Viewsfrom6ix wrote: »Grandchamp1989 wrote: »Delete cloak from the game - problem solved.
Take sorc streak and put it in the same trash bin.
They're two of the most cheesy and broken skills in the game.
Nobody should have the ability to start fights (by guaranteed first hits!) and then leave the fight when the other guy is kicking your ass. Then go back out recover ressources and health and go back in for first hit again once again.
How NBs and Sorcs even lose 1v1s is beyond me. When you choose when and how you wanna fight, something has to go seriously wrong to lose the match.
[snip] That is their only playstyle when they lack proper mitigation.
Nb and sorc aren't even top tier classes in PvP. Take a look at warden and necro's ultitity first before trying to nerf cloak and streak.
And please don't detour this to a nerf sorc thread.
[edited for baiting]
StarOfElyon wrote: »Viewsfrom6ix wrote: »Grandchamp1989 wrote: »Delete cloak from the game - problem solved.
Take sorc streak and put it in the same trash bin.
They're two of the most cheesy and broken skills in the game.
Nobody should have the ability to start fights (by guaranteed first hits!) and then leave the fight when the other guy is kicking your ass. Then go back out recover ressources and health and go back in for first hit again once again.
How NBs and Sorcs even lose 1v1s is beyond me. When you choose when and how you wanna fight, something has to go seriously wrong to lose the match.
[snip] That is their only playstyle when they lack proper mitigation.
Nb and sorc aren't even top tier classes in PvP. Take a look at warden and necro's ultitity first before trying to nerf cloak and streak.
And please don't detour this to a nerf sorc thread.
[edited for baiting]
Hol up...
That's a lie. Straight up.
TheEndBringer wrote: »
Exactly how is my statement disingenuous?
You can sacrifice your spell and weapon damage all day long because you know when you crit you get +75% damage (or more). There's no drawback. There's no sacrifice.
TheEndBringer wrote: »
Exactly how is my statement disingenuous?
You can sacrifice your spell and weapon damage all day long because you know when you crit you get +75% damage (or more). There's no drawback. There's no sacrifice.
You quoted my explanation of how it's disingenuous. There is indeed a drawback and a sacrifice - nearly everything in this game is - and when it isn't, then it does deserve to be called out and altered. This is not that case.
This thread makes it sound like people with MA are running around blessed by the holy trinity of damage, tankiness, and sustain. They are not.
The choices when it comes to crit builds are: build for crit chance and lose the access to stack massive crit dmg or build for crit damage and use a set that allows you to make use of it ~30% of your combat time.
Buff crit resist by buffing the trait itself and provide more opportunities to slot it into regular builds via 2 piece or 3 piece bonuses or hell here's an idea: jewelry impen traits?! These are suitable and appropriate changes even if MA didn't exist.
TheEndBringer wrote: »TheEndBringer wrote: »
Exactly how is my statement disingenuous?
You can sacrifice your spell and weapon damage all day long because you know when you crit you get +75% damage (or more). There's no drawback. There's no sacrifice.
You quoted my explanation of how it's disingenuous. There is indeed a drawback and a sacrifice - nearly everything in this game is - and when it isn't, then it does deserve to be called out and altered. This is not that case.
This thread makes it sound like people with MA are running around blessed by the holy trinity of damage, tankiness, and sustain. They are not.
The choices when it comes to crit builds are: build for crit chance and lose the access to stack massive crit dmg or build for crit damage and use a set that allows you to make use of it ~30% of your combat time.
Buff crit resist by buffing the trait itself and provide more opportunities to slot it into regular builds via 2 piece or 3 piece bonuses or hell here's an idea: jewelry impen traits?! These are suitable and appropriate changes even if MA didn't exist.
There's no drawback to running MA. Here's the issue.
If I want to build a crit build without MA, I have to sacrifice a lot.
For stam, you have to run Leviathan which is a pain in the ass to farm. New Moon. Kilt. One slime. Thief mundus.
My crit % is about 70% even with all that because crit %. was nerfed.
My weapon damage is like 5k buffed. I hit like a wet noodle if I don't crit.
My pen is garbage because no lover, no mace and no sharp. And no balorg.
I get my crit damage up to around 70% if kilt and focus are maxed.
I now live and die by crit. If I don't crit I do terrible damage. That's the choice I made.
Now let's go with New Moon, MA, Balorg.
My crit % is like 20% with CP.
Axe with sharp. No need for precise.
Crit damage mundus.
All that damage I get from CP for single target, direct damage, and crit damage.
My buffed weapon damage is over 6k before balorg. My pen is 8k before balorg. I'm killing people long before MA kicks in. Then it procs and I drop 5 skills and 4 to 5 LAs. No one is alive. The only sacrifice I made for this build was running an axe over a sword/mace and running shadow instead of warrior or lover. Even without MA I'm still smacking people. MA gives me an unfair advantage because I can build a full damage character and ignore crit % all together.
