Pink_Pixie wrote: »I came to ESO as it was coined as "Play as you want" which it was sort of, however it has got far worse now. We're stuck with the same red and blue slots for our specific build, which is four choices. Now most are going to take the same choices, and gear doesn't even matter as most are wearing the same gear. "Play as you want" has now become "Copy and paste a build" and with the current nerfs there is even less choice. Why is the maximum CP 3600 if we can really only use 1000?
Agenericname wrote: »Great and welcoming changes. Good job ZOS! The power disparity has been a huge turn off for new players for over 7 years now. It's finally time to close that power disparity gap, especially when newer player will be playing this game with the next gen graphic update.
My sarcasm meter is out of adjustment at the moment and I honestly can't tell if this is or isn't. In the event that it is not, I don't see how this change is going to close that gap. The nerfs were across the board (floor and ceiling), the buff (light attack damage is a ceiling buff) will effect those who weave well the most, essentially widening the gap again.
I agree. They DIDN'T lower the ceiling.
They lowered the floor. The ceiling just coincidentally went a little lower with it. I was already struggling to complete high end content before. Now this will completely lock everyone out of Vet content except those 1% of players who have got pristine perfect rotations.
This should be a fun video game, not a "practice with a metronome until you have it down with computer-like accuracy. Oh what's that? You have a medical condition and your hands can't possible move as fast as others? Well that's too bad, I guess you will NEVER get to complete vet content! You're just too worthless!"
If it sounds like I'm bitter, it's because I'm bitter. Those passives REALLY needed to be there to even the odds just a little bit.
Now there will be even LESS people able to run vet content, mark my words.
Glad to see someone else address the point that there are some players that do like MMORPGs and do have medical conditions that make them lean away from the more obviously platformy games. None of the other MMOs I've played forced me to make a choice between playing end content and not destroying my hands just to manage combat. My toon is the one that's supposed to have all the physical skills, all I'm supposed to need to do is make choices and have reasonable hand-eye coordination. I shouldn't have to program myself with hours of repetitive motion and make matters even worse.
ValueDrift wrote: »Weaving requires you to click with your mouse roughly once per second, it is not bad for your wrists.
ValueDrift wrote: »Weaving requires you to click with your mouse roughly once per second, it is not bad for your wrists.
An overly simplified statement. Higher APM leads to higher dps. You are not just clicking your mouse once per second. You are using skills at the same time (which we can ignore for the sake of the argument, since most people will be using their second hand for those, unless mmo mouse of course), you will also be blocking and heavy attacking with the mouse. You also have dodging, potions, and whatever else you may need.
Even if we ignore everything I wrote above. A click roughly once per second for long period of times isn't as little as you think. As soon as that roughly once per second becomes slightly less than once per second, things get even worse. And like I said, your mouse isn't only for light attacks.
Septimus_Magna wrote: »ValueDrift wrote: »Weaving requires you to click with your mouse roughly once per second, it is not bad for your wrists.
An overly simplified statement. Higher APM leads to higher dps. You are not just clicking your mouse once per second. You are using skills at the same time (which we can ignore for the sake of the argument, since most people will be using their second hand for those, unless mmo mouse of course), you will also be blocking and heavy attacking with the mouse. You also have dodging, potions, and whatever else you may need.
Even if we ignore everything I wrote above. A click roughly once per second for long period of times isn't as little as you think. As soon as that roughly once per second becomes slightly less than once per second, things get even worse. And like I said, your mouse isn't only for light attacks.
Come on, what a terrible excuse..
Just stop playing if you have pain in your hands, it shouldnt affect others who have no issue clicking the LMB every second.
And not only will we only be using only a quarter of it, because any new CP introduced is more "slottables" we can't use, but the cp we're currently using will be all but worthless from cp1 to cp 3300. Imagine leveling up a thousand times just for 500 stamina or magicka. LOLPink_Pixie wrote: »@renne I'll simply point out that in CP 1.0 there was choice, not an illusion of choice which CP 2.0 brings, that is the difference. People do cut and paste builds of course. However, CP 2.0 is just that, cut and paste, no actual choice to experiment as we all have four slots for each constellation, with numerous weak passives that is gated or pointless to what you're aiming for.
The whole idea behind CP 2.0 was to give choice, yet there is none. And please do not assume I am acting like it's more cut and paste, when it clearly is. As I'm pretty sure Billy the stamina dude and Jimmy the magic guy has exactly the same blue stars slotted that I do, due to the lack of actual choice.
Lastly if it eludes you, we were able to use all our CP in CP 1.0, yet, with the next update we can barely use a quarter of it. I'm pretty sure that speaks for itself where choice really is. I do hope I am not coming across in this post as rude, as I feel you missed the point of my previous post.
