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Why can't ESO appeal to the general TES fan or the greater gaming public?

  • SilverBride
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    One of the reasons my SO quit ESO was that we couldn't quest together anymore with our main characters. We'd hit the point where if we were together, we just slaughtered enemies and were competing for targets. There was no challenge. We'd definitely use the Veteran option if it were available.

    And characters will outgrow a veteran overland eventually, too. This is what happens when we progress our characters as far as we can.

    But the OP thinks ESO isn't attracting TES players, or the general gaming population... and I can't really speak to whether it is or not. But regardless, ESO does attract players, maybe just not the ones that some would expect.
    PCNA
  • Auztinito
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    I thought this was obvious but it seems only a few people pointed it out.

    It’s not an Elder Scrolls game with Multiplayer or Massive Multiplayer. It’s a wannabe WoW with ES lore.

    Combat is bland and not that in-depth. It’s clunky because you can see the tab-target design that got changed to action without them actually making it an action game.

    The content and overall balance is setup and based off the top-tier players skill at the game and average player skill is not taken into account which leads to the “fake” DD, Tank, and Healer issue. Not to mention, the large gap of player skill.

    The game’s PvE is competitive which produces toxicity because this game was originally setup to be PvP heavy from the start. Only to be shocked that most players don’t like the PvP.

    I will bring up a point where someone said “Casuals don’t want to do or try end-game”.

    That’s the biggest ducking lie I’ve ever heard or seen. Casuals want to experience all of the content but because the content does not take them into consideration and with a community that punishes them for trying/doing it. They decide to avoid it which decreases the amount of people that would run content which will drive up MM times. That’s the reality of it.
    Edited by Auztinito on July 23, 2021 10:50PM
  • Parasaurolophus
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    Edited by Parasaurolophus on July 24, 2021 1:17AM
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  • Tandor
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    I also feel that the game is stagnating. Finding people for keys or farm motivationally becomes more and more difficult. It's Friday night - Craglorn is empty. Cyrodiil is also empty. This has not happened for a very long time.

    They're in Elsweyr. It's the same every time there's an event on, someone always thinks the game is dead because their usual (non-event) zones are empty.
  • Parasaurolophus
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    Edited by Parasaurolophus on July 24, 2021 1:17AM
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  • zelaminator
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    Tandor wrote: »
    I also feel that the game is stagnating. Finding people for keys or farm motivationally becomes more and more difficult. It's Friday night - Craglorn is empty. Cyrodiil is also empty. This has not happened for a very long time.

    They're in Elsweyr. It's the same every time there's an event on, someone always thinks the game is dead because their usual (non-event) zones are empty.

    I doubt. Many players are tired of endless events for a long time. The maximum is only tickets, but it is unlikely that many people farm daily.

    LE9BnBKKKZk.jpg?size=1920x1080&quality=96&sign=e1e9341cc869c828d6ee9ff29698ea8d&type=album
    This is pc eu Rimmen now. Even all 3 dragons are still alive on my map
    I'm really worried about the game. I really love the TES series and I want this universe to always have an actual online game. But now eso looks in decline. Remember how quiet and empty Blackwood's start was.

    I can show you an image of 30-40 people waiting at a world boss, taken yesterday.. there's an event on, of course they don't stand around the town wayshrine, picking their noses
  • jle30303
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    It's also missing TES's traditional sandbox/dynamic world (which is really one of the biggest
    things that defines ES games and what makes them such a pleasure to play, especially when
    you add mods into the equation). ESO is just 100% scripted. There's no forgetting that you're
    playing a video game. NPCs just stand there in the same spot or walk the same path forever
    - they have no real routine.

    Erm.

    NPCs in Skyrim either walk the same path forever - it's just around a somewhat wider area - that's what having their "routines" means. Day, night, shop, pub, home, sleep. That's walking a path.

    Also, most of the answer to the above is "It's a multiplayer game, not a single player". NPCs can't often change their routine based on the actions of one player, even as the result of a quest or a permanent in-game change, because they still have to be where they were before, for the benefit of other players - other real people - in the same world who are at a different stage of quest. Even NPCs that are murdered by a player, have to respawn, to be alive for another player, to be part of the other player's world.

