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Time to look at Mechanical Aquity (pvp)

  • Sandman929
    Sandman929
    ✭✭✭✭✭
    ✭✭✭✭✭
    Players: "MA isn't overpowered or overperforming."

    Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."

    :)

    Actually I don't really care if it's nerfed or not. But it's not overperforming. No set that grants an opportunity for the player to capitalize upon in a small window should be looking at the axe before all the sets that simply give free damage or free healing IMO.
  • Aldoss
    Aldoss
    ✭✭✭✭✭
    Players: "MA isn't overpowered or overperforming."

    Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."

    :)

    Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.

    You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.

    If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.

    If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).

    This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.

    Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.

    There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    Aldoss wrote: »
    Players: "MA isn't overpowered or overperforming."

    Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."

    :)

    Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.

    You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.

    If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.

    If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).

    This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.

    Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.

    There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.

    So it's meta with pariah but it isn't over performing. 🤔

    Actually there were plenty of people who agree with me in this thread and the two others. But they probably got tired of being called names. I don't really care.

    It's too strong because they increases crit damage on the trade off that crit % would go down. If you wanna make this less powerful go back a couple patches when crit damage was lower and crit % higher.
    I drink and I stream things.
  • BattleAxe
    BattleAxe
    ✭✭✭✭✭
    Aldoss wrote: »
    Players: "MA isn't overpowered or overperforming."

    Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."

    :)

    Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.

    You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.

    If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.

    If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).

    This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.

    Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.

    There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.

    So it's meta with pariah but it isn't over performing. 🤔

    Actually there were plenty of people who agree with me in this thread and the two others. But they probably got tired of being called names. I don't really care.

    It's too strong because they increases crit damage on the trade off that crit % would go down. If you wanna make this less powerful go back a couple patches when crit damage was lower and crit % higher.

    Is it the set that’s overperforming or the specs utilizing the set? Should we instead call for a nb nerf as this seems to be the basis of why this set is supposedly so overperforming?

    We are talking about PvP players are gonna kill and players are gonna die you can nerf a set into oblivion people will just find a new cheesy set that becomes new meta and a post like this will spring back up calling for that set to get nerfed. End the cycle instead of saying this set or that set is overperforming why not take a set and suggest buffing it up to the “meta” sets.
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    BattleAxe wrote: »
    Aldoss wrote: »
    Players: "MA isn't overpowered or overperforming."

    Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."

    :)

    Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.

    You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.

    If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.

    If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).

    This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.

    Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.

    There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.

    So it's meta with pariah but it isn't over performing. 🤔

    Actually there were plenty of people who agree with me in this thread and the two others. But they probably got tired of being called names. I don't really care.

    It's too strong because they increases crit damage on the trade off that crit % would go down. If you wanna make this less powerful go back a couple patches when crit damage was lower and crit % higher.

    Is it the set that’s overperforming or the specs utilizing the set? Should we instead call for a nb nerf as this seems to be the basis of why this set is supposedly so overperforming?

    We are talking about PvP players are gonna kill and players are gonna die you can nerf a set into oblivion people will just find a new cheesy set that becomes new meta and a post like this will spring back up calling for that set to get nerfed. End the cycle instead of saying this set or that set is overperforming why not take a set and suggest buffing it up to the “meta” sets.

    Number one, as I've said multiple times, I main nightblades. I bombed before MA. I bombed during no proc. It's different now because of the way you can stack damage and crit damage to the moon and ignore the nerf to crit %.

    Number two, I never said nerf it into oblivion. It can be toned down under the current proc without making it useless. It can also be changed to a new proc. Either way, it's too strong now under the current patch and will be even more so in the next update.

    If it becomes insanely OP with the new medium armor passives and ZOS is forced to correct it, it'll cause even more issues because historically in those situations they overreact.

    I'd rather a small adjustment to this set now than another massive swing of Battle Spirit and stupid skills getting over buffed.

    All these PVP centric changes to TTK are a direct result of MA usage. They could have adjusted this set alone and TTK would go up.
    Edited by DrSlaughtr on August 5, 2021 10:37PM
    I drink and I stream things.
  • BattleAxe
    BattleAxe
    ✭✭✭✭✭
    BattleAxe wrote: »
    Aldoss wrote: »
    Players: "MA isn't overpowered or overperforming."

    Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."

    :)

    Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.

    You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.

    If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.

    If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).

    This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.

    Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.

    There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.

    So it's meta with pariah but it isn't over performing. 🤔

    Actually there were plenty of people who agree with me in this thread and the two others. But they probably got tired of being called names. I don't really care.

    It's too strong because they increases crit damage on the trade off that crit % would go down. If you wanna make this less powerful go back a couple patches when crit damage was lower and crit % higher.

    Is it the set that’s overperforming or the specs utilizing the set? Should we instead call for a nb nerf as this seems to be the basis of why this set is supposedly so overperforming?

    We are talking about PvP players are gonna kill and players are gonna die you can nerf a set into oblivion people will just find a new cheesy set that becomes new meta and a post like this will spring back up calling for that set to get nerfed. End the cycle instead of saying this set or that set is overperforming why not take a set and suggest buffing it up to the “meta” sets.

