@Yormula is paying 15 bucks a month (at most.) Your average coder at ZOS is making roughly 120k a year. So, if you took a programmer from the database team, told them to reconstruct this account, and it took them two weeks, that's a cost of $2500. Now, it's possible Yormula has spent more than that on ESO, but it's extremely likely that, even over seven years, they have not. Meaning reconstruction would be more expensive than @Yormula is worth as a customer. (No offense, man.)
I see what you are saying & it's true that any company must do a cost analysis for any job to see if it's worth doing. However, at this stage, it's not just Yormula's character that is at stake. It is now a pretty serious PR issue if the player base loses confidence in the company's ability to have data integrity. Perhaps that customer confidence is worth justifying the work required... I hope so for all player's sakes.
starkerealm wrote: »Yormula is one person....@Yormula is paying 15 bucks a month (at most.) Your average coder at ZOS is making roughly 120k a year. So, if you took a programmer from the database team, told them to reconstruct this account, and it took them two weeks, that's a cost of $2500. Now, it's possible Yormula has spent more than that on ESO, but it's extremely likely that, even over seven years, they have not. Meaning reconstruction would be more expensive than @Yormula is worth as a customer. (No offense, man.)
I see what you are saying & it's true that any company must do a cost analysis for any job to see if it's worth doing. However, at this stage, it's not just Yormula's character that is at stake. It is now a pretty serious PR issue if the player base loses confidence in the company's ability to have data integrity. Perhaps that customer confidence is worth justifying the work required... I hope so for all player's sakes.
It also appears to be a one-off event. We're not seeing reports of this popping up elsewhere. So, while I hope Yormula can get something worked out, I don't think there's much we can do, and just riling ourselves up on their behalf isn't particularly constructive.
This is not as rare as it sounds, which is really concerning. Your are the third person now I have seen with an issue like this, reported in a year's time.
The other two are former guild-mates of former guilds. One lost his original NB character in pretty much the manner OP described. They never recouped his char and just gave him gold and a new char. The second person had his original DK char just mysteriously vanish from server, no explanation ever as to why. Also told here's some gold and move on. The first person is still playing afaik, the second one is no longer playing ESO having left the game fairly upset over the whole situation. Says he's not coming back.
It does give one pause for sure, and when you are someone with a very old account especially, since we do have a lot invested at this point. Those of us here since beta have achievements and items that simply are not possible to recover if we lose our chars from server. Really awful that there is so little in place to address this kind of issue.
“This is not as rare as it sounds...”
If it it can happen to one, it can happen to any of us. That’s what some of us are riled up about.
Alinhbo_Tyaka wrote: »SilverBride wrote: »And ZoS cannot reassure that nothing will ever happen to anyone ever again because unforseen things sometimes just happen.
Based on what can be seen in this thread yes ZOS can reassure that this would not happen again.
starkerealm wrote: »“This is not as rare as it sounds...”
If it it can happen to one, it can happen to any of us. That’s what some of us are riled up about.
That's actually the problem, it is as rare as it sounds. Bonus points in that we don't know, for a fact, that it's the same issue.
You're correct that it could, hypothetically, happen to anyone, but it's rare enough that you don't hear about this frequently. We've got one first hand example, but after that, it's "a friend of my friend's former roommate's dog sitter said..."
We've got three characters that are locked to prevent login. Right? Well, do we? No, we don't. We know that one of Soulshine's examples was a character just flat out vanishing. Which could be as simple as the ex-guildie's mother yanking them away from the keyboard, and then their younger brother deleting said character. It wouldn't be the first time that something like that happened.
We've got one that was locked, "pretty much the manner OP described," so, does that mean they had an achievement fail to fire, contacted customer support, and had their character bjorked, leading to customer support locking the character?
If that's true, then it supports the idea that someone in Customer Support was removing achievements when they really shouldn't have, and, in the process, breaking characters.
Which, kinda suggests, if you have a problem with an achievement breaking... don't contact customer support during last year's pandemic.
This is the problem, it's not widespread. In this thread, we've had, maybe, three examples, and one of those is definitely something else entirely.
Of course, i talk about editing by developers, not user and not even client support)At least, not, user editable.
I haven't noticed a statement, that atempt to restore character was made by developers and crashed everithing.A customer support rep did get in there and modify the database, and the end result was that they destroyed the character.
As far as i understood, Yormula claimed his issue a lot earlier than 9 month after incident. For 9 month they keep dialog with 9 circles of client support hell.Who keeps comprehensive logs going back over 9 months on every record update
As an example, a large insurance company stores any previous versions of it's client's and policies for several years. And stores any operational log of changing/sending information between it's systems for a year and a few months. It's dozens of millions of records too, and of course it costs alot, but this is not an impossible case...Do you even bother to log everything? (And, the answer to this one, in this case, is, "no.")
I wuold try to clone an account from backup immediately when ticket was raised (and i beleive it was made earlier than 9 month after incident). Anyway, "wiping away the last 9 months of progress on the account" is much better than wiping away 7 years.If the user's account was corrupted entirely, it's likely they could restore the entire account from a backup (or at least clone a new one from a backup), but it would mean wiping away the last 9 months of progress on the account.
Your math is cruel, but sadly seems to be true and close to my vision.@Yormula is paying 15 bucks a month (at most.) Your average coder at ZOS is making roughly 120k a year. So, if you took a programmer from the database team, told them to reconstruct this account, and it took them two weeks, that's a cost of $2500. Now, it's possible Yormula has spent more than that on ESO, but it's extremely likely that, even over seven years, they have not. Meaning reconstruction would be more expensive than @Yormula is worth as a customer. (No offense, man.)
