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What to do with your Champion Points after "CP 2.1" update?

  • Smitch_59
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    rpa wrote: »
    About half of my chars still have no CP or skillpoints assigned from the great CP overhaul. Impressive procrastination, isn't it.

    Same here. Overland is challenging again with no skills or CP, just light and heavy attacks.
    By Azura, by Azura, by Azura!
  • Fennwitty
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    The only way to add value in the "flexibility" of more than 5 slottable stars per color is to add a quick load-out/swap mechanism.

    Like for a healer character, you might switch to more +heal or +shield blue stars on trials, and more +damage/sustain for dungeons.

    Except it's a pain to go in and *locate* the stars to begin with since they have no labeling, and still that nutty 30-second cooldown that punishes you for trying to actually use your options.
    PC NA
  • Jamerth
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    That would be great, we might have addons for that, but this should have been implemented in the game. I am thinking here about our fellow adventurers that are playing on consoles and don't have the luxury of using addons.
    Something similar happened in another BTSH game, FO76, but the solution that was implemented in the base game was far inferior to the PLM addon.
  • Fischblut
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    Any ideas what to do with all the remaining and upcoming champion points and if there is any reason one should even try to gain more CP from now on?

    For me, there is no reason to earn CPs ever since CP 2.0 :/ Only green tree has few very good stars which are "must have", but that depends on player's preferred in-game activities. Red and blue trees are boring and weak, especially after latest update.

    Removal of character power and lack of progression is very discouraging... So I'm progressing in crafting my first legendary weapon instead :)

    ZK2lKIu.jpg

    Hopefully someday we'll get back our power progression and our CPs will have meaning again.
  • Tinolyn
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    I just started filling in stars for PVP. Or are you past those options now?
    Edited by Tinolyn on June 3, 2021 7:29PM
  • itscompton
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    I'm not sure whether to be happy or sad that I didn't spend any time grinding CP. I've only been playing sporadically since the last update and gained 130, leaving me a bit shy of 1400.
    On one hand I'm glad that I didn't spend a bunch of time grinding CP that will now be useless. But on the other hand I'm sad that I never got to experience how much stronger in comparison my characters would have felt after I'd gained another 4-500 CP.
    Edited by itscompton on June 3, 2021 7:32PM
  • caesarvs
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    After the brand new update, with the passives cut in half, i have received a massive CP refund, even if i am just a CP920 casual PVE magplar.

    I have invested most of these points in stuff like the returning Master at Arms node, removed points from some of the passives that are currently almost useless and maxed out the slottables that i use and i am left with quite a few leftover CPs.

    While we had CP 1.0-ish, every single CP i got was useful, and i felt quite powerful even if i was only CP300ish, then CP2.0 hit and my character turned into a wet noodle.

    With CP2.1 (or whatever you prefer to call what happened after update 30) i can say i got some power back, but i have no clue what to do with the Champion Points that i did not use and the ones that i will gain from now on, because there are so very few passives, all of them underpowered and seeming to be a waste of CP and so many slottables, but we can only use 4 of those in each tree.

    Any ideas what to do with all the remaining and upcoming champion points and if there is any reason one should even try to gain more CP from now on?

    P.S.: and don't get me started with what happened to the proc sets, luckily i only use Ilambris and i love the new visual effect :smile:

    Just copy skinnycheeks suggested progression, for me his videos are the best on this subject, even for casuals. He even put the progression route on the description so you don't have to watch the video if you don't want. For the green ones, just unlock all you can and switch according to your ingame activities

    https://www.youtube.com/watch?v=Xb4ZLMSxyAg
    Fischblut wrote: »
    Any ideas what to do with all the remaining and upcoming champion points and if there is any reason one should even try to gain more CP from now on?

    For me, there is no reason to earn CPs ever since CP 2.0 :/ Only green tree has few very good stars which are "must have", but that depends on player's preferred in-game activities. Red and blue trees are boring and weak, especially after latest update.

    Removal of character power and lack of progression is very discouraging... So I'm progressing in crafting my first legendary weapon instead :)

    ZK2lKIu.jpg

    Hopefully someday we'll get back our power progression and our CPs will have meaning again.