    Number one, as I've said multiple times, I main nightblades. I bombed before MA. I bombed during no proc. It's different now because of the way you can stack damage and crit damage to the moon and ignore the nerf to crit %.

    Number two, I never said nerf it into oblivion. It can be toned down under the current proc without making it useless. It can also be changed to a new proc. Either way, it's too strong now under the current patch and will be even more so in the next update.

    If it becomes insanely OP with the new medium armor passives and ZOS is forced to correct it, it'll cause even more issues because historically in those situations they overreact.

    I'd rather a small adjustment to this set now than another massive swing of Battle Spirit and stupid skills getting over buffed.

    All these PVP centric changes to TTK are a direct result of MA usage. They could have adjusted this set alone and TTK would go up.

    You just basically prove my point it’s a nightblades problem not the set.

    If it was the set then absolutely every class would be using the set 100% which is entirely not the case. Next the proc is easy to notice if you pay attention (l2p issue here) which means buffs, hots, and be ready to block.

    Also if MA is behind TTK pvp changes don’t you think crit resist would have been adjusted? ZoS is many thinks but they are not totally and completely inept. The reason TTK is so low is because most players now are building for maximum burst and not accounting for survivability.

    Even if you are dropping 20k a hit but your made of glass TTK on you is gonna be short. Overall the issue is players are focusing on max damage potential without factoring in defense.


    It’s pretty clear waking flames in pvp players are going to be tankier now let’s just say they do by chance last minute nerf MA and now no one is dying and battles are going to a standstill you really think people aren’t going to want some damage increase which brings up the fact pvp is a cycle for as long as the games been around. Thing a is op so now let’s buff thing b now as a consequence thing b won’t die so now let’s buff thing c to help make b die. And so on and so on buffs nerfs all in the sake because this patch this is too op and because tht was needed now thing 2 is op.
    Edited by BattleAxe on August 5, 2021 11:34PM
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    BattleAxe wrote: »
    BattleAxe wrote: »
    Aldoss wrote: »
    Players: "MA isn't overpowered or overperforming."

    Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."

    :)

    Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.

    You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.

    If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.

    If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).

    This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.

    Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.

    There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.

    So it's meta with pariah but it isn't over performing. 🤔

    Actually there were plenty of people who agree with me in this thread and the two others. But they probably got tired of being called names. I don't really care.

    It's too strong because they increases crit damage on the trade off that crit % would go down. If you wanna make this less powerful go back a couple patches when crit damage was lower and crit % higher.

    Is it the set that’s overperforming or the specs utilizing the set? Should we instead call for a nb nerf as this seems to be the basis of why this set is supposedly so overperforming?

    We are talking about PvP players are gonna kill and players are gonna die you can nerf a set into oblivion people will just find a new cheesy set that becomes new meta and a post like this will spring back up calling for that set to get nerfed. End the cycle instead of saying this set or that set is overperforming why not take a set and suggest buffing it up to the “meta” sets.

    Number one, as I've said multiple times, I main nightblades. I bombed before MA. I bombed during no proc. It's different now because of the way you can stack damage and crit damage to the moon and ignore the nerf to crit %.

    Number two, I never said nerf it into oblivion. It can be toned down under the current proc without making it useless. It can also be changed to a new proc. Either way, it's too strong now under the current patch and will be even more so in the next update.

    If it becomes insanely OP with the new medium armor passives and ZOS is forced to correct it, it'll cause even more issues because historically in those situations they overreact.

    I'd rather a small adjustment to this set now than another massive swing of Battle Spirit and stupid skills getting over buffed.

    All these PVP centric changes to TTK are a direct result of MA usage. They could have adjusted this set alone and TTK would go up.

    You just basically prove my point it’s a nightblades problem not the set.

    If it was the set then absolutely every class would be using the set 100% which is entirely not the case. Next the proc is easy to notice if you pay attention (l2p issue here) which means buffs, hots, and be ready to block.

    Also if MA is behind TTK pvp changes don’t you think crit resist would have been adjusted? ZoS is many thinks but they are not totally and completely inept. The reason TTK is so low is because most players now are building for maximum burst and not accounting for survivability.

    Even if you are dropping 20k a hit but your made of glass TTK on you is gonna be short. Overall the issue is players are focusing on max damage potential without factoring in defense.


    It’s pretty clear waking flames in pvp players are going to be tankier now let’s just say they do by chance last minute nerf MA and now no one is dying and battles are going to a standstill you really think people aren’t going to want some damage increase which brings up the fact pvp is a cycle for as long as the games been around. Thing is is op so thing a is op now as a consequence thing b won’t die so now let’s buff thing c to help make b die. And so on and so on buffs nerfs all in the sake because this patch this is too op and because tht was needed now thing 2 is op.

    No it's not just NBs because it's becoming BIS for all classes. You can roll every class with MA and wreck.

    MA on the old patches really only worked for NBs. Now it works for everyone. This is because exactly 1 year ago they make it a guaranteed proc.

    They didn't buff crit resist because clearly they like where crit damage is, and it's balance with lower crit %.
    I drink and I stream things.
  • BattleAxe
    BattleAxe
    ✭✭✭✭✭
    BattleAxe wrote: »
    BattleAxe wrote: »
    Aldoss wrote: »
    Players: "MA isn't overpowered or overperforming."

    Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."

    :)

    Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.

    You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.

    If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.

    If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).

    This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.

    Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.

    There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.

    So it's meta with pariah but it isn't over performing. 🤔

    Actually there were plenty of people who agree with me in this thread and the two others. But they probably got tired of being called names. I don't really care.

    It's too strong because they increases crit damage on the trade off that crit % would go down. If you wanna make this less powerful go back a couple patches when crit damage was lower and crit % higher.

    Is it the set that’s overperforming or the specs utilizing the set? Should we instead call for a nb nerf as this seems to be the basis of why this set is supposedly so overperforming?

    We are talking about PvP players are gonna kill and players are gonna die you can nerf a set into oblivion people will just find a new cheesy set that becomes new meta and a post like this will spring back up calling for that set to get nerfed. End the cycle instead of saying this set or that set is overperforming why not take a set and suggest buffing it up to the “meta” sets.

    Number one, as I've said multiple times, I main nightblades. I bombed before MA. I bombed during no proc. It's different now because of the way you can stack damage and crit damage to the moon and ignore the nerf to crit %.

    Number two, I never said nerf it into oblivion. It can be toned down under the current proc without making it useless. It can also be changed to a new proc. Either way, it's too strong now under the current patch and will be even more so in the next update.

    If it becomes insanely OP with the new medium armor passives and ZOS is forced to correct it, it'll cause even more issues because historically in those situations they overreact.

    I'd rather a small adjustment to this set now than another massive swing of Battle Spirit and stupid skills getting over buffed.

    All these PVP centric changes to TTK are a direct result of MA usage. They could have adjusted this set alone and TTK would go up.

    You just basically prove my point it’s a nightblades problem not the set.

    If it was the set then absolutely every class would be using the set 100% which is entirely not the case. Next the proc is easy to notice if you pay attention (l2p issue here) which means buffs, hots, and be ready to block.

    Also if MA is behind TTK pvp changes don’t you think crit resist would have been adjusted? ZoS is many thinks but they are not totally and completely inept. The reason TTK is so low is because most players now are building for maximum burst and not accounting for survivability.

    Even if you are dropping 20k a hit but your made of glass TTK on you is gonna be short. Overall the issue is players are focusing on max damage potential without factoring in defense.


    It’s pretty clear waking flames in pvp players are going to be tankier now let’s just say they do by chance last minute nerf MA and now no one is dying and battles are going to a standstill you really think people aren’t going to want some damage increase which brings up the fact pvp is a cycle for as long as the games been around. Thing is is op so thing a is op now as a consequence thing b won’t die so now let’s buff thing c to help make b die. And so on and so on buffs nerfs all in the sake because this patch this is too op and because tht was needed now thing 2 is op.

    No it's not just NBs because it's becoming BIS for all classes. You can roll every class with MA and wreck.

    MA on the old patches really only worked for NBs. Now it works for everyone. This is because exactly 1 year ago they make it a guaranteed proc.

    They didn't buff crit resist because clearly they like where crit damage is, and it's balance with lower crit %.

    What do you think is gonna happen they need MA by next pts people will be complaining that people are too tanky which means now 1 of 2 scenarios will happen
    A: survivability will be nerfed
    B: damage will be buffed

    In either scenario the pendulum will swing too far that direction which is the common theme here. Which then means a continuation of the cycle that is something is too strong one patch then too weak the following.

    Instead of asking for a nerf it’s more prudent to perhaps suggest bringing other sets up.
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    BattleAxe wrote: »
    BattleAxe wrote: »
    BattleAxe wrote: »
    Aldoss wrote: »
    Players: "MA isn't overpowered or overperforming."

    Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."

    :)

    Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.

    You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.

    If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.

    If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).

    This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.

    Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.

    There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.

    So it's meta with pariah but it isn't over performing. 🤔

    Actually there were plenty of people who agree with me in this thread and the two others. But they probably got tired of being called names. I don't really care.

    It's too strong because they increases crit damage on the trade off that crit % would go down. If you wanna make this less powerful go back a couple patches when crit damage was lower and crit % higher.

    Is it the set that’s overperforming or the specs utilizing the set? Should we instead call for a nb nerf as this seems to be the basis of why this set is supposedly so overperforming?

    We are talking about PvP players are gonna kill and players are gonna die you can nerf a set into oblivion people will just find a new cheesy set that becomes new meta and a post like this will spring back up calling for that set to get nerfed. End the cycle instead of saying this set or that set is overperforming why not take a set and suggest buffing it up to the “meta” sets.

    Number one, as I've said multiple times, I main nightblades. I bombed before MA. I bombed during no proc. It's different now because of the way you can stack damage and crit damage to the moon and ignore the nerf to crit %.

    Number two, I never said nerf it into oblivion. It can be toned down under the current proc without making it useless. It can also be changed to a new proc. Either way, it's too strong now under the current patch and will be even more so in the next update.

    If it becomes insanely OP with the new medium armor passives and ZOS is forced to correct it, it'll cause even more issues because historically in those situations they overreact.

    I'd rather a small adjustment to this set now than another massive swing of Battle Spirit and stupid skills getting over buffed.

