MentalxHammer wrote: »Buffer of the swift > pariah > armor master
I’m interested in your opinion on pariah vs swift: these are the main defensive sets I’m considering at the moment.
I also use trickery but can’t really consider it a full on defensive set: love it in CP cyro but not as happy with it in BGs hence shifting towards pariah or swift
Umm no. The following is the correct order for pure mitigation.MentalxHammer wrote: »Buffer of the swift > pariah > armor master
SigmarusWyrmborn wrote: »I found 40K resist and major protection at a minimum as the sweet spot most dps builds have about 10k penetration, ofcourse you have to experiment with your stats and regen, I find 30K health is a must.
SigmarusWyrmborn wrote: »I found 40K resist and major protection at a minimum as the sweet spot most dps builds have about 10k penetration, ofcourse you have to experiment with your stats and regen, I find 30K health is a must.
t that point we're all just walking ultimate generators. ZOS needs to do something to get rid of the need to stack so much defense, because pretty soon no one will die. I just ran a deathmatch that the timer ran out on because no one was dying. That's just ridiculous.
MentalxHammer wrote: »Buffer of the swift > pariah > armor master
I’m interested in your opinion on pariah vs swift: these are the main defensive sets I’m considering at the moment.
I also use trickery but can’t really consider it a full on defensive set: love it in CP cyro but not as happy with it in BGs hence shifting towards pariah or swift
MentalxHammer wrote: »MentalxHammer wrote: »Buffer of the swift > pariah > armor master
I’m interested in your opinion on pariah vs swift: these are the main defensive sets I’m considering at the moment.
I also use trickery but can’t really consider it a full on defensive set: love it in CP cyro but not as happy with it in BGs hence shifting towards pariah or swift
People have varying opinions on swift vs. pariah, as noted the 5 pc bonus on swift provides the equivalent of 6600 resistance, to provide similar mitigation with pariah, you will beed to be at approximately 65% hp. There are two main issues with this, in high pressure situations it is important to always keep your health bar topped off, so you don’t become targeted and bursted down in an ult dump. Additionally, pariah only really stands out at rather low hp percentages where you are susceptible to execute skills. For these reasons I find swift to be stronger.
With that being said obviously swift is a light armor set, if the armor weight will disturb your build, pariah is still quite strong.
Also totally agree with your sentiment on trickery a perfect build will have little to no weaknesses, trickery is way too variable
MentalxHammer wrote: »People have varying opinions on swift vs. pariah, as noted the 5 pc bonus on swift provides the equivalent of 6600 resistance
SkaraMinoc wrote: »MentalxHammer wrote: »People have varying opinions on swift vs. pariah, as noted the 5 pc bonus on swift provides the equivalent of 6600 resistance
Only if you have 0 armor after debuffs and enemy penetration. At that point Swift won't help. You'll be dead soon.
Damage reduction is applied after armor mitigation.
Example:
A 10000 damage hit with 16.5k resist remaining becomes 7500 damage. 10% damage reduction on a 7500 damage hit becomes 6750 damage. 750 damage off the original 10000 damage hit is only 7.5% damage mitigation or 4950 armor.
At 0 resist, would you rather have more mitigation with Pariah below 48% health?
At 16.5k resist, would you rather have more mitigation with Pariah below 68% health?
At 33k resist, would you rather have more mitigation with Pariah below 88% health?
Swift is garbage. Pariah wins.
MentalxHammer wrote: »To my understand total mitigation is checked in a single process when you take damage; can you tell me why you believe % mitigation is calculated after damage is mitigated by armor?
SkaraMinoc wrote: »MentalxHammer wrote: »To my understand total mitigation is checked in a single process when you take damage; can you tell me why you believe % mitigation is calculated after damage is mitigated by armor?
I've verified it works that way by observing damage taken with different levels of armor and damage reduction.
Here's the steps:
- Go to the Saintsport Wayshrine in South Stros M'Kai
- Unequip all gear, champion points, etc. and reduce Vampire to Stage 2 or below. You should be at 0 armor.
- Let a Wolf nearby hit you for 695 damage
- Run away and equip Temporal Guard (5% damage reduction)
- The Wolf hits you for 660 damage
- Run away and equip some armor. In this example, I use Aetherial Ascension Staff + Jewelry. I have 10351 armor.
- Unequip Temporal Guard
- The Wolf hits you for 587 damage
- Run away and equip Temporal Guard
- The Wolf hits you for 557 damage
Summary:
0 armor, 0 damage reduction = 695 damage
0 armor, 5% damage reduction = 660 damage
10351 armor (15.68333333%), 0 damage reduction = 587 damage
10351 armor (15.68333333%), 5% damage reduction = 557 damage
Conclusion:
Damage reduction is calculated after armor.
SkaraMinoc wrote: »MentalxHammer wrote: »To my understand total mitigation is checked in a single process when you take damage; can you tell me why you believe % mitigation is calculated after damage is mitigated by armor?
I've verified it works that way by observing damage taken with different levels of armor and damage reduction.
Here's the steps:
- Go to the Saintsport Wayshrine in South Stros M'Kai
- Unequip all gear, champion points, etc. and reduce Vampire to Stage 2 or below. You should be at 0 armor.
- Let a Wolf nearby hit you for 695 damage
- Run away and equip Temporal Guard (5% damage reduction)
- The Wolf hits you for 660 damage
- Run away and equip some armor. In this example, I use Aetherial Ascension Staff + Jewelry. I have 10351 armor.
- Unequip Temporal Guard
- The Wolf hits you for 587 damage
- Run away and equip Temporal Guard
- The Wolf hits you for 557 damage
Summary:
0 armor, 0 damage reduction = 695 damage
0 armor, 5% damage reduction = 660 damage
10351 armor (15.68333333%), 0 damage reduction = 587 damage
10351 armor (15.68333333%), 5% damage reduction = 557 damage
Conclusion:
Damage reduction is calculated after armor.
Its not calculated after armor, it is calculated multiplicative (at the same time). Formula is 1 - (1-#1)*(1-#2)*(1-#3)*(1-#4)...... where #1 is first mitigation value, #2 is second mitigation value (in comma form) and so on. Source: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1
MentalxHammer wrote: »My apologies if any of my observations are incorrect, I would just like to be 100% sure on my knowledge.
MentalxHammer wrote: »From this we can interpret that the law of diminishing returns applies to either stat, and the optimal mitigation can be represented with the following equation:
sum(armor mitigation) = sum(% mitigation)