HalfRain216 wrote: »The world would be empty on Xbox NA if that was the case.
HalfRain216 wrote: »I’m sorry but I believe you are in a minority like most in this forum.
I also went into craglorn with my girlfriend the other night CP200 & CP 500 and it is definitely harder than normal overland especially the delves. The mobs are stronger and if we’re not paying attention doing rotations we would easily die. To say you can just heavy attack through it is untrue.
I’m not against vet overland but normal overland is pretty difficult to most players in the harder areas. I can guarantee most players can not solo any world boss without dying a few times if it all.
It seems like people are pretty split down the middle when it comes to the Overland. I highly doubt I am in "The minority".
The only places that jolt us awake are the Group Delves and the Group Quests, where the enemies do actually pose a threat and aren't pushovers. If you and your girlfriend are having a hard time, then you're likely in one of those areas.
Because as we're doing the main quest, it takes us in to the regular delves, and I can tell you that they are truly mind-numbingly easy. Even the story bosses are complete pushovers. We just killed Progenitor Mantikorat in two seconds, didn't even need to do a full rotation, and that was supposed to be a big scary monster.
"Most players can't solo world bosses!"
Really? It's almost like World Bosses are intended to be tackled by a group of players, rather than a solo. Akin to how other MMO games have world events that have bosses that need more than one player to tackle.
ESO is the only game that requires me to make myself a cup of coffee (And I hate coffee), while making my girlfriend lean against me to go to sleep. I'm pretty sure there is a flaw in the game's design if it makes people fall asleep.
Really, if there were a Veteran Overland setting, that made enemies be a bit more of a threat by upping their damage output, making them not be complete pushovers, I would be a very happy man indeed.
HalfRain216 wrote: »HalfRain216 wrote: »I’m sorry but I believe you are in a minority like most in this forum.
I also went into craglorn with my girlfriend the other night CP200 & CP 500 and it is definitely harder than normal overland especially the delves. The mobs are stronger and if we’re not paying attention doing rotations we would easily die. To say you can just heavy attack through it is untrue.
I’m not against vet overland but normal overland is pretty difficult to most players in the harder areas. I can guarantee most players can not solo any world boss without dying a few times if it all.
It seems like people are pretty split down the middle when it comes to the Overland. I highly doubt I am in "The minority".
The only places that jolt us awake are the Group Delves and the Group Quests, where the enemies do actually pose a threat and aren't pushovers. If you and your girlfriend are having a hard time, then you're likely in one of those areas.
Because as we're doing the main quest, it takes us in to the regular delves, and I can tell you that they are truly mind-numbingly easy. Even the story bosses are complete pushovers. We just killed Progenitor Mantikorat in two seconds, didn't even need to do a full rotation, and that was supposed to be a big scary monster.
"Most players can't solo world bosses!"
Really? It's almost like World Bosses are intended to be tackled by a group of players, rather than a solo. Akin to how other MMO games have world events that have bosses that need more than one player to tackle.
ESO is the only game that requires me to make myself a cup of coffee (And I hate coffee), while making my girlfriend lean against me to go to sleep. I'm pretty sure there is a flaw in the game's design if it makes people fall asleep.
Really, if there were a Veteran Overland setting, that made enemies be a bit more of a threat by upping their damage output, making them not be complete pushovers, I would be a very happy man indeed.
On the forums yes it is split down the middle but I think the amount of people who frequent the forums would easily be under 10% of the actual player base just a guess.
You are right about main story quests and zone quests the bosses are easy.
Everyone has different tastes when it comes to the game but in my experience by the time the story boss rolls around I’ve already been running back and forth between towns talking to 10 different npcs I just want him to die already so I can get my skill point get out and do something fun.
If there was this big difficult battle at the end that a lot of players would struggle with or die many times they just wouldn’t get completed.
In saying that I couldn’t see why the actual main quest and not zone story couldn’t have a vet option as it’s solo anyways.
In regards to your world bosses comment I don’t understand what your saying at all not sure if it was a bit of sarcasm or not and I haven’t played other mmos to know but what you want by the sounds of it is harder bosses in quests which is different to what it seems most on here want which is a harder overall overland because they can take out world bosses in a few shots with there eyes closed apparently.
Yes it was craglorn group delves.
We did dragonstar arena duo the other day and it was a thrill died a lot but was really fun and we made it through after a hour or so.
It’s just nostalgia bro like when you use to play a game as a kid it was exciting, you go do it now and after 5 minutes your over it.
You miss the feeling off when you were still learning to play the game it was new and everything is exciting and hard. Doesn’t matter how hard you make it the feels are gone you just have to accept and move on.