    All these PVP centric changes to TTK are a direct result of MA usage. They could have adjusted this set alone and TTK would go up.

    You just basically prove my point it’s a nightblades problem not the set.

    If it was the set then absolutely every class would be using the set 100% which is entirely not the case. Next the proc is easy to notice if you pay attention (l2p issue here) which means buffs, hots, and be ready to block.

    Also if MA is behind TTK pvp changes don’t you think crit resist would have been adjusted? ZoS is many thinks but they are not totally and completely inept. The reason TTK is so low is because most players now are building for maximum burst and not accounting for survivability.

    Even if you are dropping 20k a hit but your made of glass TTK on you is gonna be short. Overall the issue is players are focusing on max damage potential without factoring in defense.


    It’s pretty clear waking flames in pvp players are going to be tankier now let’s just say they do by chance last minute nerf MA and now no one is dying and battles are going to a standstill you really think people aren’t going to want some damage increase which brings up the fact pvp is a cycle for as long as the games been around. Thing is is op so thing a is op now as a consequence thing b won’t die so now let’s buff thing c to help make b die. And so on and so on buffs nerfs all in the sake because this patch this is too op and because tht was needed now thing 2 is op.

    No it's not just NBs because it's becoming BIS for all classes. You can roll every class with MA and wreck.

    MA on the old patches really only worked for NBs. Now it works for everyone. This is because exactly 1 year ago they make it a guaranteed proc.

    They didn't buff crit resist because clearly they like where crit damage is, and it's balance with lower crit %.

    What do you think is gonna happen they need MA by next pts people will be complaining that people are too tanky which means now 1 of 2 scenarios will happen
    A: survivability will be nerfed
    B: damage will be buffed

    In either scenario the pendulum will swing too far that direction which is the common theme here. Which then means a continuation of the cycle that is something is too strong one patch then too weak the following.

    Instead of asking for a nerf it’s more prudent to perhaps suggest bringing other sets up.

    Yes let me list 20 sets they need to buff because that is more realistic. 😆

    Oh everyone is going to regret the battle spirit changes and revealing flare. I for one can't wait to say I told you so.

    I think we agree that ZOS tends to overreact to imbalances which is what I've been saying all along. They made all these changes based on angry MYM posts about NBs (and likely internal testers getting mad about getting nuked). They could have slightly adjusted MA to make it more difficult (not impossible) to bomb.

    But they didn't. And within about a month everyone else realized that MA is master class on any build due to crit stacking.

    You can increase crit resist and throw everything out of balance or make a minor change to one set.
    I drink and I stream things.
  • divnyi
    divnyi
    ✭✭✭✭✭
    BattleAxe wrote: »
    BattleAxe wrote: »
    BattleAxe wrote: »
    Aldoss wrote: »
    Players: "MA isn't overpowered or overperforming."

    Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."

    :)

    Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.

    You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.

    If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.

    If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).

    This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.

    Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.

    There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.

    So it's meta with pariah but it isn't over performing. 🤔

    Actually there were plenty of people who agree with me in this thread and the two others. But they probably got tired of being called names. I don't really care.

    It's too strong because they increases crit damage on the trade off that crit % would go down. If you wanna make this less powerful go back a couple patches when crit damage was lower and crit % higher.

    Is it the set that’s overperforming or the specs utilizing the set? Should we instead call for a nb nerf as this seems to be the basis of why this set is supposedly so overperforming?

    We are talking about PvP players are gonna kill and players are gonna die you can nerf a set into oblivion people will just find a new cheesy set that becomes new meta and a post like this will spring back up calling for that set to get nerfed. End the cycle instead of saying this set or that set is overperforming why not take a set and suggest buffing it up to the “meta” sets.

    Number one, as I've said multiple times, I main nightblades. I bombed before MA. I bombed during no proc. It's different now because of the way you can stack damage and crit damage to the moon and ignore the nerf to crit %.

    Number two, I never said nerf it into oblivion. It can be toned down under the current proc without making it useless. It can also be changed to a new proc. Either way, it's too strong now under the current patch and will be even more so in the next update.

    If it becomes insanely OP with the new medium armor passives and ZOS is forced to correct it, it'll cause even more issues because historically in those situations they overreact.

    I'd rather a small adjustment to this set now than another massive swing of Battle Spirit and stupid skills getting over buffed.

    All these PVP centric changes to TTK are a direct result of MA usage. They could have adjusted this set alone and TTK would go up.

    You just basically prove my point it’s a nightblades problem not the set.

    If it was the set then absolutely every class would be using the set 100% which is entirely not the case. Next the proc is easy to notice if you pay attention (l2p issue here) which means buffs, hots, and be ready to block.

    Also if MA is behind TTK pvp changes don’t you think crit resist would have been adjusted? ZoS is many thinks but they are not totally and completely inept. The reason TTK is so low is because most players now are building for maximum burst and not accounting for survivability.

    Even if you are dropping 20k a hit but your made of glass TTK on you is gonna be short. Overall the issue is players are focusing on max damage potential without factoring in defense.