    So, player actions can't cause that much of a change of routine to "scenery" NPCs, or indeed to the majority of interactable ones.

    As for the *other* things in Skyrim that caused a change of routine to NPCs... the dragon and vampire attacks on towns which might kill pretty much any random NPC, forcing a backup to take over their position as a storekeeper or innkeeper... that was one of the most unpopular things about the game, and was eventually removed a few years ago. "Shopkeeper got killed" is the number two cause of "reload from save" - behind, of course, "player gets killed", where it's enforced because you can't carry on when dead. Even now, although dragons and vampires no longer attack towns, NPCs in some towns can get killed by the hooded and masked Thieves that are trying to break into shops, because civilians WILL insist on intervening and gettnig into melee range of a guy with a sword who is being shot at by guards with arrows, and try to ineffectually punch him out. And god help you if you try to save them, intervene by killing the thief and accidentally hit a guard with the backswing.

    And you talk about that as if it was a general TES thing. In fact it's only been the case in TWO games (Oblivion and Skyrim). Shopkeepers in TES 3: Morrowind were open all the time, at all hours, and would stand there (or, as the cell was reloaded over and over again, creep slowly towards the corner, until you open the console to reset them to their original position) forever. They had beds in their houses, but did not go to bed, even in the small hours. Doors, once unlocked, remained unlocked. Shops were not locked at night.

    Even Skyrim and Oblivion had their dungeons, bosses and all, reset after a certain time if you left them alone after "clearing" them. That's for single player: for multiplayer, they have to reset more often, or the monsters in them have to reset more often, because of other players coming through a few minutes later. Back in TES3 Morrowind, there was no reset: whatever was killed was *dead*, apart from a few respawning generic random monsters - but huge numbers of the enemies, in particular the bandits and slavers, were named enemies, and once a named character is dead, they're gone. There was no such thing as a couple of dozen types of generically respawning "bandit" or "slaver". Clear a bandit cave, it's empty for the rest of the game - except their pet guard nix-hounds might respawn. And all the myriad of trash items stayed there forever unless you picked them up and sold them to a merchant (who would then have them in his inventory forever, and what you sold to him counted against his nominal weight capacity, eventually getting to the stage where even if he wanted to move - for instance to chase you if you stole from him - he couldn't, and would thus just flail ineffectually from distance while you were waiting for the reload because you had to reload if you aggroed a shopkeeper, because he would NEVER calm down and offer you business again otherwise.)

    Actually that was one thing I was *less* keen on - the huge amount of trash items which weren't even vendor trash. They add "realism" to a scene but all they do is get in the way, especially if their labels pop up at the wrong time, or if you slip and end up picking up a trash item that happens to belong to someone, instead of the thing a few millimetres away that is free to take.

    And when it turns out that a bounty is called on your head, because the only "witness" to your accidental "theft" of a spoon is a chicken.

    So-called "immersion"? You can keep it.
  • SilverBride
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    This is pc eu Rimmen now. Even all 3 dragons are still alive on my map
    I'm really worried about the game. I really love the TES series and I want this universe to always have an actual online game. But now eso looks in decline. Remember how quiet and empty Blackwood's start was.

    I am on PC NA and it's been full of players in Northern and Southern Elsweyr both. You can barely get to a dragon before it's down.
    PCNA
  • Iccotak
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    One of the reasons my SO quit ESO was that we couldn't quest together anymore with our main characters. We'd hit the point where if we were together, we just slaughtered enemies and were competing for targets. There was no challenge. We'd definitely use the Veteran option if it were available.

    And characters will outgrow a veteran overland eventually, too. This is what happens when we progress our characters as far as we can.

    But the OP thinks ESO isn't attracting TES players, or the general gaming population... and I can't really speak to whether it is or not. But regardless, ESO does attract players, maybe just not the ones that some would expect.

    The problem with that stance is that overland is still the vast majority of the questing content. So when a new chapter drops the player has already outgrown over 90% of it. - and again that isn't really an elitist position. This is an issue for the average population and even new players.

    So yeah it'd be great to have a difficulty option so then the content was more relevant and engaging for people that aren't complete beginners.

