are not totally and completely inept. The reason TTK is so low is because most players now are building for maximum burst and not accounting for survivability.
Even if you are dropping 20k a hit but your made of glass TTK on you is gonna be short. Overall the issue is players are focusing on max damage potential without factoring in defense.
It’s pretty clear waking flames in pvp players are going to be tankier now let’s just say they do by chance last minute nerf MA and now no one is dying and battles are going to a standstill you really think people aren’t going to want some damage increase which brings up the fact pvp is a cycle for as long as the games been around. Thing is is op so thing a is op now as a consequence thing b won’t die so now let’s buff thing c to help make b die. And so on and so on buffs nerfs all in the sake because this patch this is too op and because tht was needed now thing 2 is op.
No it's not just NBs because it's becoming BIS for all classes. You can roll every class with MA and wreck.
MA on the old patches really only worked for NBs. Now it works for everyone. This is because exactly 1 year ago they make it a guaranteed proc.
They didn't buff crit resist because clearly they like where crit damage is, and it's balance with lower crit %.
TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Players: "MA isn't overpowered or overperforming."
Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."
Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.
You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.
If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.
If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).
This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.
Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.
There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.
So it's meta with pariah but it isn't over performing. 🤔
Actually there were plenty of people who agree with me in this thread and the two others. But they probably got tired of being called names. I don't really care.
It's too strong because they increases crit damage on the trade off that crit % would go down. If you wanna make this less powerful go back a couple patches when crit damage was lower and crit % higher.
Is it the set that’s overperforming or the specs utilizing the set? Should we instead call for a nb nerf as this seems to be the basis of why this set is supposedly so overperforming?
We are talking about PvP players are gonna kill and players are gonna die you can nerf a set into oblivion people will just find a new cheesy set that becomes new meta and a post like this will spring back up calling for that set to get nerfed. End the cycle instead of saying this set or that set is overperforming why not take a set and suggest buffing it up to the “meta” sets.
Number one, as I've said multiple times, I main nightblades. I bombed before MA. I bombed during no proc. It's different now because of the way you can stack damage and crit damage to the moon and ignore the nerf to crit %.
Number two, I never said nerf it into oblivion. It can be toned down under the current proc without making it useless. It can also be changed to a new proc. Either way, it's too strong now under the current patch and will be even more so in the next update.
If it becomes insanely OP with the new medium armor passives and ZOS is forced to correct it, it'll cause even more issues because historically in those situations they overreact.
I'd rather a small adjustment to this set now than another massive swing of Battle Spirit and stupid skills getting over buffed.
All these PVP centric changes to TTK are a direct result of MA usage. They could have adjusted this set alone and TTK would go up.
You just basically prove my point it’s a nightblades problem not the set.
If it was the set then absolutely every class would be using the set 100% which is entirely not the case. Next the proc is easy to notice if you pay attention (l2p issue here) which means buffs, hots, and be ready to block.
Also if MA is behind TTK pvp changes don’t you think crit resist would have been adjusted? ZoS is many thinks but they are not totally and completely inept. The reason TTK is so low is because most players now are building for maximum burst and not accounting for survivability.
Even if you are dropping 20k a hit but your made of glass TTK on you is gonna be short. Overall the issue is players are focusing on max damage potential without factoring in defense.
It’s pretty clear waking flames in pvp players are going to be tankier now let’s just say they do by chance last minute nerf MA and now no one is dying and battles are going to a standstill you really think people aren’t going to want some damage increase which brings up the fact pvp is a cycle for as long as the games been around. Thing is is op so thing a is op now as a consequence thing b won’t die so now let’s buff thing c to help make b die. And so on and so on buffs nerfs all in the sake because this patch this is too op and because tht was needed now thing 2 is op.
No it's not just NBs because it's becoming BIS for all classes. You can roll every class with MA and wreck.
MA on the old patches really only worked for NBs. Now it works for everyone. This is because exactly 1 year ago they make it a guaranteed proc.
They didn't buff crit resist because clearly they like where crit damage is, and it's balance with lower crit %.
What do you think is gonna happen they need MA by next pts people will be complaining that people are too tanky which means now 1 of 2 scenarios will happen
A: survivability will be nerfed
B: damage will be buffed
In either scenario the pendulum will swing too far that direction which is the common theme here. Which then means a continuation of the cycle that is something is too strong one patch then too weak the following.
Instead of asking for a nerf it’s more prudent to perhaps suggest bringing other sets up.
TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Players: "MA isn't overpowered or overperforming."
Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."
Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.
You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.
If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.
If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).
This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.
Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.
There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.
So it's meta with pariah but it isn't over performing. 🤔
Actually there were plenty of people who agree with me in this thread and the two others. But they probably got tired of being called names. I don't really care.
It's too strong because they increases crit damage on the trade off that crit % would go down. If you wanna make this less powerful go back a couple patches when crit damage was lower and crit % higher.
Is it the set that’s overperforming or the specs utilizing the set? Should we instead call for a nb nerf as this seems to be the basis of why this set is supposedly so overperforming?
We are talking about PvP players are gonna kill and players are gonna die you can nerf a set into oblivion people will just find a new cheesy set that becomes new meta and a post like this will spring back up calling for that set to get nerfed. End the cycle instead of saying this set or that set is overperforming why not take a set and suggest buffing it up to the “meta” sets.
Number one, as I've said multiple times, I main nightblades. I bombed before MA. I bombed during no proc. It's different now because of the way you can stack damage and crit damage to the moon and ignore the nerf to crit %.
Number two, I never said nerf it into oblivion. It can be toned down under the current proc without making it useless. It can also be changed to a new proc. Either way, it's too strong now under the current patch and will be even more so in the next update.
If it becomes insanely OP with the new medium armor passives and ZOS is forced to correct it, it'll cause even more issues because historically in those situations they overreact.
I'd rather a small adjustment to this set now than another massive swing of Battle Spirit and stupid skills getting over buffed.
All these PVP centric changes to TTK are a direct result of MA usage. They could have adjusted this set alone and TTK would go up.
You just basically prove my point it’s a nightblades problem not the set.
If it was the set then absolutely every class would be using the set 100% which is entirely not the case. Next the proc is easy to notice if you pay attention (l2p issue here) which means buffs, hots, and be ready to block.
Also if MA is behind TTK pvp changes don’t you think crit resist would have been adjusted? ZoS is many thinks but they are not totally and completely inept. The reason TTK is so low is because most players now are building for maximum burst and not accounting for survivability.
Even if you are dropping 20k a hit but your made of glass TTK on you is gonna be short. Overall the issue is players are focusing on max damage potential without factoring in defense.
It’s pretty clear waking flames in pvp players are going to be tankier now let’s just say they do by chance last minute nerf MA and now no one is dying and battles are going to a standstill you really think people aren’t going to want some damage increase which brings up the fact pvp is a cycle for as long as the games been around. Thing is is op so thing a is op now as a consequence thing b won’t die so now let’s buff thing c to help make b die. And so on and so on buffs nerfs all in the sake because this patch this is too op and because tht was needed now thing 2 is op.
No it's not just NBs because it's becoming BIS for all classes. You can roll every class with MA and wreck.
MA on the old patches really only worked for NBs. Now it works for everyone. This is because exactly 1 year ago they make it a guaranteed proc.
They didn't buff crit resist because clearly they like where crit damage is, and it's balance with lower crit %.
What do you think is gonna happen they need MA by next pts people will be complaining that people are too tanky which means now 1 of 2 scenarios will happen
Not as issue.
TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Players: "MA isn't overpowered or overperforming."
Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."
Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.
You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.
If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.
If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).
This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.
Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.
There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.
So it's meta with pariah but it isn't over performing. 🤔
Actually there were plenty of people who agree with me in this thread and the two others. But they probably got tired of being called names. I don't really care.
It's too strong because they increases crit damage on the trade off that crit % would go down. If you wanna make this less powerful go back a couple patches when crit damage was lower and crit % higher.
Is it the set that’s overperforming or the specs utilizing the set? Should we instead call for a nb nerf as this seems to be the basis of why this set is supposedly so overperforming?
We are talking about PvP players are gonna kill and players are gonna die you can nerf a set into oblivion people will just find a new cheesy set that becomes new meta and a post like this will spring back up calling for that set to get nerfed. End the cycle instead of saying this set or that set is overperforming why not take a set and suggest buffing it up to the “meta” sets.
Number one, as I've said multiple times, I main nightblades. I bombed before MA. I bombed during no proc. It's different now because of the way you can stack damage and crit damage to the moon and ignore the nerf to crit %.
Number two, I never said nerf it into oblivion. It can be toned down under the current proc without making it useless. It can also be changed to a new proc. Either way, it's too strong now under the current patch and will be even more so in the next update.