HalfRain216 wrote: »HalfRain216 wrote: »I’m sorry but I believe you are in a minority like most in this forum.
I also went into craglorn with my girlfriend the other night CP200 & CP 500 and it is definitely harder than normal overland especially the delves. The mobs are stronger and if we’re not paying attention doing rotations we would easily die. To say you can just heavy attack through it is untrue.
I’m not against vet overland but normal overland is pretty difficult to most players in the harder areas. I can guarantee most players can not solo any world boss without dying a few times if it all.
It seems like people are pretty split down the middle when it comes to the Overland. I highly doubt I am in "The minority".
The only places that jolt us awake are the Group Delves and the Group Quests, where the enemies do actually pose a threat and aren't pushovers. If you and your girlfriend are having a hard time, then you're likely in one of those areas.
Because as we're doing the main quest, it takes us in to the regular delves, and I can tell you that they are truly mind-numbingly easy. Even the story bosses are complete pushovers. We just killed Progenitor Mantikorat in two seconds, didn't even need to do a full rotation, and that was supposed to be a big scary monster.
"Most players can't solo world bosses!"
Really? It's almost like World Bosses are intended to be tackled by a group of players, rather than a solo. Akin to how other MMO games have world events that have bosses that need more than one player to tackle.
ESO is the only game that requires me to make myself a cup of coffee (And I hate coffee), while making my girlfriend lean against me to go to sleep. I'm pretty sure there is a flaw in the game's design if it makes people fall asleep.
Really, if there were a Veteran Overland setting, that made enemies be a bit more of a threat by upping their damage output, making them not be complete pushovers, I would be a very happy man indeed.
On the forums yes it is split down the middle but I think the amount of people who frequent the forums would easily be under 10% of the actual player base just a guess.
You are right about main story quests and zone quests the bosses are easy.
Everyone has different tastes when it comes to the game but in my experience by the time the story boss rolls around I’ve already been running back and forth between towns talking to 10 different npcs I just want him to die already so I can get my skill point get out and do something fun.
If there was this big difficult battle at the end that a lot of players would struggle with or die many times they just wouldn’t get completed.
In saying that I couldn’t see why the actual main quest and not zone story couldn’t have a vet option as it’s solo anyways.
In regards to your world bosses comment I don’t understand what your saying at all not sure if it was a bit of sarcasm or not and I haven’t played other mmos to know but what you want by the sounds of it is harder bosses in quests which is different to what it seems most on here want which is a harder overall overland because they can take out world bosses in a few shots with there eyes closed apparently.
Yes it was craglorn group delves.
We did dragonstar arena duo the other day and it was a thrill died a lot but was really fun and we made it through after a hour or so.
It’s just nostalgia bro like when you use to play a game as a kid it was exciting, you go do it now and after 5 minutes your over it.
You miss the feeling off when you were still learning to play the game it was new and everything is exciting and hard. Doesn’t matter how hard you make it the feels are gone you just have to accept and move on.
Here's the thing though - this criticism is not just made by long time players. This is also a point of criticism made by people getting into the game. This was actually something my IRL friends told me when they got into the game. This is pretty common critique of the game in other online communities like Reddit, Discord, Steam, and Youtube. So I disagree with the "10%" assertion.
While the point you made about nostalgia may be one variable - it certainly is not the root cause of the issue nor does it account for everything.
The point @Daraklus made about Overland is that there is a difference between a group activity like a Dolmen & World Boss as opposed to the rest of Overland which is something a player can do solo.
The Solo questing experience is what they are directly criticizing because they, as well as others, find the overall questing experience not fun primarily due to the gameplay. The writing is fine but gameplay does not keep us engaged.
Story bosses are one aspect, they are the destination that we would like to be worth the journey - but the overland also matters because it is most of the journey. It is not a matter of one or the other, they both need work. We simply cannot get into a story that is a breeze to beat. This is an Action mmorpg, not a point & click adventure.
What people here are asking for is that both the Destination & the Journey be fun for more than just the very new or very casual player. It is the majority of the story content in an Action mmorpg, they could certainly make the combat more enjoyable for those that made the criticism. Especially when considering the hundreds of hours of questing content there is in ESO.
wtlonewolf20 wrote: »Overland is easy, i don't think that this is really up for debate. but honestly i think its buy design and properly so. Honestly, Overland is supposed to be the content for the casuals and people that love lore to consume. its basic, story and quest based. It used to be that each Zone was level locked, but that didn't turn out so well.
I don't see ZOS going back and changing this in all honesty. not unless they do it as a biproduct of nerfing ALL combat to make it harder. I DO see them incorporating such a mechanic in a future chapter or DLC though.

