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"We're Taking Some of the Power Out of the High End Experience"

  • katanagirl1
    katanagirl1
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    I already, as cp 1450+ now, have to do 2 heavy attacks per skill rotation as stamblade dps when doing world bosses or group dungeon or trial bosses. Just to keep losing stam during my rotation and I don’t keep up. I am light weaving, or at least attempting to light weave, as most of the time they don’t seem to register.

    Heavy attacks suck. Why would this we a viable build? It takes too long. It have no other option to regain stamina, though.

    The lag in the game makes me not even try to improve my dps. Like how is anyone able to parse anymore?

    I have trouble just opening chests and even containers now due to the lag.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • renne
    renne
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    Pink_Pixie wrote: »
    I came to ESO as it was coined as "Play as you want" which it was sort of, however it has got far worse now. We're stuck with the same red and blue slots for our specific build, which is four choices. Now most are going to take the same choices, and gear doesn't even matter as most are wearing the same gear. "Play as you want" has now become "Copy and paste a build" and with the current nerfs there is even less choice. Why is the maximum CP 3600 if we can really only use 1000?

    It as just as much copy and paste build when it was CP 1.0 and 810, so you shouldn't act like this has suddenly become even more cut and paste than it was before, because the only thing that has changed now is that instead of having to swap yur red CP set up dependong in the trial and your role, you can leave everything as it is and only swap green tree stuff whn you change what you're doing.

    And when update 30 goes live exactly the same thing will happen. Some people will do some experimenting with the new stars, there;ll be a couple of "ideal" build as there are now that everyone will use either because they're end game people and need that or because they're the kind of people who follow certain extremely popular build guides and we'll still be cut and paste.

    There will always be a meta, whether it's gear, skills or CP set up. Nothing has changed and nothing will change because that's the nature of these games. If you think there isn't ideal builds in every game like this - MMO or no - you're just kidding yourself.
  • Pink_Pixie
    Pink_Pixie
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    @renne I'll simply point out that in CP 1.0 there was choice, not an illusion of choice which CP 2.0 brings, that is the difference. People do cut and paste builds of course. However, CP 2.0 is just that, cut and paste, no actual choice to experiment as we all have four slots for each constellation, with numerous weak passives that is gated or pointless to what you're aiming for.

    The whole idea behind CP 2.0 was to give choice, yet there is none. And please do not assume I am acting like it's more cut and paste, when it clearly is. As I'm pretty sure Billy the stamina dude and Jimmy the magic guy has exactly the same blue stars slotted that I do, due to the lack of actual choice.

    Lastly if it eludes you, we were able to use all our CP in CP 1.0, yet, with the next update we can barely use a quarter of it. I'm pretty sure that speaks for itself where choice really is. I do hope I am not coming across in this post as rude, as I feel you missed the point of my previous post.
  • Abelon
    Abelon
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    Minyassa wrote: »
    Wolf_Eye wrote: »
    Anonx31st wrote: »
    Great and welcoming changes. Good job ZOS! The power disparity has been a huge turn off for new players for over 7 years now. It's finally time to close that power disparity gap, especially when newer player will be playing this game with the next gen graphic update.

    My sarcasm meter is out of adjustment at the moment and I honestly can't tell if this is or isn't. In the event that it is not, I don't see how this change is going to close that gap. The nerfs were across the board (floor and ceiling), the buff (light attack damage is a ceiling buff) will effect those who weave well the most, essentially widening the gap again.



    I agree. They DIDN'T lower the ceiling.

    They lowered the floor. The ceiling just coincidentally went a little lower with it. I was already struggling to complete high end content before. Now this will completely lock everyone out of Vet content except those 1% of players who have got pristine perfect rotations.

    This should be a fun video game, not a "practice with a metronome until you have it down with computer-like accuracy. Oh what's that? You have a medical condition and your hands can't possible move as fast as others? Well that's too bad, I guess you will NEVER get to complete vet content! You're just too worthless!"

    If it sounds like I'm bitter, it's because I'm bitter. Those passives REALLY needed to be there to even the odds just a little bit.
    Now there will be even LESS people able to run vet content, mark my words.