If it becomes insanely OP with the new medium armor passives and ZOS is forced to correct it, it'll cause even more issues because historically in those situations they overreact.
I'd rather a small adjustment to this set now than another massive swing of Battle Spirit and stupid skills getting over buffed.
All these PVP centric changes to TTK are a direct result of MA usage. They could have adjusted this set alone and TTK would go up.
You just basically prove my point it’s a nightblades problem not the set.
If it was the set then absolutely every class would be using the set 100% which is entirely not the case. Next the proc is easy to notice if you pay attention (l2p issue here) which means buffs, hots, and be ready to block.
Also if MA is behind TTK pvp changes don’t you think crit resist would have been adjusted? ZoS is many thinks but they are not totally and completely inept. The reason TTK is so low is because most players now are building for maximum burst and not accounting for survivability.
Even if you are dropping 20k a hit but your made of glass TTK on you is gonna be short. Overall the issue is players are focusing on max damage potential without factoring in defense.
It’s pretty clear waking flames in pvp players are going to be tankier now let’s just say they do by chance last minute nerf MA and now no one is dying and battles are going to a standstill you really think people aren’t going to want some damage increase which brings up the fact pvp is a cycle for as long as the games been around. Thing is is op so thing a is op now as a consequence thing b won’t die so now let’s buff thing c to help make b die. And so on and so on buffs nerfs all in the sake because this patch this is too op and because tht was needed now thing 2 is op.
No it's not just NBs because it's becoming BIS for all classes. You can roll every class with MA and wreck.
MA on the old patches really only worked for NBs. Now it works for everyone. This is because exactly 1 year ago they make it a guaranteed proc.
They didn't buff crit resist because clearly they like where crit damage is, and it's balance with lower crit %.
What do you think is gonna happen they need MA by next pts people will be complaining that people are too tanky which means now 1 of 2 scenarios will happen
Wait wait wait. So you acknowledge that the best tool to kill *tanky* opponents today is MA? Because if that is what you mean, it isn't healthy meta. MA is burst, burst is supposed to be effective vs low HP enemies. If burst is effective vs high-HP enemies to the point where you can't kill em without burst, then something is off very badly.
Also the builds that primarily use MA are bomb builds which relies on attacking groups and catching them by surprise.
sweatapodimas wrote: »Nerf nbs again. SHEESH
Learn to stack crit resist to adjust to the newer meta. The days of unkillable tanky builds with a one or two button kill combos are and should remain gone. Magblade is the HARDEST class to play and y'all want to hijack this thread with the constant nb nerfs. Lazy gameplay should not be ephasized in ESO. The combat mechanics are great for a reason, skill at weaving and line-of-sight tactics, etc...it's fun to have that control in an MMO.
Now that people are dying from hard-to-execute combos (I might add) they want the old meta back.
Actually, I say get rid of ALL proc sets and just boost damage, less healing and tankiness. Force choices.
QUIT ASKING FOR THE NERFING OF CLASS-IDENTIFYING/DEFINING SKILLS. Streak, cloak, fossilize/leap, all that warden stuff, and necro stuff LOL. Seriously though, stop the nerf take-over threads please.
TheEndBringer wrote: »Also the builds that primarily use MA are bomb builds which relies on attacking groups and catching them by surprise.
As has been pointed out many times now, this is no longer true. It used to be only NBs ran MA and VD because the game was built in such a way that no other class could maximize the sets.
This is no longer true. You can run MA on any class to circumvent the crit % nerf and take advantage of the crit damage buff.
In my main guild group alone I know of 15 people who are not NBs running MA. They're telling everyone else to do the same.
This will be BIS next patch.
MA never dominated back when Malacath still had its 25% dmg done, despite having an 18s cooldown and guaranteed proc chance. MA actually got nerfed in a future patch with its cooldown increased to 21s, yet people are claiming it's OP?
There are 3 reasons why MA is NOT the problem:
1) Critical Resistance nerf makes Critical Damage extremely valuable
2) The easiness to stack Critical Damage
3) The meta's shift to drop critical resistance all together
These reasons are why MA seem too strong, but if you critically think about it MA is not the cause, just the catalyst. Wearing MA without stacking any critical damage isn't going to land you big numbers. Wearing MA against people who stack high crit resist pretty much negates the entire set. Instead of nerfing MA, ZOS should look at how easy it is to stack crit damage, and how hard it is to stack critical resistance.