    Man this made me laugh xD. Those people complaining about the lead in shadowfen would have a heart attack if ZoS released some mythic with the same kind of grind that legendaries from GW2 require lol
  • hundergrn
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    The new CP system nicely supports multiple roles on a single character. Thats the main issue ppl see now.

    For players that only have their characters fill a single purpose or role the current situation is odd because they end up with free points and no place to logically dump them in.

    On the other side you also have players with multiple purposes or roles. For example PvP/PvE or Support Role/DD. Iam a Tank player, so i have a support role thats not realy useable outside of group content, so i maintain a DD setup as well to get through Questing, Farming or Solo Arenas. Iam currently at CP1565 and i still dont have enought points to have all the passives and my Tank and DD slotables. I still need ~300-500 CP for that. CP1.0 didnt realy support this, and the first iteration of 2.0 would have required me to reach ~2500-2800 for this. Now i roughly need 1800-2000 for it. So iam at the opposite side with having to few points.

    The problem is now that the majority of players are simply PvE DDs and of course they mainly fall into the first group.

    What the CP system realy needs are not more passive, but more interesting active stars. Currently its realy straight forward what active stars should be taken for each build and there is no room for real choices because most use cases have their 3-4 stars.



    Its not so much a problem of majority of players are PvE DD, its that the 2.0 and 2.1 systems give illusion of choice and shoe horn you into classical class roles. You fill your 4 slots and that's it. No tinkering of cp builds to find a build that works for you, active star swapping seems minimal outside of role swap, green tree, and maybe swapping backstab in and out for group/solo content. Mitigation is laughable and is just a cp burn to get to the actives. Everything is staged so you do not get gradual growth. You dont get that new player that can feel the difference between just hitting fifty, then cp 160, then cp 300.

    CP 1.0 did support role swapping, pay 3k gold and maybe an addon to do it in seconds. CP 2.0 was manageable compromise, mitigation still counted for something, less build choice, but wasn't so much a race for the actives and filling slots... albeit, it was too drawn out on the role cap. 2.1 basically said [snip] all to passive stars, burn your cp to get your 4 slots per role.

    No playing around, no interesting choices between actives, no game changers... if you dps you do dps actives, you heal you heal active, tank same. Mixing and matching cripples you, min max or bust...

    At CP 942 currently and it doesn't feel right that on the new system, I have all slots filled, minor adjustments and mediocre passives to get still. 3k gold makes a role change still but it feels like a small hill followed by open desert .

    [Edited for Censor Bypass]
    Edited by Psiion on June 3, 2021 10:04PM
  • Sirona_Starr
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    Wodwo wrote: »
    I'd rather go back to the old system really. At least every single cp was used all the time on a toon. I'd switch if I went into pvp and then back to pve, but otherwise 100% use. With just 4 slottables in blue and orange trees, and you slot the 4 most useful for most things, the rest of the stuff is just waste. No use, no benefit. For PC, green tree has an addon to auto re-slot when needed.

    Need a significant increase in slots - like maybe 10 per tree? Or, a MAJOR increase in passive stars and decrease in slottable stars.

    My points just sit there unassigned as well. I mean why would I put in the effort to assign if they are never going to be used anyway?

    Do you know what the addon you referred to is called?

    Jack of All Trades
  • Reverb
    Reverb
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    Khenarthi wrote: »
    If you find out, let me know... I have 1900+ CP and I'm very casual, so passives + 4 slottables are all I need, really, because swapping around slottables for different content is something I keep forgetting.

    So far, the refunded points are just sitting there, and the incentive to gain more points is pretty dead.
    Same boat. Just over 1900 CP and hundreds of unallocated points between the blue and red trees. It’s pointless.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • etchedpixels
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    Xebov wrote: »
    The new CP system nicely supports multiple roles on a single character.

    And the proc set changes took that away again because you now can't use proc sets to bend characters to roles that well because of the proc set scaling but would have to go do an attribute respec for a lot of role changes. It works for healer<->dd but not a huge amount else.


    Too many toons not enough time
  • tim99
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    Same here. I just put them in useless points i will never slot, just to get rid of that "exclamation mark" in the menü bar.
    Feels bad.

