Seraphayel wrote: »Heal procs will be more OP on mag than damage procs will be on stam.
Don't let the deluded one-trick vested interest magicka crutchers even try and convince you otherwise.
Says a Stamina player? Dodge roll is the best mitigation tool in game and due to various bonuses from Medium armor it’s easy to be used constantly by Stamina players for low cost but maximum efficiency, something heals can never achieve in the same extent. And you barely can’t play around or prevent dodge rolling whereas there are debuffs for less healing. So while Magicka might resort to a healing proc set, Stamina doesn’t have to, because dodge roll carries you through most kinds of damage. Plus, Stamina has at least 20% more Weapon Damage than Magicka has Spell Damage, which makes their procs hit even harder.
Stamina has been favored in PvP for years now and this change just makes the gap worse.
Not just a stam player, I play around 60-40 magicka builds - stam builds. Light armour also gives dodge cost reduction, and there's even a specific cp star that reduces dodge cost with a damage shield active, so not sure where you're even going with this. Magicka can shield AND dodge AND heal. And spell pen has already been mentioned multiple times in this thread so I'm not going to reiterate.
It's funny how the people who accuse others of being "just stam players" also demonstrate the largest and most obvious pro-magicka bias.
One problem with the LA benefits is the penalties are pretty stiff in PVP when Stamina is common, and you simply cannot be a glass cannon in PVP without being a "thank you" one shot kill.
It's far more difficult to stack spell damage to 6.5k, is it possible, absolutely and w/o normal trial buffs. However, you probably won't be wearing LA to off-set all the penalties for going deep into stacking spell damage. This is one concern when medium armor freely gains +10% WD which sort of balance itself out between light and medium armor damage; yet when the two are side by side, Stamina users have an advantage to reaching 6.5k weapon damage to access full damage on proc sets. That's where magic builds that use proc sets are at a numerical disadvantage.
Adjust the spell damage requirement down by 10% and it'd be a closer pair up.
YandereGirlfriend wrote: »I had been on the other side of this but proc sets are completely dead now for non-optimized Magicka players and groups.
If you don't have Major Courage, Minor Courage, and Powerful Assault in your composition you have no hope of ever reaching the cap.
YandereGirlfriend wrote: »I had been on the other side of this but proc sets are completely dead now for non-optimized Magicka players and groups.
If you don't have Major Courage, Minor Courage, and Powerful Assault in your composition you have no hope of ever reaching the cap.
You didn't know they would overkill this nerf?? ITS LITERALLY ALL THEY DO.
I even made a post BEFORE the notes came out saying this
Seraphayel wrote: »Heal procs will be more OP on mag than damage procs will be on stam.
Don't let the deluded one-trick vested interest magicka crutchers even try and convince you otherwise.
Says a Stamina player? Dodge roll is the best mitigation tool in game and due to various bonuses from Medium armor it’s easy to be used constantly by Stamina players for low cost but maximum efficiency, something heals can never achieve in the same extent. And you barely can’t play around or prevent dodge rolling whereas there are debuffs for less healing. So while Magicka might resort to a healing proc set, Stamina doesn’t have to, because dodge roll carries you through most kinds of damage. Plus, Stamina has at least 20% more Weapon Damage than Magicka has Spell Damage, which makes their procs hit even harder.
Stamina has been favored in PvP for years now and this change just makes the gap worse.
Not just a stam player, I play around 60-40 magicka builds - stam builds. Light armour also gives dodge cost reduction, and there's even a specific cp star that reduces dodge cost with a damage shield active, so not sure where you're even going with this. Magicka can shield AND dodge AND heal. And spell pen has already been mentioned multiple times in this thread so I'm not going to reiterate.
It's funny how the people who accuse others of being "just stam players" also demonstrate the largest and most obvious pro-magicka bias.
One problem with the LA benefits is the penalties are pretty stiff in PVP when Stamina is common, and you simply cannot be a glass cannon in PVP without being a "thank you" one shot kill.
It's far more difficult to stack spell damage to 6.5k, is it possible, absolutely and w/o normal trial buffs. However, you probably won't be wearing LA to off-set all the penalties for going deep into stacking spell damage. This is one concern when medium armor freely gains +10% WD which sort of balance itself out between light and medium armor damage; yet when the two are side by side, Stamina users have an advantage to reaching 6.5k weapon damage to access full damage on proc sets. That's where magic builds that use proc sets are at a numerical disadvantage.
