MurderMostFoul wrote: »Arieswar13 wrote: »Spell pen.
MurderMostFoul wrote: »Arieswar13 wrote: »Spell pen.
Extra spell penetration is balanced in PvP with passive bonuses to Spell Resistance that Templars, Dragonknights, Bretons and Light Armor get.
Magicka builds often get more benefits from Max Magicka due to passives that increase it (Sorcs, NBs, Wardens, Mages Guild Passive & Inner Light) and sets like Ancient Grace and Necropotence. The opportunity cost of trying to stack Spell Damage is much bigger.
Stamina Builds get both Medium Armor and Fighters Guild bonuses to Weapon Damage, easy access to Major Brutality in a high utility skill (Forward Momentum) and get additional penetration from the Sundered status effect, while most enemy players will have lower Physical Resistance.
MurderMostFoul wrote: »Arieswar13 wrote: »As the title says, Magicka builds cannot stack spellpower like stamina builds can stack weapon damage. So do not lump then together. Stamina builds can easily reach over 7k weapon damage. Even in a pve environment, 6300-6400 is pushing the max amount of spell power obtainable. Consider having the adjustments to proc sets scale on a different value of spell power and weapon damage.
To be comparable, it should be closer to the proposed 6574 weapon damage and maybe 5000-5500 spell damage. There is no reason to lump the values together when the magicka and stamina are build to scale differently (armor passives).
Spell pen.
The caps were already insane for anyone who isn't a freaking min/max power gamer, and they made it worse. Flipping stupidest thing ever. Ruining one of the most fun things to play with in the game - proc sets - and for what? For flipping WHAT exactly!?
I've never gotten vapid angry at balance changes in this game. But this is total $#@*#. It ruins like all of my characters. So I'm taking them home and leaving. $#@% this $#@%.
this threads request, is asking for an unfair advantage in pvp for magicka builds.
the devs set the numbers in fairness and your asking for those numbers to give higher damage to magicka users builds.
i vote No, and, i hope and pray the request being asked here in this thread will not happen.
this threads request, is asking for an unfair advantage in pvp for magicka builds.
the devs set the numbers in fairness and your asking for those numbers to give higher damage to magicka users builds.
i vote No, and, i hope and pray the request being asked here in this thread will not happen.
MurderMostFoul wrote: »Spell pen.
Irrelevant as it is not changing from 29 to 30. Procs are only getting nerfed on Magicka builds. Stamina builds will have the same or higher proc damage as 6500 WD is about average and really easy to exceed.
this threads request, is asking for an unfair advantage in pvp for magicka builds.
the devs set the numbers in fairness and your asking for those numbers to give higher damage to magicka users builds.
i vote No, and, i hope and pray the request being asked here in this thread will not happen.
Hi, thank you for replying to this thread. Do you have any argument?
because it is an dishonest and unfair request.
yes, i have seen the counter aurguments in this thread...
because it is an dishonest and unfair request.
yes, i have seen the counter aurguments in this thread...
Thank you for acknowledging having read the arguments, however assuming the intentions (and the dishonesty) of people making mostly factual arguments is a not an stance I like to condone. I'm not saying everyone here is totally impartial and objective but not only you are not bringing anything to the table, you are also antagonizing people.
Please don't troll. Thank you.
If it can make you understand my honesty, I am currently using the UESP builder to plan my new PvP toons and I find it much easier to build a strong proc set character with Stamina builds, while Magicka builds always seem lackluster.
Arieswar13 wrote: »As the title says, Magicka builds cannot stack spellpower like stamina builds can stack weapon damage. So do not lump then together. Stamina builds can easily reach over 7k weapon damage. Even in a pve environment, 6300-6400 is pushing the max amount of spell power obtainable. Consider having the adjustments to proc sets scale on a different value of spell power and weapon damage.
To be comparable, it should be closer to the proposed 6574 weapon damage and maybe 5000-5500 spell damage. There is no reason to lump the values together when the magicka and stamina are build to scale differently (armor passives).
I don't use proc sets so couldn't care less about scaling them.
But I honestly do wonder if people know that the can have more than one character.
This whole magica Vs stam thing is crazy. I have like 6 or 7 classes that I PvP on at any one time. Mix of stam or mag. People are so hell-bent on playing one version of a class and get so upset if something else somewhere else does a little bit of damage more than another thing.
Heal procs will be more OP on mag than damage procs will be on stam.