    Glad to see someone else address the point that there are some players that do like MMORPGs and do have medical conditions that make them lean away from the more obviously platformy games. None of the other MMOs I've played forced me to make a choice between playing end content and not destroying my hands just to manage combat. My toon is the one that's supposed to have all the physical skills, all I'm supposed to need to do is make choices and have reasonable hand-eye coordination. I shouldn't have to program myself with hours of repetitive motion and make matters even worse.

    ESO is just as bad on the wrists as Path of Exile. And Path of Exile is just terrible in that department. It is quite amusing though that even the hardcore playerbase of PoE would like to see some changes to the unnecessary clicking, but ESO's players for whatever reason try to shut up everyone who mentions that weaving and animation cancelling are bad for your hands.

    Those people may feel superior for now (because they manage to do a silly little game mechanic and some other people don't), but wrist health is not forever. Everyone should be taking care of their hands from the very beginning.
  • ValueDrift
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    Weaving requires you to click with your mouse roughly once per second, it is not bad for your wrists.
  • Abelon
    Abelon
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    ValueDrift wrote: »
    Weaving requires you to click with your mouse roughly once per second, it is not bad for your wrists.

    An overly simplified statement. Higher APM leads to higher dps. You are not just clicking your mouse once per second. You are using skills at the same time (which we can ignore for the sake of the argument, since most people will be using their second hand for those, unless mmo mouse of course), you will also be blocking and heavy attacking with the mouse. You also have dodging, potions, and whatever else you may need.

    Even if we ignore everything I wrote above. A click roughly once per second for long period of times isn't as little as you think. As soon as that roughly once per second becomes slightly less than once per second, things get even worse. And like I said, your mouse isn't only for light attacks.
  • Septimus_Magna
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    Abelon wrote: »
    ValueDrift wrote: »
    Weaving requires you to click with your mouse roughly once per second, it is not bad for your wrists.

    An overly simplified statement. Higher APM leads to higher dps. You are not just clicking your mouse once per second. You are using skills at the same time (which we can ignore for the sake of the argument, since most people will be using their second hand for those, unless mmo mouse of course), you will also be blocking and heavy attacking with the mouse. You also have dodging, potions, and whatever else you may need.

    Even if we ignore everything I wrote above. A click roughly once per second for long period of times isn't as little as you think. As soon as that roughly once per second becomes slightly less than once per second, things get even worse. And like I said, your mouse isn't only for light attacks.

    Come on, what a terrible excuse..

    Just stop playing if you have pain in your hands, it shouldnt affect others who have no issue clicking the LMB every second.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Abelon
    Abelon
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    Abelon wrote: »
    ValueDrift wrote: »
    Weaving requires you to click with your mouse roughly once per second, it is not bad for your wrists.

    An overly simplified statement. Higher APM leads to higher dps. You are not just clicking your mouse once per second. You are using skills at the same time (which we can ignore for the sake of the argument, since most people will be using their second hand for those, unless mmo mouse of course), you will also be blocking and heavy attacking with the mouse. You also have dodging, potions, and whatever else you may need.

    Even if we ignore everything I wrote above. A click roughly once per second for long period of times isn't as little as you think. As soon as that roughly once per second becomes slightly less than once per second, things get even worse. And like I said, your mouse isn't only for light attacks.

    Come on, what a terrible excuse..

    Just stop playing if you have pain in your hands, it shouldnt affect others who have no issue clicking the LMB every second.

    I am not excusing anything. And there is a huge gap between just playing the game and clicking light attack every second. Why would I stop playing if there is plenty of content I can do even with wrist pain?

    Just a reminder, this thread is about cp nerfs. At some point the dps gap between different players gets mentioned as well as the fact that ZOS is still trying to reduce that gap. This is the purpose of the cp reworks. Some people, myself included, argue that rotation and weaving has a bigger influence on the dps gap than CP, and that CP nerfs are therefore not particularly useful. This then leads to people additionally mentioning that ESO is hard on the wrists.

    And then some people elect to comment "just stop playing the game lel" which contributes nothing to the thread.
    Edited by Abelon on April 22, 2021 10:52AM
  • Suna_Ye_Sunnabe
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    Pink_Pixie wrote: »
    @renne I'll simply point out that in CP 1.0 there was choice, not an illusion of choice which CP 2.0 brings, that is the difference. People do cut and paste builds of course. However, CP 2.0 is just that, cut and paste, no actual choice to experiment as we all have four slots for each constellation, with numerous weak passives that is gated or pointless to what you're aiming for.

