francesinhalover wrote: »hcbigdogdoghc wrote: »It is clear that your average skyrim fan is the one and only audience ZOS is trying to attract at the moment. You can see this clearly by the direction the game's heading, braindead easy content with YA fanfic writing is pretty much 99% of what we get now.
And they are willing to sacrifice and screw over PVPers, endgame PVEers, etc to get that audience. Sure, ZOS might throw us a bone or 2 once a year or so, but casual skyrim fans are what the devs want.
But the general TES fanbase still pretends that ESO don't exist, just look at the elder scrolls subreddit (r/elderscrolls). Pretty much zero ESO coverage there.
ESO's not popular with the greater gaming population as well, having practically zero YouTube or twitch presence, etc.
What do you think ESO did wrong? ZOS tried so hard to get that audience.
Teslore Youtubers Seem to insist eso either doesn't being anything important lore wise , or isn't canonical.
francesinhalover wrote: »Other elder scrolls games also have speedruns, and mods, adult mods etc.
francesinhalover wrote: »hcbigdogdoghc wrote: »It is clear that your average skyrim fan is the one and only audience ZOS is trying to attract at the moment. You can see this clearly by the direction the game's heading, braindead easy content with YA fanfic writing is pretty much 99% of what we get now.
And they are willing to sacrifice and screw over PVPers, endgame PVEers, etc to get that audience. Sure, ZOS might throw us a bone or 2 once a year or so, but casual skyrim fans are what the devs want.
But the general TES fanbase still pretends that ESO don't exist, just look at the elder scrolls subreddit (r/elderscrolls). Pretty much zero ESO coverage there.
ESO's not popular with the greater gaming population as well, having practically zero YouTube or twitch presence, etc.
What do you think ESO did wrong? ZOS tried so hard to get that audience.
Teslore Youtubers Seem to insist eso either doesn't being anything important lore wise , or isn't canonical.
I mean it's understandable non of the blizzard story devs work on eso.
The main game is a forced online, and people play Elder scrolls because they enjoy the deep role play the games have.
The combat gameplay is kind of boring on eso. Citys barely have npcs and are small etc. plus players, it's immersion breaking.
People can't just max out something fast and focus on story, eso has lvling up and you need a big ammount of time before you can even craft armor. The fact most world bosses require other players to help you also kills the power fantasy immersion.
Now it's hard to say the majority of es fans don't like eso, i mean didn't eso have like 1 million players + or at least registered users?
Other elder scrolls games also have speedruns, and mods, adult mods etc.
Because it's a MMO. Other genre audiences overlap a bit but are definitely not same.
grizzledcroc wrote: »Imagine calling the cities in this game small when most are on pare with at least skyrims lol . Markarths 1 to 1 lol with more buildings
DMuehlhausen wrote: »Because it's a MMO. Other genre audiences overlap a bit but are definitely not same.
Yeah I don't understand why people don't get this.
For the deep RPG character leveling experience you have your single player TES games (maybe not deep but you get the idea)
For people that enjoy grouping and talking to others we have this. The world overlaps, and there are features that will, but they can't expect ZOS to just make Skyrim Multi player.
Ton of performance issues
Not balanced enough
Also, not competitive.
That is why most people avoid ESO
18,000,000 accounts not enough?
Says of a game that's super successful and still going strong with numbers continuing to increase!! Go figure.
2014 — "ESO is on its deathbed."
2015 — "ESO is on its deathbed."
2016 — "ESO is on its deathbed."
2017 — "ESO is on its deathbed."
2018 — "ESO is on its deathbed."
2019 — "ESO is on its deathbed."
2020 — "ESO is on its deathbed."
2021 — "ESO is on its deathbed."
***
Uh-huh, yup, sure looks like it, year in and year out.
grizzledcroc wrote: »Imagine calling the cities in this game small when most are on pare with at least skyrims lol . Markarths 1 to 1 lol with more buildings
grizzledcroc wrote: »Imagine calling the cities in this game small when most are on pare with at least skyrims lol . Markarths 1 to 1 lol with more buildings
hcbigdogdoghc wrote: »
ThePianist wrote: »Multiple big names have tried to promote ESO...Shroud, Summit1g...
I don't know about pve but this is my opinion on pvp.
From the perspective of the general public, Summit basically explained why the game's combat sucks, especially pvp. ESO pvp will never be balanced because zos always puts a catch 22, like slottable cp, and bad rng into farming item sets (like masters dual weild).
If the 1vx community want pvp to be competitive. This game is going to have to cater to casuals and actually have real balance. Just like in call of duty where 100,000 other people who are using the same gun as I am, are using the same gun with the same stats.
WOW had a pvp competition where real money was put in the line, and other mmo's too. When was the last time ESO had a pvp competition where real money was put in the line? Ill wait. The same 1vx streamers who stream everynight and have the same 60 people watching, have dreams of being an "ESO Athelete".
I get the fact that pvp requires skill, and you have to put time and effort into developing that skill. There's a lot of very competitive pvp'ers who give it all they got for nothing, there's no money in the line lol, not even clout. Eso casual pvp also doesn't feel good. You have ESO Atheletes that call anything that moves in Cyrodiil, a zergling or a bot. Yall can have it, the only reason why I log into Cyrodiil is because of the large battles.
I wouldn't invite my drunk friends to come sit on the couch and watch me play pvp tbh.
