SimonThesis wrote: »I think the main problem with the frostbite set is that Ice furnace and other higher consistent damage sets already exist. I think they need to either increase the numbers of this set or make it like Elf bane where the duration of Ice dots, minor brittle, and chilled are increased by 5 seconds.
For everyone complaining about Ice Warden skills remember that they are mainly a PVP class. Frozen Device is used to as a ranged pull and is often used to pull people outside of ball groups or to prevent enemies from going into towers. The frozen retreat morph is used by ball groupers to save someone falling behind. The Northern storm morph is used to give the whole group major protection so the group can survive pushing into a breach with lots of siege aoes. It also gives max magicka so you hit harder and don't run out of resources. Winters revenge is used as an ice aoe to do damage on flags or its used on breaches to give enemies a 30% snare and apply chilled/minor brittle.
@ZOS_GinaBruno @ZOS_BrianWheeler
SimonThesis wrote: »Every decent pvp Magdps Ice warden build Ive ever seen has Frozen Device on the bar. It is one of the go-to skills to use against ball groups. Its often used to pull enemies so then you can immobilize them with either unstable wall of frost or frost clench. In pvp if you can pull someone then immobilize them they are much easier to kill. Its also often frequently put in front of tower entrances to pull tower trolls and ball groupers as they try to go into the tower. I agree the damage output is very low, but thats not its function. Its a great utility skill in pvp and it is frequently used in Gray Host.
SimonThesis wrote: »Every decent pvp Magdps Ice warden build Ive ever seen has Frozen Device on the bar.
SimonThesis wrote: »Every decent pvp Magdps Ice warden build Ive ever seen has Frozen Device on the bar.
Just a question, why would you take Device over Retreat if you play in group PvP? Retreat does the same job of pulling/immobilizing enemy players but you also have the option to help group members with the synergy.
Frozen Device only applies Major Maim for 4 seconds on one (1) enemy who happens to walk on the trap. If you really need that 10% damage debuff why not just have a tank with Void Bash which applies AOE Major Maim for 10 seconds?
You guys are all pvpers from the sounds of it. Hie many years were magden bottom of the dps heap, until the magcro xd wardens are effectively the ranger/ druid class, so yes keeping skillines separate IS better. Passives are finally spot on, as I said before rework or replace the more useless ice skills and ice destructo staffs. Since when have cliff racers ever had ice damage when fighting them, as an example nor any of the others, so even from a role playing point of view this conversation is ludricous at best. Want more identify run winter born and ice furnace. Plus magic damage does inflict a status now giving us minor magicka steal which helps a little with sustain. All your moaning will get you is more nerfs in the future as we all know zos don't play their own game,so good job
You guys are all pvpers from the sounds of it. Hie many years were magden bottom of the dps heap, until the magcro xd wardens are effectively the ranger/ druid class, so yes keeping skillines separate IS better. Passives are finally spot on, as I said before rework or replace the more useless ice skills and ice destructo staffs. Since when have cliff racers ever had ice damage when fighting them, as an example nor any of the others, so even from a role playing point of view this conversation is ludricous at best. Want more identify run winter born and ice furnace. Plus magic damage does inflict a status now giving us minor magicka steal which helps a little with sustain. All your moaning will get you is more nerfs in the future as we all know zos don't play their own game,so good job
emilyhyoyeon wrote: »You guys are all pvpers from the sounds of it. Hie many years were magden bottom of the dps heap, until the magcro xd wardens are effectively the ranger/ druid class, so yes keeping skillines separate IS better. Passives are finally spot on, as I said before rework or replace the more useless ice skills and ice destructo staffs. Since when have cliff racers ever had ice damage when fighting them, as an example nor any of the others, so even from a role playing point of view this conversation is ludricous at best. Want more identify run winter born and ice furnace. Plus magic damage does inflict a status now giving us minor magicka steal which helps a little with sustain. All your moaning will get you is more nerfs in the future as we all know zos don't play their own game,so good job
Making the mag morphs in the animal line do frost damage instead of magic damage will not change the druid identity. I would not argue that the type of magical damage that a druid's summons do effects the druid identity in any meaningful way in the context of the ESO warden.