    The whole idea behind CP 2.0 was to give choice, yet there is none. And please do not assume I am acting like it's more cut and paste, when it clearly is. As I'm pretty sure Billy the stamina dude and Jimmy the magic guy has exactly the same blue stars slotted that I do, due to the lack of actual choice.

    Lastly if it eludes you, we were able to use all our CP in CP 1.0, yet, with the next update we can barely use a quarter of it. I'm pretty sure that speaks for itself where choice really is. I do hope I am not coming across in this post as rude, as I feel you missed the point of my previous post.
    And not only will we only be using only a quarter of it, because any new CP introduced is more "slottables" we can't use, but the cp we're currently using will be all but worthless from cp1 to cp 3300. Imagine leveling up a thousand times just for 500 stamina or magicka. LOL
    Angua Anyammis Ae Sunna
  • renne
    renne
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    Pink_Pixie wrote: »
    @renne I'll simply point out that in CP 1.0 there was choice, not an illusion of choice which CP 2.0 brings, that is the difference. People do cut and paste builds of course. However, CP 2.0 is just that, cut and paste, no actual choice to experiment as we all have four slots for each constellation, with numerous weak passives that is gated or pointless to what you're aiming for.

    The whole idea behind CP 2.0 was to give choice, yet there is none. And please do not assume I am acting like it's more cut and paste, when it clearly is. As I'm pretty sure Billy the stamina dude and Jimmy the magic guy has exactly the same blue stars slotted that I do, due to the lack of actual choice.

    Lastly if it eludes you, we were able to use all our CP in CP 1.0, yet, with the next update we can barely use a quarter of it. I'm pretty sure that speaks for itself where choice really is. I do hope I am not coming across in this post as rude, as I feel you missed the point of my previous post.

    Quote replies, don't @ people, because now I get notifications not just for your post, but whenever anyone quotes your post as well that they're mentioning me, which they're absolutely not, and given my reply is literally DIRECTLY ABOVE YOURS there is absolutely no need for you to have @ me.

    Also there was absolutely no choice in CP1.0 and you are kidding yourself if you think that was at all the case. There was an optimal CP set up there equally as much as there is now. The only difference was that there was one for stam and one for mag, the way there are passive for stam and passives for mag now. ***, people need to take off their rose coloured glasses about CP1.0, because for the most part it wasn't actually any better. And it definitely didn't offer any more choice.

    "Lastly if it eludes you, we were able to use all our CP in CP 1.0"

    Lmao what? How were we able to use all our CP in CP1.0??? I had 1010CP by the time of the change and the max we could use was 810. That's LITERALLY 200CP I couldn't do a single thing with. Once you hit 810 in CP1.0 that's it, you were done.
  • Alurria
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    Abelon wrote: »
    Minyassa wrote: »
    Wolf_Eye wrote: »
    Anonx31st wrote: »
    Great and welcoming changes. Good job ZOS! The power disparity has been a huge turn off for new players for over 7 years now. It's finally time to close that power disparity gap, especially when newer player will be playing this game with the next gen graphic update.

    My sarcasm meter is out of adjustment at the moment and I honestly can't tell if this is or isn't. In the event that it is not, I don't see how this change is going to close that gap. The nerfs were across the board (floor and ceiling), the buff (light attack damage is a ceiling buff) will effect those who weave well the most, essentially widening the gap again.



    I agree. They DIDN'T lower the ceiling.

    They lowered the floor. The ceiling just coincidentally went a little lower with it. I was already struggling to complete high end content before. Now this will completely lock everyone out of Vet content except those 1% of players who have got pristine perfect rotations.

    This should be a fun video game, not a "practice with a metronome until you have it down with computer-like accuracy. Oh what's that? You have a medical condition and your hands can't possible move as fast as others? Well that's too bad, I guess you will NEVER get to complete vet content! You're just too worthless!"

    If it sounds like I'm bitter, it's because I'm bitter. Those passives REALLY needed to be there to even the odds just a little bit.
    Now there will be even LESS people able to run vet content, mark my words.

    Glad to see someone else address the point that there are some players that do like MMORPGs and do have medical conditions that make them lean away from the more obviously platformy games. None of the other MMOs I've played forced me to make a choice between playing end content and not destroying my hands just to manage combat. My toon is the one that's supposed to have all the physical skills, all I'm supposed to need to do is make choices and have reasonable hand-eye coordination. I shouldn't have to program myself with hours of repetitive motion and make matters even worse.

