Arieswar13 wrote: »As the title says, Magicka builds cannot stack spellpower like stamina builds can stack weapon damage. So do not lump then together. Stamina builds can easily reach over 7k weapon damage. Even in a pve environment, 6300-6400 is pushing the max amount of spell power obtainable. Consider having the adjustments to proc sets scale on a different value of spell power and weapon damage.
To be comparable, it should be closer to the proposed 6574 weapon damage and maybe 5000-5500 spell damage. There is no reason to lump the values together when the magicka and stamina are build to scale differently (armor passives).
The caps were already insane for anyone who isn't a freaking min/max power gamer, and they made it worse. Flipping stupidest thing ever. Ruining one of the most fun things to play with in the game - proc sets - and for what? For flipping WHAT exactly!?
I've never gotten vapid angry at balance changes in this game. But this is total $#@*#. It ruins like all of my characters. So I'm taking them home and leaving. $#@% this $#@%.
The caps were already insane for anyone who isn't a freaking min/max power gamer, and they made it worse. Flipping stupidest thing ever. Ruining one of the most fun things to play with in the game - proc sets - and for what? For flipping WHAT exactly!?
I've never gotten vapid angry at balance changes in this game. But this is total $#@*#. It ruins like all of my characters. So I'm taking them home and leaving. $#@% this $#@%.
Every parse I've seen is close to the spell damage cap, on live, and as a GM I see a lot of parses...
Should be easy to hit in content with an optimized group, maybe not so easy to hit on the dummy.
The caps were already insane for anyone who isn't a freaking min/max power gamer, and they made it worse. Flipping stupidest thing ever. Ruining one of the most fun things to play with in the game - proc sets - and for what? For flipping WHAT exactly!?
I've never gotten vapid angry at balance changes in this game. But this is total $#@*#. It ruins like all of my characters. So I'm taking them home and leaving. $#@% this $#@%.
Every parse I've seen is close to the spell damage cap, on live, and as a GM I see a lot of parses...
Should be easy to hit in content with an optimized group, maybe not so easy to hit on the dummy.
The caps were already insane for anyone who isn't a freaking min/max power gamer, and they made it worse. Flipping stupidest thing ever. Ruining one of the most fun things to play with in the game - proc sets - and for what? For flipping WHAT exactly!?
I've never gotten vapid angry at balance changes in this game. But this is total $#@*#. It ruins like all of my characters. So I'm taking them home and leaving. $#@% this $#@%.
Every parse I've seen is close to the spell damage cap, on live, and as a GM I see a lot of parses...
Should be easy to hit in content with an optimized group, maybe not so easy to hit on the dummy.
No.
I couldn't care less about "parses" or "rotations" or "optimized groups" or any of that min/max power gamer crap. And the developers are completely ignoring how this impacts anyone who isn't a freaking power gamer. Regular players were going to get slammed hard with this patch as it was because we never, ever hit this "parse" whatever you are going on about in the first place. We're taking a straight nerf. A huge nerf. If this goes live, all my proc sets on lightning mage will be doing half damage, at best, plus a major hit from the CP changes.
It pisses me the hell off. This is the absolute worst "balance" decision they could make for regular players who don't care about chasing numbers. Both CP and flat proc damage helped elevate regular players so we could compelte some harder content. Now they will be crap and useless for us. They will not be fun anymore. And neither will this game. They might as well just run all regular players through a meat grinder and make this a pro e-sports title and get it over with.
MurderMostFoul wrote: »Spell pen.
I've never understood the appeal of damage proc sets. Anything I accomplished using them just feels cheap to me as they do damage without any user input.
MurderMostFoul wrote: »Arieswar13 wrote: »As the title says, Magicka builds cannot stack spellpower like stamina builds can stack weapon damage. So do not lump then together. Stamina builds can easily reach over 7k weapon damage. Even in a pve environment, 6300-6400 is pushing the max amount of spell power obtainable. Consider having the adjustments to proc sets scale on a different value of spell power and weapon damage.
To be comparable, it should be closer to the proposed 6574 weapon damage and maybe 5000-5500 spell damage. There is no reason to lump the values together when the magicka and stamina are build to scale differently (armor passives).
Spell pen.
VoidCommander wrote: »The caps were already insane for anyone who isn't a freaking min/max power gamer, and they made it worse. Flipping stupidest thing ever. Ruining one of the most fun things to play with in the game - proc sets - and for what? For flipping WHAT exactly!?
I've never gotten vapid angry at balance changes in this game. But this is total $#@*#. It ruins like all of my characters. So I'm taking them home and leaving. $#@% this $#@%.
Every parse I've seen is close to the spell damage cap, on live, and as a GM I see a lot of parses...
Should be easy to hit in content with an optimized group, maybe not so easy to hit on the dummy.
No.
I couldn't care less about "parses" or "rotations" or "optimized groups" or any of that min/max power gamer crap. And the developers are completely ignoring how this impacts anyone who isn't a freaking power gamer. Regular players were going to get slammed hard with this patch as it was because we never, ever hit this "parse" whatever you are going on about in the first place. We're taking a straight nerf. A huge nerf. If this goes live, all my proc sets on lightning mage will be doing half damage, at best, plus a major hit from the CP changes.