ZOS balanced lower crit % and higher crit damage on purpose. MA let's you forgo the penalty of the former because it ceases to matter.
TheEndBringer wrote: »TheEndBringer wrote: »
Exactly how is my statement disingenuous?
You can sacrifice your spell and weapon damage all day long because you know when you crit you get +75% damage (or more). There's no drawback. There's no sacrifice.
You quoted my explanation of how it's disingenuous. There is indeed a drawback and a sacrifice - nearly everything in this game is - and when it isn't, then it does deserve to be called out and altered. This is not that case.
This thread makes it sound like people with MA are running around blessed by the holy trinity of damage, tankiness, and sustain. They are not.
The choices when it comes to crit builds are: build for crit chance and lose the access to stack massive crit dmg or build for crit damage and use a set that allows you to make use of it ~30% of your combat time.
Buff crit resist by buffing the trait itself and provide more opportunities to slot it into regular builds via 2 piece or 3 piece bonuses or hell here's an idea: jewelry impen traits?! These are suitable and appropriate changes even if MA didn't exist.
There's no drawback to running MA. Here's the issue.
If I want to build a crit build without MA, I have to sacrifice a lot.
For stam, you have to run Leviathan which is a pain in the ass to farm. New Moon. Kilt. One slime. Thief mundus.
My crit % is about 70% even with all that because crit %. was nerfed.
My weapon damage is like 5k buffed. I hit like a wet noodle if I don't crit.
My pen is garbage because no lover, no mace and no sharp. And no balorg.
I get my crit damage up to around 70% if kilt and focus are maxed.
I now live and die by crit. If I don't crit I do terrible damage. That's the choice I made.
Now let's go with New Moon, MA, Balorg.
My crit % is like 20% with CP.
Axe with sharp. No need for precise.
Crit damage mundus.
All that damage I get from CP for single target, direct damage, and crit damage.
My buffed weapon damage is over 6k before balorg. My pen is 8k before balorg. I'm killing people long before MA kicks in. Then it procs and I drop 5 skills and 4 to 5 LAs. No one is alive. The only sacrifice I made for this build was running an axe over a sword/mace and running shadow instead of warrior or lover. Even without MA I'm still smacking people. MA gives me an unfair advantage because I can build a full damage character and ignore crit % all together.
ZOS balanced lower crit % and higher crit damage on purpose. MA let's you forgo the penalty of the former because it ceases to matter.
??? why do you compare a PvE build VS a PvP build. No one use leviathan or the kilt in pvp even for a crit build, kilt is trash for pvp if you don't gank, and leviathan doesn't have any good offensive stat for stam in pvp situation. You want to use balorgh + Ancient Dragonguard + NMA/Stuhn or anything crit based FOR PVP because your comparison is very dumb.
MA is balanced, it's just a L2P issue if you're annoyed by this set.
Delay the trigger by 3 secs, reduce CD by 3 secs. Will not hit PvE but will make it hard life for the bombers and gankers.
neferpitou73 wrote: »The only issue I have with MA right now is that crit damage is ridiculously OP right now. But that isn't the fault of the set
neferpitou73 wrote: »The only issue I have with MA right now is that crit damage is ridiculously OP right now. But that isn't the fault of the set
Yep, the set itself is fine, the problem stems from the environment changing:
1) They nerfed crit resist into the ground. Before malacath people were running with the max 3300 crit resist, these days most people goes with about 1300-1800, which not even half of it the most times.
2) They added a crapton crit damage, so when now people crit they hit really hard.
Back in the days before malacath people wasn't using crit builds because even if you did crit the bonus damage wasn't that much to justify it, but now with the above changes the same builds that were garbage then are op now. But that not because the crit sets itself but because the crit damage buff and crit resist nerf.
If you want to fix it, you need to fix the cause not the symptoms, the crit resist from impen should go back to what it was before nerfs and the crit resist cp should get at least 50% buff to be worth slotting it, but I'd say it even could be the same like the character base crit resist. And for crit damage there I think it would be worth considering adding a crit damage debuff into battle spirit as the looks of it ZOS keep adding crit damge sources into the game and thus a simple one time fix on crit damage not going to have any long lasting effects few patch from now.
TheEndBringer wrote: »MA is the wrench in this balance.
TheEndBringer wrote: »You can get up to 10 attacks in those 5 seconds if you're good at LA weaving. On top of that, during cooldown you're still critting at your usual rate. There's no drawback if you stack crit damage.
