OMG are you guys trying to get Julianos nerfed? Didn't you learn anything when they nerfed Iceheart to sell Mother Ciannait? Stop ruining stuff guys!
ESO_Nightingale wrote: »
ESO_Nightingale wrote: »
Julianos has been the benchmark for all sets for a really long time. If you look at sets like BSW and average out it's spell damage by it's uptime you get around 300 spell damage, the same as julianos. I would be completely unsurprised to find that, when worn on the body, all magicka damage sets (except siroria) will parse very closely to Julianos.
They need to buff the damage to brittle enemies or change Frostbite to a flat 12% damage buff whenever you apply minor brittle. Make it rely on using a frost staff but not tied to using all frost skills since thats impossible.
I wish they’d change Animal Companions to Frost Damage but I doubt it’ll happen....
Most likely we will be waiting for Spellcrafting to create a Frost Damage spammable, dot, etc. If not then maybe a new class will release eventually? Who knows.
Until then our hopes of a “ice mage” dps just won’t be all that great. The closest we ever got was when the Master Ice Destro turned Frost Clench into a (weak) ice spammable.
I will be honest, after a bit of consideration, I don't think animal companion abilities should be frost. Wardens are supposed to be nature and frost, not frost and frost, changing all animal companion skills to frost will rob people of the option to play "nature" theme. Therefore I think that we should find more frost damage from the frost tree.
I will be honest, after a bit of consideration, I don't think animal companion abilities should be frost. Wardens are supposed to be nature and frost, not frost and frost, changing all animal companion skills to frost will rob people of the option to play "nature" theme. Therefore I think that we should find more frost damage from the frost tree.
I will be honest, after a bit of consideration, I don't think animal companion abilities should be frost. Wardens are supposed to be nature and frost, not frost and frost, changing all animal companion skills to frost will rob people of the option to play "nature" theme. Therefore I think that we should find more frost damage from the frost tree.
This could be remedied by a new skill line whether Frost or Nature but everyone would have access too it.
I will be honest, after a bit of consideration, I don't think animal companion abilities should be frost. Wardens are supposed to be nature and frost, not frost and frost, changing all animal companion skills to frost will rob people of the option to play "nature" theme. Therefore I think that we should find more frost damage from the frost tree.
This could be remedied by a new skill line whether Frost or Nature but everyone would have access too it.
Spellcrafting would have had several great frost skills like Glacial Spike and Conjure Frost Atronach. They should just release it as a skill line. Solve all our problems.
ESO_Nightingale wrote: »I wish they’d change Animal Companions to Frost Damage but I doubt it’ll happen....
Most likely we will be waiting for Spellcrafting to create a Frost Damage spammable, dot, etc. If not then maybe a new class will release eventually? Who knows.
Until then our hopes of a “ice mage” dps just won’t be all that great. The closest we ever got was when the Master Ice Destro turned Frost Clench into a (weak) ice spammable.
Imo, i think it's definitely possible. Though if they made certain frost damage destruction staff skills good, that would also help.
I think that, given the recent support they've given us, it is a goal for them to make our playstyle viable. Before markarth the only thing we had was glacial presence and some bad sets. Now since then we have gotten an effect that dps can use to buff their dps and a new set that is most likely going to be useful even with indirect help especially now that they cared enough to listen to our feedback to buff it.
I think yanderegirlfriend said the only reason they thought the buff was so small is because zos has a plan in the next few updates. That could be true.
ESO_Nightingale wrote: »I will be honest, after a bit of consideration, I don't think animal companion abilities should be frost. Wardens are supposed to be nature and frost, not frost and frost, changing all animal companion skills to frost will rob people of the option to play "nature" theme. Therefore I think that we should find more frost damage from the frost tree.
with the change, they're still spirit animals. just imbued with frost on magicka warden. it doesn't change anything thematically for the animals. and they're our main rotational skills. so it's a necessary at the very least for deep fissure to be changed.
i'd love a frost damage spammable that works a lot better with the class but i doubt it's gonna happen, i know a lot of people have suggested it. and it would be interesting if expansive frost cloak turned into a spammable while it was active or something. or if frozen retreat was reworked to be a spammable. but i just doubt it at the moment. i think it's far more logical for racer deal frost damage instead since i doubt zos is going to give us another spammable.
ESO_Nightingale wrote: »I will be honest, after a bit of consideration, I don't think animal companion abilities should be frost. Wardens are supposed to be nature and frost, not frost and frost, changing all animal companion skills to frost will rob people of the option to play "nature" theme. Therefore I think that we should find more frost damage from the frost tree.
with the change, they're still spirit animals. just imbued with frost on magicka warden. it doesn't change anything thematically for the animals. and they're our main rotational skills. so it's a necessary at the very least for deep fissure to be changed.
i'd love a frost damage spammable that works a lot better with the class but i doubt it's gonna happen, i know a lot of people have suggested it. and it would be interesting if expansive frost cloak turned into a spammable while it was active or something. or if frozen retreat was reworked to be a spammable. but i just doubt it at the moment. i think it's far more logical for racer deal frost damage instead since i doubt zos is going to give us another spammable.
