My argument here is, they don’t care.
They need to balance for clowns like me, PvP, and what is viable in unoptimizable Content (VH, MA). There is a lot to balance beyond our desires of a power curve with in the content we do and subjectively argue - needs to be approved within.
My argument here is, they don’t care.
They need to balance for clowns like me, PvP, and what is viable in unoptimizable Content (VH, MA). There is a lot to balance beyond our desires of a power curve with in the content we do and subjectively argue - needs to be approved within.
you have a lot of talk talk talk, but no proof, just a dummy cmx, I can smack a dummy on my tank and look good too, REGARDLESS, the solution isn't catering to the minority of people that can pull 8k damage out of thin air on their cheesepire
My argument here is, they don’t care.
They need to balance for clowns like me, PvP, and what is viable in unoptimizable Content (VH, MA). There is a lot to balance beyond our desires of a power curve with in the content we do and subjectively argue - needs to be approved within.
you have a lot of talk talk talk, but no proof, just a dummy cmx, I can smack a dummy on my tank and look good too, REGARDLESS, the solution isn't catering to the minority of people that can pull 8k damage out of thin air on their cheesepire
Lol..
First doing what I do takes a lot to survive
Second here is last boss vSS 17.5k sp, parse was *** as this predates me breaking 100k parses - only started doing that early this year with gear, ability, trait changes
My argument here is, they don’t care.
They need to balance for clowns like me, PvP, and what is viable in unoptimizable Content (VH, MA). There is a lot to balance beyond our desires of a power curve with in the content we do and subjectively argue - needs to be approved within.
you have a lot of talk talk talk, but no proof, just a dummy cmx, I can smack a dummy on my tank and look good too, REGARDLESS, the solution isn't catering to the minority of people that can pull 8k damage out of thin air on their cheesepire
Lol..
First doing what I do takes a lot to survive
Second here is last boss vSS 17.5k sp, parse was *** as this predates me breaking 100k parses - only started doing that early this year with gear, ability, trait changes
This is a trial, and yet again ignoring the fact you are a minority, god you are right, you are a clown
nerfing proc sets is a non solution to the overarching problem
@MrZeDark you're in the less than 0.1% of people who are running simmering in trials. The vast majority of even the end game community are not running simmering vamp builds. Because they die.
Oh I agree my Build isn’t run by many. As most people can’t deal with the incoming dmg while doing
@Jayroo
I don’t think they should nerf it in the majority. They should cap it in the least, for people like me who can stack sp or wd excessively
@MrZeDarkOh and ps - my avg spell dmg in trials is 14k…. So..
@MrZeDarkOh and ps - my avg spell dmg in trials is 14k…. So..
you can have 20k spell damage - that means nothing.
this is clearly in pve where you can damage yourself to proc that high spell damage with vampire. thats clearly not viable in pvp. damaging yourself in pvp means killing yourself. its not viable anywhere than on gank build.
that spell damage isnt what you can have solo. you are buffed by your group too
that what you posted there was ideal scenario with spell damage pushed as high as possible but its just number. unreachable in normal situation.
show me viable no-cp magicka solo setup where you can reach 6,5k spell damage. that means you can stay and fight , not just some gank build
My argument here is, they don’t care.
They need to balance for clowns like me, PvP, and what is viable in unoptimizable Content (VH, MA). There is a lot to balance beyond our desires of a power curve with in the content we do and subjectively argue - needs to be approved within.
you have a lot of talk talk talk, but no proof, just a dummy cmx, I can smack a dummy on my tank and look good too, REGARDLESS, the solution isn't catering to the minority of people that can pull 8k damage out of thin air on their cheesepire
Lol..
First doing what I do takes a lot to survive
Second here is last boss vSS 17.5k sp, parse was *** as this predates me breaking 100k parses - only started doing that early this year with gear, ability, trait changes
Arieswar13 wrote: »As the title says, Magicka builds cannot stack spellpower like stamina builds can stack weapon damage. So do not lump then together. Stamina builds can easily reach over 7k weapon damage. Even in a pve environment, 6300-6400 is pushing the max amount of spell power obtainable. Consider having the adjustments to proc sets scale on a different value of spell power and weapon damage.
