SkaraMinoc wrote: »MentalxHammer wrote: »From this we can interpret that the law of diminishing returns applies to either stat, and the optimal mitigation can be represented with the following equation:
sum(armor mitigation) = sum(% mitigation)
Stay in the green (< 5% diff) for ideal min/max.
Green < 5%
Yellow 5-10%
Orange 10-15%
For example, Ironblood (30%) with 20k armor = 0.303% difference.
MentalxHammer wrote: »SkaraMinoc wrote: »MentalxHammer wrote: »From this we can interpret that the law of diminishing returns applies to either stat, and the optimal mitigation can be represented with the following equation:
sum(armor mitigation) = sum(% mitigation)
Stay in the green (< 5% diff) for ideal min/max.
Green < 5%
Yellow 5-10%
Orange 10-15%
For example, Ironblood (30%) with 20k armor = 0.303% difference.
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MentalxHammer wrote: »Let this inform our decision on whether to equip swift or pariah.
MentalxHammer wrote: »mitigation from armor and flat % can be simplified to:
mitigation from armor and flat % = (1+armor mitigation)*(1+% mitigation)
I personally wouldn't use an entire minster set for 10% mitigation when can get it from slotting a skill these days
And it's only on one bar I guess. So you lose defence when going offensive.
And it's only on one bar I guess. So you lose defence when going offensive.
Which reminds me of Heartland Conqueror. Yes it's not close to Pariah, but it can give both good defensive backbar and offensive frontbar. And defensive backbar can come up with major and minor protection from slottable skills
And it's only on one bar I guess. So you lose defence when going offensive.
Which reminds me of Heartland Conqueror. Yes it's not close to Pariah, but it can give both good defensive backbar and offensive frontbar. And defensive backbar can come up with major and minor protection from slottable skills
Yeh, for sure a good a set.
Clever alchemist will be my back bar set though.
They need to get rid of the minor defile on pirate skeleton even then I'd rather just run sithis. Or just slot flare and have major protection up all the time. I think ps should be like flare and have mp up all the time.
MEBengalsFan2001 wrote: »Pariah should be adjusted so that the 5th piece bonus is not applied until your health drops below 50%. It would push more people to other sets.
MEBengalsFan2001 wrote: »I personally rather run a set like Kynmarcher over Pariah. Pariah does one thing well and that is raise your defense stat. It doesn't add anything to you offensive. Now Kynmarcher can do both and IMO is a better set. Nothing better than dropping your oppents defense, reduce their healing, increase their damage taken or reduce their damage output. IMO, debuffs to you opponent are better than some defensive stats that maybe let you live a bit longer.
If i keep my hots up and use active defense i still get killed in seconds if i dont wear pariah and even if i wear pariah many players can ignore all my defense and pressure me to death 1v1.
If i keep my hots up and use active defense i still get killed in seconds if i dont wear pariah and even if i wear pariah many players can ignore all my defense and pressure me to death 1v1.
MEBengalsFan2001 wrote: »I personally rather run a set like Kynmarcher over Pariah. Pariah does one thing well and that is raise your defense stat. It doesn't add anything to you offensive. Now Kynmarcher can do both and IMO is a better set. Nothing better than dropping your oppents defense, reduce their healing, increase their damage taken or reduce their damage output. IMO, debuffs to you opponent are better than some defensive stats that maybe let you live a bit longer.
2x or 3x dps builds are much better, but you are at mercy of lag ruining your block or dodge. And if you are stuck on your non-block weapon when stunned, you better hope your heal over time casts are on point.
moleculardrugs wrote: »MEBengalsFan2001 wrote: »Pariah should be adjusted so that the 5th piece bonus is not applied until your health drops below 50%. It would push more people to other sets.
I have mostly vampire builds and Pariah helps a lot with our survivability once we get into later V stages because our health recovery is basically 60% at Stage 3 for undead and 0% for stage 4…