SilverBride wrote: »This mmo has gotten off track. DPS, CMX, and the CP trees should be removed.
And it would no longer be ESO. I don't know what it would be, but I do know it wouldn't be anything I'd want to play.So, issue not solved and ZOS has the tools to fix it.
There is no issue to solve. Overland is working exactly as intended.
Anecdotal, but literally every IRL friend I've had that's played this game has quit because overworld is just completely, utterly brainless. Even casual players can steamroll everything in their path by the time they've hit the 20s at most. So they wind up in a place where the story and PvE content is completely mindless and boring, yet they're still many hours away from being able to really participate in endgame group content.
So what happens? Well, they quit, by and large. The game is a snooze, and they don't feel engaged. And the few that carry on to veteran content are so woefully unprepared for the insane spike in difficulty that they struggle immensely and begin to feel like they've got a 1000+ CP delta to bridge before they can have a handle on things.
Well some of us disabled players are locked out of higher content and you want overland harder? So umm what do you recommend for us? Git gud and practice is not happening. If overland gets harder, I will have to leave and thus no income for ZOS or Microsoft. That would also include the casual Joe player base. You can’t have it one sided. If you want harder overland, then we want easy mode for all hard content with rewards.
Sanguinor2 wrote: »OP is asking for a second difficulty, not for the current difficulty to be replaced so your prefered difficulty would still be just as it is now.
Easy mode for all hard content already exists. Its called normal.
SilverBride wrote: »Sanguinor2 wrote: »OP is asking for a second difficulty, not for the current difficulty to be replaced so your prefered difficulty would still be just as it is now.
Easy mode for all hard content already exists. Its called normal.
It has been explained multiple times why this idea won't work. But let's look at this from an industry standard.
How many MMOs do you know of that have multiple difficulty levels of their base game? It is the standard in MMOs that the base game is for questing and leveling and telling the story, and the challenging content is in dungeons and raids or trials.
It is not reasonable that a completely new version of the base game be created and maintained on 4 different servers/ platforms just because some players don't want to play the challenging content that the game provides.
SilverBride wrote: »It has been explained multiple times why this idea won't work. But let's look at this from an industry standard.
How many MMOs do you know of that have multiple difficulty levels of their base game? It is the standard in MMOs that the base game is for questing and leveling and telling the story, and the challenging content is in dungeons and raids or trials.
It is not reasonable that a completely new version of the base game be created and maintained on 4 different servers/ platforms just because some players don't want to play the challenging content that the game provides.
SilverBride wrote: »Sanguinor2 wrote: »OP is asking for a second difficulty, not for the current difficulty to be replaced so your prefered difficulty would still be just as it is now.
Easy mode for all hard content already exists. Its called normal.
It has been explained multiple times why this idea won't work. But let's look at this from an industry standard.
How many MMOs do you know of that have multiple difficulty levels of their base game? It is the standard in MMOs that the base game is for questing and leveling and telling the story, and the challenging content is in dungeons and raids or trials.
It is not reasonable that a completely new version of the base game be created and maintained on 4 different servers/ platforms just because some players don't want to play the challenging content that the game provides.
I think this is reasonable to have a few servers with different modes of play. Easy, normal, and vet 1 level for all content on a server and hard mode set for all content on another. PvP will be on its own server.
SilverBride wrote: »Sanguinor2 wrote: »OP is asking for a second difficulty, not for the current difficulty to be replaced so your prefered difficulty would still be just as it is now.
Easy mode for all hard content already exists. Its called normal.
It has been explained multiple times why this idea won't work. But let's look at this from an industry standard.
How many MMOs do you know of that have multiple difficulty levels of their base game? It is the standard in MMOs that the base game is for questing and leveling and telling the story, and the challenging content is in dungeons and raids or trials.
It is not reasonable that a completely new version of the base game be created and maintained on 4 different servers/ platforms just because some players don't want to play the challenging content that the game provides.
I think this is reasonable to have a few servers with different modes of play. Easy, normal, and vet 1 level for all content on a server and hard mode set for all content on another. PvP will be on its own server.
Budget and time is a real thing. What gets cut for all of this money they are spending on servers and extra workers to pump out this bonus content in a timely fashion?
SilverBride wrote: »Sanguinor2 wrote: »OP is asking for a second difficulty, not for the current difficulty to be replaced so your prefered difficulty would still be just as it is now.
Easy mode for all hard content already exists. Its called normal.
It has been explained multiple times why this idea won't work. But let's look at this from an industry standard.
How many MMOs do you know of that have multiple difficulty levels of their base game? It is the standard in MMOs that the base game is for questing and leveling and telling the story, and the challenging content is in dungeons and raids or trials.