    ESO is just as bad on the wrists as Path of Exile. And Path of Exile is just terrible in that department. It is quite amusing though that even the hardcore playerbase of PoE would like to see some changes to the unnecessary clicking, but ESO's players for whatever reason try to shut up everyone who mentions that weaving and animation cancelling are bad for your hands.

    Those people may feel superior for now (because they manage to do a silly little game mechanic and some other people don't), but wrist health is not forever. Everyone should be taking care of their hands from the very beginning.

    This can't be said enough, I have had both hands done with carpal tunnel surgery plus a nerve moved in my elbow. While I don't have that pain any more I do have arthritis. All this LA weaving can be painful, and everyone needs to take care of their hands and wrists because it is painful to have carpal tunnel. The choice I make will not involve practicing LA weaving I'm not going to damage my nerves further. This is a MMORPG not a FPS.
  • Everest_Lionheart
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    After much experimentation on multiple DPS toons I have found that no matter which combination of relevant CP slotables that I use results in a +/- change to my overall dps by between 2-3K and that’s it. I’ve tried different combinations of backstabber, fighting finesse, thamutarge, deadly aim, biting aura and wrathful strikes.

    My Magcro had a low end of 74k and a high end of 80k. My MagDK had a low of 74k and high of 79k. Magplar low of 70k and high of 76k. Magblade low of 71k and high of 75k. Stamden low of 82k and high of 86k.

    Stamblade I tested only one time filling out a bunch of passives and only putting 40 points into 2 stars and 30 in 2 others and still hit 69k using non trials gear and blue max stam/health food to show my guild mates that CP allocation, gear and food don’t really matter so long as you can string together your skills in a somewhat coherent manner. It’s a toon I barely ever play and never practice the rotation and I still put up numbers that can finish all of the content save for godslayer portals.

    Another interesting part of my journey, I am below the 1170 soft cap for maximum damage allocation. About a week ago I was finally able to unlock passives inside the purple star, battle mastery and flawless ritual. Now you need to put 20 points into these to reach the final passive inside that sub-constellation. Those 20 CP spent have added a negligible number to my DPS. That amounts to 60 CP earned for almost no gain. It’s basically a CP sink to get you to the next star which costs 30. For a gain of 100 weapon/spell damage depending which side of the tree you are utilizing. That’s 150CP spent for an extra 100 damage. But wait, it’s about to be halved, thankfully the CP will be halved to, but what impact is an extra 50 damage really going to have?

    CP 2.0 is nothing more than smoke and mirrors. I suppose any bonus is a good bonus, but the illusion of choice is strong in this new system. My feeling is with 6 new slotables the illusion of choice is only going to get stronger.
  • Pink_Pixie
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    renne wrote: »
    Lmao what? How were we able to use all our CP in CP1.0??? I had 1010CP by the time of the change and the max we could use was 810. That's LITERALLY 200CP I couldn't do a single thing with. Once you hit 810 in CP1.0 that's it, you were done.

    You answered the question in your question as the cap was 810, so you'd not have the extra CP that you're saying you had. The rest of your post I don't wish to answer as it's clearly passive aggressive. We both have differing opinions, and I will leave it at that.
  • merpins
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    After much experimentation on multiple DPS toons I have found that no matter which combination of relevant CP slotables that I use results in a +/- change to my overall dps by between 2-3K and that’s it. I’ve tried different combinations of backstabber, fighting finesse, thamutarge, deadly aim, biting aura and wrathful strikes.

    My Magcro had a low end of 74k and a high end of 80k. My MagDK had a low of 74k and high of 79k. Magplar low of 70k and high of 76k. Magblade low of 71k and high of 75k. Stamden low of 82k and high of 86k.

    Stamblade I tested only one time filling out a bunch of passives and only putting 40 points into 2 stars and 30 in 2 others and still hit 69k using non trials gear and blue max stam/health food to show my guild mates that CP allocation, gear and food don’t really matter so long as you can string together your skills in a somewhat coherent manner. It’s a toon I barely ever play and never practice the rotation and I still put up numbers that can finish all of the content save for godslayer portals.