Ye, no. If a person wanna feel druidy, his spells dealing only frost damage is definitely a turn off. They should just split Arctic blast morph from healing and do a damage over time morph, by deleting the heal, lowering price a bit more, and multiplying the damage it does by 1.6. and then keep the other morph as the heal focused morph instead of nerfing it.
ESO_Nightingale wrote: »I wish they’d change Animal Companions to Frost Damage but I doubt it’ll happen....
Most likely we will be waiting for Spellcrafting to create a Frost Damage spammable, dot, etc. If not then maybe a new class will release eventually? Who knows.
Until then our hopes of a “ice mage” dps just won’t be all that great. The closest we ever got was when the Master Ice Destro turned Frost Clench into a (weak) ice spammable.
Imo, i think it's definitely possible. Though if they made certain frost damage destruction staff skills good, that would also help.
I think that, given the recent support they've given us, it is a goal for them to make our playstyle viable. Before markarth the only thing we had was glacial presence and some bad sets. Now since then we have gotten an effect that dps can use to buff their dps and a new set that is most likely going to be useful even with indirect help especially now that they cared enough to listen to our feedback to buff it.
I think yanderegirlfriend said the only reason they thought the buff was so small is because zos has a plan in the next few updates. That could be true.
Good point We’ll just have to wait and see.
Frostbite is awesome to see though because we finally have a legit strong ice dps set.
YandereGirlfriend wrote: »ESO_Nightingale wrote: »I will be honest, after a bit of consideration, I don't think animal companion abilities should be frost. Wardens are supposed to be nature and frost, not frost and frost, changing all animal companion skills to frost will rob people of the option to play "nature" theme. Therefore I think that we should find more frost damage from the frost tree.
with the change, they're still spirit animals. just imbued with frost on magicka warden. it doesn't change anything thematically for the animals. and they're our main rotational skills. so it's a necessary at the very least for deep fissure to be changed.
i'd love a frost damage spammable that works a lot better with the class but i doubt it's gonna happen, i know a lot of people have suggested it. and it would be interesting if expansive frost cloak turned into a spammable while it was active or something. or if frozen retreat was reworked to be a spammable. but i just doubt it at the moment. i think it's far more logical for racer deal frost damage instead since i doubt zos is going to give us another spammable.
Ye, no. If a person wanna feel druidy, his spells dealing only frost damage is definitely a turn off. They should just split Arctic blast morph from healing and do a damage over time morph, by deleting the heal, lowering price a bit more, and multiplying the damage it does by 1.6. and then keep the other morph as the heal focused morph instead of nerfing it.
No Frost Animal Companions means that the onus is on ZOS to produce a Frost Damage spammable as well as a delayed burst ability and probably a couple more DoTs.
Magic Damage already has strongholds in several other classes, it does not need a continuing colony in the Frost Damage class.
Finedaible wrote: »They should have never tried to cram so many different themes into each class in my opinion. Warden being themed around "Nature" and "Frost Magic" was confusing enough, but they chose to make the Winter's Embrace tree all about tanking so that's what they got.
I'm starting to agree with the sentiment that class skills should be expanded on. Give them all a 4th unlockable skill line or something to fill in the gaps that are missing. The game is growing stagnant with the same limited skill sets.
MindOfTheSwarm wrote: »This is an old post but I felt I needed to respond. Sorcs don’t need their Dark Magic skills changing to Shock and Warden’s don’t need their Animals changing to Frost. Magic builds are thing and the above changes would kill those builds on those classes.
If you want more Shock or Frost abilities then either third morphs on class skills or requesting changes to some guild skill morphs would be better. Furthermore Warden Winter Embrace could have some of its skills be more offensive in nature such as Slab and Frozen Gate.
Changing these morphs to damage focused morphs would be a start. Then simply change Entropy and Structured in mages guild to deal Frost Damage and have Major Sorcery baseline. Degeneration can stay as the Magic morph or perhaps a Shock Morph.
Finally rework Necrotic Orb to suit both Magicka and Stamina characters.
Necrotic Orb:
Project a globe of annihilation that slowly floats forward, dealing 271 [Elemental] Damage every second to nearby enemies. An ally near the globe can activate the Combustion synergy, causing the orb to explode for 2959 [Elemental] Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher. Damage type depends on currently equipped weapon.
Stamina Weapons: Disease Damage
Destruction Staff: Flame, Shock or Frost Damage
Restoration Staff: No longer deals damage and heals for a greater amount instead.
Energy Orb:
Resource return from synergy is increased by 10%. You can activate your own synergy but you don’t gain resources from your own orbs.
Mystic Orb:
Only deals Magic Damage but the damage is increased.
This way all builds can benefit from the skill and changes to class skills are unnecessary.
ESO_Nightingale wrote: »ThoughtRaven wrote: »ESO_Nightingale wrote: »i dunno man, just sounds like literally everything becomes fire damage at that point.
I don't claim the change would instantly eliminate fire's lead. Just that it would make specializing more viable than it currently is for those of us who'd like to.
regardless, i think that some classes and skills should remain the damage type they are. especially now that overcharged is a thing, i think magic now definitely is warranted for certain classes. but warden honestly doesn't need a split focus when it really has something going with frost. sometimes it's nice to pick a skill and rely on it's damage type for a set, or status effect.