Don't let the deluded one-trick vested interest magicka crutchers even try and convince you otherwise.
this threads request, is asking for an unfair advantage in pvp for magicka builds.
the devs set the numbers in fairness and your asking for those numbers to give higher damage to magicka users builds.
i vote No, and, i hope and pray the request being asked here in this thread will not happen.
Hi, thank you for replying to this thread. Do you have any argument?
because it is an unfair request.
yes, i have seen the counter aurguments in this thread asking for the change and i still maintain the same view.
this threads main request is giving an unfair advantage to magicka builds, and i am asking it not be granted.
and just to be clear as possible "yes, i have seen the counter aurguments"
and i maintain my same view even after seeing the aurguments.
Just for pvp point of view, as i do very little in pve.
I've never understood the appeal of damage proc sets. Anything I accomplished using them just feels cheap to me as they do damage without any user input.
Next patch PvP meta: Stam builds wearing Caluurion's, Zaan, and back bar Vate staff.
Seraphayel wrote: »Heal procs will be more OP on mag than damage procs will be on stam.
Don't let the deluded one-trick vested interest magicka crutchers even try and convince you otherwise.
Says a Stamina player? Dodge roll is the best mitigation tool in game and due to various bonuses from Medium armor it’s easy to be used constantly by Stamina players for low cost but maximum efficiency, something heals can never achieve in the same extent. And you barely can’t play around or prevent dodge rolling whereas there are debuffs for less healing. So while Magicka might resort to a healing proc set, Stamina doesn’t have to, because dodge roll carries you through most kinds of damage. Plus, Stamina has at least 20% more Weapon Damage than Magicka has Spell Damage, which makes their procs hit even harder.
Stamina has been favored in PvP for years now and this change just makes the gap worse.
Seraphayel wrote: »Heal procs will be more OP on mag than damage procs will be on stam.
Don't let the deluded one-trick vested interest magicka crutchers even try and convince you otherwise.
Says a Stamina player? Dodge roll is the best mitigation tool in game and due to various bonuses from Medium armor it’s easy to be used constantly by Stamina players for low cost but maximum efficiency, something heals can never achieve in the same extent. And you barely can’t play around or prevent dodge rolling whereas there are debuffs for less healing. So while Magicka might resort to a healing proc set, Stamina doesn’t have to, because dodge roll carries you through most kinds of damage. Plus, Stamina has at least 20% more Weapon Damage than Magicka has Spell Damage, which makes their procs hit even harder.
Stamina has been favored in PvP for years now and this change just makes the gap worse.
Not just a stam player, I play around 60-40 magicka builds - stam builds. Light armour also gives dodge cost reduction, and there's even a specific cp star that reduces dodge cost with a damage shield active, so not sure where you're even going with this. Magicka can shield AND dodge AND heal. And spell pen has already been mentioned multiple times in this thread so I'm not going to reiterate.
It's funny how the people who accuse others of being "just stam players" also demonstrate the largest and most obvious pro-magicka bias.
So, monster sets are dead for magicka pve toons?
Seraphayel wrote: »Heal procs will be more OP on mag than damage procs will be on stam.
Don't let the deluded one-trick vested interest magicka crutchers even try and convince you otherwise.
Says a Stamina player? Dodge roll is the best mitigation tool in game and due to various bonuses from Medium armor it’s easy to be used constantly by Stamina players for low cost but maximum efficiency, something heals can never achieve in the same extent. And you barely can’t play around or prevent dodge rolling whereas there are debuffs for less healing. So while Magicka might resort to a healing proc set, Stamina doesn’t have to, because dodge roll carries you through most kinds of damage. Plus, Stamina has at least 20% more Weapon Damage than Magicka has Spell Damage, which makes their procs hit even harder.
Stamina has been favored in PvP for years now and this change just makes the gap worse.
Not just a stam player, I play around 60-40 magicka builds - stam builds. Light armour also gives dodge cost reduction, and there's even a specific cp star that reduces dodge cost with a damage shield active, so not sure where you're even going with this. Magicka can shield AND dodge AND heal. And spell pen has already been mentioned multiple times in this thread so I'm not going to reiterate.
It's funny how the people who accuse others of being "just stam players" also demonstrate the largest and most obvious pro-magicka bias.
I don't use proc sets so couldn't care less about scaling them.
But I honestly do wonder if people know that the can have more than one character.
This whole magica Vs stam thing is crazy. I have like 6 or 7 classes that I PvP on at any one time. Mix of stam or mag. People are so hell-bent on playing one version of a class and get so upset if something else somewhere else does a little bit of damage more than another thing.