Adjust the spell damage requirement down by 10% and it'd be a closer pair up.
Why are people only focusing on damaging procs? Magicka builds have an easier time stacking max stat and therefore have much stronger healing proc set tooltips, which are also incidentally scaling with the same stat pool that increases your shield size. Should I be making multiple threads arguing that stamina builds can't easily hit 40k max stamina therefore they will never be able to compete in survivability with magicka builds running Earthgore and Hitis and Winters Respite? And remember, even if you can't go full light for a magicka build, you'll likely still be running at least a few light pieces, therefore even though you don't have the same showstopper tooltips on your damage procs, your extra spell pen is boosting your REAL damage all the same.
Look at the specific targeted nerfs to stamina proc sets in this update - VMA 2h and unleashed terror both got large reductions. Some of the most threatening stam proc sets have been adjusted already. A few weeks into the patch, it will become obvious that high magicka stacking players with cross-healing proc sets will be very difficult to burst down, and stamina will not have comparable survivability options. Yet all people can seem to grasp at this stage is "oh no, some stamina proc tooltips look scary with their big numbers". Shortsighted is what it is.
irstarkey57 wrote: »The caps were already insane for anyone who isn't a freaking min/max power gamer, and they made it worse. Flipping stupidest thing ever. Ruining one of the most fun things to play with in the game - proc sets - and for what? For flipping WHAT exactly!?
I've never gotten vapid angry at balance changes in this game. But this is total $#@*#. It ruins like all of my characters. So I'm taking them home and leaving. $#@% this $#@%.
Every parse I've seen is close to the spell damage cap, on live, and as a GM I see a lot of parses...
Should be easy to hit in content with an optimized group, maybe not so easy to hit on the dummy.
It’s more of an issue for pvp.
The caps were already insane for anyone who isn't a freaking min/max power gamer, and they made it worse. Flipping stupidest thing ever. Ruining one of the most fun things to play with in the game - proc sets - and for what? For flipping WHAT exactly!?
I've never gotten vapid angry at balance changes in this game. But this is total $#@*#. It ruins like all of my characters. So I'm taking them home and leaving. $#@% this $#@%.
Every parse I've seen is close to the spell damage cap, on live, and as a GM I see a lot of parses...
Should be easy to hit in content with an optimized group, maybe not so easy to hit on the dummy.
this threads request, is asking for an unfair advantage in pvp for magicka builds.
the devs set the numbers in fairness and your asking for those numbers to give higher damage to magicka users builds.
i vote No, and, i hope and pray the request being asked here in this thread will not happen.
FrancisCrawford wrote: »this threads request, is asking for an unfair advantage in pvp for magicka builds.
the devs set the numbers in fairness and your asking for those numbers to give higher damage to magicka users builds.
i vote No, and, i hope and pray the request being asked here in this thread will not happen.
Right.
The request should have been to base the scaling on Spell Power + 10.5 * Max Magicka, and the stamina build equivalent.
That said, ZoS should just make everybody's lives easier by changing the approximate 10.5 to an exact 10.0 across the board.
FrancisCrawford wrote: »this threads request, is asking for an unfair advantage in pvp for magicka builds.
the devs set the numbers in fairness and your asking for those numbers to give higher damage to magicka users builds.
i vote No, and, i hope and pray the request being asked here in this thread will not happen.
Right.
The request should have been to base the scaling on Spell Power + 10.5 * Max Magicka, and the stamina build equivalent.
That said, ZoS should just make everybody's lives easier by changing the approximate 10.5 to an exact 10.0 across the board.
That's because mauls provide 3K something pen and are meta for stamina builds, but not really for magicka builds, the majority of which use staves. While destro staves provide a %damage bonus, I'm not sure that applies to procs. Mauls also have slightly higher stats than staves that will buff procs.Wolf_Watching wrote: »Love how we just ignore spell pen and the fact a common armor type takes up to 7% more damage, lol.
That's because mauls provide 3K something pen and are meta for stamina builds, but not really for magicka builds, the majority of which use staves. While destro staves provide a %damage bonus, I'm not sure that applies to procs. Mauls also have slightly higher stats than staves that will buff procs.Wolf_Watching wrote: »Love how we just ignore spell pen and the fact a common armor type takes up to 7% more damage, lol.
Heavy armor may take extra magicka damage, but light armor takes extra physical damage and, again, has worse armor stats. Then we have the option of running Pierce Armor, which both archetypes can do, but which I would also say suits stamina builds a little better. If you factor that in, we're roughly at parity for penetration.