To be comparable, it should be closer to the proposed 6574 weapon damage and maybe 5000-5500 spell damage. There is no reason to lump the values together when the magicka and stamina are build to scale differently (armor passives).
Arieswar13 wrote: »As the title says, Magicka builds cannot stack spellpower like stamina builds can stack weapon damage. So do not lump then together. Stamina builds can easily reach over 7k weapon damage. Even in a pve environment, 6300-6400 is pushing the max amount of spell power obtainable. Consider having the adjustments to proc sets scale on a different value of spell power and weapon damage.
To be comparable, it should be closer to the proposed 6574 weapon damage and maybe 5000-5500 spell damage. There is no reason to lump the values together when the magicka and stamina are build to scale differently (armor passives).
I saw a magcro with 8300k spell damage.
Arieswar13 wrote: »As the title says, Magicka builds cannot stack spellpower like stamina builds can stack weapon damage. So do not lump then together. Stamina builds can easily reach over 7k weapon damage. Even in a pve environment, 6300-6400 is pushing the max amount of spell power obtainable. Consider having the adjustments to proc sets scale on a different value of spell power and weapon damage.
To be comparable, it should be closer to the proposed 6574 weapon damage and maybe 5000-5500 spell damage. There is no reason to lump the values together when the magicka and stamina are build to scale differently (armor passives).
I saw a magcro with 8300k spell damage.
My argument here is, they don’t care.
They need to balance for clowns like me, PvP, and what is viable in unoptimizable Content (VH, MA). There is a lot to balance beyond our desires of a power curve with in the content we do and subjectively argue - needs to be approved within.
you have a lot of talk talk talk, but no proof, just a dummy cmx, I can smack a dummy on my tank and look good too, REGARDLESS, the solution isn't catering to the minority of people that can pull 8k damage out of thin air on their cheesepire
Lol..
First doing what I do takes a lot to survive
Second here is last boss vSS 17.5k sp, parse was *** as this predates me breaking 100k parses - only started doing that early this year with gear, ability, trait changes
I mean is that with ROTPO or not? If so it doesn't count. You won't be able to use ROTPO next patch /shrug. Even content creator like Detia <PvP> or Skinnycheeks <PvE> have mentioned the scaling system doesn't entirely work since stam/mag aren't truly actually equal to each other.
marius_buys wrote: »WHY am I even surprised, don't tell me the devs don't know what they are doing. THEY KNOW it's much easier for stamina builds to hit the weapon damage requirement than what Magicka builds can for spell damage. LOL the word Balance in pvp is a meme. I challenge any Dev to beat an equivalent Stam build on a Magicka toon. AIN'T GONNA HAPPEN.
I'll just leave this here....
Target:
19,800 armor. (30%+/- mitigation). 50% Battle Spirit.
Proc Monkey A:
Medium armor. 8000 weapon damage. 10k proc damage tooltip. 0 Penetration.
Hits Target for: 2800
Proc Monkey B:
Light armor. 4000 spell damage. 5k proc damage tooltip. 19,800 Penetration.
Hits Target for: 2500
Basic math is fun.
FlamingBeard wrote: »
This math is extremely flawed as it totally ignores Maul and Minor Breach penetration that stam have on 2H builds, and Major Breach from Sword/Shield which is a popular secondary weapon. In addition, spell resistance is much higher on average than physical resistance, but for argument's sake I'll use your false equivalency for my math.
Not to mention light armor (source of that spell pen you're so enamored with) makes you take 1% more damage from stam builds per piece worn, which should also count toward the stam side's calculations since you're putting the two against each other.
Stam:
2974 or 4.5% penetration (minor breach)
+ 3300 or 5% penetration (maul)
+ 5948 or 9% penetration (major breach)
____________________________________________
12222 or 18.5% penetration
+ 4% (4 pieces of light armor worn by mag target; only using 4 pieces because you only need a few to be debuffed a lot)
____________________________________________
~22% damage modifier
Proc Monkey A:
Medium armor. 8000 weapon damage. 10k proc damage tooltip. 12222 Penetration and target wearing 4x Light Armor
Hits Target for: 4600
Proc Monkey B:
Light armor. 4000 spell damage. 5k proc damage tooltip. 19,800 Penetration.
Hits Target for: 2500
So not only is stam's tooltip even higher, but their base stats give much more healing and base skill damage options than what can be achieved by mag builds building the same way.