TheEndBringer wrote: »You can get up to 10 attacks in those 5 seconds if you're good at LA weaving. On top of that, during cooldown you're still critting at your usual rate. There's no drawback if you stack crit damage.
sry but nope
maybe you can get 10 attacks in a house at the target dummy
but in an pvp situation theres no way youre gonna make 10 attacks
its more like 3-5 (already including la weaving)
and then either your target - or you will drop dead
and thats the drawback
if you go for a build that stacks crit damage - you will be extremely squishy
thats the "high risk - high reward" playstile
on top of that it can be easily countered
dont like getting bombed? - then just dont cuddle with your alliance mates at every flag and corner
dont like getting ganked? - keep your buffs up all the time, hold block on flags - maybe push for a little bit more hp in your build
and you will see the difference
is that set op? - not even close to it
is bombing/ganking op? - no since your not an unkillable, oneshotting warrior - you sacrifice your whole build and risk alot when youre doing that - and that should be rewarded as it does currently
but i understand that calling for nerfs is easier then just learn how to deal with it
TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »
Exactly how is my statement disingenuous?
You can sacrifice your spell and weapon damage all day long because you know when you crit you get +75% damage (or more). There's no drawback. There's no sacrifice.
You quoted my explanation of how it's disingenuous. There is indeed a drawback and a sacrifice - nearly everything in this game is - and when it isn't, then it does deserve to be called out and altered. This is not that case.
This thread makes it sound like people with MA are running around blessed by the holy trinity of damage, tankiness, and sustain. They are not.
The choices when it comes to crit builds are: build for crit chance and lose the access to stack massive crit dmg or build for crit damage and use a set that allows you to make use of it ~30% of your combat time.
Buff crit resist by buffing the trait itself and provide more opportunities to slot it into regular builds via 2 piece or 3 piece bonuses or hell here's an idea: jewelry impen traits?! These are suitable and appropriate changes even if MA didn't exist.
There's no drawback to running MA. Here's the issue.
If I want to build a crit build without MA, I have to sacrifice a lot.
For stam, you have to run Leviathan which is a pain in the ass to farm. New Moon. Kilt. One slime. Thief mundus.
My crit % is about 70% even with all that because crit %. was nerfed.
My weapon damage is like 5k buffed. I hit like a wet noodle if I don't crit.
My pen is garbage because no lover, no mace and no sharp. And no balorg.
I get my crit damage up to around 70% if kilt and focus are maxed.
I now live and die by crit. If I don't crit I do terrible damage. That's the choice I made.
Now let's go with New Moon, MA, Balorg.
My crit % is like 20% with CP.
Axe with sharp. No need for precise.
Crit damage mundus.
All that damage I get from CP for single target, direct damage, and crit damage.
My buffed weapon damage is over 6k before balorg. My pen is 8k before balorg. I'm killing people long before MA kicks in. Then it procs and I drop 5 skills and 4 to 5 LAs. No one is alive. The only sacrifice I made for this build was running an axe over a sword/mace and running shadow instead of warrior or lover. Even without MA I'm still smacking people. MA gives me an unfair advantage because I can build a full damage character and ignore crit % all together.
ZOS balanced lower crit % and higher crit damage on purpose. MA let's you forgo the penalty of the former because it ceases to matter.
??? why do you compare a PvE build VS a PvP build. No one use leviathan or the kilt in pvp even for a crit build, kilt is trash for pvp if you don't gank, and leviathan doesn't have any good offensive stat for stam in pvp situation. You want to use balorgh + Ancient Dragonguard + NMA/Stuhn or anything crit based FOR PVP because your comparison is very dumb.
MA is balanced, it's just a L2P issue if you're annoyed by this set.
First off, take a breath and realize this is a forum discussion not a roast. There's no reason to personally attack anyone. Especially because you're wrong.
Secondly that is a NB pvp crit build. Kilt is easy to keep up. Lot easier than Focus.
Thirdly my point was to show all the sacrifices you have to make to get high crit % AND high crit damage.
MA isn't balanced, as I explained, because it circumvents the balance ZOS has implemented with lower crit % for higher crit damage.
TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »
Exactly how is my statement disingenuous?
You can sacrifice your spell and weapon damage all day long because you know when you crit you get +75% damage (or more). There's no drawback. There's no sacrifice.
You quoted my explanation of how it's disingenuous. There is indeed a drawback and a sacrifice - nearly everything in this game is - and when it isn't, then it does deserve to be called out and altered. This is not that case.
This thread makes it sound like people with MA are running around blessed by the holy trinity of damage, tankiness, and sustain. They are not.
The choices when it comes to crit builds are: build for crit chance and lose the access to stack massive crit dmg or build for crit damage and use a set that allows you to make use of it ~30% of your combat time.
Buff crit resist by buffing the trait itself and provide more opportunities to slot it into regular builds via 2 piece or 3 piece bonuses or hell here's an idea: jewelry impen traits?! These are suitable and appropriate changes even if MA didn't exist.
There's no drawback to running MA. Here's the issue.