    Another interesting part of my journey, I am below the 1170 soft cap for maximum damage allocation. About a week ago I was finally able to unlock passives inside the purple star, battle mastery and flawless ritual. Now you need to put 20 points into these to reach the final passive inside that sub-constellation. Those 20 CP spent have added a negligible number to my DPS. That amounts to 60 CP earned for almost no gain. It’s basically a CP sink to get you to the next star which costs 30. For a gain of 100 weapon/spell damage depending which side of the tree you are utilizing. That’s 150CP spent for an extra 100 damage. But wait, it’s about to be halved, thankfully the CP will be halved to, but what impact is an extra 50 damage really going to have?

    CP 2.0 is nothing more than smoke and mirrors. I suppose any bonus is a good bonus, but the illusion of choice is strong in this new system. My feeling is with 6 new slotables the illusion of choice is only going to get stronger.

    I agree with most of your statement, absolutely. But i mean, 10% direct damage is better than 150 spell/weapon damage. And 15% light+heavy attack damage is better than that for some builds, I'd argue better than backstabber in some cases. So those two, for DPS, do give a bit more build diversity in what you can play, even if the damage ups and downs are negligible between builds.

    Just wish they wouldn't nerf my stam builds with that drop to penetration, I'm already running a 2h mace with sharpened AND a set that gives 1500 penetration as one of the set bonuses just to barely squeak by with 100 penetration over the necessary amount for trials on my Warden.
  • Aertew
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    People said the game is way to easy. Now they are fixing it.
  • Iccotak
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    Aertew wrote: »
    People said the game is way to easy. Now they are fixing it.

    People said Overland is too easy - the changes ZOS made affect endgame builds and are all about Endgame & PvP.

    Y'know - because so many people complained about overpowered PvP players. As well as PvE Dungeon Speed Runners

    The changes made have zero affect on Overland because you do not need any CP to do Overland
    Edited by Iccotak on April 23, 2021 6:26AM
  • Suna_Ye_Sunnabe
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    Aertew wrote: »
    People said the game is way to easy. Now they are fixing it.

    "Fixing it", sure. Just like they always "fix" things. We're no closer to any semblance of balance than we've ever been, and these nerfs will just make it worse.
    Angua Anyammis Ae Sunna
  • Agalloch
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    Usually games are made for fun... MMOS are made for fun..and they must be rewarding and motivating.

    MMOS are all about progression..

    Why play a MMO if 40% of the content is almost forbidden to normal/casual except no life/elitist players?

    Why try to "grow" and "build" a character if after 3 months you see all your work wasted ?

    The problem is this happen only in the last years . Before Murkmire nerfs were not so brutal.

    I'm a huge fan of the ES , but what happen now with ESO is beyond comprehension.

    We are so confused... "every move now...will be canceled soon"

    I play since beta.. made chars/build them , finished many of the hard content...but now I think Ill play only story , some RP , pick flowers and that's all.

    ESO is the only MMO where players are nerfed everytime, with no explanation from the devs.

    ZOS made CP 2.0 ..interesting and fun, except the slot management of the Green Tree.

    Many people argued about the grind..etc....but in time adapted.

    The only thing ZOS must do to CP 2.0 is to reduce the xo needed to gain CP and the number of the points to advance from a stage to the next one. This could be a very welcome move.

    Instead of this..they nerf us all , with no explanation.

    We need horizontal progression but we need also a vertical one.

    ESO is not Sim City...or Barbie.

    I hope this time ZOS will listen to the voice of the community.

    Cheers!


    English is not my native language.




  • scorpius2k1
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    Thought this was a good breakdown to everything and some good points.

    Champion Point Changes | Fewer Needed - But How Much Power Did We Lose? | Blackwood Chapter
    https://www.youtube.com/watch?v=yR1dbvNA1KQ
    @skinnycheeks
    🌎 PC/NA
    🐧 Linux (Arch)
    🧑‍💻 ESO Addon Dev
    ⚔️ Stamplar | Magplar | Stamcro | Magsorc | Magcro Healer
  • rumple9
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    If they didn't nerf stuff ppl would stop playing
  • Suna_Ye_Sunnabe
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    rumple9 wrote: »
    If they didn't nerf stuff ppl would stop playing

    Oh?? So having a game that has more bugs than an ant hill and giant meta swings and catastrophic nerfs EVERY THREE MONTHS are the secret to keeping people paying and playing? Not in my experience.

