hcbigdogdoghc wrote: »It is clear that your average skyrim fan is the one and only audience ZOS is trying to attract at the moment. You can see this clearly by the direction the game's heading, braindead easy content with YA fanfic writing is pretty much 99% of what we get now.
And they are willing to sacrifice and screw over PVPers, endgame PVEers, etc to get that audience. Sure, ZOS might throw us a bone or 2 once a year or so, but casual skyrim fans are what the devs want.
But the general TES fanbase still pretends that ESO don't exist, just look at the elder scrolls subreddit (r/elderscrolls). Pretty much zero ESO coverage there.
ESO's not popular with the greater gaming population as well, having practically zero YouTube or twitch presence, etc.
What do you think ESO did wrong? ZOS tried so hard to get that audience.
hcbigdogdoghc wrote: »It is clear that your average skyrim fan is the one and only audience ZOS is trying to attract at the moment. You can see this clearly by the direction the game's heading, braindead easy content with YA fanfic writing is pretty much 99% of what we get now.
And they are willing to sacrifice and screw over PVPers, endgame PVEers, etc to get that audience. Sure, ZOS might throw us a bone or 2 once a year or so, but casual skyrim fans are what the devs want.
But the general TES fanbase still pretends that ESO don't exist, just look at the elder scrolls subreddit (r/elderscrolls). Pretty much zero ESO coverage there.
ESO's not popular with the greater gaming population as well, having practically zero YouTube or twitch presence, etc.
What do you think ESO did wrong? ZOS tried so hard to get that audience.
Considering the huge success of ESO... I think their success comes BECAUSE they decided to focus on one group, which was already the majority of their player base. Rich says that ESO was a failure at launch, not just because of the myriad of problems, but also because the game lacked focus, lacked a true 'identity'. So with One Tamriel, they decided to focus on the players who wanted "Skyrim with friends" as that was the majority of players... and it has become extremely successful because of it.
ESO is an MMO and while sharing lore, is also quite different from traditional ES single player games. Many players don't have the time to invest in an long-lived multi-player game and as for PVP, ESO was never a PVP-focused game... as Matt Firor says, 'internally they consider ESO to be an online RPG with MMO elements'.
As for ESO not being popular with YouTube or Twitch... so what. ESO IS successful... and games that appeal to streamers tend to be very different from ESO. I've played FFXIV and have a love/hate relationship with the game... I loved the quests and storyline, but HATED being forced into group content. I believe that is why ESO is so successful with the player base it has... because they offer great storylines IMO and they can all be done solo. No stress, no drama, just playing the game at your own pace.
The formula for their expansions can be summed up to this:
1. Player goes to new zone
2. Player does boring, low efford story for skill points
3. Player gets skill points
4. Player starts getting new mythic
5. Player does the new dungeons
6. Player is bored
I am so sick and tired of the way new expansions are the same, every single time. Just do something different for once jeez. That's why there were 10 people in your new zone and that's why there will be 5 in the next. This game is not bad, it's actually pretty damn good. The problem it has is that it has been stuck in the same place for the last 5 expansions.
VaranisArano wrote: »hcbigdogdoghc wrote: »It is clear that your average skyrim fan is the one and only audience ZOS is trying to attract at the moment. You can see this clearly by the direction the game's heading, braindead easy content with YA fanfic writing is pretty much 99% of what we get now.
And they are willing to sacrifice and screw over PVPers, endgame PVEers, etc to get that audience. Sure, ZOS might throw us a bone or 2 once a year or so, but casual skyrim fans are what the devs want.
But the general TES fanbase still pretends that ESO don't exist, just look at the elder scrolls subreddit (r/elderscrolls). Pretty much zero ESO coverage there.
ESO's not popular with the greater gaming population as well, having practically zero YouTube or twitch presence, etc.
What do you think ESO did wrong? ZOS tried so hard to get that audience.
Considering the huge success of ESO... I think their success comes BECAUSE they decided to focus on one group, which was already the majority of their player base. Rich says that ESO was a failure at launch, not just because of the myriad of problems, but also because the game lacked focus, lacked a true 'identity'. So with One Tamriel, they decided to focus on the players who wanted "Skyrim with friends" as that was the majority of players... and it has become extremely successful because of it.
ESO is an MMO and while sharing lore, is also quite different from traditional ES single player games. Many players don't have the time to invest in an long-lived multi-player game and as for PVP, ESO was never a PVP-focused game... as Matt Firor says, 'internally they consider ESO to be an online RPG with MMO elements'.
As for ESO not being popular with YouTube or Twitch... so what. ESO IS successful... and games that appeal to streamers tend to be very different from ESO. I've played FFXIV and have a love/hate relationship with the game... I loved the quests and storyline, but HATED being forced into group content. I believe that is why ESO is so successful with the player base it has... because they offer great storylines IMO and they can all be done solo. No stress, no drama, just playing the game at your own pace.
Minor nitpick that actually proves your point: ESO initially was a very PVP-focused game. Originally, Cyrodiil was supposed to be the only endgame.
In listening to their actual audience of TES players, the Devs realized that their players didn't want to eternally PVP. That's why we got Cadwell's Silver and Gold.
hcbigdogdoghc wrote: »It is clear that your average skyrim fan is the one and only audience ZOS is trying to attract at the moment. You can see this clearly by the direction the game's heading, braindead easy content with YA fanfic writing is pretty much 99% of what we get now.
And they are willing to sacrifice and screw over PVPers, endgame PVEers, etc to get that audience. Sure, ZOS might throw us a bone or 2 once a year or so, but casual skyrim fans are what the devs want.
But the general TES fanbase still pretends that ESO don't exist, just look at the elder scrolls subreddit (r/elderscrolls). Pretty much zero ESO coverage there.
ESO's not popular with the greater gaming population as well, having practically zero YouTube or twitch presence, etc.
What do you think ESO did wrong? ZOS tried so hard to get that audience.
Considering the huge success of ESO... I think their success comes BECAUSE they decided to focus on one group, which was already the majority of their player base. Rich says that ESO was a failure at launch, not just because of the myriad of problems, but also because the game lacked focus, lacked a true 'identity'. So with One Tamriel, they decided to focus on the players who wanted "Skyrim with friends" as that was the majority of players... and it has become extremely successful because of it.
ESO is an MMO and while sharing lore, is also quite different from traditional ES single player games. Many players don't have the time to invest in an long-lived multi-player game and as for PVP, ESO was never a PVP-focused game... as Matt Firor says, 'internally they consider ESO to be an online RPG with MMO elements'.
As for ESO not being popular with YouTube or Twitch... so what. ESO IS successful... and games that appeal to streamers tend to be very different from ESO. I've played FFXIV and have a love/hate relationship with the game... I loved the quests and storyline, but HATED being forced into group content. I believe that is why ESO is so successful with the player base it has... because they offer great storylines IMO and they can all be done solo. No stress, no drama, just playing the game at your own pace.
colossalvoids wrote: »Also crown store and eso+ making people to pass this game, those practices aren't even remotely fair for tes sp player, look at skyrim's "content store" even, it's a disaster.
...I like ESO for what it is but I'd never consider it to be a real TES game...
hcbigdogdoghc wrote: »...YA fanfic writing...
colossalvoids wrote: »Also crown store and eso+ making people to pass this game, those practices aren't even remotely fair for tes sp player, look at skyrim's "content store" even, it's a disaster.
crown store is tame as *** here. you barely need anything except some dlcs. all the other mmos have so much worse crown store and subbing here actually gives you a lot more benefit and even enough currency that you can spend on anything.