If I want to build a crit build without MA, I have to sacrifice a lot.
For stam, you have to run Leviathan which is a pain in the ass to farm. New Moon. Kilt. One slime. Thief mundus.
My crit % is about 70% even with all that because crit %. was nerfed.
My weapon damage is like 5k buffed. I hit like a wet noodle if I don't crit.
My pen is garbage because no lover, no mace and no sharp. And no balorg.
I get my crit damage up to around 70% if kilt and focus are maxed.
I now live and die by crit. If I don't crit I do terrible damage. That's the choice I made.
Now let's go with New Moon, MA, Balorg.
My crit % is like 20% with CP.
Axe with sharp. No need for precise.
Crit damage mundus.
All that damage I get from CP for single target, direct damage, and crit damage.
My buffed weapon damage is over 6k before balorg. My pen is 8k before balorg. I'm killing people long before MA kicks in. Then it procs and I drop 5 skills and 4 to 5 LAs. No one is alive. The only sacrifice I made for this build was running an axe over a sword/mace and running shadow instead of warrior or lover. Even without MA I'm still smacking people. MA gives me an unfair advantage because I can build a full damage character and ignore crit % all together.
ZOS balanced lower crit % and higher crit damage on purpose. MA let's you forgo the penalty of the former because it ceases to matter.
??? why do you compare a PvE build VS a PvP build. No one use leviathan or the kilt in pvp even for a crit build, kilt is trash for pvp if you don't gank, and leviathan doesn't have any good offensive stat for stam in pvp situation. You want to use balorgh + Ancient Dragonguard + NMA/Stuhn or anything crit based FOR PVP because your comparison is very dumb.
MA is balanced, it's just a L2P issue if you're annoyed by this set.
First off, take a breath and realize this is a forum discussion not a roast. There's no reason to personally attack anyone. Especially because you're wrong.
Secondly that is a NB pvp crit build. Kilt is easy to keep up. Lot easier than Focus.
Thirdly my point was to show all the sacrifices you have to make to get high crit % AND high crit damage.
MA isn't balanced, as I explained, because it circumvents the balance ZOS has implemented with lower crit % for higher crit damage.
I main NB, and unless you want to gank kilt isn't really good since you'll lose stack faster than you'll gain stack (you need to don't take any damage for 10 sec if you want full proc, or at least 5 sec for not losing stack.) You can build full crit + damage without MA especially on a NB (NB khajiit for example have passively +20% crit damage, 10% from class and 10% from racial) and without much sacrifice, but for these sorts of build you want to use MA because it offers more burst. It doesn't mean it's op (especially when you compare it to PvE build), because it's like any set in the game : if you build around it, it'll be strong.
MA have drawback, because you only have a 5 sec windows every 16 sec (about 33% uptime), so 66% of the time you are less efficient than any PVP crit build (other than the one you are saying because it isn't optimized for PvP at all) and you can easily waste the proc
TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »
Exactly how is my statement disingenuous?
You can sacrifice your spell and weapon damage all day long because you know when you crit you get +75% damage (or more). There's no drawback. There's no sacrifice.
You quoted my explanation of how it's disingenuous. There is indeed a drawback and a sacrifice - nearly everything in this game is - and when it isn't, then it does deserve to be called out and altered. This is not that case.
This thread makes it sound like people with MA are running around blessed by the holy trinity of damage, tankiness, and sustain. They are not.
The choices when it comes to crit builds are: build for crit chance and lose the access to stack massive crit dmg or build for crit damage and use a set that allows you to make use of it ~30% of your combat time.
Buff crit resist by buffing the trait itself and provide more opportunities to slot it into regular builds via 2 piece or 3 piece bonuses or hell here's an idea: jewelry impen traits?! These are suitable and appropriate changes even if MA didn't exist.
There's no drawback to running MA. Here's the issue.
If I want to build a crit build without MA, I have to sacrifice a lot.
For stam, you have to run Leviathan which is a pain in the ass to farm. New Moon. Kilt. One slime. Thief mundus.
My crit % is about 70% even with all that because crit %. was nerfed.
My weapon damage is like 5k buffed. I hit like a wet noodle if I don't crit.
My pen is garbage because no lover, no mace and no sharp. And no balorg.
I get my crit damage up to around 70% if kilt and focus are maxed.
I now live and die by crit. If I don't crit I do terrible damage. That's the choice I made.
Now let's go with New Moon, MA, Balorg.
My crit % is like 20% with CP.
Axe with sharp. No need for precise.
Crit damage mundus.
All that damage I get from CP for single target, direct damage, and crit damage.
My buffed weapon damage is over 6k before balorg. My pen is 8k before balorg. I'm killing people long before MA kicks in. Then it procs and I drop 5 skills and 4 to 5 LAs. No one is alive. The only sacrifice I made for this build was running an axe over a sword/mace and running shadow instead of warrior or lover. Even without MA I'm still smacking people. MA gives me an unfair advantage because I can build a full damage character and ignore crit % all together.