The type of magic damage that these skills do is effectively invisible (unless the player runs a set like warmaiden, in which case it's still visually invisible at least).
The only point you mentioned that has any weight is magic damage proccing magicka steal. Personally I would be ok with just shalks and cliffracer doing frost damage (change the names to frozen fissure and frozen cliff racer, respectively). I'm also completely on board with reworking at least one morph of force shock to do single element damage based on the wielded staff, thus creating ice/fire/shock spammables open to any class.
I think it's really important for there to be at least one spammable for each of the three main destruction element types for element based sets like frostbite to be reasonably viable.
ESO_Nightingale wrote: »emilyhyoyeon wrote: »You guys are all pvpers from the sounds of it. Hie many years were magden bottom of the dps heap, until the magcro xd wardens are effectively the ranger/ druid class, so yes keeping skillines separate IS better. Passives are finally spot on, as I said before rework or replace the more useless ice skills and ice destructo staffs. Since when have cliff racers ever had ice damage when fighting them, as an example nor any of the others, so even from a role playing point of view this conversation is ludricous at best. Want more identify run winter born and ice furnace. Plus magic damage does inflict a status now giving us minor magicka steal which helps a little with sustain. All your moaning will get you is more nerfs in the future as we all know zos don't play their own game,so good job
Making the mag morphs in the animal line do frost damage instead of magic damage will not change the druid identity. I would not argue that the type of magical damage that a druid's summons do effects the druid identity in any meaningful way in the context of the ESO warden.
The type of magic damage that these skills do is effectively invisible (unless the player runs a set like warmaiden, in which case it's still visually invisible at least).
The only point you mentioned that has any weight is magic damage proccing magicka steal. Personally I would be ok with just shalks and cliffracer doing frost damage (change the names to frozen fissure and frozen cliff racer, respectively). I'm also completely on board with reworking at least one morph of force shock to do single element damage based on the wielded staff, thus creating ice/fire/shock spammables open to any class.
I think it's really important for there to be at least one spammable for each of the three main destruction element types for element based sets like frostbite to be reasonably viable.
I definitely agree. We don't need to change all of the damage types. But Deep Fissure(especially), then Screaming Cliff Racer are the most important to change.
emilyhyoyeon wrote: »ESO_Nightingale wrote: »emilyhyoyeon wrote: »You guys are all pvpers from the sounds of it. Hie many years were magden bottom of the dps heap, until the magcro xd wardens are effectively the ranger/ druid class, so yes keeping skillines separate IS better. Passives are finally spot on, as I said before rework or replace the more useless ice skills and ice destructo staffs. Since when have cliff racers ever had ice damage when fighting them, as an example nor any of the others, so even from a role playing point of view this conversation is ludricous at best. Want more identify run winter born and ice furnace. Plus magic damage does inflict a status now giving us minor magicka steal which helps a little with sustain. All your moaning will get you is more nerfs in the future as we all know zos don't play their own game,so good job
Making the mag morphs in the animal line do frost damage instead of magic damage will not change the druid identity. I would not argue that the type of magical damage that a druid's summons do effects the druid identity in any meaningful way in the context of the ESO warden.
The type of magic damage that these skills do is effectively invisible (unless the player runs a set like warmaiden, in which case it's still visually invisible at least).
The only point you mentioned that has any weight is magic damage proccing magicka steal. Personally I would be ok with just shalks and cliffracer doing frost damage (change the names to frozen fissure and frozen cliff racer, respectively). I'm also completely on board with reworking at least one morph of force shock to do single element damage based on the wielded staff, thus creating ice/fire/shock spammables open to any class.
I think it's really important for there to be at least one spammable for each of the three main destruction element types for element based sets like frostbite to be reasonably viable.
I definitely agree. We don't need to change all of the damage types. But Deep Fissure(especially), then Screaming Cliff Racer are the most important to change.
Could also buff magwarden sustain so that a change to frost damage in the animal skills (and losing potential magicka steal if I'm understanding it correctly) won't be an issue in that regard
SimonThesis wrote: »Every decent pvp Magdps Ice warden build Ive ever seen has Frozen Device on the bar. It is one of the go-to skills to use against ball groups. Its often used to pull enemies so then you can immobilize them with either unstable wall of frost or frost clench. In pvp if you can pull someone then immobilize them they are much easier to kill. Its also often frequently put in front of tower entrances to pull tower trolls and ball groupers as they try to go into the tower. I agree the damage output is very low, but thats not its function. Its a great utility skill in cyrodiil pvp and it is frequently used in Gray Host.