    I'm just going to repeat what I said earlier.

    There actually is a demand for hard questing - not just hard endgame challenges - but for Questing, the Story itself to actually Be Hard. Where combat puts players in positions to think about what they are doing - this is especially true for Main Story content where we are dealing with a Threat to Tamriel, or even the Universe.

    Plenty of people want a story experience that is not just a point-and-click adventure.

    Which is why people asked for the Option so then they can enjoy the story - because just like making something too hard can make it not fun, same can be said if something is too easy.

    A TES fan pointed out an aspect of ESO questing that makes it disappointing for them - and it is a growing sentiment in the community.
    tonyblack wrote: »
    I came to eso after skyrim hoping for engaging solo content but stayed for pvp, dungeons and trials. Overland in this game offers no challenge, it’s not engaging or rewarding and it’s not even repetitive for most parts. Skyrim has difficulty slider but eso default on novice and to have some solo challenge in this game you can do 2 arenas or solo content intended for groups. I just can’t enjoy the story if everything pose no threat and balanced around new lvl 10 players with mismatched gear and wrong skills.

    Skyrim and fallout 4 on highest difficulty was really fun (as long you don’t abuse console commands), required at least some thinking and i could actually immerse myself to the quests. In eso i just read dialog, go to point a, oneshot any enemy on the way, return to read more dialog, go to point b, instakill more mobs and boss, return to npc and claim tiny amount of gold and useless piece of gear.

    Edited by Iccotak on July 24, 2021 2:00AM
  • Auztinito
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    Iccotak wrote: »

    Blah Harder Difficulty for Overland Blah

    I don’t think anyone minds having a completely optional vet Overland but there are few problems with that.

    Doing so, most players that partake in it will demand better loot than current Overland.
    Overtime, it will also set the standard for future content because of the current balance of PvE content is evidence of that.

    If they could close the skill gap, they could easily create more difficult overland content. However, it will just separate the player-base with a select few running overland in vet zone without promise of better rewards. I want them to actually balance the game where there is a very small skill gap between a newcomer and a veteran. I want to see events actually be too difficult for one person. I want to see the pros of more difficult content but that can’t happen until they make light weaving and hotbar flipping unnecessary and more of a play style.
  • FlopsyPrince
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    Tandor wrote: »
    People have said the game is doomed since closed beta before launch, and every month since launch.
    "Game is dying". Well, it's still here and yes, it's lore is canon.
    My two drakes. Huzzah!

    The same was what people said about World of Warcraft.

    It took a few years, but they are finally facing their own doom
    . Don't think ESO is immune. In fact, it would probably be closed down even quicker than WoW would....

    I see what you did there! Whether you see it too, I'm not too sure...

    I meant what I said. I don't expect ESO to die immediately (or I wouldn't have bought the PC version and subscribed to ESO+). I just wanted to contest the idea that it is "too big to fail" or "people have said that all along so it will never happen." It can easily happen, though it would likely take a while.
    Iccotak wrote: »
    ESO is not for everyone. No game is. But it works for a lot of players. Changing a working formula would not be a good business move.

    adding a difficulty option instance would hardly "Change a Working Formula" or make it a totally different game - again it's really not that radical of a concept.

    EDIT: I would also say it's a good business move to ensure long term engagement of its players - and I hear way more stories about people leaving because the overland/story is too easy - I hardly hear anyone leaving because something was "too hard".

    You would lose far more people if you made the game hard enough to please most of these people. I don't want to get killed multiple times running from one city to another, sorry to all of you. Which would lose more money could be a question, but player base size matters too. Few of those who want harder overland content would keep running overland for a long time, after they got their fill of that hard content.

    I'm not sure how you think an option would lose players, but okay. You don't want it; you don't have to use it.

    And considering that some of the current complaints are "I don't run the new Chapters because it's too easy", I find it hard to believe that the players asking for a veteran option who decide not to use it.

    One of the reasons my SO quit ESO was that we couldn't quest together anymore with our main characters. We'd hit the point where if we were together, we just slaughtered enemies and were competing for targets. There was no challenge. We'd definitely use the Veteran option if it were available.

