Massive support for this. Classes lack identity at the moment in general so anything to hone in on that class fantasy for a class is a good idea.
I’d love the game to balance the damage types rather than fire pulling so far ahead. Consider that as soon as you start switching from fire to frost skills you lose the benefits of the MagDKs debuff and Encratis debuff so in PvE any buffs to frost (or lightning or magic) need to be more generous given there is no balance there currently.
Massive support for this. Classes lack identity at the moment in general so anything to hone in on that class fantasy for a class is a good idea.
I’d love the game to balance the damage types rather than fire pulling so far ahead. Consider that as soon as you start switching from fire to frost skills you lose the benefits of the MagDKs debuff and Encratis debuff so in PvE any buffs to frost (or lightning or magic) need to be more generous given there is no balance there currently.
The idea to rework Northern Storm into a true dps ult is a good one. Make it placeable. Remove major protection and the weird magicka burst. Have it apply major brittle with duration based on your max magicka to keep it from being dumped on tanks. Tada. A solid ice dps ult for magdens and a utility to keep them trial viable.
Rework frozen retreat. No longer teleports enemies. Enemies within the radius take 5-10% increased damage from frost skills, scales off your offensive stats.
The idea to rework Northern Storm into a true dps ult is a good one. Make it placeable. Remove major protection and the weird magicka burst. Have it apply major brittle with duration based on your max magicka to keep it from being dumped on tanks. Tada. A solid ice dps ult for magdens and a utility to keep them trial viable.
Rework frozen retreat. No longer teleports enemies. Enemies within the radius take 5-10% increased damage from frost skills, scales off your offensive stats.
You are underestimating the amount of max magicka I can stack on my tank.
At the very least they could revert the master destro to what it was before Greymoor to give us an actual ice (and shock) spammable.
Leave the animal companions alone, seriously guys, change yet more builds will break, magic damage makes sense. Aside from revenge and blast I agree we need more ice abilities so add more abilities to that line, but leave animal companions alone.
YandereGirlfriend wrote: »Leave the animal companions alone, seriously guys, change yet more builds will break, magic damage makes sense. Aside from revenge and blast I agree we need more ice abilities so add more abilities to that line, but leave animal companions alone.
Hard disagree.
Generic "Magic" damage undermines class identity where it isn't already the foundation of a class (e.g. Templar and Nightblade vs. Sorcerer and Warden). Wardens are meant to be THE Frost Damage class (as Sorcerers are meant to the Shock Damage class) so it makes little sense that they have generic Magic Damage skills as well a a generic Magic Damage passive. Magic Damage is part of precisely nobody's power fantasy but Cryomancy is a core archetype of the Elder Scrolls series.
Increasing class specialization and class identity is an unmitigated good. We've had enough of the boring class homogenization of the prior several years.
At the very least they could revert the master destro to what it was before Greymoor to give us an actual ice (and shock) spammable.
ESO_Nightingale wrote: »At the very least they could revert the master destro to what it was before Greymoor to give us an actual ice (and shock) spammable.
i hope in the future they continue to make more arena sets, but this time, bring back the old master destro. however, the problem with this is that you're still giving up a 2pc just in order to have a spammable, when you could instead just use Force Pulse or something like a reworked frost damage dive.
ESO_Nightingale wrote: »At the very least they could revert the master destro to what it was before Greymoor to give us an actual ice (and shock) spammable.
i hope in the future they continue to make more arena sets, but this time, bring back the old master destro. however, the problem with this is that you're still giving up a 2pc just in order to have a spammable, when you could instead just use Force Pulse or something like a reworked frost damage dive.
Force pulse as a tri-element attack was always a mistake in my opinion. It was the obvious way to give a spammable to each type.
Finedaible wrote: »I'm just sitting here wondering how the heck the 'beast tamer' class with nature and ice magic themes ended up with being the ideal class for a bleed build. Superb identity.
ESO_Nightingale wrote: »YandereGirlfriend wrote: »YandereGirlfriend wrote: »The idea to rework Northern Storm into a true dps ult is a good one. Make it placeable. Remove major protection and the weird magicka burst. Have it apply major brittle with duration based on your max magicka to keep it from being dumped on tanks. Tada. A solid ice dps ult for magdens and a utility to keep them trial viable.
Rework frozen retreat. No longer teleports enemies. Enemies within the radius take 5-10% increased damage from frost skills, scales off your offensive stats.
I actually really enjoy the increased Max Magicka from Northern Storm but I completely agree with dropping the Major Protection in favor of something like Major Brittle. Have the Brittle effect work like Permafrost, with the first tick of damage automatically applying the effect. It should remain as a mobile AoE though as otherwise it is limited to being a strictly PvE ultimate and that is undesirable given the overall very limited number of ultimate choices in the game.