ZOS balanced lower crit % and higher crit damage on purpose. MA let's you forgo the penalty of the former because it ceases to matter.
??? why do you compare a PvE build VS a PvP build. No one use leviathan or the kilt in pvp even for a crit build, kilt is trash for pvp if you don't gank, and leviathan doesn't have any good offensive stat for stam in pvp situation. You want to use balorgh + Ancient Dragonguard + NMA/Stuhn or anything crit based FOR PVP because your comparison is very dumb.
MA is balanced, it's just a L2P issue if you're annoyed by this set.
First off, take a breath and realize this is a forum discussion not a roast. There's no reason to personally attack anyone. Especially because you're wrong.
Secondly that is a NB pvp crit build. Kilt is easy to keep up. Lot easier than Focus.
Thirdly my point was to show all the sacrifices you have to make to get high crit % AND high crit damage.
MA isn't balanced, as I explained, because it circumvents the balance ZOS has implemented with lower crit % for higher crit damage.
I main NB, and unless you want to gank kilt isn't really good since you'll lose stack faster than you'll gain stack (you need to don't take any damage for 10 sec if you want full proc, or at least 5 sec for not losing stack.) You can build full crit + damage without MA especially on a NB (NB khajiit for example have passively +20% crit damage, 10% from class and 10% from racial) and without much sacrifice, but for these sorts of build you want to use MA because it offers more burst. It doesn't mean it's op (especially when you compare it to PvE build), because it's like any set in the game : if you build around it, it'll be strong.
MA have drawback, because you only have a 5 sec windows every 16 sec (about 33% uptime), so 66% of the time you are less efficient than any PVP crit build (other than the one you are saying because it isn't optimized for PvP at all) and you can easily waste the proc
Every class can lay and wait for 16 seconds then drop everything. This is the advantage of the set. Predictability. Crit isn't supposed to be a sure thing. The more you want to crit the more you have to give up. Unless you run MA.
TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »
Exactly how is my statement disingenuous?
You can sacrifice your spell and weapon damage all day long because you know when you crit you get +75% damage (or more). There's no drawback. There's no sacrifice.
You quoted my explanation of how it's disingenuous. There is indeed a drawback and a sacrifice - nearly everything in this game is - and when it isn't, then it does deserve to be called out and altered. This is not that case.
This thread makes it sound like people with MA are running around blessed by the holy trinity of damage, tankiness, and sustain. They are not.
The choices when it comes to crit builds are: build for crit chance and lose the access to stack massive crit dmg or build for crit damage and use a set that allows you to make use of it ~30% of your combat time.
Buff crit resist by buffing the trait itself and provide more opportunities to slot it into regular builds via 2 piece or 3 piece bonuses or hell here's an idea: jewelry impen traits?! These are suitable and appropriate changes even if MA didn't exist.
There's no drawback to running MA. Here's the issue.
If I want to build a crit build without MA, I have to sacrifice a lot.
For stam, you have to run Leviathan which is a pain in the ass to farm. New Moon. Kilt. One slime. Thief mundus.
My crit % is about 70% even with all that because crit %. was nerfed.
My weapon damage is like 5k buffed. I hit like a wet noodle if I don't crit.
My pen is garbage because no lover, no mace and no sharp. And no balorg.
I get my crit damage up to around 70% if kilt and focus are maxed.
I now live and die by crit. If I don't crit I do terrible damage. That's the choice I made.
Now let's go with New Moon, MA, Balorg.
My crit % is like 20% with CP.
Axe with sharp. No need for precise.
Crit damage mundus.
All that damage I get from CP for single target, direct damage, and crit damage.
My buffed weapon damage is over 6k before balorg. My pen is 8k before balorg. I'm killing people long before MA kicks in. Then it procs and I drop 5 skills and 4 to 5 LAs. No one is alive. The only sacrifice I made for this build was running an axe over a sword/mace and running shadow instead of warrior or lover. Even without MA I'm still smacking people. MA gives me an unfair advantage because I can build a full damage character and ignore crit % all together.
ZOS balanced lower crit % and higher crit damage on purpose. MA let's you forgo the penalty of the former because it ceases to matter.
??? why do you compare a PvE build VS a PvP build. No one use leviathan or the kilt in pvp even for a crit build, kilt is trash for pvp if you don't gank, and leviathan doesn't have any good offensive stat for stam in pvp situation. You want to use balorgh + Ancient Dragonguard + NMA/Stuhn or anything crit based FOR PVP because your comparison is very dumb.
MA is balanced, it's just a L2P issue if you're annoyed by this set.