Pink_Pixie wrote: »@renne I'll simply point out that in CP 1.0 there was choice, not an illusion of choice which CP 2.0 brings, that is the difference. People do cut and paste builds of course. However, CP 2.0 is just that, cut and paste, no actual choice to experiment as we all have four slots for each constellation, with numerous weak passives that is gated or pointless to what you're aiming for.
The whole idea behind CP 2.0 was to give choice, yet there is none. And please do not assume I am acting like it's more cut and paste, when it clearly is. As I'm pretty sure Billy the stamina dude and Jimmy the magic guy has exactly the same blue stars slotted that I do, due to the lack of actual choice.
Lastly if it eludes you, we were able to use all our CP in CP 1.0, yet, with the next update we can barely use a quarter of it. I'm pretty sure that speaks for itself where choice really is. I do hope I am not coming across in this post as rude, as I feel you missed the point of my previous post.
Agenericname wrote: »Great and welcoming changes. Good job ZOS! The power disparity has been a huge turn off for new players for over 7 years now. It's finally time to close that power disparity gap, especially when newer player will be playing this game with the next gen graphic update.
My sarcasm meter is out of adjustment at the moment and I honestly can't tell if this is or isn't. In the event that it is not, I don't see how this change is going to close that gap. The nerfs were across the board (floor and ceiling), the buff (light attack damage is a ceiling buff) will effect those who weave well the most, essentially widening the gap again.
I agree. They DIDN'T lower the ceiling.
They lowered the floor. The ceiling just coincidentally went a little lower with it. I was already struggling to complete high end content before. Now this will completely lock everyone out of Vet content except those 1% of players who have got pristine perfect rotations.
This should be a fun video game, not a "practice with a metronome until you have it down with computer-like accuracy. Oh what's that? You have a medical condition and your hands can't possible move as fast as others? Well that's too bad, I guess you will NEVER get to complete vet content! You're just too worthless!"
If it sounds like I'm bitter, it's because I'm bitter. Those passives REALLY needed to be there to even the odds just a little bit.
Now there will be even LESS people able to run vet content, mark my words.
Glad to see someone else address the point that there are some players that do like MMORPGs and do have medical conditions that make them lean away from the more obviously platformy games. None of the other MMOs I've played forced me to make a choice between playing end content and not destroying my hands just to manage combat. My toon is the one that's supposed to have all the physical skills, all I'm supposed to need to do is make choices and have reasonable hand-eye coordination. I shouldn't have to program myself with hours of repetitive motion and make matters even worse.
ESO is just as bad on the wrists as Path of Exile. And Path of Exile is just terrible in that department. It is quite amusing though that even the hardcore playerbase of PoE would like to see some changes to the unnecessary clicking, but ESO's players for whatever reason try to shut up everyone who mentions that weaving and animation cancelling are bad for your hands.
Those people may feel superior for now (because they manage to do a silly little game mechanic and some other people don't), but wrist health is not forever. Everyone should be taking care of their hands from the very beginning.
Lmao what? How were we able to use all our CP in CP1.0??? I had 1010CP by the time of the change and the max we could use was 810. That's LITERALLY 200CP I couldn't do a single thing with. Once you hit 810 in CP1.0 that's it, you were done.
Everest_Lionheart wrote: »After much experimentation on multiple DPS toons I have found that no matter which combination of relevant CP slotables that I use results in a +/- change to my overall dps by between 2-3K and that’s it. I’ve tried different combinations of backstabber, fighting finesse, thamutarge, deadly aim, biting aura and wrathful strikes.
My Magcro had a low end of 74k and a high end of 80k. My MagDK had a low of 74k and high of 79k. Magplar low of 70k and high of 76k. Magblade low of 71k and high of 75k. Stamden low of 82k and high of 86k.
Stamblade I tested only one time filling out a bunch of passives and only putting 40 points into 2 stars and 30 in 2 others and still hit 69k using non trials gear and blue max stam/health food to show my guild mates that CP allocation, gear and food don’t really matter so long as you can string together your skills in a somewhat coherent manner. It’s a toon I barely ever play and never practice the rotation and I still put up numbers that can finish all of the content save for godslayer portals.
Another interesting part of my journey, I am below the 1170 soft cap for maximum damage allocation. About a week ago I was finally able to unlock passives inside the purple star, battle mastery and flawless ritual. Now you need to put 20 points into these to reach the final passive inside that sub-constellation. Those 20 CP spent have added a negligible number to my DPS. That amounts to 60 CP earned for almost no gain. It’s basically a CP sink to get you to the next star which costs 30. For a gain of 100 weapon/spell damage depending which side of the tree you are utilizing. That’s 150CP spent for an extra 100 damage. But wait, it’s about to be halved, thankfully the CP will be halved to, but what impact is an extra 50 damage really going to have?
CP 2.0 is nothing more than smoke and mirrors. I suppose any bonus is a good bonus, but the illusion of choice is strong in this new system. My feeling is with 6 new slotables the illusion of choice is only going to get stronger.