    I never understood "horizontal progression" anyway... because it just is not progression.
    If i name a pancake somthing like "flat burger", it still is a pancake and no burger.
    So naming a standstill/deadlock something like "horizontal progression" is still a standstill/deadlock
  • alanmatillab16_ESO
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    Spending 20 points for a massive 2% increase to some stat or other...be still my beating heart I cannot handle the excitement. Even better, spending 75 points for a massive 10% increase to damage...oorah!
  • the1andonlyskwex
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    I'm totally in favor of ZOS's stated goals of CP 2.0/2.1, but they haven't exactly done a good job of fulfilling them (specifically horizontal progression for people with high CP).

    I'm sure it won't be a popular opinion in this thread, but the whole concept of having passive stars was a bad idea in the first place. Passive stars are pretty much vertical progression by definition. The whole point of horizontal progression is that having more points gives more options, not more power.

    That said, ZOS didn't exactly get active stars right either. As-is, the constellations are all too flat/interconnected, so pretty much any star you could want is accessible with fairly low CP. In order to achieve true horizontal progression, there should really be a few (useful) stars that can only be accessed by unlocking a whole bunch of prerequisites first. Then, the reward for having high CP is gaining access to those stars. The trick is then to also make sure stars are balanced so that the hard-to-reach ones only grant additional build flexibility/options and not raw power (for example, a high-end star could be used to make frost DPS viable, or to enable a shock tank build, but it shouldn't be an indispensable bonus that increases DPS beyond what can be achieved with other stars).
  • Sirona_Starr
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    I'm totally in favor of ZOS's stated goals of CP 2.0/2.1, but they haven't exactly done a good job of fulfilling them (specifically horizontal progression for people with high CP).

    I'm sure it won't be a popular opinion in this thread, but the whole concept of having passive stars was a bad idea in the first place. Passive stars are pretty much vertical progression by definition. The whole point of horizontal progression is that having more points gives more options, not more power.

    That said, ZOS didn't exactly get active stars right either. As-is, the constellations are all too flat/interconnected, so pretty much any star you could want is accessible with fairly low CP. In order to achieve true horizontal progression, there should really be a few (useful) stars that can only be accessed by unlocking a whole bunch of prerequisites first. Then, the reward for having high CP is gaining access to those stars. The trick is then to also make sure stars are balanced so that the hard-to-reach ones only grant additional build flexibility/options and not raw power (for example, a high-end star could be used to make frost DPS viable, or to enable a shock tank build, but it shouldn't be an indispensable bonus that increases DPS beyond what can be achieved with other stars).

    In theory, the idea is worth considering. However, if one has no interest in those specific kinds of builds, not much point into putting cp into stars to get to them, right? You're right back to cp with no useful place to put them. More options have to be "worth it" options. Only slotting 4 means the 4 that are applicable to the greatest variety of circumstances. There is a 30 second cooldown on a swap. Oh, let's make a dungeon last much longer so everyone can swap stars every few feet? it's ridiculous. Horizontal progression essentially is zero progression, and completely unrewarding. CP application should offer meaningful reward, otherwise, it's pointless. Now, along the same lines as to what you're thinking...... maybe a star where you can solo dungeons - 500 cp ? Solo a trial - takes 1000 cp, get a drop of your choice, in the trait you choose in a vet dungeon 1000 cp or something like that...
    Edited by Sirona_Starr on June 3, 2021 11:55PM
  • the1andonlyskwex
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    I'm totally in favor of ZOS's stated goals of CP 2.0/2.1, but they haven't exactly done a good job of fulfilling them (specifically horizontal progression for people with high CP).

    I'm sure it won't be a popular opinion in this thread, but the whole concept of having passive stars was a bad idea in the first place. Passive stars are pretty much vertical progression by definition. The whole point of horizontal progression is that having more points gives more options, not more power.

    That said, ZOS didn't exactly get active stars right either. As-is, the constellations are all too flat/interconnected, so pretty much any star you could want is accessible with fairly low CP. In order to achieve true horizontal progression, there should really be a few (useful) stars that can only be accessed by unlocking a whole bunch of prerequisites first. Then, the reward for having high CP is gaining access to those stars. The trick is then to also make sure stars are balanced so that the hard-to-reach ones only grant additional build flexibility/options and not raw power (for example, a high-end star could be used to make frost DPS viable, or to enable a shock tank build, but it shouldn't be an indispensable bonus that increases DPS beyond what can be achieved with other stars).