    While you may see it as an option, many have mentioned it as a change for all. That is what I was responding to.
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  • FlopsyPrince
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    One of the reasons my SO quit ESO was that we couldn't quest together anymore with our main characters. We'd hit the point where if we were together, we just slaughtered enemies and were competing for targets. There was no challenge. We'd definitely use the Veteran option if it were available.

    And characters will outgrow a veteran overland eventually, too. This is what happens when we progress our characters as far as we can.

    But the OP thinks ESO isn't attracting TES players, or the general gaming population... and I can't really speak to whether it is or not. But regardless, ESO does attract players, maybe just not the ones that some would expect.

    ESO definitely isn't getting the same publicity FF XIV is now. That is too bad for ESO.
    This is pc eu Rimmen now. Even all 3 dragons are still alive on my map
    I'm really worried about the game. I really love the TES series and I want this universe to always have an actual online game. But now eso looks in decline. Remember how quiet and empty Blackwood's start was.

    I am on PC NA and it's been full of players in Northern and Southern Elsweyr both. You can barely get to a dragon before it's down.

    I can vouch for that, especially since I don't have max riding speed. Quite frustrating though. Waiting around a spawn point just makes for a long useless wait as well, so that is not really a good option.

    ====

    As to the claim this is just ES WoW. That is bunk. This is like any other MMO I have played, so that would only be true if every other MMO is just WoW with a different story line.

    The idea of wanting better quests comes up regularly too.

    MMOs may need a breakthrough, but that would take something not considered or tried yet in my view.
    PC
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  • SilverBride
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    Iccotak wrote: »
    And characters will outgrow a veteran overland eventually, too. This is what happens when we progress our characters as far as we can.

    But the OP thinks ESO isn't attracting TES players, or the general gaming population... and I can't really speak to whether it is or not. But regardless, ESO does attract players, maybe just not the ones that some would expect.

    The problem with that stance is that overland is still the vast majority of the questing content. So when a new chapter drops the player has already outgrown over 90% of it. - and again that isn't really an elitist position. This is an issue for the average population and even new players.

    The issue the OP raised is that he doesn't know why ESO isn't attracting TES players or the general gaming population. We can speculate why this may be, but we don't really know. Although from my perspective ESO is attracting plenty of players and is doing quite fine.
    Edited by SilverBride on July 24, 2021 4:05AM
    PCNA
  • newtinmpls
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    ADarklore wrote: »
    I think their success comes BECAUSE they decided to focus on one group, which was already the majority of their player base. Rich says that ESO was a failure at launch, not just because of the myriad of problems, but also because the game lacked focus, lacked a true 'identity'. So with One Tamriel, they decided to focus on the players who wanted "Skyrim with friends" as that was the majority of players

    Hey, it's why I came - hoping for "Morrowind with friends" ... and I did consider leaving, but yet, One Tamriel was when they turned the corner.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Snowstrider
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    newtinmpls wrote: »
    ADarklore wrote: »
    I think their success comes BECAUSE they decided to focus on one group, which was already the majority of their player base. Rich says that ESO was a failure at launch, not just because of the myriad of problems, but also because the game lacked focus, lacked a true 'identity'. So with One Tamriel, they decided to focus on the players who wanted "Skyrim with friends" as that was the majority of players

    Hey, it's why I came - hoping for "Morrowind with friends" ... and I did consider leaving, but yet, One Tamriel was when they turned the corner.

    Have you played the morrowind multiplayer mod? It is literally morrowind with friends and it is amazing and works really well :) you can set up your own private server or join one of the public ones which have a small but fun community with players owning shops and houses etc
  • Amottica
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    Lumsdenml wrote: »
    18,000,000 accounts not enough?

    Hoe many of these are actually active and not bots?

    Also reminder that eso pvp is literally the exact same 300 people duking it out, over and over. And it's the same 200 people that is competing for trial leaderboards.

    Can you prove a majority of all those accounts are bots?

    Oh, and we can easily demonstrate that all those numbers are not bots. Zenimax does not make much money off selling the base game which is all a bot needs. ESO is a GaaS and makes its money off providing continuing service to generate more revenue. Something bots are not very good at doing.
  • Iccotak
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    Auztinito wrote: »
    I thought this was obvious but it seems only a few people pointed it out.