By the way, chances are mag builds are reduced close to 0% physical resistance on actual popular offensive builds by minimal penetration investment from stam builds, while most meta builds (whether stam or mag) have way higher innate spell resistance from passives and armor types across the board and will still have usable spell resistance even after penetration debuffs are accounted for, so spell penetration is even weaker than you give it credit for.
FlamingBeard wrote: »
This math is extremely flawed as it totally ignores Maul and Minor Breach penetration that stam have on 2H builds, and Major Breach from Sword/Shield which is a popular secondary weapon. In addition, spell resistance is much higher on average than physical resistance, but for argument's sake I'll use your false equivalency for my math.
Not to mention light armor (source of that spell pen you're so enamored with) makes you take 1% more damage from stam builds per piece worn, which should also count toward the stam side's calculations since you're putting the two against each other.
Stam:
2974 or 4.5% penetration (minor breach)
+ 3300 or 5% penetration (maul)
+ 5948 or 9% penetration (major breach)
____________________________________________
12222 or 18.5% penetration
+ 4% (4 pieces of light armor worn by mag target; only using 4 pieces because you only need a few to be debuffed a lot)
____________________________________________
~22% damage modifier
Proc Monkey A:
Medium armor. 8000 weapon damage. 10k proc damage tooltip. 12222 Penetration and target wearing 4x Light Armor
Hits Target for: 4600
Proc Monkey B:
Light armor. 4000 spell damage. 5k proc damage tooltip. 19,800 Penetration.
Hits Target for: 2500
So not only is stam's tooltip even higher, but their base stats give much more healing and base skill damage options than what can be achieved by mag builds building the same way.
By the way, chances are mag builds are reduced close to 0% physical resistance on actual popular offensive builds by minimal penetration investment from stam builds, while most meta builds (whether stam or mag) have way higher innate spell resistance from passives and armor types across the board and will still have usable spell resistance even after penetration debuffs are accounted for, so spell penetration is even weaker than you give it credit for.
Obviously not flawed then? Its a base number to display a ratio. Basic math. Which you then did also.
You missed the point, then built further on the point, all at the same time.
FlamingBeard wrote: »
Your point was what? That mag builds are worse? Because that's what I helped you prove.
Yep. You get like 5K pen just by running 5pcs light armour. Medium armour users have to run sharpened weapon just to have 3K. If you want more on a stamina build, you have to use Mauls or lover mundus.MurderMostFoul wrote: »Spell pen.
Tommy_The_Gun wrote: »Yep. You get like 5K pen just by running 5pcs light armour. Medium armour users have to run sharpened weapon just to have 3K. If you want more on a stamina build, you have to use Mauls or lover mundus.MurderMostFoul wrote: »Spell pen.
Penetration is probably the best offensive stat in the game. It is worth more than weapon / spell dmg. Besides, when maxed, medium armour gives you 2% weapon dmg per armour peace, so 14% when maxed or 10% on a build using 5/1/1 (Undaunted passive).
The thing about this medium armour weapon passive is that you have to have large amount of weapon dmg stacked for it to be as effective as 5K penetration (or 7K if you run 7 light), so I guess it kinda evens itself out. Besides, magicka can have significantly better healing with procs as it is easier to stack max magicka than max stamina. So again, it kinda eaves itself out...
Tbh, now that I think of it, It is a shame that they did not make medium / light to give universal bonus (higher offensive stat or higher weapon / spell dmg, crit, pen etc).
That way, magicka builds could use medium and stamina could use light - giving us more options.
Urzigurumash wrote: »One last thought about this -
If more people are seriously thinking about running a Simmering Frenzy build, then great. Sounds like some balance has been brought to the game, and Vamp might have some offensive potential in PvP outside of the Ult. We've all tried Eviscerate or Blood for Blood builds, we all know why we never see them in our recaps.
Procs hit harder in LA armor on live. Nobody has cared or talked about that recently because it didn't matter, people were running proc stacks in Heavy Armor.
Just looking at a character sheet of this new phenomenon of ultra high weapon damage, single proc builds - I can't measure balance if I'm only given one side of the scale.
FlamingBeard wrote: »You know why people don't talk about procs in light armor on Live? Because it forces you to take extra damage from stamina builds