ESO seems to be the most successful MMO nobody talks about.
But when they do, it's usually not favorably. #1 reason I read again and again why people don't play is that the combat looks like crap. All our staunch defenders of animation canceling and fAsT-pAcEd CoMbAt might not be bothered by it, but the general audience is.
colossalvoids wrote: »colossalvoids wrote: »Also crown store and eso+ making people to pass this game, those practices aren't even remotely fair for tes sp player, look at skyrim's "content store" even, it's a disaster.
crown store is tame as *** here. you barely need anything except some dlcs. all the other mmos have so much worse crown store and subbing here actually gives you a lot more benefit and even enough currency that you can spend on anything.
It is when compared to other MMOs, but for single player peeps it's just abhorrence and keeping them away as you can still buy triple a games for a horse / dlc price.
"Why can't ESO appeal to the general TES fan or the greater gaming public? "
It already does.
That's why it's been so successful for 7 years, and continues to be so.
trackdemon5512 wrote: »Lack of Advertising.
Skyrim, Final Fantasy, World of Warcraft all had/have significant presences in advertisements and media. ESO has ZILCH.
More aptly, Bethesda and Zenimax are TERRIBLE at marketing. They eschew communicating not only with their own player base but also with engaging in active dialogue with gaming publications. That kind of thing may have been fine a decade ago but in today’s world where Steam, Microsoft, and Sony offer so many notable free/cheap game experiences ESO and other Zenimax games are overshadowed and lost.
You know what got a lot of casual people into Skyrim? The commercials with the Skyrim Main Theme. Much like Gears of War “Mad World” it captivated those who saw and made them want it. ESO has nothing close to a single definable social or media moment after seven years that can draw players to and corral them around the game.
SilverBride wrote: »...I like ESO for what it is but I'd never consider it to be a real TES game...
It's not a real TES game... it's based on TES games.
I don't think it would be possible to turn a single player game into a MMO without a lot of restructuring. I admit the only TES game I played before was Skyrim because I just prefer the social aspects of multiplayer games. But I loved Skyrim and was very happy to enter that world with others. I didn't expect it to play the same.
I think ESO has been very successful since One Tamriel and I love the flexibility it provides. If I want to fight mobs, I fight mobs. If I want to decorate my houses, I decorate. If I want to craft, I craft. There is something for all my moods and likes.
As it stands, the casual crowd is their biggest income, and they aren't going to sabotage that by making the game hard [snip]
Well, when ESO first came out I found it to be rather unappealing I must say; graphically and the physics.
Over time I became hooked, but that first impression almost had me out.
The game was also very buggy in the beginning and also had a fair few cheaters.
It's our producer's first game after all and it's an online game, making it a rather difficult product to maintain and sell.
I think they've given it all they've got and unfortunately I don't think we are a big enough community for them to take a step back and say: 'Ok, we are going to overhaul all the issues in this game and give you a working and stable product'
I agree with OP; They are certainly trying to get those last fans in, but they also might get frustrated with the game too, so..double edged sword when you think about future projects.
To resume: Marketing is a bit ambiguous here and the game is struggling to find an identity..some say it's an MMO (and there are obvious traits that validate this), whilst others and the producer say it's an Online RPG. They have to choose one and rework in this direction, risky sure, but it would probably pay off to get those last fans they desire.
PS: I'm still a firm believer in that 'less is more' - Quality over quantity.
VaranisArano wrote: »Also, not gonna lie, I don't understand the appeal of watching ESO streams unless it's PVP (see the aforementioned performance issues for why that has its issues). Why would I want to watch someone else quest when I can quest for myself?
It would feel a lot more like a TES game, if classes were implemented differently. That is actually my main gripe with ESO. The class system they have chosen is simply too rigid and limited.
Mind you, I don't expect ESO to play the same as TES 1-5 (or Battlespire) but I think it would have been possible to get closer to the TES feel. Changing how classes and magic work would have been a step in the right direction, for example.
I'm fine with the variety of activities provided and One Tamriel was definitely a step in the right direction, but it's just hard to look at ESO and realizing what could have been.
Because it's a MMO. Other genre audiences overlap a bit but are definitely not same.
colossalvoids wrote: »ESO seems to be the most successful MMO nobody talks about.
But when they do, it's usually not favorably. #1 reason I read again and again why people don't play is that the combat looks like crap. All our staunch defenders of animation canceling and fAsT-pAcEd CoMbAt might not be bothered by it, but the general audience is.
Funny enough the only place I hear about "how bad the combat is" are eso forums from same bunch of people over and over again.
wenchmore420b14_ESO wrote: »trackdemon5512 wrote: »Lack of Advertising.
Skyrim, Final Fantasy, World of Warcraft all had/have significant presences in advertisements and media. ESO has ZILCH.
More aptly, Bethesda and Zenimax are TERRIBLE at marketing. They eschew communicating not only with their own player base but also with engaging in active dialogue with gaming publications. That kind of thing may have been fine a decade ago but in today’s world where Steam, Microsoft, and Sony offer so many notable free/cheap game experiences ESO and other Zenimax games are overshadowed and lost.
You know what got a lot of casual people into Skyrim? The commercials with the Skyrim Main Theme. Much like Gears of War “Mad World” it captivated those who saw and made them want it. ESO has nothing close to a single definable social or media moment after seven years that can draw players to and corral them around the game.