    It’s pretty clear waking flames in pvp players are going to be tankier now let’s just say they do by chance last minute nerf MA and now no one is dying and battles are going to a standstill you really think people aren’t going to want some damage increase which brings up the fact pvp is a cycle for as long as the games been around. Thing is is op so thing a is op now as a consequence thing b won’t die so now let’s buff thing c to help make b die. And so on and so on buffs nerfs all in the sake because this patch this is too op and because tht was needed now thing 2 is op.

    No it's not just NBs because it's becoming BIS for all classes. You can roll every class with MA and wreck.

    MA on the old patches really only worked for NBs. Now it works for everyone. This is because exactly 1 year ago they make it a guaranteed proc.

    They didn't buff crit resist because clearly they like where crit damage is, and it's balance with lower crit %.

    What do you think is gonna happen they need MA by next pts people will be complaining that people are too tanky which means now 1 of 2 scenarios will happen

    Wait wait wait. So you acknowledge that the best tool to kill *tanky* opponents today is MA? Because if that is what you mean, it isn't healthy meta. MA is burst, burst is supposed to be effective vs low HP enemies. If burst is effective vs high-HP enemies to the point where you can't kill em without burst, then something is off very badly.
  • ThePedge
    ThePedge
    ✭✭✭✭✭
    Not as issue.
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    ThePedge wrote: »
    Not as issue.

    So you think mag wardens running around in MA and VD is everything functioning normal? Stamdens and necros wearing MA and pariah?

    I promise you in 3 months everyone will be screaming about MA as it will be the only way to fully take advantage of the new crit stacking on pts. Enjoy getting hit with 30k+ ice comets through armor.
    I drink and I stream things.
  • BattleAxe
    BattleAxe
    ✭✭✭✭✭
    divnyi wrote: »
    BattleAxe wrote: »
    BattleAxe wrote: »
    BattleAxe wrote: »
    Aldoss wrote: »
    Players: "MA isn't overpowered or overperforming."

    Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."

    :)

    Sorry, but no. You can't start a debate and then use the opposing side's willingness to debate as proof/basis for your argument.

    You started a thread asking for a nerf, and when presented with explanations and arguments as to why it's unwarranted, you persist. That's fine, wrong as I believe you are.

    If others in this thread feel the same way I do, then they are participating as vocally as they are because the devs have consistently proven more and more to make uncalled for changes/nerfs based on the arguments of a vocal minority. Look at what they're doing to Ravenwatch. An entire population of PvPers that are getting their entire campaign ripped out from under them.

    If there weren't also armor passive changes coming with this patch, I'd be more vocally pissed about Pelinal's as well. I have two toons that use that set and I've loved every second of it. I'm upset that they're taking it away, but I'm not clawing for it because I think the armor passives might be a good step in the right direction (as poor as they are about to be implemented... But hey, gotta start somewhere).

    This thread you've started is dangerous and adheres to a precedence that I've come to hate from ZOS. Patches come, changes made, new meta is discovered, nerf the meta, rinse, repeat.

    Constantly nerfing the meta is not the only way to achieve progress, but it does seem to be an effective way to neuter the playscape. Stop asking for nerfs to the meta every patch and start asking for buffs. Stop dropping the ceiling and start raising the floor.

    There's a reason why MA/Pariah/Vamp are meta now when they weren't last patch and it has nothing to do with them.

    So it's meta with pariah but it isn't over performing. 🤔

    Actually there were plenty of people who agree with me in this thread and the two others. But they probably got tired of being called names. I don't really care.

    It's too strong because they increases crit damage on the trade off that crit % would go down. If you wanna make this less powerful go back a couple patches when crit damage was lower and crit % higher.

    Is it the set that’s overperforming or the specs utilizing the set? Should we instead call for a nb nerf as this seems to be the basis of why this set is supposedly so overperforming?

    We are talking about PvP players are gonna kill and players are gonna die you can nerf a set into oblivion people will just find a new cheesy set that becomes new meta and a post like this will spring back up calling for that set to get nerfed. End the cycle instead of saying this set or that set is overperforming why not take a set and suggest buffing it up to the “meta” sets.

    Number one, as I've said multiple times, I main nightblades. I bombed before MA. I bombed during no proc. It's different now because of the way you can stack damage and crit damage to the moon and ignore the nerf to crit %.

    Number two, I never said nerf it into oblivion. It can be toned down under the current proc without making it useless. It can also be changed to a new proc. Either way, it's too strong now under the current patch and will be even more so in the next update.

    If it becomes insanely OP with the new medium armor passives and ZOS is forced to correct it, it'll cause even more issues because historically in those situations they overreact.

    I'd rather a small adjustment to this set now than another massive swing of Battle Spirit and stupid skills getting over buffed.

    All these PVP centric changes to TTK are a direct result of MA usage. They could have adjusted this set alone and TTK would go up.

    You just basically prove my point it’s a nightblades problem not the set.

    If it was the set then absolutely every class would be using the set 100% which is entirely not the case. Next the proc is easy to notice if you pay attention (l2p issue here) which means buffs, hots, and be ready to block.

    Also if MA is behind TTK pvp changes don’t you think crit resist would have been adjusted? ZoS is many thinks but they are not totally and completely inept. The reason TTK is so low is because most players now are building for maximum burst and not accounting for survivability.

    Even if you are dropping 20k a hit but your made of glass TTK on you is gonna be short. Overall the issue is players are focusing on max damage potential without factoring in defense.