@starkerealmOf course, i talk about editing by developers, not user and not even client support)At least, not, user editable.
I haven't noticed a statement, that atempt to restore character was made by developers and crashed everithing.A customer support rep did get in there and modify the database, and the end result was that they destroyed the character.
Meta'-achievement for one of the DLC dungeons that I was missing. Did a few runs, got them all eventually, looked at the meta - it said I didn't have completion and hardmode, which I did. After all, hard to get the speedrun one without completion, one would think....as in "fix an achievement issue" what's that about?...
Now, I could re-run it, except that it would not help. As I already had completion and hardmode, they would not trigger again, and it's them and not the underlying condition that triggers the meta. You don't get meta progress for killing the boss, you get it for acquiring the relevant achievement.
In this case removing completion and hardmode achievements from me would allow me to try again. Simple bunny-resurrection.
As far as i understood, Yormula claimed his issue a lot earlier than 9 month after incident. For 9 month they keep dialog with 9 circles of client support hell.Who keeps comprehensive logs going back over 9 months on every record updateAs an example, a large insurance company stores any previous versions of it's client's and policies for several years. And stores any operational log of changing/sending information between it's systems for a year and a few months. It's dozens of millions of records too, and of course it costs alot, but this is not an impossible case...Do you even bother to log everything? (And, the answer to this one, in this case, is, "no.")
I wuold try to clone an account from backup immediately when ticket was raised (and i beleive it was made earlier than 9 month after incident). Anyway, "wiping away the last 9 months of progress on the account" is much better than wiping away 7 years.If the user's account was corrupted entirely, it's likely they could restore the entire account from a backup (or at least clone a new one from a backup), but it would mean wiping away the last 9 months of progress on the account.
Your math is cruel, but sadly seems to be true and close to my vision.@Yormula is paying 15 bucks a month (at most.) Your average coder at ZOS is making roughly 120k a year. So, if you took a programmer from the database team, told them to reconstruct this account, and it took them two weeks, that's a cost of $2500. Now, it's possible Yormula has spent more than that on ESO, but it's extremely likely that, even over seven years, they have not. Meaning reconstruction would be more expensive than @Yormula is worth as a customer. (No offense, man.)
My only hope, that ZOS knows about such thing as "reputational risks" and cares about it.
I was really surprised that they offered that template though. I've never heard of them doing that at all, so this was a first for me to see it actually being offered.
So sorry to hear of your issues OP. But in positing, I believe you have just saved me from the same fate. I lost power just as I killed the last boss on vet hollow. Just as I went to the chest, power went. Came back up after about 2 hours. I was going to submit a ticket until I read this. Quite happy to do another run, rather than risk losing everything.
Is this lack of customer service typical of the gaming industry ? Or is just applicable to ZOS?
I’m having a hard time trying to rationalize all this. Just doesn’t make sense. Customer has an issue-communicate and resolve., in this case it’s the opposite-why ? Where is the support from ZOS for the OP?
James-Wayne wrote: »I would just bombard them with tickets till its fixed.
OutLaw_Nynx wrote: »This thread now has 47k views on it
LohiWarBlade wrote: »Why can't there be an offsite account backup on our own drives? It could be encrypted so there wouldn't be any funny business.
I doubt ZOS would be comfortable with players storing their own account backups locally, at least not if they were intended for restore. Maybe encrypted files might be ok for evidence of what was in your account so they could manually rebuild the account when this disaster hits another player. I say “when” because, so far, no one has offered any explanation as to why it can’t happen to someone else at any moment.
User side backup would be wonderful, but potentially vulnerable to tampering. That is why one would expect ZOS' database team to have backups
Anything is hackable. The trick is to make it tedious and time consuming enough that it ceases to be worth the time and effort.Nothing new to report, folks.Suna_Ye_Sunnabe wrote: »Any updates on this?Community tends to crack any encryption eventually, I am not aware of a single exception, so local backups are not a feasible idea unless you don't care about players modifying their saves (a few titles did go that way, results vary).There should be an option built into the game's launcher to backup account information - something that creates a file we can't access or modify. ...
Merlin13KAGL wrote: »This is a missed income opportunity for ZoS. You sell backup/restore tokens in the Crown store en lieu of deleting characters. The character, inventory, achievements, and all is properly encrypted and tied to the user account.
The resulting file is then transferred to the user's local drive to allow restoration later and the 'live' character is effectively deleted...
It could absolutely be done, safely and securely, if it was done right.
SilverBride wrote: »
electriczzz wrote: »OutLaw_Nynx wrote: »This thread now has 47k views on it
Not nearly enough attention as it deserves.
James-Wayne wrote: »I would just bombard them with tickets till its fixed.
Oh yeah, a lot of ppl with close to 100% achievment points have bugged achievments that they DO NOT address, becasue support will most likely mess up their characters, so they just go with it.
electriczzz wrote: »OutLaw_Nynx wrote: »This thread now has 47k views on it
Not nearly enough attention as it deserves.
Oh yeah, a lot of ppl with close to 100% achievment points have bugged achievments that they DO NOT address, becasue support will most likely mess up their characters, so they just go with it.
How would they know if this is the first time it’s come to light? Are you saying this is more common than we suspect, that achievements often stop working correctly as you reach 100%?