Finally there is the pesky thing that magicka builds tend to benefit more from magicka than spell damage in order to get higher shields or because they combine class buffs with Inner Light. This isn't quite the same anymore, since the 20% boost from CP is gone, but stacking magicka over spell damage is still the way to go for sorc and some builds on other magicka specs.
IMO the average magicka build does not push spell damage as high as the average stamina build. Not talking about outliers, but real, viable builds that play well. As The Real Godzilla on YouTube pointed out, magicka builds tend to run Sugar Skulls, rather than a regen food, in order to get a big enough stamina pool for break free and the odd roll dodge. I believe their skills are also, still, more expensive than comparable stamina skills. This means that a typical magicka build has to find sustain from something other than their food and has to find more of it. This indirectly gimps spell damage.
If you've ever tried a hybrid, you'll know that sustain is not that easy when pulling from two pools. Magicka specs are arguably all slight hybrids in PvP. They need to manage their stamina in addition to their magicka, otherwise they die to CCs. While a stamina build may choose to invest in the opposite stat, possibly for very good reasons (Cloak and Shadow Image come to mind), they do not strictly have to do that. One way to push your weapon damage on a stamina build is to build such that you get by with base magicka regen. Magicka builds don't really have that option. They typically need to invest in their stamina pool or some stamina sustain.
I don't want to overstate any one factor, but all of this adds up. I hope my explanation is in the ballpark. I'm just trying to explain what many of us know to be an empirical fact.
Wolf_Watching wrote: »That's because mauls provide 3K something pen and are meta for stamina builds, but not really for magicka builds, the majority of which use staves. While destro staves provide a %damage bonus, I'm not sure that applies to procs. Mauls also have slightly higher stats than staves that will buff procs.Wolf_Watching wrote: »Love how we just ignore spell pen and the fact a common armor type takes up to 7% more damage, lol.
Heavy armor may take extra magicka damage, but light armor takes extra physical damage and, again, has worse armor stats. Then we have the option of running Pierce Armor, which both archetypes can do, but which I would also say suits stamina builds a little better. If you factor that in, we're roughly at parity for penetration.
Finally there is the pesky thing that magicka builds tend to benefit more from magicka than spell damage in order to get higher shields or because they combine class buffs with Inner Light. This isn't quite the same anymore, since the 20% boost from CP is gone, but stacking magicka over spell damage is still the way to go for sorc and some builds on other magicka specs.
IMO the average magicka build does not push spell damage as high as the average stamina build. Not talking about outliers, but real, viable builds that play well. As The Real Godzilla on YouTube pointed out, magicka builds tend to run Sugar Skulls, rather than a regen food, in order to get a big enough stamina pool for break free and the odd roll dodge. I believe their skills are also, still, more expensive than comparable stamina skills. This means that a typical magicka build has to find sustain from something other than their food and has to find more of it. This indirectly gimps spell damage.
If you've ever tried a hybrid, you'll know that sustain is not that easy when pulling from two pools. Magicka specs are arguably all slight hybrids in PvP. They need to manage their stamina in addition to their magicka, otherwise they die to CCs. While a stamina build may choose to invest in the opposite stat, possibly for very good reasons (Cloak and Shadow Image come to mind), they do not strictly have to do that. One way to push your weapon damage on a stamina build is to build such that you get by with base magicka regen. Magicka builds don't really have that option. They typically need to invest in their stamina pool or some stamina sustain.
I don't want to overstate any one factor, but all of this adds up. I hope my explanation is in the ballpark. I'm just trying to explain what many of us know to be an empirical fact.
We are talking armor, mag can use those same weapons to buff proc sets.
You also have sets, for example, that give you the equivalent of 900 spell damage after buffs for 4 seconds on a 2pc.
Wolf_Watching wrote: »That's because mauls provide 3K something pen and are meta for stamina builds, but not really for magicka builds, the majority of which use staves. While destro staves provide a %damage bonus, I'm not sure that applies to procs. Mauls also have slightly higher stats than staves that will buff procs.Wolf_Watching wrote: »Love how we just ignore spell pen and the fact a common armor type takes up to 7% more damage, lol.
Heavy armor may take extra magicka damage, but light armor takes extra physical damage and, again, has worse armor stats. Then we have the option of running Pierce Armor, which both archetypes can do, but which I would also say suits stamina builds a little better. If you factor that in, we're roughly at parity for penetration.