    Edited by Suna_Ye_Sunnabe on April 24, 2021 7:56PM
    Angua Anyammis Ae Sunna
  • Sangwyne
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    Abelon wrote: »
    ESO is just as bad on the wrists as Path of Exile. And Path of Exile is just terrible in that department. It is quite amusing though that even the hardcore playerbase of PoE would like to see some changes to the unnecessary clicking, but ESO's players for whatever reason try to shut up everyone who mentions that weaving and animation cancelling are bad for your hands.

    Another PoE player! There are DOZENS of us!

    And yeah, practically everyone uses a flask macro in PoE because it's simply asking for a repetitive strain injury otherwise. Meanwhile, no such similar addon or mechanic exists for light-weaving, you just gotta suck it up and hope you have good healthcare.

    Back on topic: No one asked for these CP changes. I can't find a single person that's excited about this. Please, ZOS, understand that the one singular dude in your playtesting that's asking for more nerfs and less vertical progression and penalties to armor, in PvE, is not indicative of the playerbase as a whole. No player wants the effort they put into grinding CP to be wiped away. No one wants penalties to armor in PvE. Please listen.
  • Sergykid
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    thread full of useless complains. Unless you are going for godslayer or leaderboard top score runs, these changes won't affect you. You can do vSS with 50k dps. You can do 70k quite easily now, how much lower it will be after? you all talk about endgame content like you are in godslayer progs and struggling.
    -PC EU- / battlegrounds on my youtube
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    Sergykid wrote: »
    thread full of useless complains. Unless you are going for godslayer or leaderboard top score runs, these changes won't affect you. You can do vSS with 50k dps. You can do 70k quite easily now, how much lower it will be after? you all talk about endgame content like you are in godslayer progs and struggling.

    Clearly you haven't been reading any of these posts then. When godslayer groups get pushed down the ladder, then EVERYONE else does as well. "You can do vss with 50k dps"... Okay. Theoretically you can struggle through a lot of things... and I do mean struggle. Guess who doesn't want to struggle? just about everyone :) Until you lead prog teams yourself, I don't care to hear about it. We are sick and tired of having the dps and work we have slaved away putting into this game TAKEN AWAY. End of story. You may not agree with it personally, but it's how a very large majority of folks trying to break into end game feel. Try to be more empathetic.
    Edited by Suna_Ye_Sunnabe on April 24, 2021 11:52PM
    Angua Anyammis Ae Sunna
  • Lab3360
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    Anonx31st wrote: »
    Anonx31st wrote: »
    Anonx31st wrote: »
    Great and welcoming changes. Good job ZOS! The power disparity has been a huge turn off for new players for over 7 years now. It's finally time to close that power disparity gap, especially when newer player will be playing this game with the next gen graphic update.

    Come back to me on that after you've been here a few years.

    Oh, I have been playing since PS4 beta. Had 8 v16's, [snip] :D

    Then let's agree to disagree, shall we. No point in being petty with one another directly.

    Sure! So how come you feel that you need to have a big power disparity gap from newer players?

    Because the power was earned through gameplay and achievement
  • Lab3360
    Lab3360
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    carlos424 wrote: »
    zvavi wrote: »
    From the pts patch notes it seems like damage and mitigation are being nerfed only a bit, if at all. So it is not all doom and gloom. We are probably going to be a lot stronger, thanks to our new p2w mythic.
    From previous patch:
    Screenshot_20210420_044517.jpg
    This PTS cycle:
    Screenshot_20210420_044338.jpg

    I despise mythic items, and that piece will only make people feel artificially strong while dummy parsing. In actual content I feel like it will have very limited usefulness.

    Na, this will be on every dps in trials in it’s current form. Gain a stack every second from direct damage? So you will basically be fully stacked after 10 seconds. You only lose 1 stack when you take direct damage. How many direct damage hits does one take in a trial? If youre dps, not many and still survive. And even if you do, you lose only 1 stack, which you will immediately gain back with every light attack. This is op. 1190 crit chance and 20% crit damage at full stacks? Ya, op.
    In fact, you can probably drop the 10% crit damage node and add one of the new ones like master at arms-probably would do that anyway without the legs, but now you basically keep the crit (double what node was giving) and add master at arms. I’d be surprised if this isn’t nerfed. Hope not tho

    Suppose it does retain a margin of usefulness, in theory. It will be nerfed then, as you said. I am NOT wasting my time farming something I know will be nerfed... It's just another shiny to get people to buy the chapter. Nerfs across the board, but oh look! Just buy the chapter and you'll be okay as long as X and X and X condition is met in combat!