First off, take a breath and realize this is a forum discussion not a roast. There's no reason to personally attack anyone. Especially because you're wrong.
Secondly that is a NB pvp crit build. Kilt is easy to keep up. Lot easier than Focus.
Thirdly my point was to show all the sacrifices you have to make to get high crit % AND high crit damage.
MA isn't balanced, as I explained, because it circumvents the balance ZOS has implemented with lower crit % for higher crit damage.
TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »
Exactly how is my statement disingenuous?
You can sacrifice your spell and weapon damage all day long because you know when you crit you get +75% damage (or more). There's no drawback. There's no sacrifice.
You quoted my explanation of how it's disingenuous. There is indeed a drawback and a sacrifice - nearly everything in this game is - and when it isn't, then it does deserve to be called out and altered. This is not that case.
This thread makes it sound like people with MA are running around blessed by the holy trinity of damage, tankiness, and sustain. They are not.
The choices when it comes to crit builds are: build for crit chance and lose the access to stack massive crit dmg or build for crit damage and use a set that allows you to make use of it ~30% of your combat time.
Buff crit resist by buffing the trait itself and provide more opportunities to slot it into regular builds via 2 piece or 3 piece bonuses or hell here's an idea: jewelry impen traits?! These are suitable and appropriate changes even if MA didn't exist.
There's no drawback to running MA. Here's the issue.
If I want to build a crit build without MA, I have to sacrifice a lot.
For stam, you have to run Leviathan which is a pain in the ass to farm. New Moon. Kilt. One slime. Thief mundus.
My crit % is about 70% even with all that because crit %. was nerfed.
My weapon damage is like 5k buffed. I hit like a wet noodle if I don't crit.
My pen is garbage because no lover, no mace and no sharp. And no balorg.
I get my crit damage up to around 70% if kilt and focus are maxed.
I now live and die by crit. If I don't crit I do terrible damage. That's the choice I made.
Now let's go with New Moon, MA, Balorg.
My crit % is like 20% with CP.
Axe with sharp. No need for precise.
Crit damage mundus.
All that damage I get from CP for single target, direct damage, and crit damage.
My buffed weapon damage is over 6k before balorg. My pen is 8k before balorg. I'm killing people long before MA kicks in. Then it procs and I drop 5 skills and 4 to 5 LAs. No one is alive. The only sacrifice I made for this build was running an axe over a sword/mace and running shadow instead of warrior or lover. Even without MA I'm still smacking people. MA gives me an unfair advantage because I can build a full damage character and ignore crit % all together.
ZOS balanced lower crit % and higher crit damage on purpose. MA let's you forgo the penalty of the former because it ceases to matter.
??? why do you compare a PvE build VS a PvP build. No one use leviathan or the kilt in pvp even for a crit build, kilt is trash for pvp if you don't gank, and leviathan doesn't have any good offensive stat for stam in pvp situation. You want to use balorgh + Ancient Dragonguard + NMA/Stuhn or anything crit based FOR PVP because your comparison is very dumb.
MA is balanced, it's just a L2P issue if you're annoyed by this set.
First off, take a breath and realize this is a forum discussion not a roast. There's no reason to personally attack anyone. Especially because you're wrong.
Secondly that is a NB pvp crit build. Kilt is easy to keep up. Lot easier than Focus.
Thirdly my point was to show all the sacrifices you have to make to get high crit % AND high crit damage.
MA isn't balanced, as I explained, because it circumvents the balance ZOS has implemented with lower crit % for higher crit damage.
I main NB, and unless you want to gank kilt isn't really good since you'll lose stack faster than you'll gain stack (you need to don't take any damage for 10 sec if you want full proc, or at least 5 sec for not losing stack.) You can build full crit + damage without MA especially on a NB (NB khajiit for example have passively +20% crit damage, 10% from class and 10% from racial) and without much sacrifice, but for these sorts of build you want to use MA because it offers more burst. It doesn't mean it's op (especially when you compare it to PvE build), because it's like any set in the game : if you build around it, it'll be strong.
MA have drawback, because you only have a 5 sec windows every 16 sec (about 33% uptime), so 66% of the time you are less efficient than any PVP crit build (other than the one you are saying because it isn't optimized for PvP at all) and you can easily waste the proc
Every class can lay and wait for 16 seconds then drop everything. This is the advantage of the set. Predictability. Crit isn't supposed to be a sure thing. The more you want to crit the more you have to give up. Unless you run MA.
TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »
Exactly how is my statement disingenuous?
You can sacrifice your spell and weapon damage all day long because you know when you crit you get +75% damage (or more). There's no drawback. There's no sacrifice.
You quoted my explanation of how it's disingenuous. There is indeed a drawback and a sacrifice - nearly everything in this game is - and when it isn't, then it does deserve to be called out and altered. This is not that case.