    It’s pretty clear waking flames in pvp players are going to be tankier now let’s just say they do by chance last minute nerf MA and now no one is dying and battles are going to a standstill you really think people aren’t going to want some damage increase which brings up the fact pvp is a cycle for as long as the games been around. Thing is is op so thing a is op now as a consequence thing b won’t die so now let’s buff thing c to help make b die. And so on and so on buffs nerfs all in the sake because this patch this is too op and because tht was needed now thing 2 is op.

    No it's not just NBs because it's becoming BIS for all classes. You can roll every class with MA and wreck.

    MA on the old patches really only worked for NBs. Now it works for everyone. This is because exactly 1 year ago they make it a guaranteed proc.

    They didn't buff crit resist because clearly they like where crit damage is, and it's balance with lower crit %.

    What do you think is gonna happen they need MA by next pts people will be complaining that people are too tanky which means now 1 of 2 scenarios will happen

    Wait wait wait. So you acknowledge that the best tool to kill *tanky* opponents today is MA? Because if that is what you mean, it isn't healthy meta. MA is burst, burst is supposed to be effective vs low HP enemies. If burst is effective vs high-HP enemies to the point where you can't kill em without burst, then something is off very badly.

    You do realize the point of high health tanky players is to take a lot of damage so if they can’t be killed unless enemy is doing a big burst combo then they are built correctly. Here is the problem you and everyone else is overlooking the problem in pvp everyone wants to be tanky while also being able to deal god level damage which is not fully possible. Yes there are builds that can take and deal a decent amount of damage however these builds are not unbeatable. Also the builds that primarily use MA are bomb builds which relies on attacking groups and catching them by surprise. People want fast paced combat but that means people should die pretty quick but when players die to fast then the complaints role in that this or that is OP. Like seriously do players want pvp to be fast paced or every battle in pvp to feel like a trial boss
  • sweatapodimas
    sweatapodimas
    ✭✭✭
    Nerf nbs again. SHEESH

    Learn to stack crit resist to adjust to the newer meta. The days of unkillable tanky builds with a one or two button kill combos are and should remain gone. Magblade is the HARDEST class to play and y'all want to hijack this thread with the constant nb nerfs. Lazy gameplay should not be ephasized in ESO. The combat mechanics are great for a reason, skill at weaving and line-of-sight tactics, etc...it's fun to have that control in an MMO.

    Now that people are dying from hard-to-execute combos (I might add) they want the old meta back.

    Actually, I say get rid of ALL proc sets and just boost damage, less healing and tankiness. Force choices.

    QUIT ASKING FOR THE NERFING OF CLASS-IDENTIFYING/DEFINING SKILLS. Streak, cloak, fossilize/leap, all that warden stuff, and necro stuff LOL. Seriously though, stop the nerf take-over threads please.
    Edited by sweatapodimas on August 11, 2021 1:09AM
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    BattleAxe wrote: »
    Also the builds that primarily use MA are bomb builds which relies on attacking groups and catching them by surprise.

    As has been pointed out many times now, this is no longer true. It used to be only NBs ran MA and VD because the game was built in such a way that no other class could maximize the sets.

    This is no longer true. You can run MA on any class to circumvent the crit % nerf and take advantage of the crit damage buff.

    In my main guild group alone I know of 15 people who are not NBs running MA. They're telling everyone else to do the same.

    This will be BIS next patch.
    I drink and I stream things.
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    Nerf nbs again. SHEESH

    Learn to stack crit resist to adjust to the newer meta. The days of unkillable tanky builds with a one or two button kill combos are and should remain gone. Magblade is the HARDEST class to play and y'all want to hijack this thread with the constant nb nerfs. Lazy gameplay should not be ephasized in ESO. The combat mechanics are great for a reason, skill at weaving and line-of-sight tactics, etc...it's fun to have that control in an MMO.

    Now that people are dying from hard-to-execute combos (I might add) they want the old meta back.

    Actually, I say get rid of ALL proc sets and just boost damage, less healing and tankiness. Force choices.

    QUIT ASKING FOR THE NERFING OF CLASS-IDENTIFYING/DEFINING SKILLS. Streak, cloak, fossilize/leap, all that warden stuff, and necro stuff LOL. Seriously though, stop the nerf take-over threads please.

    This isn't about NBs or skills. This is about MA.
    I drink and I stream things.
  • BattleAxe
    BattleAxe
    ✭✭✭✭✭
    BattleAxe wrote: »
    Also the builds that primarily use MA are bomb builds which relies on attacking groups and catching them by surprise.

    As has been pointed out many times now, this is no longer true. It used to be only NBs ran MA and VD because the game was built in such a way that no other class could maximize the sets.

    This is no longer true. You can run MA on any class to circumvent the crit % nerf and take advantage of the crit damage buff.

    In my main guild group alone I know of 15 people who are not NBs running MA. They're telling everyone else to do the same.

    This will be BIS next patch.

    Read what I wrote builds primarily using it never once specified nb what I said was bomb builds to be precise. Also as someone else pointed out stack crit resist to counter the “meta”
  • MadeInVN
    MadeInVN
    ✭✭✭✭
    MA never dominated back when Malacath still had its 25% dmg done, despite having an 18s cooldown and guaranteed proc chance. MA actually got nerfed in a future patch with its cooldown increased to 21s, yet people are claiming it's OP?