It pisses me the hell off. This is the absolute worst "balance" decision they could make for regular players who don't care about chasing numbers. Both CP and flat proc damage helped elevate regular players so we could compelte some harder content. Now they will be crap and useless for us. They will not be fun anymore. And neither will this game. They might as well just run all regular players through a meat grinder and make this a pro e-sports title and get it over with.
If you don’t care about numbers, then why are you upset. You say you’re not chasing numbers, so continue to do so. Nerds like these won’t affect casual players because they don’t care about the “meta” builds to begin with.
The problem is that this further increases the gap between the floor and ceiling as well as severely nerfing the power of more fun and gimmicky builds. Proc sets are already worse then just stacking crit and pen for PvE but with these changes now the people whose builds were already worse because they wanted to use a set they found fun are even further behind. This change makes it even harder for casual and solo players to clear harder content while pretty much having no change for the hardcore number chasing groups unless you just give up your proc sets for the boring pen and crit sets and do we really want even less build diversity.
MurderMostFoul wrote: »Spell pen.
Irrelevant as it is not changing from 29 to 30. Procs are only getting nerfed on Magicka builds. Stamina builds will have the same or higher proc damage as 6500 WD is about average and really easy to exceed.
By increasing magicka, you boost your damage, healing, Proc healing, and shield size. Your light armour passives already give spell pen which increases damage more on a like-for-like basis than spell damage, for both skills and procs.
Max magicka is far far easier to stack than max stam. Night blades get 12%, plus 7% from inner light, and you have bonkers sets like necropotence and ancient grace. Additionally you can just Chuck on 1pc trainee wherever you have space, or use 1pc domi / 1pc swarm mother to get free extras. Additionally increasing your max pool automatically increases your effective sustain in all but the longest fights.
Weapon damage stacking sacrifices much more for much less. You are arguing on the wrong side...
By increasing magicka, you boost your damage, healing, Proc healing, and shield size. Your light armour passives already give spell pen which increases damage more on a like-for-like basis than spell damage, for both skills and procs.
Max magicka is far far easier to stack than max stam. Night blades get 12%, plus 7% from inner light, and you have bonkers sets like necropotence and ancient grace. Additionally you can just Chuck on 1pc trainee wherever you have space, or use 1pc domi / 1pc swarm mother to get free extras. Additionally increasing your max pool automatically increases your effective sustain in all but the longest fights.
Weapon damage stacking sacrifices much more for much less. You are arguing on the wrong side...
I don't think I'd consider necropotence "bonkers". It is entry level compared to the wd/sd sets that give 50-100% more stat for the 5 piece. wd/sp and stam/mag are equivilent in terms of skills. But what the heck, my Sorc can stack them all: 8% stam/mag/health and up to 12% wd/sp.
My necro....not so much.
Does it matter, not really.
If you don’t care about numbers, then why are you upset. You say you’re not chasing numbers, so continue to do so. Nerds like these won’t affect casual players because they don’t care about the “meta” builds to begin with.
The caps were already insane for anyone who isn't a freaking min/max power gamer, and they made it worse. Flipping stupidest thing ever. Ruining one of the most fun things to play with in the game - proc sets - and for what? For flipping WHAT exactly!?
I've never gotten vapid angry at balance changes in this game. But this is total $#@*#. It ruins like all of my characters. So I'm taking them home and leaving. $#@% this $#@%.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
YandereGirlfriend wrote: »I had been on the other side of this but proc sets are completely dead now for non-optimized Magicka players and groups.
If you don't have Major Courage, Minor Courage, and Powerful Assault in your composition you have no hope of ever reaching the cap.
MurderMostFoul wrote: »MurderMostFoul wrote: »Spell pen.
Irrelevant as it is not changing from 29 to 30. Procs are only getting nerfed on Magicka builds. Stamina builds will have the same or higher proc damage as 6500 WD is about average and really easy to exceed.
What you're asking for is equivalent to mag and stam having equal access to spell/wep damage, but mag having more access to pen.
YandereGirlfriend wrote: »I had been on the other side of this but proc sets are completely dead now for non-optimized Magicka players and groups.
If you don't have Major Courage, Minor Courage, and Powerful Assault in your composition you have no hope of ever reaching the cap.
YandereGirlfriend wrote: »I had been on the other side of this but proc sets are completely dead now for non-optimized Magicka players and groups.
If you don't have Major Courage, Minor Courage, and Powerful Assault in your composition you have no hope of ever reaching the cap.
Realistically, in pve, how many top tier dps builds use proc damage sets beside a monster set?
Pvp is a whole different thing, but if this achieves the goal of killing proc sets in pvp, isn't that what the forums are demanding?
YandereGirlfriend wrote: »I had been on the other side of this but proc sets are completely dead now for non-optimized Magicka players and groups.
If you don't have Major Courage, Minor Courage, and Powerful Assault in your composition you have no hope of ever reaching the cap.
Realistically, in pve, how many top tier dps builds use proc damage sets beside a monster set?
Pvp is a whole different thing, but if this achieves the goal of killing proc sets in pvp, isn't that what the forums are demanding?