Red_Feather wrote: »People like action and challenge in their open world games. It's cool that ESO has so many quests and overland is mostly safe, but it wouldn't hurt to develop a new type of open world zone that is busting with action and challenge and showcase it to the public and see how it goes. I know it's a risk, but it's been years since craglorn was released and the foundation of the game is quite different than what it was back then. Maybe it will be very attractive to players looking to check out ESO.
And I agree, the timed sales are just so unattractive. There's been some things in there I really want, but nope, I refuse. If you can't leave it in, i can't buy it sorry. So you're not the only one that resents that. There's been so many times where I see something that I'd buy from the crown store, but can't, because it's not available. And I don't want to wait for endeavors or whatever else. I want to literally give ZOS money for something and I can't. That discourages me from wanting to invest in the game beyond basics like outfit slots and bank slots. @ZOS_RichLambert Hope you're listening!
DMuehlhausen wrote: »Because it's a MMO. Other genre audiences overlap a bit but are definitely not same.
Yeah I don't understand why people don't get this.
For the deep RPG character leveling experience you have your single player TES games (maybe not deep but you get the idea)
For people that enjoy grouping and talking to others we have this. The world overlaps, and there are features that will, but they can't expect ZOS to just make Skyrim Multi player.
I agree, it's strange that some TES players don't really get that ESO is a hybrid RPG/MMO and not simply "Skyrim with friends", whatever that means. I think a lot of the TES players' criticisms of ESO come from people whose entire playing of TES began and finished with Skyrim. Most people who have played every TES title since Arena in 1994 have a balanced view of the series, often preferring one of the earlier games to Skyrim, and see ESO as an entirely separate and different game within the TES family, no more and no less than that.
These sorts of discussions always remind me of my favourite forum posts, they're the ones that say something along the lines of "I've sunk over 12,000 hours into Skyrim and the thing I hate most about ESO is the grind"!
Ken_Koerperich wrote: »PvE, Vets/elitists constantly crying for "harder" content, rofl. Go back, play the game as a Level nothing, No CP having, and sorry, you will hate this, trea it as you have NO Knowledge about "weaving"....Which I still can't do worth a diddly on Console, especially on the haptic controllers, when a button mash can translate into 2 or 3 auto hits.....Or the lag on bar swapping making you stand still for 5 seconds, doing nothing, and getting dead. To each his own....Again, my opinion.
I came to eso after skyrim hoping for engaging solo content but stayed for pvp, dungeons and trials. Overland in this game offers no challenge, it’s not engaging or rewarding and it’s not even repetitive for most parts. Skyrim has difficulty slider but eso default on novice and to have some solo challenge in this game you can do 2 arenas or solo content intended for groups. I just can’t enjoy the story if everything pose no threat and balanced around new lvl 10 players with mismatched gear and wrong skills.
Skyrim and fallout 4 on highest difficulty was really fun (as long you don’t abuse console commands), required at least some thinking and i could actually immerse myself to the quests. In eso i just read dialog, go to point a, oneshot any enemy on the way, return to read more dialog, go to point b, instakill more mobs and boss, return to npc and claim tiny amount of gold and useless piece of gear.
VaranisArano wrote: »francesinhalover wrote: »hcbigdogdoghc wrote: »It is clear that your average skyrim fan is the one and only audience ZOS is trying to attract at the moment. You can see this clearly by the direction the game's heading, braindead easy content with YA fanfic writing is pretty much 99% of what we get now.
And they are willing to sacrifice and screw over PVPers, endgame PVEers, etc to get that audience. Sure, ZOS might throw us a bone or 2 once a year or so, but casual skyrim fans are what the devs want.
But the general TES fanbase still pretends that ESO don't exist, just look at the elder scrolls subreddit (r/elderscrolls). Pretty much zero ESO coverage there.
ESO's not popular with the greater gaming population as well, having practically zero YouTube or twitch presence, etc.
What do you think ESO did wrong? ZOS tried so hard to get that audience.
Teslore Youtubers Seem to insist eso either doesn't being anything important lore wise , or isn't canonical.
I mean it's understandable non of the blizzard story devs work on eso.
The main game is a forced online, and people play Elder scrolls because they enjoy the deep role play the games have.
The combat gameplay is kind of boring on eso. Citys barely have npcs and are small etc. plus players, it's immersion breaking.
People can't just max out something fast and focus on story, eso has lvling up and you need a big ammount of time before you can even craft armor. The fact most world bosses require other players to help you also kills the power fantasy immersion.
Now it's hard to say the majority of es fans don't like eso, i mean didn't eso have like 1 million players + or at least registered users?
Other elder scrolls games also have speedruns, and mods, adult mods etc.
Not to be rude to the youtubers you allude to, but if they admitted that ESO was canonical and important lore wise, then they'd have to brush up on A LOT of new content.
ESO is quite important lore wise. It's established a huge amount of lore for Argonians, Khajiit, and Altmer - three races who's homeland had never been seen in the main games. It's built up a fair bit of lore that's been touched on before with the Ayleids, the nature of Daedra, Trinimac/Malacath, the moons, and much more. And for the meta-lore fans, the ideas of "the Vestige as Paragon" and "the Vestige as Prisoner" break the fourth wall and offer new ways to understand our characters.
Just because the Bethesda story mods didn't work on ESO doesn't mean that this game is non-canonical or that we don't understand a lot more about Nirn and Tamriel than we did before.