TheEndBringer wrote: »
I promise you in 3 months everyone will be screaming about MA as it will be the only way to fully take advantage of the new crit stacking on pts. Enjoy getting hit with 30k+ ice comets through armor.
MA never dominated back when Malacath still had its 25% dmg done, despite having an 18s cooldown and guaranteed proc chance. MA actually got nerfed in a future patch with its cooldown increased to 21s, yet people are claiming it's OP?
There are 3 reasons why MA is NOT the problem:
1) Critical Resistance nerf makes Critical Damage extremely valuable
2) The easiness to stack Critical Damage
3) The meta's shift to drop critical resistance all together
These reasons are why MA seem too strong, but if you critically think about it MA is not the cause, just the catalyst. Wearing MA without stacking any critical damage isn't going to land you big numbers. Wearing MA against people who stack high crit resist pretty much negates the entire set. Instead of nerfing MA, ZOS should look at how easy it is to stack crit damage, and how hard it is to stack critical resistance.
TheEndBringer wrote: »
I promise you in 3 months everyone will be screaming about MA as it will be the only way to fully take advantage of the new crit stacking on pts. Enjoy getting hit with 30k+ ice comets through armor.
[snip] Here's a build that gets a 24k tooltip with ice comet and 134% crit dmg. You seriously think this isn't compromising for that tooltip?
TheEndBringer wrote: »MA never dominated back when Malacath still had its 25% dmg done, despite having an 18s cooldown and guaranteed proc chance. MA actually got nerfed in a future patch with its cooldown increased to 21s, yet people are claiming it's OP?
There are 3 reasons why MA is NOT the problem:
1) Critical Resistance nerf makes Critical Damage extremely valuable
2) The easiness to stack Critical Damage
3) The meta's shift to drop critical resistance all together
These reasons are why MA seem too strong, but if you critically think about it MA is not the cause, just the catalyst. Wearing MA without stacking any critical damage isn't going to land you big numbers. Wearing MA against people who stack high crit resist pretty much negates the entire set. Instead of nerfing MA, ZOS should look at how easy it is to stack crit damage, and how hard it is to stack critical resistance.
They made crit damage easily stack but countered it with nerfed crit %.
MA circumvents that sacrifice.
TheEndBringer wrote: »Not as issue.
So you think mag wardens running around in MA and VD is everything functioning normal? Stamdens and necros wearing MA and pariah?
I promise you in 3 months everyone will be screaming about MA as it will be the only way to fully take advantage of the new crit stacking on pts. Enjoy getting hit with 30k+ ice comets through armor.
TheEndBringer wrote: »
You're picking an extreme example using a perfected trial set. Fact is you could replace sayheel with anything and still blow people apart.
TheEndBringer wrote: »MA never dominated back when Malacath still had its 25% dmg done, despite having an 18s cooldown and guaranteed proc chance. MA actually got nerfed in a future patch with its cooldown increased to 21s, yet people are claiming it's OP?
There are 3 reasons why MA is NOT the problem:
1) Critical Resistance nerf makes Critical Damage extremely valuable
2) The easiness to stack Critical Damage
3) The meta's shift to drop critical resistance all together
These reasons are why MA seem too strong, but if you critically think about it MA is not the cause, just the catalyst. Wearing MA without stacking any critical damage isn't going to land you big numbers. Wearing MA against people who stack high crit resist pretty much negates the entire set. Instead of nerfing MA, ZOS should look at how easy it is to stack crit damage, and how hard it is to stack critical resistance.
They made crit damage easily stack but countered it with nerfed crit %.
MA circumvents that sacrifice.
And the entire reason why Malacath was so dominant is because people realized how crappy building for crit chance was even before the nerf. Still, MA didn’t cause everyone to suddenly flock to it.
My experience comes from using MA for 3 months during Malacath meta, so while everyone suddenly flocked to MA, I’ve already seen all of its limitations. Outside of gank builds and some niche builds, MA is too unreliable. It’s easy to counter, has a very long cooldown, doesn’t allow you to front bar an arena weapon, and doesn’t offer sustained pressure between cooldowns. You may have very high burst during those 5s, but that is only going to work against ppl that don’t see it coming. It’s not gonna work a second time when your opponent knows what you use and holds block/disengage during your 5s offensive window. Compared to Malacath after-nerf, the sustained damage makes it a much better option for a vast amount of builds.