Finally there is the pesky thing that magicka builds tend to benefit more from magicka than spell damage in order to get higher shields or because they combine class buffs with Inner Light. This isn't quite the same anymore, since the 20% boost from CP is gone, but stacking magicka over spell damage is still the way to go for sorc and some builds on other magicka specs.
IMO the average magicka build does not push spell damage as high as the average stamina build. Not talking about outliers, but real, viable builds that play well. As The Real Godzilla on YouTube pointed out, magicka builds tend to run Sugar Skulls, rather than a regen food, in order to get a big enough stamina pool for break free and the odd roll dodge. I believe their skills are also, still, more expensive than comparable stamina skills. This means that a typical magicka build has to find sustain from something other than their food and has to find more of it. This indirectly gimps spell damage.
If you've ever tried a hybrid, you'll know that sustain is not that easy when pulling from two pools. Magicka specs are arguably all slight hybrids in PvP. They need to manage their stamina in addition to their magicka, otherwise they die to CCs. While a stamina build may choose to invest in the opposite stat, possibly for very good reasons (Cloak and Shadow Image come to mind), they do not strictly have to do that. One way to push your weapon damage on a stamina build is to build such that you get by with base magicka regen. Magicka builds don't really have that option. They typically need to invest in their stamina pool or some stamina sustain.
I don't want to overstate any one factor, but all of this adds up. I hope my explanation is in the ballpark. I'm just trying to explain what many of us know to be an empirical fact.
We are talking armor, mag can use those same weapons to buff proc sets.
You also have sets, for example, that give you the equivalent of 900 spell damage after buffs for 4 seconds on a 2pc.
I like to call myself a casual player. I make my builds fun and enjoyable to play as - because that's the point of video games: to be entertaining. However, I do try to make these builds as powerful as possible, so I can comfortably clear and participate in content harder than questing (so literally everything else) that I also enjoy. Most of my characters are capable of reaching good DPS numbers (and the ones that fall a bit behind I simply need to optimize a little more and upgrade the gear), and my healers/tanks are more than capable of getting through Vet DLC Dungeons when needed. But, none of these builds can be described as "the meta" because everything that is meta is boring, and following a build guide does not make you good at the game. I've managed to land myself in a comfortable position where my characters are both fun to play as, and are strong enough to clear content with little to no difficulty.
The proc set changes proposed make what I've been doing for years much more difficult.
I can somewhat understand where ZoS is coming from with these changes, having witnessed the PvP playerbase whining about proc sets for who knows how long, but the truth is that these changes only affect the non-high end players and others who do not minmax negatively. For minmaxers who already reach the numbers required, there is no change whatsoever, and for everyone else, this is a huge nerf. Separating PvP and PvE balancing would solve so many issues, but that is another topic entirely.
I do also agree with OP in that comparing Weapon Damage numbers and Spell Damage numbers is not fair. I have a spell damage sorcerer build, and I can maybe just about reach over 5k spell damage when fully buffed. Meanwhile, my stamsorc sits on somewhere around 3,5k completely unbuffed, and if I wanted to, I could reach over twice that with relative ease. I don't have access to PTS, so I can't verify if it already is a thing, but making all sets scale off Weapon/Spell Damage or Max Stam/Magicka would help somewhat, since Magicka is easier to stack than Spell Damage. Again, I'm not sure if that is how it already works, but if it is the case for all sets, then that's at least a bit of a relief. Still, nerfing an arguably large part of the playerbase like this instead of finding a way to tone down proc sets in specific situations (like the proposed Battle Spirit change above) is not a good thing.
Wolf_Watching wrote: »Love how we just ignore spell pen and the fact a common armor type takes up to 7% more damage, lol.
YandereGirlfriend wrote: »I had been on the other side of this but proc sets are completely dead now for non-optimized Magicka players and groups.
If you don't have Major Courage, Minor Courage, and Powerful Assault in your composition you have no hope of ever reaching the cap.
Careful now. Casual readers (ZOS) may not get sarcasm.Mag natively gets pen, stam does not.
The meta is mag, because of the damage mag pumps vs stam and the ease of buffing one direction.
I play mag, and support stam getting an edge - anywhere plz, for the love of molag.
@MrZeDark you're in the less than 0.1% of people who are running simmering in trials. The vast majority of even the end game community are not running simmering vamp builds. Because they die.