I like that idea for Frozen Retreat as well. The other idea that I've like has been as a Frost Damage version of Fire Rune. But the game does need a unique source of +Frost Damage taken in order to begin competing with the Flame Damage PvE monopoly.
Eye of Frost and Permafrost are already solid pvp mobile ults imo and major brittle would be less effective where people stack crit res, plus in pve the short range of northern storm would invalidate it on many boss fights like vAS.
Making a frost rune skill or changing frozen retreat into frost rune is a good idea. Similar to scalding rune, a small but long term dot with the ice damage buff. Not sure anyone actually uses frozen retreat beyond Craglorn shenanigans but the synergy could just be stacked on to frozen device, its already the superior chaining option.
The issue is that Permafrost is a tank ultimate that's used primarily for defense in PvP as its damage output is quite poor. Northern Storm is already used by many magDens in group play and losing that would leave an enormous hole in their kit. Major Brittle (as with Minor Brittle) is also very useful in PvP if you pair it with something like Mechanical Acuity. Stacking Critical Damage definitely isn't only a PvE pastime.
Exactly. We need to keep it centered on caster. If you want a ground casted aoe frost DoT, Icy Rage and Ice Comet are your options.
Dark_Lord_Kuro wrote: »ESO_Nightingale wrote: »YandereGirlfriend wrote: »YandereGirlfriend wrote: »The idea to rework Northern Storm into a true dps ult is a good one. Make it placeable. Remove major protection and the weird magicka burst. Have it apply major brittle with duration based on your max magicka to keep it from being dumped on tanks. Tada. A solid ice dps ult for magdens and a utility to keep them trial viable.
Rework frozen retreat. No longer teleports enemies. Enemies within the radius take 5-10% increased damage from frost skills, scales off your offensive stats.
I actually really enjoy the increased Max Magicka from Northern Storm but I completely agree with dropping the Major Protection in favor of something like Major Brittle. Have the Brittle effect work like Permafrost, with the first tick of damage automatically applying the effect. It should remain as a mobile AoE though as otherwise it is limited to being a strictly PvE ultimate and that is undesirable given the overall very limited number of ultimate choices in the game.
I like that idea for Frozen Retreat as well. The other idea that I've like has been as a Frost Damage version of Fire Rune. But the game does need a unique source of +Frost Damage taken in order to begin competing with the Flame Damage PvE monopoly.
Eye of Frost and Permafrost are already solid pvp mobile ults imo and major brittle would be less effective where people stack crit res, plus in pve the short range of northern storm would invalidate it on many boss fights like vAS.
Making a frost rune skill or changing frozen retreat into frost rune is a good idea. Similar to scalding rune, a small but long term dot with the ice damage buff. Not sure anyone actually uses frozen retreat beyond Craglorn shenanigans but the synergy could just be stacked on to frozen device, its already the superior chaining option.
The issue is that Permafrost is a tank ultimate that's used primarily for defense in PvP as its damage output is quite poor. Northern Storm is already used by many magDens in group play and losing that would leave an enormous hole in their kit. Major Brittle (as with Minor Brittle) is also very useful in PvP if you pair it with something like Mechanical Acuity. Stacking Critical Damage definitely isn't only a PvE pastime.
Exactly. We need to keep it centered on caster. If you want a ground casted aoe frost DoT, Icy Rage and Ice Comet are your options.
We could say the same about eye of frost
ESO_Nightingale wrote: »Dark_Lord_Kuro wrote: »ESO_Nightingale wrote: »YandereGirlfriend wrote: »YandereGirlfriend wrote: »The idea to rework Northern Storm into a true dps ult is a good one. Make it placeable. Remove major protection and the weird magicka burst. Have it apply major brittle with duration based on your max magicka to keep it from being dumped on tanks. Tada. A solid ice dps ult for magdens and a utility to keep them trial viable.
Rework frozen retreat. No longer teleports enemies. Enemies within the radius take 5-10% increased damage from frost skills, scales off your offensive stats.
I actually really enjoy the increased Max Magicka from Northern Storm but I completely agree with dropping the Major Protection in favor of something like Major Brittle. Have the Brittle effect work like Permafrost, with the first tick of damage automatically applying the effect. It should remain as a mobile AoE though as otherwise it is limited to being a strictly PvE ultimate and that is undesirable given the overall very limited number of ultimate choices in the game.
I like that idea for Frozen Retreat as well. The other idea that I've like has been as a Frost Damage version of Fire Rune. But the game does need a unique source of +Frost Damage taken in order to begin competing with the Flame Damage PvE monopoly.