    In theory, the idea is worth considering. However, if one has no interest in those specific kinds of builds, not much point into putting cp into stars to get to them, right? More options have to be "worth it" options. Only slotting 4 means the 4 that are applicable to the greatest variety of circumstances. There is a 30 second cooldown on a swap. Oh, let's make a dungeon last much longer so everyone can swap stars every few feet? it's ridiculous. Horizontal progression essentially is zero progression, and completely unrewarding.

    Sure, but unbounded vertical progression causes its own problems. I know I've quit games like that, because catching up is virtually impossible if you aren't already one of the highest tier players. I'm pretty sure that's what caused the changes from CP 2.0 to CP 2.1. ZOS realized that people were starting to quit over a the seemingly insurmountable vertical grind.

    Horizontal progression at least gives people something to work toward (as long as they're at least sort of motivated by a desire to try new things, as opposed to just chasing pure power), without also alienating everyone who isn't already at the very top.
  • Sirona_Starr
    Sirona_Starr
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    I'm totally in favor of ZOS's stated goals of CP 2.0/2.1, but they haven't exactly done a good job of fulfilling them (specifically horizontal progression for people with high CP).

    I'm sure it won't be a popular opinion in this thread, but the whole concept of having passive stars was a bad idea in the first place. Passive stars are pretty much vertical progression by definition. The whole point of horizontal progression is that having more points gives more options, not more power.

    That said, ZOS didn't exactly get active stars right either. As-is, the constellations are all too flat/interconnected, so pretty much any star you could want is accessible with fairly low CP. In order to achieve true horizontal progression, there should really be a few (useful) stars that can only be accessed by unlocking a whole bunch of prerequisites first. Then, the reward for having high CP is gaining access to those stars. The trick is then to also make sure stars are balanced so that the hard-to-reach ones only grant additional build flexibility/options and not raw power (for example, a high-end star could be used to make frost DPS viable, or to enable a shock tank build, but it shouldn't be an indispensable bonus that increases DPS beyond what can be achieved with other stars).

    In theory, the idea is worth considering. However, if one has no interest in those specific kinds of builds, not much point into putting cp into stars to get to them, right? More options have to be "worth it" options. Only slotting 4 means the 4 that are applicable to the greatest variety of circumstances. There is a 30 second cooldown on a swap. Oh, let's make a dungeon last much longer so everyone can swap stars every few feet? it's ridiculous. Horizontal progression essentially is zero progression, and completely unrewarding.

    Sure, but unbounded vertical progression causes its own problems. I know I've quit games like that, because catching up is virtually impossible if you aren't already one of the highest tier players. I'm pretty sure that's what caused the changes from CP 2.0 to CP 2.1. ZOS realized that people were starting to quit over a the seemingly insurmountable vertical grind.

    Horizontal progression at least gives people something to work toward (as long as they're at least sort of motivated by a desire to try new things, as opposed to just chasing pure power), without also alienating everyone who isn't already at the very top.

    I edited my first response. Might want to read it again, with some similar but useful ideas - re solo or drops :) I'm not at the very top, not by a long shot, less than 1800 cp - and nothing to progress towards. Feels worse than the 1.0 810 cp a LOT. I don't chase pure power, frankly, I suck at most stuff re dps requirements and such. LOL.
    Edited by Sirona_Starr on June 3, 2021 11:58PM
  • shadyjane62
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    Put them in any passive left hope the mindless way I have distributed them works in some mysterious way. I am a casual player, not a theory crafter.

    I would put way more passives in as I will never go around swapping slots. I would forget to move the crafter ones back instead of the fast rider one.

    I hated the old system because there was no incentive to go on I had at that point over 350 wasted cps. Now I have 1330 they are all being used and I am no better off.

    All in all I would like to put them all in trash and empty it. And hope a new workable system replaced it.

    It has been a very hard year, in which my armor sets were trashed, my healing was trashed in pvp and the new Blackwood looks just like Greybore.
  • Athan1
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    I'm trying out a star in the healing sub-constellation, the one that lets you restore allies' resources. Also I'm excited I got more CP available to spend on other features.
    Athan Atticus Imperial Templar of Shezarr
  • Lerozain
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    CP 1970 here, I have points assigned to all the perks I need (or may need).