This thread makes it sound like people with MA are running around blessed by the holy trinity of damage, tankiness, and sustain. They are not.
The choices when it comes to crit builds are: build for crit chance and lose the access to stack massive crit dmg or build for crit damage and use a set that allows you to make use of it ~30% of your combat time.
Buff crit resist by buffing the trait itself and provide more opportunities to slot it into regular builds via 2 piece or 3 piece bonuses or hell here's an idea: jewelry impen traits?! These are suitable and appropriate changes even if MA didn't exist.
There's no drawback to running MA. Here's the issue.
If I want to build a crit build without MA, I have to sacrifice a lot.
For stam, you have to run Leviathan which is a pain in the ass to farm. New Moon. Kilt. One slime. Thief mundus.
My crit % is about 70% even with all that because crit %. was nerfed.
My weapon damage is like 5k buffed. I hit like a wet noodle if I don't crit.
My pen is garbage because no lover, no mace and no sharp. And no balorg.
I get my crit damage up to around 70% if kilt and focus are maxed.
I now live and die by crit. If I don't crit I do terrible damage. That's the choice I made.
Now let's go with New Moon, MA, Balorg.
My crit % is like 20% with CP.
Axe with sharp. No need for precise.
Crit damage mundus.
All that damage I get from CP for single target, direct damage, and crit damage.
My buffed weapon damage is over 6k before balorg. My pen is 8k before balorg. I'm killing people long before MA kicks in. Then it procs and I drop 5 skills and 4 to 5 LAs. No one is alive. The only sacrifice I made for this build was running an axe over a sword/mace and running shadow instead of warrior or lover. Even without MA I'm still smacking people. MA gives me an unfair advantage because I can build a full damage character and ignore crit % all together.
ZOS balanced lower crit % and higher crit damage on purpose. MA let's you forgo the penalty of the former because it ceases to matter.
??? why do you compare a PvE build VS a PvP build. No one use leviathan or the kilt in pvp even for a crit build, kilt is trash for pvp if you don't gank, and leviathan doesn't have any good offensive stat for stam in pvp situation. You want to use balorgh + Ancient Dragonguard + NMA/Stuhn or anything crit based FOR PVP because your comparison is very dumb.
MA is balanced, it's just a L2P issue if you're annoyed by this set.
First off, take a breath and realize this is a forum discussion not a roast. There's no reason to personally attack anyone. Especially because you're wrong.
Secondly that is a NB pvp crit build. Kilt is easy to keep up. Lot easier than Focus.
Thirdly my point was to show all the sacrifices you have to make to get high crit % AND high crit damage.
MA isn't balanced, as I explained, because it circumvents the balance ZOS has implemented with lower crit % for higher crit damage.
Nightblade PvP crit build? When your original statement said, “ For stam, you have to run Leviathan which is a pain in the ass to farm. New Moon. Kilt. One slime. Thief mundus.” no where does this specify nightblade just saying. Now to be more specific what traits are being ran on the body? If divines sure this build might crit like a truck but it will not stand toe to toe with any decent player.
MA is a good set for what it does which is fine. To say it’s overperforming is a tad over exaggerating. If you build to maximize the potential of MA then you are setting your character up to get destroyed since maximizing the potential would mean becoming a glass canon. Basically if a player survives that burst rush the MA user either has to bug out or hope that player doesn’t have a burst ready of their own. Easiest counter aTheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »
Exactly how is my statement disingenuous?
You can sacrifice your spell and weapon damage all day long because you know when you crit you get +75% damage (or more). There's no drawback. There's no sacrifice.
You quoted my explanation of how it's disingenuous. There is indeed a drawback and a sacrifice - nearly everything in this game is - and when it isn't, then it does deserve to be called out and altered. This is not that case.
This thread makes it sound like people with MA are running around blessed by the holy trinity of damage, tankiness, and sustain. They are not.
The choices when it comes to crit builds are: build for crit chance and lose the access to stack massive crit dmg or build for crit damage and use a set that allows you to make use of it ~30% of your combat time.
Buff crit resist by buffing the trait itself and provide more opportunities to slot it into regular builds via 2 piece or 3 piece bonuses or hell here's an idea: jewelry impen traits?! These are suitable and appropriate changes even if MA didn't exist.
There's no drawback to running MA. Here's the issue.
If I want to build a crit build without MA, I have to sacrifice a lot.
For stam, you have to run Leviathan which is a pain in the ass to farm. New Moon. Kilt. One slime. Thief mundus.
My crit % is about 70% even with all that because crit %. was nerfed.
My weapon damage is like 5k buffed. I hit like a wet noodle if I don't crit.
My pen is garbage because no lover, no mace and no sharp. And no balorg.
I get my crit damage up to around 70% if kilt and focus are maxed.
I now live and die by crit. If I don't crit I do terrible damage. That's the choice I made.
