At CP 942 currently and it doesn't feel right that on the new system, I have all slots filled, minor adjustments and mediocre passives to get still. 3k gold makes a role change still but it feels like a small hill followed by open desert .
etchedpixels wrote: »The new CP system nicely supports multiple roles on a single character.
And the proc set changes took that away again because you now can't use proc sets to bend characters to roles that well because of the proc set scaling but would have to go do an attribute respec for a lot of role changes. It works for healer<->dd but not a huge amount else.
the1andonlyskwex wrote: »I'm totally in favor of ZOS's stated goals of CP 2.0/2.1, but they haven't exactly done a good job of fulfilling them (specifically horizontal progression for people with high CP).
I'm sure it won't be a popular opinion in this thread, but the whole concept of having passive stars was a bad idea in the first place. Passive stars are pretty much vertical progression by definition. The whole point of horizontal progression is that having more points gives more options, not more power.
That said, ZOS didn't exactly get active stars right either. As-is, the constellations are all too flat/interconnected, so pretty much any star you could want is accessible with fairly low CP. In order to achieve true horizontal progression, there should really be a few (useful) stars that can only be accessed by unlocking a whole bunch of prerequisites first. Then, the reward for having high CP is gaining access to those stars. The trick is then to also make sure stars are balanced so that the hard-to-reach ones only grant additional build flexibility/options and not raw power (for example, a high-end star could be used to make frost DPS viable, or to enable a shock tank build, but it shouldn't be an indispensable bonus that increases DPS beyond what can be achieved with other stars).