It is not reasonable that a completely new version of the base game be created and maintained on 4 different servers/ platforms just because some players don't want to play the challenging content that the game provides.
There is an interesting thread about people who are having a hard time with the more challenging parts of the game. And they want dungeons (etc.) made easier.
https://forums.elderscrollsonline.com/en/discussion/572936/casual-disabled-player-input
Now the budget for adding this extra level of difficulty has to come from somewhere. That means something gets cut, like the amount of story length, and the game area size of the dlc gets smaller.
Go to that thread and explain to them that you want to give even LESS of a gaming experience because the amount of difficult content right now is not enough for you.
Sanguinor2 wrote: »How many MMOs do you know that allow you to pull 40+ mobs at once, when they are at your level, without there being any threat to you? And how many MMOs do you know where soloing group events is trivial?
Sanguinor2 wrote: »Where does the idea of multiple servers being needed come from? Different instances/shards of all zones etc. already exist.
Sanguinor2 wrote: »Where does the idea that people want vet overland because they dont want to do challenging content come from?
SilverBride wrote: »I've never seen anyone pull 40+ mobs. The mobs only follow you so far before they turn and go back. It would be next to impossible to get even close to that many at once in a group in overland. And soloing group events? I've seen that done in other games, like WoW for example. But if a player in ESO is wearing all veteran level gear and has a high CP, of course its not going to be as much of a challenge to them.
SilverBride wrote: »Different instances exist depending on how many players are on at once. During busy times there will be more instances of the same zone to handle the increased player load. This is very different than a completely different server with completely different difficulty and mechanics.
Sanguinor2 wrote: »
There is an interesting thread about people who are having a hard time with the more challenging parts of the game. And they want dungeons (etc.) made easier.
https://forums.elderscrollsonline.com/en/discussion/572936/casual-disabled-player-input
Now the budget for adding this extra level of difficulty has to come from somewhere. That means something gets cut, like the amount of story length, and the game area size of the dlc gets smaller.
Go to that thread and explain to them that you want to give even LESS of a gaming experience because the amount of difficult content right now is not enough for you.
The thread in question wants vet content to be made easier, not normal content. Their gaming experience wont change.
People that have a hard time with vet content always have normal to fall back to if they find that for whatever reason they are not capable of clearing vet.
Sanguinor2 wrote: »SilverBride wrote: »Different instances exist depending on how many players are on at once. During busy times there will be more instances of the same zone to handle the increased player load. This is very different than a completely different server with completely different difficulty and mechanics.
Vet and normal instances of the same content aswell as different rulesets of cyro/ic campaigns exist on the same server already. I would assume the same is possible for zones but since I obviously dont know how the servers Zos uses work I might be wrong.
I said specifically:
“There is an interesting thread about people who are having a hard time with the more challenging parts of the game.”
Meaning that these people feel that the overland content is not enough for them. Making a vet version of overland means something else gets cut because of time and budget.
SilverBride wrote: »Sanguinor2 wrote: »SilverBride wrote: »Different instances exist depending on how many players are on at once. During busy times there will be more instances of the same zone to handle the increased player load. This is very different than a completely different server with completely different difficulty and mechanics.
Vet and normal instances of the same content aswell as different rulesets of cyro/ic campaigns exist on the same server already. I would assume the same is possible for zones but since I obviously dont know how the servers Zos uses work I might be wrong.
The only things I know of that have different difficulty levels are dungeons and raids. I believe Cyrodiil does have different campaigns for those under or above level 50, but not different levels of difficulty for the players to choose from.
But my point is that overland is easy, and that is by design and is the standard in most MMOs. And there just isn't enough support for creating a veteran overland to justify the time and cost.
Thechuckage wrote: »Every other MMO also ramps up overland difficulty level as you progress and has a dedicated zone for newbies. Sure the overland starts easy but get progressively harder as you advance. This is the only one that treats all of overland as a starter zone.
How much development energy and money would have to be put into making extra versions of the game for 'elite' players?
How much development energy and money would have to be put into making extra versions of the game for 'elite' players?
it's not just the "Elite Players" asking for this and I am tired of it being framed like it is.
SilverBride wrote: »Thechuckage wrote: »Every other MMO also ramps up overland difficulty level as you progress and has a dedicated zone for newbies. Sure the overland starts easy but get progressively harder as you advance. This is the only one that treats all of overland as a starter zone.
Some MMOs do it that way, but not all. And the ones that do have a linear path that you follow that makes that possible. I know WoW has zones in a low level range, then some in the next higher level range, and so on. But they don't create multiple difficulties of low level zones so it will be a challenge for the high level players.
ESO is not linear, so it would require completely separate overland zones to accommodate this request.