So, Frostbite is a set that is releasing in Blackwood. For us Frost Wardens, this was fantastic news, a set that rewards us for playing exactly how we are built. However, after testing, we ran into some problems. It's just not much better than julianos at the moment, it's arguably worse. Julianos has no sort of proc condition for it's effects, and remains consistent. Where as applying chilled is still inconsistent.
+6% frost damage is a really nice number on paper but there is a problem with it, and that is that we just have so few skills that can even take advantage of this bonus, it is also likely even a bit too small even if we did and could still use a buff to about 12%.
Frost Damage skills are rare, especially since Warden only offers one reliable frost damage class skill in Winter's Revenge. The rest of our damage is made up of magic in our animal companions tree, this is considerably unfortunate due to the fact that our passives are built towards the frost damage type, not just in bonus damage done, but also glacial presence which is +10% critical damage done to chilled enemies. We have no such bonus for overcharged and yet most of our skills still do magic damage, we also don't need a bonus effect for the overcharged status effect either.
Our chilled chance is still spotty at the moment as well, because even though winter's revenge has 2 separate bonuses to increase our chilled chance, it's still not overly consistent and doesn't need to be increased further either.
So, with all of this said, How do we fix this to make frostbite a fantastic set for this archetype?
We change the damage types of some, or all of magicka warden's animal companions skills to frost damage, from magic damage. and directly buff the set a little bit.
The most important candidate for a damage type change is absolutely and undeniably Deep Fissure, which is still used on frost wardens due to just how much damage it offers. To achieve maximum damage output, we need this skill. If it was to deal frost damage, we would be able to gain the bonus damage on it through frostbite, but also patch up some of our chilled proc chance especially in AoE, allowing us to get chilled and thus, minor brittle and maim onto more enemies for our allies and ourselves.
The rest of the animal companions skills have merit to having their damage type changed as well. Screaming Cliff Racer would enjoy it as it would be able to put out more chilled procs in single target than deep fissure, and would just have a better overall synergy with the playstyle. However; this does not fix the fundamental issues that this skill has.
Fetcher Infection would enjoy the damage type mostly just for the bonus damage increases from relevant frost sets as single target DoT have a very slim chance to proc status effects.
Bear would definitely enjoy the extra chilled proc and damage from having access to these sets as well.
These damage type changes would additionally lay the groundwork for potential critical damage focused PvP frost builds, and would just overall be a quality of life improvement for several aspects of the game for magicka wardens.
While not all of the skills particularly need the change, at the very least, Deep Fissure and Screaming Cliff Racer would really benefit from this change, and would help to give us some synergy between our damage skill lines.
Those of us that tested frostbite, all came to the same conclusion on the item set feedback thread, this needs to be done for the class's future health.
TL:DR:
Some or all of Magicka Warden's Animal Companions damage skills should have their damage types changed to frost damage to increase class synergy and set options. Deep Fissure is the most important of these that should receive it. and Frostbite itself should be buffed by a small amount.
EDIT: after testing more the set really is around the level of julianos, and since julianos buffs everything and is active all the time, it means that frostbite just loses out really hard. A good buff would be to increase the frost damage bonus that this set gives us by another 6%, meaning that the set would now look like:
12% frost damage
+4% damage done to chilled enemies
and 2% damage done to enemies effected by minor brittle
for a total of 18%. given the specific way in which you have to build, just to use it, justifies the damage increase as it is something hard to do to keep constant uptime on it.
Edited by ESO_Nightingale on April 24, 2021 7:01AM PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article:
https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!:
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