People said the game is way to easy. Now they are fixing it.
If they didn't nerf stuff ppl would stop playing
ESO is just as bad on the wrists as Path of Exile. And Path of Exile is just terrible in that department. It is quite amusing though that even the hardcore playerbase of PoE would like to see some changes to the unnecessary clicking, but ESO's players for whatever reason try to shut up everyone who mentions that weaving and animation cancelling are bad for your hands.
thread full of useless complains. Unless you are going for godslayer or leaderboard top score runs, these changes won't affect you. You can do vSS with 50k dps. You can do 70k quite easily now, how much lower it will be after? you all talk about endgame content like you are in godslayer progs and struggling.
Suna_Ye_Sunnabe wrote: »Suna_Ye_Sunnabe wrote: »Great and welcoming changes. Good job ZOS! The power disparity has been a huge turn off for new players for over 7 years now. It's finally time to close that power disparity gap, especially when newer player will be playing this game with the next gen graphic update.
Come back to me on that after you've been here a few years.
Oh, I have been playing since PS4 beta. Had 8 v16's, [snip]
Then let's agree to disagree, shall we. No point in being petty with one another directly.
Sure! So how come you feel that you need to have a big power disparity gap from newer players?
Suna_Ye_Sunnabe wrote: »Suna_Ye_Sunnabe wrote: »From the pts patch notes it seems like damage and mitigation are being nerfed only a bit, if at all. So it is not all doom and gloom. We are probably going to be a lot stronger, thanks to our new p2w mythic.
From previous patch:
This PTS cycle:
I despise mythic items, and that piece will only make people feel artificially strong while dummy parsing. In actual content I feel like it will have very limited usefulness.
Na, this will be on every dps in trials in it’s current form. Gain a stack every second from direct damage? So you will basically be fully stacked after 10 seconds. You only lose 1 stack when you take direct damage. How many direct damage hits does one take in a trial? If youre dps, not many and still survive. And even if you do, you lose only 1 stack, which you will immediately gain back with every light attack. This is op. 1190 crit chance and 20% crit damage at full stacks? Ya, op.
In fact, you can probably drop the 10% crit damage node and add one of the new ones like master at arms-probably would do that anyway without the legs, but now you basically keep the crit (double what node was giving) and add master at arms. I’d be surprised if this isn’t nerfed. Hope not tho
Suppose it does retain a margin of usefulness, in theory. It will be nerfed then, as you said. I am NOT wasting my time farming something I know will be nerfed... It's just another shiny to get people to buy the chapter. Nerfs across the board, but oh look! Just buy the chapter and you'll be okay as long as X and X and X condition is met in combat!
Usually games are made for fun... MMOS are made for fun..and they must be rewarding and motivating.
MMOS are all about progression..
Why play a MMO if 40% of the content is almost forbidden to normal/casual except no life/elitist players?
Why try to "grow" and "build" a character if after 3 months you see all your work wasted ?
The problem is this happen only in the last years . Before Murkmire nerfs were not so brutal.
I'm a huge fan of the ES , but what happen now with ESO is beyond comprehension.
We are so confused... "every move now...will be canceled soon"
I play since beta.. made chars/build them , finished many of the hard content...but now I think Ill play only story , some RP , pick flowers and that's all.
ESO is the only MMO where players are nerfed everytime, with no explanation from the devs.
ZOS made CP 2.0 ..interesting and fun, except the slot management of the Green Tree.
Many people argued about the grind..etc....but in time adapted.
The only thing ZOS must do to CP 2.0 is to reduce the xo needed to gain CP and the number of the points to advance from a stage to the next one. This could be a very welcome move.
Instead of this..they nerf us all , with no explanation.
We need horizontal progression but we need also a vertical one.
ESO is not Sim City...or Barbie.
I hope this time ZOS will listen to the voice of the community.
Cheers!
English is not my native language.
thread full of useless complains. Unless you are going for godslayer or leaderboard top score runs, these changes won't affect you. You can do vSS with 50k dps. You can do 70k quite easily now, how much lower it will be after? you all talk about endgame content like you are in godslayer progs and struggling.
spartaxoxo wrote: »thread full of useless complains. Unless you are going for godslayer or leaderboard top score runs, these changes won't affect you. You can do vSS with 50k dps. You can do 70k quite easily now, how much lower it will be after? you all talk about endgame content like you are in godslayer progs and struggling.
1) most of the people on the forums are better than the average population and there is actually a ton of representation of endgame players here who ARE doing that content and struggling.
2) you can have empathy for other people even when it's not you. I mean not be a godslayer or trying for it. But I can recognize it's bs that players on ps4 NA already can barely do it and it took literally months for it to happen because they don't have addons and zos seems to think everyone does. I can understand and feel empathy for how much that must be frustrating to them without needing to be them.
Suna_Ye_Sunnabe wrote: »