    There are 3 reasons why MA is NOT the problem:

    1) Critical Resistance nerf makes Critical Damage extremely valuable
    2) The easiness to stack Critical Damage
    3) The meta's shift to drop critical resistance all together

    These reasons are why MA seem too strong, but if you critically think about it MA is not the cause, just the catalyst. Wearing MA without stacking any critical damage isn't going to land you big numbers. Wearing MA against people who stack high crit resist pretty much negates the entire set. Instead of nerfing MA, ZOS should look at how easy it is to stack crit damage, and how hard it is to stack critical resistance.
  • sweatapodimas
    sweatapodimas
    ✭✭✭
    If you guys want boring brawls all the time then keep complaining about burst. It's not about builds or classes really, come to think of it. It is the mindset of the majority of players these days. Seems people want the tanky meta back.
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • neferpitou73
    neferpitou73
    ✭✭✭✭✭
    MadeInVN wrote: »
    MA never dominated back when Malacath still had its 25% dmg done, despite having an 18s cooldown and guaranteed proc chance. MA actually got nerfed in a future patch with its cooldown increased to 21s, yet people are claiming it's OP?

    There are 3 reasons why MA is NOT the problem:

    1) Critical Resistance nerf makes Critical Damage extremely valuable
    2) The easiness to stack Critical Damage
    3) The meta's shift to drop critical resistance all together

    These reasons are why MA seem too strong, but if you critically think about it MA is not the cause, just the catalyst. Wearing MA without stacking any critical damage isn't going to land you big numbers. Wearing MA against people who stack high crit resist pretty much negates the entire set. Instead of nerfing MA, ZOS should look at how easy it is to stack crit damage, and how hard it is to stack critical resistance.

    100% This. I'll also add the extra weapon and spell damage they gave everyone contributed here. Since that translates to a lot of extra damage when you stack crit multipliers on top.
  • Aldoss
    Aldoss
    ✭✭✭✭✭

    I promise you in 3 months everyone will be screaming about MA as it will be the only way to fully take advantage of the new crit stacking on pts. Enjoy getting hit with 30k+ ice comets through armor.

    [snip] Here's a build that gets a 24k tooltip with ice comet and 134% crit dmg. You seriously think this isn't compromising for that tooltip?

    [edited for baiting]
    Edited by ZOS_Icy on August 20, 2021 11:48AM
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    MadeInVN wrote: »
    MA never dominated back when Malacath still had its 25% dmg done, despite having an 18s cooldown and guaranteed proc chance. MA actually got nerfed in a future patch with its cooldown increased to 21s, yet people are claiming it's OP?

    There are 3 reasons why MA is NOT the problem:

    1) Critical Resistance nerf makes Critical Damage extremely valuable
    2) The easiness to stack Critical Damage
    3) The meta's shift to drop critical resistance all together

    These reasons are why MA seem too strong, but if you critically think about it MA is not the cause, just the catalyst. Wearing MA without stacking any critical damage isn't going to land you big numbers. Wearing MA against people who stack high crit resist pretty much negates the entire set. Instead of nerfing MA, ZOS should look at how easy it is to stack crit damage, and how hard it is to stack critical resistance.

    They made crit damage easily stack but countered it with nerfed crit %.

    MA circumvents that sacrifice.
    I drink and I stream things.
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    Aldoss wrote: »

    I promise you in 3 months everyone will be screaming about MA as it will be the only way to fully take advantage of the new crit stacking on pts. Enjoy getting hit with 30k+ ice comets through armor.

    [snip] Here's a build that gets a 24k tooltip with ice comet and 134% crit dmg. You seriously think this isn't compromising for that tooltip?

    You're picking an extreme example using a perfected trial set. Fact is you could replace sayheel with anything and still blow people apart.

    [edited to remove quote]
    Edited by ZOS_Icy on August 20, 2021 11:51AM
    I drink and I stream things.
  • MadeInVN
    MadeInVN
    ✭✭✭✭
    MadeInVN wrote: »
    MA never dominated back when Malacath still had its 25% dmg done, despite having an 18s cooldown and guaranteed proc chance. MA actually got nerfed in a future patch with its cooldown increased to 21s, yet people are claiming it's OP?

    There are 3 reasons why MA is NOT the problem:

    1) Critical Resistance nerf makes Critical Damage extremely valuable
    2) The easiness to stack Critical Damage
    3) The meta's shift to drop critical resistance all together

    These reasons are why MA seem too strong, but if you critically think about it MA is not the cause, just the catalyst. Wearing MA without stacking any critical damage isn't going to land you big numbers. Wearing MA against people who stack high crit resist pretty much negates the entire set. Instead of nerfing MA, ZOS should look at how easy it is to stack crit damage, and how hard it is to stack critical resistance.

    They made crit damage easily stack but countered it with nerfed crit %.

    MA circumvents that sacrifice.

    And the entire reason why Malacath was so dominant is because people realized how crappy building for crit chance was even before the nerf. Still, MA didn’t cause everyone to suddenly flock to it.