    Yep. Seen it time and time again with Zos.
    My wallet will slam shut
  • Lab3360
    Lab3360
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    Agalloch wrote: »
    Usually games are made for fun... MMOS are made for fun..and they must be rewarding and motivating.

    MMOS are all about progression..

    Why play a MMO if 40% of the content is almost forbidden to normal/casual except no life/elitist players?

    Why try to "grow" and "build" a character if after 3 months you see all your work wasted ?

    The problem is this happen only in the last years . Before Murkmire nerfs were not so brutal.

    I'm a huge fan of the ES , but what happen now with ESO is beyond comprehension.

    We are so confused... "every move now...will be canceled soon"

    I play since beta.. made chars/build them , finished many of the hard content...but now I think Ill play only story , some RP , pick flowers and that's all.

    ESO is the only MMO where players are nerfed everytime, with no explanation from the devs.

    ZOS made CP 2.0 ..interesting and fun, except the slot management of the Green Tree.

    Many people argued about the grind..etc....but in time adapted.

    The only thing ZOS must do to CP 2.0 is to reduce the xo needed to gain CP and the number of the points to advance from a stage to the next one. This could be a very welcome move.

    Instead of this..they nerf us all , with no explanation.

    We need horizontal progression but we need also a vertical one.

    ESO is not Sim City...or Barbie.

    I hope this time ZOS will listen to the voice of the community.

    Cheers!


    English is not my native language.




    This is well written and detailed.
    Super valid points!!!
  • spartaxoxo
    spartaxoxo
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    Sergykid wrote: »
    thread full of useless complains. Unless you are going for godslayer or leaderboard top score runs, these changes won't affect you. You can do vSS with 50k dps. You can do 70k quite easily now, how much lower it will be after? you all talk about endgame content like you are in godslayer progs and struggling.

    1) most of the people on the forums are better than the average population and there is actually a ton of representation of endgame players here who ARE doing that content and struggling.

    2) you can have empathy for other people even when it's not you. I mean not be a godslayer or trying for it. But I can recognize it's bs that players on ps4 NA already can barely do it and it took literally months for it to happen because they don't have addons and zos seems to think everyone does. I can understand and feel empathy for how much that must be frustrating to them without needing to be them.

    Edited by spartaxoxo on April 25, 2021 12:47AM
  • Lab3360
    Lab3360
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    spartaxoxo wrote: »
    Sergykid wrote: »
    thread full of useless complains. Unless you are going for godslayer or leaderboard top score runs, these changes won't affect you. You can do vSS with 50k dps. You can do 70k quite easily now, how much lower it will be after? you all talk about endgame content like you are in godslayer progs and struggling.

    1) most of the people on the forums are better than the average population and there is actually a ton of representation of endgame players here who ARE doing that content and struggling.

    2) you can have empathy for other people even when it's not you. I mean not be a godslayer or trying for it. But I can recognize it's bs that players on ps4 NA already can barely do it and it took literally months for it to happen because they don't have addons and zos seems to think everyone does. I can understand and feel empathy for how much that must be frustrating to them without needing to be them.

    Im on ps4 and dps is absolutely terrible. If you input light attacks too fast, the server has to play catch up 20% of the time and wont even register your light attacks..

    Im going to start a post about every single thing that is wrong with this game and then ask why they feel necessary to nerf endgame players when we cant even play the game efficiently yet.
    Edited by Lab3360 on April 25, 2021 1:57AM
  • Aertew
    Aertew
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    Aertew wrote: »
    People said the game is way to easy. Now they are fixing it.

    "Fixing it", sure. Just like they always "fix" things. We're no closer to any semblance of balance than we've ever been, and these nerfs will just make it worse.

    I didn't say what they were doing was right. I'm just saying that was what the devs line of thinking was. Imo it would be better if they just made stuff public dungeons and overland mobs in expansions harder. Then keep the %20 cost of champion points but keep the power. So people have harder content and easier to get passives from the champion system.
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