VaranisArano wrote: »One of the reasons my SO quit ESO was that we couldn't quest together anymore with our main characters. We'd hit the point where if we were together, we just slaughtered enemies and were competing for targets. There was no challenge. We'd definitely use the Veteran option if it were available.
BrownChicken wrote: »I also feel that the game is stagnating. Finding people for keys or farm motivationally becomes more and more difficult. It's Friday night - Craglorn is empty. Cyrodiil is also empty. This has not happened for a very long time.
BrownChicken wrote: »BrownChicken wrote: »I also feel that the game is stagnating. Finding people for keys or farm motivationally becomes more and more difficult. It's Friday night - Craglorn is empty. Cyrodiil is also empty. This has not happened for a very long time.
They're in Elsweyr. It's the same every time there's an event on, someone always thinks the game is dead because their usual (non-event) zones are empty.
I doubt. Many players are tired of endless events for a long time. The maximum is only tickets, but it is unlikely that many people farm daily.
This is pc eu Rimmen now. Even all 3 dragons are still alive on my map
I'm really worried about the game. I really love the TES series and I want this universe to always have an actual online game. But now eso looks in decline. Remember how quiet and empty Blackwood's start was.
PrimeSeptim wrote: »
It's also missing TES's traditional sandbox/dynamic world (which is really one of the biggest
things that defines ES games and what makes them such a pleasure to play, especially when
you add mods into the equation). ESO is just 100% scripted. There's no forgetting that you're
playing a video game. NPCs just stand there in the same spot or walk the same path forever
- they have no real routine.
BrownChicken wrote: »This is pc eu Rimmen now. Even all 3 dragons are still alive on my map
I'm really worried about the game. I really love the TES series and I want this universe to always have an actual online game. But now eso looks in decline. Remember how quiet and empty Blackwood's start was.
SilverBride wrote: »VaranisArano wrote: »One of the reasons my SO quit ESO was that we couldn't quest together anymore with our main characters. We'd hit the point where if we were together, we just slaughtered enemies and were competing for targets. There was no challenge. We'd definitely use the Veteran option if it were available.
And characters will outgrow a veteran overland eventually, too. This is what happens when we progress our characters as far as we can.
But the OP thinks ESO isn't attracting TES players, or the general gaming population... and I can't really speak to whether it is or not. But regardless, ESO does attract players, maybe just not the ones that some would expect.
I came to eso after skyrim hoping for engaging solo content but stayed for pvp, dungeons and trials. Overland in this game offers no challenge, it’s not engaging or rewarding and it’s not even repetitive for most parts. Skyrim has difficulty slider but eso default on novice and to have some solo challenge in this game you can do 2 arenas or solo content intended for groups. I just can’t enjoy the story if everything pose no threat and balanced around new lvl 10 players with mismatched gear and wrong skills.
Skyrim and fallout 4 on highest difficulty was really fun (as long you don’t abuse console commands), required at least some thinking and i could actually immerse myself to the quests. In eso i just read dialog, go to point a, oneshot any enemy on the way, return to read more dialog, go to point b, instakill more mobs and boss, return to npc and claim tiny amount of gold and useless piece of gear.
Blah Harder Difficulty for Overland Blah
FlopsyPrince wrote: »wenchmore420b14_ESO wrote: »People have said the game is doomed since closed beta before launch, and every month since launch.
"Game is dying". Well, it's still here and yes, it's lore is canon.
My two drakes. Huzzah!
The same was what people said about World of Warcraft.
It took a few years, but they are finally facing their own doom. Don't think ESO is immune. In fact, it would probably be closed down even quicker than WoW would....
I see what you did there! Whether you see it too, I'm not too sure...
VaranisArano wrote: »FlopsyPrince wrote: »SilverBride wrote: »ESO is not for everyone. No game is. But it works for a lot of players. Changing a working formula would not be a good business move.
adding a difficulty option instance would hardly "Change a Working Formula" or make it a totally different game - again it's really not that radical of a concept.