    It’s not an Elder Scrolls game with Multiplayer or Massive Multiplayer. It’s a wannabe WoW with ES lore.

    Combat is bland and not that in-depth. It’s clunky because you can see the tab-target design that got changed to action without them actually making it an action game.

    The content and overall balance is setup and based off the top-tier players skill at the game and average player skill is not taken into account which leads to the “fake” DD, Tank, and Healer issue. Not to mention, the large gap of player skill.

    The game’s PvE is competitive which produces toxicity because this game was originally setup to be PvP heavy from the start. Only to be shocked that most players don’t like the PvP.

    I will bring up a point where someone said “Casuals don’t want to do or try end-game”.

    That’s the biggest ducking lie I’ve ever heard or seen. Casuals want to experience all of the content but because the content does not take them into consideration and with a community that punishes them for trying/doing it. They decide to avoid it which decreases the amount of people that would run content which will drive up MM times. That’s the reality of it.

    This is the true answer to the OP question.
  • moo_2021
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    Mitaka211 wrote: »
    1. Player goes to new zone
    2. Player does boring, low efford story for skill points
    3. Player gets skill points
    4. Player starts getting new mythic
    5. Player does the new dungeons
    6. Player is bored

    What could possibly be given to end game PvE players?

    Being a total newbie from Skyrim who just figured how to play correctly, I'd love to have

    - New public dungeons in the same difficulty as normal dungeons or Craglorn group areas. That's more difficult and also encourages casual cooperation without grouping
    - Unpredictable / event based mobs and bosses, giving one-item set to most contributing player(s) if very difficult
    - Entire PvE zone with faction-based PvP, with safe and mostly-safe areas for newbies or players who don't want risk. That could get more players interested in PvP and would be easier since they could run away to safety.
    Destai wrote: »
    4. Systems are poorly explained. My one gaming buddy actually got this game due to my request and everytime he gets in, it's just a million questions. Too much is thrown at New Players and they just live with it or leave. Well, they leave. It's a shame the new tutorial wasn't the solution to the New Player Experience that this game needs because I think it'd need it.

    Yep, there are some parts which are very natural to MMO players but nobody from RPG know about those and such designs don't make sense from our single player perspective.

    I had to ask around in guild about how to give unused dungeon drops to others who left the group, because it's not doable in inventory where the hint is given.

    And I still don't know how to do ready check with controller UI, or even how to answer pass.
  • FlopsyPrince
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    You have to be willing to do some very boring things if you want to play an MMO. It will likely never be always exciting in the long run, no matter how well designed it is.

    You will never get the initial feeling of going into a new area. It is impossible. So quit trying to seek that and make an overall good experience. Work on many quality of life issues as well, for those can be resolved and are often more effective than new content.
    PC
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  • moo_2021
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    You have to be willing to do some very boring things if you want to play an MMO. It will likely never be always exciting in the long run, no matter how well designed it is.

    You will never get the initial feeling of going into a new area. It is impossible. So quit trying to seek that and make an overall good experience. Work on many quality of life issues as well, for those can be resolved and are often more effective than new content.

    Because the end-game period is forever?

    In that case I think PvP is more appealing. People can't get bored with PvP unless they never stand a chance to contribute, but we haven't gotten any new PvP contents and my companion can't help me in IC.
  • winterscrolls229prerb18_ESO
    - Probably still suffering from a bad launch (and things like the angry joe review etc).
    - The graphics are amazing for an mmo, but for AAA they're not pushing anything. The usual mmo "everyone" support made it just great average.
    - The stories are thousands of bite sized 20 min snacks, not game spanning sagas. Even though the self contained 20 mins is the best questing in any game to date.
    - The overall stories aren't as good as they should be. Swtor was total crap eg. Eso is only one or two steps better. Its no way near witcher, rockstar games etc, which makes the standout feature again not noticable to people who aren't here for other reaons.

    That's about it?