Eye of Frost and Permafrost are already solid pvp mobile ults imo and major brittle would be less effective where people stack crit res, plus in pve the short range of northern storm would invalidate it on many boss fights like vAS.
Making a frost rune skill or changing frozen retreat into frost rune is a good idea. Similar to scalding rune, a small but long term dot with the ice damage buff. Not sure anyone actually uses frozen retreat beyond Craglorn shenanigans but the synergy could just be stacked on to frozen device, its already the superior chaining option.
The issue is that Permafrost is a tank ultimate that's used primarily for defense in PvP as its damage output is quite poor. Northern Storm is already used by many magDens in group play and losing that would leave an enormous hole in their kit. Major Brittle (as with Minor Brittle) is also very useful in PvP if you pair it with something like Mechanical Acuity. Stacking Critical Damage definitely isn't only a PvE pastime.
Exactly. We need to keep it centered on caster. If you want a ground casted aoe frost DoT, Icy Rage and Ice Comet are your options.
We could say the same about eye of frost
Unless you use it in pvp you won't understand how useful the ultimate is as a centered on caster aoe. It should not change.
Dark_Lord_Kuro wrote: »ESO_Nightingale wrote: »Dark_Lord_Kuro wrote: »ESO_Nightingale wrote: »YandereGirlfriend wrote: »YandereGirlfriend wrote: »The idea to rework Northern Storm into a true dps ult is a good one. Make it placeable. Remove major protection and the weird magicka burst. Have it apply major brittle with duration based on your max magicka to keep it from being dumped on tanks. Tada. A solid ice dps ult for magdens and a utility to keep them trial viable.
Rework frozen retreat. No longer teleports enemies. Enemies within the radius take 5-10% increased damage from frost skills, scales off your offensive stats.
I actually really enjoy the increased Max Magicka from Northern Storm but I completely agree with dropping the Major Protection in favor of something like Major Brittle. Have the Brittle effect work like Permafrost, with the first tick of damage automatically applying the effect. It should remain as a mobile AoE though as otherwise it is limited to being a strictly PvE ultimate and that is undesirable given the overall very limited number of ultimate choices in the game.
I like that idea for Frozen Retreat as well. The other idea that I've like has been as a Frost Damage version of Fire Rune. But the game does need a unique source of +Frost Damage taken in order to begin competing with the Flame Damage PvE monopoly.
Eye of Frost and Permafrost are already solid pvp mobile ults imo and major brittle would be less effective where people stack crit res, plus in pve the short range of northern storm would invalidate it on many boss fights like vAS.
Making a frost rune skill or changing frozen retreat into frost rune is a good idea. Similar to scalding rune, a small but long term dot with the ice damage buff. Not sure anyone actually uses frozen retreat beyond Craglorn shenanigans but the synergy could just be stacked on to frozen device, its already the superior chaining option.
The issue is that Permafrost is a tank ultimate that's used primarily for defense in PvP as its damage output is quite poor. Northern Storm is already used by many magDens in group play and losing that would leave an enormous hole in their kit. Major Brittle (as with Minor Brittle) is also very useful in PvP if you pair it with something like Mechanical Acuity. Stacking Critical Damage definitely isn't only a PvE pastime.
Exactly. We need to keep it centered on caster. If you want a ground casted aoe frost DoT, Icy Rage and Ice Comet are your options.
We could say the same about eye of frost
Unless you use it in pvp you won't understand how useful the ultimate is as a centered on caster aoe. It should not change.
And the opposite is much more useful in pve were most of the playerbase find their fun
They should just delete pvp at this point as the only thing it does is spoiling the fun of pve
We could say the same about eye of frost]
Yeah. I heard somewhere a good compromise is where both parties feel ripped off. Eso is built on compromises - pvp and pve, stam and mag, rpg and mmo, casuals and hardcore, console and pc. It wants to be everything and thats why it will always fail to fully satisify anyone. We all get that nagging feeling "if they just changed this..." so Northern Storm will either be useless in pvp or pve. The bigger issue is frost wardens lag behind in all aspects. Ice buffs please.
SidraWillowsky wrote: »At the very least they could revert the master destro to what it was before Greymoor to give us an actual ice (and shock) spammable.
Yes please! I don't know where to put the taunt on a frost staff if tanks are going to use it, but the elemental spammable ain't it.
Anyway, interesting update posted above on the set. Any word from ZOS on whether some of these sets are working as intended in the PTS? I've heard that some aren't applying correctly...
Definitely agree with op
Need the opportunity for a viable frost mage that match with magdk and magsorc