Well, ZoS took out a Super Bowl Ad for Morrowinds release. I've never seen WoW have a Super Bowl commercial.
What got people into Skyrim was it was just a great game. Period.
(I prefer TES3 myself, but Skyrim was ok).
Just my two drakes.
Huzzah!
I don't know whether ESO is successful or not at attracting their target audience, but it always surprises me these days when I come across people dismissing the game despite claiming to be TES fans. A few cite the lack of immersion as being the reason they're put off by ESO, others say the combat, while others claim it's the monetization aspect and ruthlessness of the crown store.
It's been a while since I was a new player, but I remember my frustrations and can empathise with a few of their sentiments. I think too much is outsourced to the community and that the learning curve can be too steep - if a player has to leave the game and research in order to understand something, it can't be good for the game. Hell, real life meant I had to take a long break after the CP update last year. When I got back to the game and looked at my CP, I was lost. Luckily, lots of great content creators were there to fall back on and guide me, but the question remains in my mind whether that is good or bad.
Immersion is a bit harder to understand, and part of me wonders how much of that is less about not getting immersed but being constantly reminded that other's have better things. If there is any truth to that feeling, then the CS surely exacerbates it. I had a friend who tried the game and really wanted a Sovngarde apex mount from the crates. There was no easy way for them to get that mount, or that if they were to get lucky enough, no way of guaranteeing they'd get the exact one they wanted.
That creates a resentment. Consciously or not, a player with that frustration is battling with themselves, especially if they feel the crate system is unethical. They want it but refuse to break their moral code, yet are surrounded by people riding the object of their desire. How can they have a positive view of the game when they're not allowed to buy what they want when they want it?
Immersion wouldn't be so much of a problem if they could as there would be immediate gratification and the ability to start playing the character they want right off the bat. I might be totally off-base and the data analysts know how wrong I am, but even a long time player like me gets frustrated at having to wait until I'm told I'm allowed to buy something. I'm an adult with a disposable income, am accustomed to the freedom of being able to make my own mind up and get the things I want. Yet not in ESO, and I resent that.
I think these things stand in the way of being able to appreciate the things the game does well. The base game has its problems but the story and acting in the MQ is still really good, while the lore adds so much to the setting and only got better and better with each expansion from Orsinium through to Southern Elsweyr.
That said, I cant shake the feeling ESO is dumbing down, though. In the last two years, only Markarth has delivered the level of depth and complexity I've come to expect from a major update. I can overlook overland content being too easy if I'm invested in a story, but otherwise the lack of challenge leaves me jaded. Again, I might be in the minority, but I genuinely enjoy meaningful dialogue: The opportunity of learning something new or uncovering a secret, hint, or glimmer of depth is engaging, but both Greymoor and Blackwood seem to have fallen into the trap of giving me reams of dialogue but nothing to really pique my interest. If I need to spend five minutes talking to a character in order to exhaust all dialogue points, I need to be leaving richer than when I started. I need to have learned something, or been given fresh insight into the setting, or had my perspectives challenged, or just simply entertained.
....
hcbigdogdoghc wrote: »
Very on-point. 7 years later it's still completely baffling to me how they missed virtually all marks of what people would expect from an Elder Scrolls title. Forget the trappings of the MMO genre for a moment, of the 4 base classes only 2 are from previous TES games (which had 18-21), Nightblade and Sorcerer, and the Sorcerer is unlike heavily armored TES Sorcerers. It would have been trivial to call the Templar a Crusader, Monk or Pilgrim for example, but they didn't even do that. There are recognizable crafting materials in TES, like Glass and Ebony, but their crafting system is so convoluted that Ebony is the least used material out of all. Not to mention Enchanting is a total departure from trapping souls and binding them to objects like in TES. I could go on...Supreme_Atromancer wrote: »Well, I'm an end-game PvPer and an end-game PvEer AND a "general TES fan", having jumped into ESO because of the franchise 7 years ago.
I don't agree that Skyrim players are the only ones ZOS are trying to attract. A huge amount of the way the game is balanced is around the needs of a primarily MMO audience. As has been mentioned, the TES class system was done away with because ZOS, in their wisdom decided no one playing THEIR game would ever want to play an orc barbarian or a frost mage. We instead have a system built around simple, iconic colour system and abstract power sources that don't feel anything like Skyrim or any Elder Scrolls game. And the one saving grace that might have given us "Elder Scrolls people" the opportunity to ignore the whacky class system and play a proper elder-scrollsey mage -Spell Crafting- is so far off their radar now that they actively *groan* when their "elder scrolls" fans ask what happened to that promise. Why? Because they need to balance the game for an MMO audience and as the forums will tell you over and over: there's no room for anything fun or interesting because absolute balance cannot handle new things.
Can you "play how you want" in a dungeon? No. The meta community owns dungeons, and if you aren't completing content in the most efficient way possible, you are wasting meta-game player's precious time. Can you play as a frost mage? Well gimp yourself and ignore two thirds of the warden animals-healing-vaardenfell abomination and use the staff that zos decided belonged to tanking, and for all that be prepared to cop crap in dungeons. Want to queue up as a burly, magic-eschewing nord warrior with the rest of the "skyrim fans that are the only ones being designed for?" You're going to be laughed right out of the dungeon.