Sandman929 wrote: »SimonThesis wrote: »Every decent pvp Magdps Ice warden build Ive ever seen has Frozen Device on the bar. It is one of the go-to skills to use against ball groups. Its often used to pull enemies so then you can immobilize them with either unstable wall of frost or frost clench. In pvp if you can pull someone then immobilize them they are much easier to kill. Its also often frequently put in front of tower entrances to pull tower trolls and ball groupers as they try to go into the tower. I agree the damage output is very low, but thats not its function. Its a great utility skill in cyrodiil pvp and it is frequently used in Gray Host.
I gotta question that too. It's like saying every decent MagDK has chains because they can pull someone out of a group...just not the case.
emilyhyoyeon wrote: »I think this would also be a good time to remove the damage shield on the unstable blockade morph of wall of elements and give it a damage feature. Keep the damage shield on the elemental blockade morph only.
MashmalloMan wrote: »emilyhyoyeon wrote: »I think this would also be a good time to remove the damage shield on the unstable blockade morph of wall of elements and give it a damage feature. Keep the damage shield on the elemental blockade morph only.
While I like the intent, it won't fix the imbalance. Fire blockade giving a damage bonus to burning enemies should just flat out be replaced, along with the 8% single target buff (8% aoe for shock too). Frost blockade offering a ranged direct damage shield and shock blockade offering potential for off balance have no direct impact on dps, so they quite literally will always fall behind. It's better to adjust the problem, rather than work around it.
Reasons why to pick a fire staff:
- 8% single target damage, for most builds your dps will mostly be comprised of over 65% single target damage. AOE skills cost more and do less damage than single target counterparts, light attacks are single target and always appear as the top 3 damage components of any parse, along with your spammable and execute. The closest I've seen to being AOE damage focussed is Mag Templar, even then, it's not enough still because of Burning Light.
- DK's +10% fire damage taken debuff, nothing available for shock or frost.
- Encratis's Behemoth monster set debuff for +5% fire damage taken to enemies, nothing available for shock or frost.
- Flame damages status effect is a 4second dot, shock and frost status effects gives a small damage proc (not even stronger than 1 tick from burning) and minor vulnerability/minor maim (5% damage taken/5% damage done), both debuffs will already be supplied by random skills available to most classes in their group composition, so they overlap and become redundant, where as the burning dot does not.
- Close to absolutely no damage focussed shock or frost monster sets and you wouldn't want to use them anyway because of the above missing damage multipliers available to Fire damage.
Pretty sure I'm missing a few key examples that give flame damage an edge, but the above is why adjusting blockade will never really fix the issues present in the game since day 1.
Lets say they keep everything the same, with shock being whatever it's focussed on and ice being a more suportive/defensive damage type. Well then adjustments should be made for Sorcerer and Warden to be able to utilize these damage types in a damage capacity by unique passives, that push them above flame damage for at least those 2 classes.
I have a feeling this is ZOS's intention by not fixing the root of the issues proposed above, they're instead trying to offer Warden's a way of using frost as a damage type, while keeping it the same defensive/support based damage type for everyone else.
I mean look at what they've added to try and make frost damage work for Warden's, they continue to add to them, far beyond what other classes are capable of, because there is so much space to cover for Frost damage to actually be competitive:
- Warden's 10% Ice damage. (Much higher than the 5% for Sorc or 6% aoe damage for DK).
- 10% crit damage to chilled enemies.
- Another 10% crit damage to chilled enemies via holding a Frost Staff for minor brittle.
- 200% chance to cause status effects from the Winter's Embrace line.
- x3-4 status effect chance from Winter's Revenge while also being one of, if not the strongest class based aoe dot in the game.
- This new set (Frostbite).
I know OP and this whole thread is about Warden, but what does Sorc have in that avenue to prop Shock damage up. Not much, luckily Sorc is still a great dps class right now, so it doesn't matter, but their class identity is lacking all the same. They're more of a pet class right now, then a shock class, and the same could be said about some of the issues regarding Wardens.