EDIT: I would also say it's a good business move to ensure long term engagement of its players - and I hear way more stories about people leaving because the overland/story is too easy - I hardly hear anyone leaving because something was "too hard".
You would lose far more people if you made the game hard enough to please most of these people. I don't want to get killed multiple times running from one city to another, sorry to all of you. Which would lose more money could be a question, but player base size matters too. Few of those who want harder overland content would keep running overland for a long time, after they got their fill of that hard content.
I'm not sure how you think an option would lose players, but okay. You don't want it; you don't have to use it.
And considering that some of the current complaints are "I don't run the new Chapters because it's too easy", I find it hard to believe that the players asking for a veteran option who decide not to use it.
One of the reasons my SO quit ESO was that we couldn't quest together anymore with our main characters. We'd hit the point where if we were together, we just slaughtered enemies and were competing for targets. There was no challenge. We'd definitely use the Veteran option if it were available.
SilverBride wrote: »VaranisArano wrote: »One of the reasons my SO quit ESO was that we couldn't quest together anymore with our main characters. We'd hit the point where if we were together, we just slaughtered enemies and were competing for targets. There was no challenge. We'd definitely use the Veteran option if it were available.
And characters will outgrow a veteran overland eventually, too. This is what happens when we progress our characters as far as we can.
But the OP thinks ESO isn't attracting TES players, or the general gaming population... and I can't really speak to whether it is or not. But regardless, ESO does attract players, maybe just not the ones that some would expect.
SilverBride wrote: »BrownChicken wrote: »This is pc eu Rimmen now. Even all 3 dragons are still alive on my map
I'm really worried about the game. I really love the TES series and I want this universe to always have an actual online game. But now eso looks in decline. Remember how quiet and empty Blackwood's start was.
I am on PC NA and it's been full of players in Northern and Southern Elsweyr both. You can barely get to a dragon before it's down.
SilverBride wrote: »And characters will outgrow a veteran overland eventually, too. This is what happens when we progress our characters as far as we can.
But the OP thinks ESO isn't attracting TES players, or the general gaming population... and I can't really speak to whether it is or not. But regardless, ESO does attract players, maybe just not the ones that some would expect.
The problem with that stance is that overland is still the vast majority of the questing content. So when a new chapter drops the player has already outgrown over 90% of it. - and again that isn't really an elitist position. This is an issue for the average population and even new players.
I think their success comes BECAUSE they decided to focus on one group, which was already the majority of their player base. Rich says that ESO was a failure at launch, not just because of the myriad of problems, but also because the game lacked focus, lacked a true 'identity'. So with One Tamriel, they decided to focus on the players who wanted "Skyrim with friends" as that was the majority of players
newtinmpls wrote: »I think their success comes BECAUSE they decided to focus on one group, which was already the majority of their player base. Rich says that ESO was a failure at launch, not just because of the myriad of problems, but also because the game lacked focus, lacked a true 'identity'. So with One Tamriel, they decided to focus on the players who wanted "Skyrim with friends" as that was the majority of players
Hey, it's why I came - hoping for "Morrowind with friends" ... and I did consider leaving, but yet, One Tamriel was when they turned the corner.
hcbigdogdoghc wrote: »
I thought this was obvious but it seems only a few people pointed it out.
It’s not an Elder Scrolls game with Multiplayer or Massive Multiplayer. It’s a wannabe WoW with ES lore.
Combat is bland and not that in-depth. It’s clunky because you can see the tab-target design that got changed to action without them actually making it an action game.
The content and overall balance is setup and based off the top-tier players skill at the game and average player skill is not taken into account which leads to the “fake” DD, Tank, and Healer issue. Not to mention, the large gap of player skill.
The game’s PvE is competitive which produces toxicity because this game was originally setup to be PvP heavy from the start. Only to be shocked that most players don’t like the PvP.
I will bring up a point where someone said “Casuals don’t want to do or try end-game”.
