Waffennacht wrote: »What? I don't know whether to laugh or cry. Thank you! I know you have to test everything, but you just can't. Who has the time? When the description of the set implies it only works against one type of damage (magic), I automatically dismiss it for PvP. You don't know what you will be facing. You need to run skills and sets that have reasonably broad applicability. Good grief. Again, thank you!Spurius_Lucilius wrote: »Ok, I tested Trial By Fire, and it indeed works with status effects from martial attack. I crafted 5 pieces and lets a stamina NB hit me with surprise attack, and my resistance went up, that makes it a great defensive set, especially against a DK, a sniper or a stamblade.
Yeah, what would actually make the set good is if it triggered from status effects originating from yourself; I.e pirate skeleton, unfortunately it does not.
Edit: the set says elemental effects, thats all of em, not just magic ones
I was just about to craft some of this and read the wording. It looks like its only 'while affected'. Now I cleanse quite a lot and this set would suddenly make cleansing a bad thing? Or would it still be a good thing? Then my head started to hurt so I went back to hitting things to make it feel better.
YandereGirlfriend wrote: »Joy_Division wrote: »I still think Reactive is worth looking into. When you get hit with a disabling effect, you take 33% less damage for 5 seconds. That's a lot of raw mitigation. It does have a 20 second cooldown, but if you've got decent healing on your build, lasting 15 seconds until it procs again shouldn't be too much of an issue.
If you're vamp, you'll have so much percentage based mitigation you'll heal more than you take damage. Still a worthy set imho.
Too much downtime IMHO.
For this update, yeah it probably is. Another solution to get similar mitigation with a higher uptime would be Ironblood. Then use Wild Hunt and accelerate to get around the movement speed penalty.
The problem is that snares are multiplicative whereas speed enhancements are additive. So however fast you're moving that 50% snare is still going to bite hard.
You could be at movement speed cap and still get slowed down to regular speed. That's better than nothing but I can't imagine playing where you need both Sprint and Major Expedition and 3x Swift just to get back to basic jogging speed.
YandereGirlfriend wrote: »Joy_Division wrote: »I still think Reactive is worth looking into. When you get hit with a disabling effect, you take 33% less damage for 5 seconds. That's a lot of raw mitigation. It does have a 20 second cooldown, but if you've got decent healing on your build, lasting 15 seconds until it procs again shouldn't be too much of an issue.
If you're vamp, you'll have so much percentage based mitigation you'll heal more than you take damage. Still a worthy set imho.
Too much downtime IMHO.
For this update, yeah it probably is. Another solution to get similar mitigation with a higher uptime would be Ironblood. Then use Wild Hunt and accelerate to get around the movement speed penalty.
The problem is that snares are multiplicative whereas speed enhancements are additive. So however fast you're moving that 50% snare is still going to bite hard.
You could be at movement speed cap and still get slowed down to regular speed. That's better than nothing but I can't imagine playing where you need both Sprint and Major Expedition and 3x Swift just to get back to basic jogging speed.
Waffennacht wrote: »What? I don't know whether to laugh or cry. Thank you! I know you have to test everything, but you just can't. Who has the time? When the description of the set implies it only works against one type of damage (magic), I automatically dismiss it for PvP. You don't know what you will be facing. You need to run skills and sets that have reasonably broad applicability. Good grief. Again, thank you!Spurius_Lucilius wrote: »Ok, I tested Trial By Fire, and it indeed works with status effects from martial attack. I crafted 5 pieces and lets a stamina NB hit me with surprise attack, and my resistance went up, that makes it a great defensive set, especially against a DK, a sniper or a stamblade.
Yeah, what would actually make the set good is if it triggered from status effects originating from yourself; I.e pirate skeleton, unfortunately it does not.
Edit: the set says elemental effects, thats all of em, not just magic ones
ThePianist wrote: »I didn’t say Pariah was bad, I said it was mediocre. Something tells me you guys have been reading too much YT comment sections or zone chats on how Pariah will be meta. Traders who have Pariah sets to sell you? Yeah they will tell you all the things you want to hear. They are salesmen, and you guys bought the agenda lol. SMH
Waffennacht wrote: »I actually like ascension
Waffennacht wrote: »I actually like ascension
Yup, lets you go armor cap in one item. As I said previously, you can combo with Snow Treaders to negate the biggest issue, even making it net-positive (if you don't block).
Any thoughts on using a defensive set on the back bar only?
I’m thinking about Trickery back bar only but I’m doubting it will be at its best. I know trickery is not exactly a defensive set but it provides enough options for a defensive build
universal_wrath wrote: »Iron blood on other hand works even when you are at full health, it provides a 50% flat damage reduction to everything for a messly 70% snare. Snare looks very bad on paper, but when you are running around a wall for kiting or even just standing still, you will see how the snare is negligable to the damage reduction of the this set..
Any thoughts on using a defensive set on the back bar only?
I’m thinking about Trickery back bar only but I’m doubting it will be at its best. I know trickery is not exactly a defensive set but it provides enough options for a defensive build
Spurius_Lucilius wrote: »Any thoughts on using a defensive set on the back bar only?
I’m thinking about Trickery back bar only but I’m doubting it will be at its best. I know trickery is not exactly a defensive set but it provides enough options for a defensive build
milllaurie wrote: »Spurius_Lucilius wrote: »Any thoughts on using a defensive set on the back bar only?
I’m thinking about Trickery back bar only but I’m doubting it will be at its best. I know trickery is not exactly a defensive set but it provides enough options for a defensive build
Trickery is one of the most powerful sets in the game. Trickery looks funny on paper but is absolutely amazing irl. Wait, no, don't run trickery on second thought. The fewer people know, the better.
Urzigurumash wrote: »ThePianist wrote: »Also this set doesn’t reduce damage taken from crits ie the bombers running around Cyrodiil. You also don’t gain reduced damage from executes.
Source?
SkaraMinoc wrote: »Ironblood, Aetherial Ascension, and Pariah are the 3 sets I would consider taking into a battleground.
Compromises:
- Ironblood: -50% movespeed
- Aetherial Ascension: +20% cost for block, dodge roll, sprint
- Pariah: Weak above ~70% health
The only build I've ever felt tanky on is Ironblood + AA/Pariah with Vampire Stage 3 and block healing.
Swift set, Potentates, Major Protection, Minor Protection, 33k armor 2k crit resist. Templar.
I was boring so I went out and tested this a little bit in battlegrounds to see how tanky you'll be if you stack all these. I knew percentages are multiplicative but i didnt know how useless they'll be when you stack all.
The result was horrible. I was still getting hit hard and had to actively defend myself and burn all my resources to survive. I didnt feel any tankiness.
I think just major and minor protection from skills are enough nowadays. + Shuffle if you want.. 2 damage sets, or 1 sustain 1 damage set feels much smoother.
MentalxHammer wrote: »Buffer of the swift > pariah > armor master