- +5% shock damage. Half the value of Warden's, but applies to about 50% of the class skills via pets, but also doesn't apply like warden's to the hardest hitting skills like Shalks/Curse/Frags/Spammables. Hell, Sorc's don't even slot their Shock Execute or AOE dot anymore because they're so weak.
- +8% aoe damage with a shock staff. While it sounds strong, it doesn't apply to the majority of a sorcs toolkit, templars are the closest class to being able to utilize this.
- Ilambris monster set, which does 50% as fire damage.
- Maw, which is a pet item that does fire damage.
emilyhyoyeon wrote: »I think this would also be a good time to remove the damage shield on the unstable blockade morph of wall of elements and give it a damage feature. Keep the damage shield on the elemental blockade morph only.
What do you think will happen once they start buffing or adding more frost damage skills? It is obvious they will nerf this set again when that happens. They have always penalized players for wanting to specialize their builds, it would upset the spreadsheet idol.Blooddrinker: Reduced the damage bonus for this set to 20%, down from 33%, now that more abilities deal Bleed Damage including non-Damage over Time attacks.
Finedaible wrote: »The most recent buff to the set in patch 7.0.2 is a nice gesture, but I see a potential problem when we take into account their spreadsheet balance philosophy. Notice how in the first patch of this PTS (7.0.0) they nerfed the Blooddrinker set because they changed more skills to deal bleed damage?What do you think will happen once they start buffing or adding more frost damage skills? It is obvious they will nerf this set again when that happens. They have always penalized players for wanting to specialize their builds, it would upset the spreadsheet idol.Blooddrinker: Reduced the damage bonus for this set to 20%, down from 33%, now that more abilities deal Bleed Damage including non-Damage over Time attacks.
They just need to add a more stronger ice Spammable or something for ice mage so we don't have to utilize deep fissure. Heck get rid of Frost gate and turn it into something useful so we can REALLY play a ice mage and not rely on proc sets, or are animal skill lines.
MashmalloMan wrote: »emilyhyoyeon wrote: »I think this would also be a good time to remove the damage shield on the unstable blockade morph of wall of elements and give it a damage feature. Keep the damage shield on the elemental blockade morph only.
While I like the intent, it won't fix the imbalance. Fire blockade giving a damage bonus to burning enemies should just flat out be replaced, along with the 8% single target buff (8% aoe for shock too). Frost blockade offering a ranged direct damage shield and shock blockade offering potential for off balance have no direct impact on dps, so they quite literally will always fall behind. It's better to adjust the problem, rather than work around it.
Reasons why to pick a fire staff:
So the set was buffed by 2%, is that enough? not really due to the lack of usable abilities.
YandereGirlfriend wrote: »Indeed, this minor buff was simply not enough and it absolutely was not what the players were looking for in terms of setting this set on the path toward actual viability.
The set is +12% Frost Damage or bust at this point. Anything less and you will always be better off using the same boring sets as every other DPS in the game, which is not only a travesty against this set's potential but it is also another heavy blow to our already limited build diversity as well as player power fantasies.
In a game with over 400 different sets, you know that when a Frost Warden is using the exact same sets as a Magicka Dragonknight, that something has gone horribly wrong with the game's itemization pipeline.
emilyhyoyeon wrote: »MashmalloMan wrote: »emilyhyoyeon wrote: »I think this would also be a good time to remove the damage shield on the unstable blockade morph of wall of elements and give it a damage feature. Keep the damage shield on the elemental blockade morph only.
While I like the intent, it won't fix the imbalance. Fire blockade giving a damage bonus to burning enemies should just flat out be replaced, along with the 8% single target buff (8% aoe for shock too). Frost blockade offering a ranged direct damage shield and shock blockade offering potential for off balance have no direct impact on dps, so they quite literally will always fall behind. It's better to adjust the problem, rather than work around it.
Reasons why to pick a fire staff:
I've always wanted to go in that exact direction but whenever I've tried to fight for essentially all the stuff you go on to list, especially an ancient knowledge passive rework, I've gotten shut down so I've kind of given up pushing for a needed rework of destruction staves