Now let's go with New Moon, MA, Balorg.
My crit % is like 20% with CP.
Axe with sharp. No need for precise.
Crit damage mundus.
All that damage I get from CP for single target, direct damage, and crit damage.
My buffed weapon damage is over 6k before balorg. My pen is 8k before balorg. I'm killing people long before MA kicks in. Then it procs and I drop 5 skills and 4 to 5 LAs. No one is alive. The only sacrifice I made for this build was running an axe over a sword/mace and running shadow instead of warrior or lover. Even without MA I'm still smacking people. MA gives me an unfair advantage because I can build a full damage character and ignore crit % all together.
ZOS balanced lower crit % and higher crit damage on purpose. MA let's you forgo the penalty of the former because it ceases to matter.
??? why do you compare a PvE build VS a PvP build. No one use leviathan or the kilt in pvp even for a crit build, kilt is trash for pvp if you don't gank, and leviathan doesn't have any good offensive stat for stam in pvp situation. You want to use balorgh + Ancient Dragonguard + NMA/Stuhn or anything crit based FOR PVP because your comparison is very dumb.
MA is balanced, it's just a L2P issue if you're annoyed by this set.
First off, take a breath and realize this is a forum discussion not a roast. There's no reason to personally attack anyone. Especially because you're wrong.
Secondly that is a NB pvp crit build. Kilt is easy to keep up. Lot easier than Focus.
Thirdly my point was to show all the sacrifices you have to make to get high crit % AND high crit damage.
MA isn't balanced, as I explained, because it circumvents the balance ZOS has implemented with lower crit % for higher crit damage.
I main NB, and unless you want to gank kilt isn't really good since you'll lose stack faster than you'll gain stack (you need to don't take any damage for 10 sec if you want full proc, or at least 5 sec for not losing stack.) You can build full crit + damage without MA especially on a NB (NB khajiit for example have passively +20% crit damage, 10% from class and 10% from racial) and without much sacrifice, but for these sorts of build you want to use MA because it offers more burst. It doesn't mean it's op (especially when you compare it to PvE build), because it's like any set in the game : if you build around it, it'll be strong.
MA have drawback, because you only have a 5 sec windows every 16 sec (about 33% uptime), so 66% of the time you are less efficient than any PVP crit build (other than the one you are saying because it isn't optimized for PvP at all) and you can easily waste the proc
Every class can lay and wait for 16 seconds then drop everything. This is the advantage of the set. Predictability. Crit isn't supposed to be a sure thing. The more you want to crit the more you have to give up. Unless you run MA.
Yes you give up a lot firstly that is survivability so yes sure you might hit like a ballistic missile but it’s made of glass and will be easy broken.
TheEndBringer wrote: »Players: "MA isn't overpowered or overperforming."
Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."
TheEndBringer wrote: »Players: "MA isn't overpowered or overperforming."
Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."
TheEndBringer wrote: »Players: "MA isn't overpowered or overperforming."
Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."
TheEndBringer wrote: »Players: "MA isn't overpowered or overperforming."
Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."
TheEndBringer wrote: »Players: "MA isn't overpowered or overperforming."
Also players: "YOU WILL PRY MY MECHANICAL AQUITY OUT OF MY COLD DEAD HANDS."
aaaand?TheEndBringer wrote: »You must have missed at the very beginning where I said I main nightblades.
based on "counterplay"TheEndBringer wrote: »"easily countered."
Sure. Based on what? Because the target turns blue? So what. You CC them to proc it. You then unload. All you need are 2 to 3 skills with the current crit damage (which is increasing on medium armor).
know what else goes by fast? - a 5 sec long time window for burstTheEndBringer wrote: »"Oh but you have to wait 18 seconds." 16, actually, and those 16 go by fast.
okTheEndBringer wrote: »For the 20th time. ZOS lowered crit chance and gave higher crit damage as the trade off. This set ruins that balance. This set is causing the dumb changes to Battle Spirit. This set IS the problem. You adjust this set properly it can still be useful while walking back the upcoming meta shift where anyone and everyone will be using it.
neferpitou73 wrote: »Delay the trigger by 3 secs, reduce CD by 3 secs. Will not hit PvE but will make it hard life for the bombers and gankers.
I don't want it to be a hard life for bombers and gankers. Those are perfectly viable playstyles. If I get to annoy people with my ball groups they can annoy me with their bombers.
I think the set is fine as it is. It requires skill to time and is relatively high risk, high reward. If any change is made to it it should be to revert it to it's previous state.
The only issue I have with MA right now is that crit damage is ridiculously OP right now. But that isn't the fault of the set, ball groups were running crit damage during no-proc. The "issue" with MA is the extra 1000 spell and weapon dmg ZOS gave and how it stacks with all the crit multipliers. You fix that and the problem with MA goes away.