That’s the biggest ducking lie I’ve ever heard or seen. Casuals want to experience all of the content but because the content does not take them into consideration and with a community that punishes them for trying/doing it. They decide to avoid it which decreases the amount of people that would run content which will drive up MM times. That’s the reality of it.
1. Player goes to new zone
2. Player does boring, low efford story for skill points
3. Player gets skill points
4. Player starts getting new mythic
5. Player does the new dungeons
6. Player is bored
4. Systems are poorly explained. My one gaming buddy actually got this game due to my request and everytime he gets in, it's just a million questions. Too much is thrown at New Players and they just live with it or leave. Well, they leave. It's a shame the new tutorial wasn't the solution to the New Player Experience that this game needs because I think it'd need it.
FlopsyPrince wrote: »You have to be willing to do some very boring things if you want to play an MMO. It will likely never be always exciting in the long run, no matter how well designed it is.
You will never get the initial feeling of going into a new area. It is impossible. So quit trying to seek that and make an overall good experience. Work on many quality of life issues as well, for those can be resolved and are often more effective than new content.
I personally think the "ESO is not a true Elder Scrolls game" is stupid. It may not be the same as the other games, but it's literally called Elder Scrolls Online, is set in the same world as the other games, and its storylines tie into the events of the other games. That's good enough for it to be a true Elder Scrolls game in my eyes.
SilverBride wrote: »I personally think the "ESO is not a true Elder Scrolls game" is stupid. It may not be the same as the other games, but it's literally called Elder Scrolls Online, is set in the same world as the other games, and its storylines tie into the events of the other games. That's good enough for it to be a true Elder Scrolls game in my eyes.
ESO is based on TES games, so it will have a lot of the same settings and storylines as the TES games. But it will not be exactly the same, and if players are expecting it to be they will be disappointed.
This is no different than movies or series that are based on books. They retain the base story but changes are often made to make it work in a different format.
SilverBride wrote: »I personally think the "ESO is not a true Elder Scrolls game" is stupid. It may not be the same as the other games, but it's literally called Elder Scrolls Online, is set in the same world as the other games, and its storylines tie into the events of the other games. That's good enough for it to be a true Elder Scrolls game in my eyes.
ESO is based on TES games, so it will have a lot of the same settings and storylines as the TES games. But it will not be exactly the same, and if players are expecting it to be they will be disappointed.
This is no different than movies or series that are based on books. They retain the base story but changes are often made to make it work in a different format.
Moreover, you can apply the same definition to every successive TES game, how else could one try and say that Skyrim is the same as Arena? How many here who are critical of ESO as "a TES game" have actually played all of them? A lot of them probably don't even realise that there are more standalone TES games than just Arena, Daggerfall, Morrowind, Oblivion and Skyrim.
SilverBride wrote: »SilverBride wrote: »I personally think the "ESO is not a true Elder Scrolls game" is stupid. It may not be the same as the other games, but it's literally called Elder Scrolls Online, is set in the same world as the other games, and its storylines tie into the events of the other games. That's good enough for it to be a true Elder Scrolls game in my eyes.
ESO is based on TES games, so it will have a lot of the same settings and storylines as the TES games. But it will not be exactly the same, and if players are expecting it to be they will be disappointed.
This is no different than movies or series that are based on books. They retain the base story but changes are often made to make it work in a different format.
Moreover, you can apply the same definition to every successive TES game, how else could one try and say that Skyrim is the same as Arena? How many here who are critical of ESO as "a TES game" have actually played all of them? A lot of them probably don't even realise that there are more standalone TES games than just Arena, Daggerfall, Morrowind, Oblivion and Skyrim.
One of the questions the OP presented is why doesn't ESO appeal to the general TES fan, because some players think that ESO is a TES game. I am merely trying to point out the difference between being part of the game series and being based on the game series.
SilverBride wrote: »One of the questions the OP presented is why doesn't ESO appeal to the general TES fan, because some players think that ESO is a TES game. I am merely trying to point out the difference between being part of the game series and being based on the game series.
ESO IS part of the game series, though. It's considered a spin-off, but it's still part of the series and it's still a TES game.