    Basically its an mmo, and making a game inclusive of the lowest common always keeps it out of the halls of fame.
    Edited by winterscrolls229prerb18_ESO on July 25, 2021 10:44AM
  • Kadraeus
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    I personally think the "ESO is not a true Elder Scrolls game" is stupid. It may not be the same as the other games, but it's literally called Elder Scrolls Online, is set in the same world as the other games, and its storylines tie into the events of the other games. That's good enough for it to be a true Elder Scrolls game in my eyes. Besides, Morrowind, Oblivion, and Skyrim are all very different too, yet ESO supposedly isn't a true TES game because it's multiplayer. That's dumb. Wish people would stop gatekeeping what is or isn't part of a game franchise. You can see the same thing with Fallout, with people claiming "Fallout 4 isn't a true Fallout game." Well, it may not play like you wanted it to, but the game is whatever the devs call it.

    I think there's a few reasons why ESO doesn't appeal to a lot of other TES fans. The main reason is it's an MMO, and some people just don't like MMOs. Like others said, you don't see a lot of people playing them on YouTube, and I think a huge reason is that MMOs are just harder to do playthroughs of because of the insane amount of content, constant expansions, and the grinding. It's unfortunate, but that's just how it is.

    People are also stuck in the past and think ESO is the same as it was when it launched. I remember people called it trash when it came out, and that idea stuck with me for years even as the game was improving. I didn't know much about the game, but I heard it was bad years ago so I dismissed it every time it was brought up. Now that I actually gave the game a chance and am absolutely in love with it, I see other people who haven't played it dismissing it like I did because of misconceptions they still have based on how it launched.

    I'm not really sure what ZOS can do to alleviate this tbh. I see ESO ads all the time, and most of the time there are comments from people saying, "dead game" or any other cliche phrase gamers like to use to trash games they don't even play. People who haven't played the game post these comments and people who are considering playing see those comments and think the game really is dead. I saw someone who thought the introduction of companions was a sign of the game being dead because ZOS added fake people you can play with. They also insinuated that there was something wrong with people who used them (side note: I HATE people who act like there's something fundamentally wrong with you just because you enjoy something they don't. Let people enjoy things, dammit).

    Then there's people who get so hung up on the way the game looks. On most of the animated trailers for ESO, there are comments of people trashing the graphics because they aren't photorealistic, but people fail to realize that the game isn't trying to look realistic in the first place. It took me a little while to get used to too since I'm not 100% a fan of this game's art style, but I think it's fine for what it is. It has especially gotten better over time, as the base game motifs imo look very bland in comparison to newer ones.

    Also, let's face it: ESO looks way better than any of the previous games in the series, even if it isn't photorealistic, and it's obviously because of age. I personally think it looks much better with Reshade, or at least with just the sharpening that Reshade adds, but besides the handful of models that level designers for whatever reason scaled up but ignored the fact that scaling up a model means the textures look lower quality (I HATE that they do this), the level design is GORGEOUS. The problem is people compare ESO to modded Skyrim and think, "Modded Skyrim looks better than this" as if mods are part of the official Skyrim. Vanilla Skyrim doesn't really come close to ESO graphically, but of course the same Skyrim with 1000 2k-4k texture mods and an ENB will look better. That isn't how the game was intended to look, so I think it's totally unfair to compare modded Skyrim with ESO graphically. Sure, it would be amazing if ESO had more realistic graphics like Destiny or Black Desert, but the reality is that it doesn't. Spamming comments saying, "Improve graphics" or "I'd play it if they updated the graphics" doesn't do anything. ZOS can't just flip a switch and make the game look photorealistic. That would require remaking the entire game, which is a HUGE waste of time and money. Plus, people who like how it looks now would, of course, be pissed if this happened.

    There's also the whole bit about people not understanding that ESO is made by ZeniMax Online Studios, not frickng Bethesda Game Studios. They'll post comments like, "Don't care. Where's TES6?" as if ZOS is any way responsible for that game lol.

    Okay, rant over.

    Edited by Kadraeus on July 25, 2021 5:52PM
  • SilverBride
    SilverBride
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    Kadraeus wrote: »
    I personally think the "ESO is not a true Elder Scrolls game" is stupid. It may not be the same as the other games, but it's literally called Elder Scrolls Online, is set in the same world as the other games, and its storylines tie into the events of the other games. That's good enough for it to be a true Elder Scrolls game in my eyes.