    Currently 107 unused points sitting around in Warfare, and 154 unused points collecting dust in Fitness.

    Meanwhile, the Crafting tree micromanagement still remains the single most annoying aspect of the new system.
  • Shantu
    Shantu
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    What to do? Spend them on things you have absolutely no interest in. Have fun! :/
  • Agalloch
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    Look at this thread from PTS https://forums.elderscrollsonline.com/en/discussion/572050/poll-do-you-want-cp-changes-again/p1

    Also look at this one https://forums.elderscrollsonline.com/en/discussion/570571/clarity-on-cp-changes-please/p1

    The CP Nerf from Update 30 is really a BIG MISTAKE.

    People gave feedback..but ZOS didn't listen.

    Also they didn't listen to the community regarding cutting group limit in half from 24 to 12.

    I hope in a few months they will revert the changes.

    English is not my native language.
  • Brrrofski
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    Yeh, seems like we had one patch where we earned CP that we could finally spend again, and now we don't.

    I get that you can unlock other slotrables and change them quickly, but honestly, I, and many others, have different characters for different things.

    I have my crafter, stam and mag DPS, healer, tank and PvP characters all set up to do those things and seldom do I change them. So unlocking more slottables is kinda useless in all honesty.
    Edited by Brrrofski on June 4, 2021 7:03AM
  • jlmurra2
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    I feel exhausted of the champion system, and all it's changes.
  • colossalvoids
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    Maxed red tree even in useless detection node, same with blue and thrown into some swap nodes ones left.
  • hydrocynus
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    I think you're missing the point of 2.1

    The reason they reduced the overall need is because the intention of CP2.1 was to allow more people to be at performance Cap Easier. 2.0 had the opposite effect where people at the pervious CP cap (860 was it?) now found the goalposts moved and had to regrind just to get to optimal performance level.

    I know some people stopped playing because all of a sudden us who had many CP all of a sudden were better performers than them till they ground out 500 more CP. not fun.

    2.1 makes optimal performance attainable for more people.

    Those of us over the optimal cap must just consider our CP gain to be just like it was before 2.0 when you got a champion point after 860 - basically just useless bytes taking up storage on the Server for no good reason other than getting you ready for CP 3.0 whenever that happens
    My internet is invalid
  • Saepio
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    CP 1698

    CP 2.0 - Increases in CP had relevance
    CP 2.1 - Increases in CP have no relevance

    Well done ZOS, not.
  • Dark_Lord_Kuro
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    hydrocynus wrote: »
    I think you're missing the point of 2.1

    The reason they reduced the overall need is because the intention of CP2.1 was to allow more people to be at performance Cap Easier. 2.0 had the opposite effect where people at the pervious CP cap (860 was it?) now found the goalposts moved and had to regrind just to get to optimal performance level.

    I know some people stopped playing because all of a sudden us who had many CP all of a sudden were better performers than them till they ground out 500 more CP. not fun.

    2.1 makes optimal performance attainable for more people.

    Those of us over the optimal cap must just consider our CP gain to be just like it was before 2.0 when you got a champion point after 860 - basically just useless bytes taking up storage on the Server for no good reason other than getting you ready for CP 3.0 whenever that happens

    Well if they didnt want to play the game to earn cp its their problem not mine
    Now every cp i earn is utterly useless
    At least in 1.0 (until rework started) every patch increased the cap, now seeimg how they cut our power, they are unlikely to had any passive
  • master_vanargand
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    CP2.1 is very nice.
    However, other than green.
  • Wolf_Eye
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    Brrrofski wrote: »
    Yeh, seems like we had one patch where we earned CP that we could finally spend again, and now we don't.

    I get that you can unlock other slotrables and change them quickly, but honestly, I, and many others, have different characters for different things.

    I have my crafter, stam and mag DPS, healer, tank and PvP characters all set up to do those things and seldom do I change them. So unlocking more slottables is kinda useless in all honesty.

    I actually added additional differentiation for my toons. I have a crafter toon and a dedicated gatherer toon now. I separated these two jobs JUST so that I could avoid switching the green crafting tree actives every five seconds.

    Because it's painful to realize that you forgot to switch out your speed boost for meticulous dissasembly AFTER you've already refined 1K+ mats.
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