    My experience comes from using MA for 3 months during Malacath meta, so while everyone suddenly flocked to MA, I’ve already seen all of its limitations. Outside of gank builds and some niche builds, MA is too unreliable. It’s easy to counter, has a very long cooldown, doesn’t allow you to front bar an arena weapon, and doesn’t offer sustained pressure between cooldowns. You may have very high burst during those 5s, but that is only going to work against ppl that don’t see it coming. It’s not gonna work a second time when your opponent knows what you use and holds block/disengage during your 5s offensive window. Compared to Malacath after-nerf, the sustained damage makes it a much better option for a vast amount of builds.
  • ThePedge
    ThePedge
    ✭✭✭✭✭
    ThePedge wrote: »
    Not as issue.

    So you think mag wardens running around in MA and VD is everything functioning normal? Stamdens and necros wearing MA and pariah?

    I promise you in 3 months everyone will be screaming about MA as it will be the only way to fully take advantage of the new crit stacking on pts. Enjoy getting hit with 30k+ ice comets through armor.

    Never seen a Magden in MA and VD. Probably because it would melt before it had a chance to kill anything.

    Nor Stamden or Stamcro using MA.

    I promise you in 3 months everyone will be playing NW and you can ruin the game with pointless nerfs all you want.

    Edit: Tell a lie, I have seen one maybe two MA Stamcros
    Edited by ThePedge on August 11, 2021 3:22PM
  • Aldoss
    Aldoss
    ✭✭✭✭✭

    You're picking an extreme example using a perfected trial set. Fact is you could replace sayheel with anything and still blow people apart.

    Perhaps instead of dismissing it with 0 effort, you could post a build that is worthy of the passion you're giving this thread demanding a nerf?

    How are you going to put together a build that drops the 30k+ ice comets through armor AND be usable outside of that? Demonstrate something that deserves a nerf.

    EDIT - Have it your way, here's MA + Pariah to lose out on major force with 114% crit dmg, 23k hp, 26k armor with pariah at 50% hp, and 1k mag regen using clockwork. This is still worthy of an immediate nerf by ZOS? This is what you're doomsaying about?
    Edited by Aldoss on August 11, 2021 4:26PM
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    Oh man oh man I can't wait for the general populace to catch up to the sweaties already exploiting this. The "I'm told you so" is gonna almost be worth the garbage cheese that will happen with the new medium passives.
    I drink and I stream things.
  • Alchimiste1
    Alchimiste1
    ✭✭✭✭✭
    MA was made for cp 1.0 it’s not surprising that in this new cp where crit chance is at an all time low and crit damage it’s at an all time high MA is outperforming for many situations.

    I’ve always liked acuity because there was a certain amount of skill in playing around it and lining up your burst. I think the fact that it can currently be utilized by gankers to such a degree is unhealthy gameplay.

    Someone above me said it , consider delaying the activation by like 3 seconds. Non ganker/bomber specs will still be able to utilize it well
  • Kaysha
    Kaysha
    ✭✭✭✭
    It is interesting to see the OP push up his thread whenever there was no activity for more than two days
  • Alchimiste1
    Alchimiste1
    ✭✭✭✭✭
    MadeInVN wrote: »
    MadeInVN wrote: »
    MA never dominated back when Malacath still had its 25% dmg done, despite having an 18s cooldown and guaranteed proc chance. MA actually got nerfed in a future patch with its cooldown increased to 21s, yet people are claiming it's OP?

    There are 3 reasons why MA is NOT the problem:

    1) Critical Resistance nerf makes Critical Damage extremely valuable
    2) The easiness to stack Critical Damage
    3) The meta's shift to drop critical resistance all together

    These reasons are why MA seem too strong, but if you critically think about it MA is not the cause, just the catalyst. Wearing MA without stacking any critical damage isn't going to land you big numbers. Wearing MA against people who stack high crit resist pretty much negates the entire set. Instead of nerfing MA, ZOS should look at how easy it is to stack crit damage, and how hard it is to stack critical resistance.

    They made crit damage easily stack but countered it with nerfed crit %.

    MA circumvents that sacrifice.

    And the entire reason why Malacath was so dominant is because people realized how crappy building for crit chance was even before the nerf. Still, MA didn’t cause everyone to suddenly flock to it.

    My experience comes from using MA for 3 months during Malacath meta, so while everyone suddenly flocked to MA, I’ve already seen all of its limitations. Outside of gank builds and some niche builds, MA is too unreliable. It’s easy to counter, has a very long cooldown, doesn’t allow you to front bar an arena weapon, and doesn’t offer sustained pressure between cooldowns. You may have very high burst during those 5s, but that is only going to work against ppl that don’t see it coming. It’s not gonna work a second time when your opponent knows what you use and holds block/disengage during your 5s offensive window. Compared to Malacath after-nerf, the sustained damage makes it a much better option for a vast amount of builds.

    I'm going to have to disagree with you on this one static , the changes to crit, both higher damage and lower chance only caused MA to become even more viable. Your second point makes sense in duels but OW its not much of a problem at all.
    MA is very reliable.

    I guess my biggest issue with it is simple its so good on a ganker / bomber setup, I don't think its healthy gameplay.
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