    ESO is based on TES games, so it will have a lot of the same settings and storylines as the TES games. But it will not be exactly the same, and if players are expecting it to be they will be disappointed.

    This is no different than movies or series that are based on books. They retain the base story but changes are often made to make it work in a different format.
    PCNA
  • Tandor
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    Kadraeus wrote: »
    I personally think the "ESO is not a true Elder Scrolls game" is stupid. It may not be the same as the other games, but it's literally called Elder Scrolls Online, is set in the same world as the other games, and its storylines tie into the events of the other games. That's good enough for it to be a true Elder Scrolls game in my eyes.

    ESO is based on TES games, so it will have a lot of the same settings and storylines as the TES games. But it will not be exactly the same, and if players are expecting it to be they will be disappointed.

    This is no different than movies or series that are based on books. They retain the base story but changes are often made to make it work in a different format.

    Moreover, you can apply the same definition to every successive TES game, how else could one try and say that Skyrim is the same as Arena? How many here who are critical of ESO as "a TES game" have actually played all of them? A lot of them probably don't even realise that there are more standalone TES games than just Arena, Daggerfall, Morrowind, Oblivion and Skyrim. The others follow a different style too.
    Edited by Tandor on July 25, 2021 6:10PM
  • SilverBride
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    Tandor wrote: »
    Kadraeus wrote: »
    I personally think the "ESO is not a true Elder Scrolls game" is stupid. It may not be the same as the other games, but it's literally called Elder Scrolls Online, is set in the same world as the other games, and its storylines tie into the events of the other games. That's good enough for it to be a true Elder Scrolls game in my eyes.

    ESO is based on TES games, so it will have a lot of the same settings and storylines as the TES games. But it will not be exactly the same, and if players are expecting it to be they will be disappointed.

    This is no different than movies or series that are based on books. They retain the base story but changes are often made to make it work in a different format.

    Moreover, you can apply the same definition to every successive TES game, how else could one try and say that Skyrim is the same as Arena? How many here who are critical of ESO as "a TES game" have actually played all of them? A lot of them probably don't even realise that there are more standalone TES games than just Arena, Daggerfall, Morrowind, Oblivion and Skyrim.

    One of the questions the OP presented is why doesn't ESO appeal to the general TES fan, because some players think that ESO is a TES game. I am merely trying to point out the difference between being part of the game series and being based on the game series.
    Edited by SilverBride on July 25, 2021 6:18PM
    PCNA
  • Kadraeus
    Kadraeus
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    Tandor wrote: »
    Kadraeus wrote: »
    I personally think the "ESO is not a true Elder Scrolls game" is stupid. It may not be the same as the other games, but it's literally called Elder Scrolls Online, is set in the same world as the other games, and its storylines tie into the events of the other games. That's good enough for it to be a true Elder Scrolls game in my eyes.

    ESO is based on TES games, so it will have a lot of the same settings and storylines as the TES games. But it will not be exactly the same, and if players are expecting it to be they will be disappointed.

    This is no different than movies or series that are based on books. They retain the base story but changes are often made to make it work in a different format.

    Moreover, you can apply the same definition to every successive TES game, how else could one try and say that Skyrim is the same as Arena? How many here who are critical of ESO as "a TES game" have actually played all of them? A lot of them probably don't even realise that there are more standalone TES games than just Arena, Daggerfall, Morrowind, Oblivion and Skyrim.

    One of the questions the OP presented is why doesn't ESO appeal to the general TES fan, because some players think that ESO is a TES game. I am merely trying to point out the difference between being part of the game series and being based on the game series.

    ESO IS part of the game series, though. It's considered a spin-off, but it's still part of the series and it's still a TES game.
  • SilverBride
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    Kadraeus wrote: »
    One of the questions the OP presented is why doesn't ESO appeal to the general TES fan, because some players think that ESO is a TES game. I am merely trying to point out the difference between being part of the game series and being based on the game series.

    ESO IS part of the game series, though. It's considered a spin-off, but it's still part of the series and it's still a TES game.

    A spin-off did just that. It broke away from the original and became it's own entity.
    Edited by SilverBride on July 25, 2021 6:56PM
    PCNA
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