Where is it?
I see ALL these changes coming to the PTS (which WILL make it to live) and all I feel is utter dispair. It seems to me that EVERY update the gap gets wider, regardless of the Devs intention.
[...]
I just hope that someone, somewhere is paying attention... Because if you aren't, this game will loose a lot of players very quickly (CP 2.0 already saw too many people give up, and the PTS doesn't look promising).
*That was a lot of random ranting and I apologize*
nordmarian wrote: »I do not consider that a trial such as vcr3 should be completed by totally avoiding playing ANY portals.
I also do not consider that a trial such vas2 should be completed by ignoring the mini bosses mechanics at all. Simply because you burn the boss that fast the mini bosses will not even have time to enrage.
I also do not consider it fair that vHOF first boss is getting nuked instead of people playing through the mechanics of killing spheres. 4th boss also get burned down by keeping all 3 bosses together.
I also do not consider it is fair that vmol can be nuked on 3rd platform ignoring the backyard mechanic.
Those are just few examples which cause problems and need to be ballanced accordingly.
Where is it?
Also, FIX THE BUGS!
It does absolutely ZERO good to learn mechanics if they are just going to break or bug or fail. How is it encouraging to fail ANYTHING through ZERO fault of your own?
Supertonicbaker wrote: »I can sympathize with the frustration. I can never do group content, ever, as I’m essentially deaf and mute. I’m sure that I’d be kicked instantly pugging and no militarily precise end game team would want someone tagging along that is incommunicado. Plus, console player and it takes me about 30 minutes to respond with types, as it’s taking me right now just to post this. This game is the only one I dared to solo dungeons just so I can see what’s inside. Curiosity and all that. Although I know there’s a lot I’ll never be able to see and bosses to fight. Thought it’d be cool if there were solo versions of dungeons, without any serious loot drops of course, just so I can get on in there.
But lets be serious, that’d probably be a huge undertaking with servers and extra development that zos probably can’t do. Ahh well. My beggar can’t be a chooser.
I will preface this with I do not do the most difficult content anymore. I used to, but I am no longer quick enough nor do I have the time to min/max/grind for gear to to be able to be beneficial to a progression group. I've been a member and raid leader of a few very successful progression guilds in several games. So I think I have perspective from both sides.
Progression guilds MUST have requirements for players on their teams.
The content is designed with specific dps, healing and tanking requirements as well as a high degree of situational awareness to perform mechanics and to communicate with the team verbally when required. Anyone who for whatever reason cannot fulfill these requirements holds the rest of the team back. A progression guild is designed to PROGRESS and the members of the team are all of that mindset.
This sounds all so reasonable, doesn't it? However, if I had a dollar for every time I was in a vet raid when there was one or two players who were goofing around and not taking it seriously, or had to listen to other players talk about a run they did with that sort of person--you know, that person that always gets into vet runs because they're buddies with someone or other people find them entertaining, but screws up all the time and the group has to finish the content despite that person, and no one actually admits that's what happening (and if you claim you never experienced this, I won't believe you). I mean, really, give me a break.
Here's the thing: despite all the pretense of these players being very serious about these runs, the actual culture among end game content players, as I have continually experience to be, is a total high school scene. Players in these ranks are immature, petty, vindictive, and react to new players from outside their cliques with suspicion and condescension, going out of the way to make a new player jump through social hoops that have nothing to do with gear or skill or knowledge of the game to prove they "deserve" to be there. I literally went through this last night with a group I'm new to where they were not subtly testing me, as the new person, to see if I knew their elite player culture, including trying to trigger me by making flippant jabs about the gear I was using (which was gear considered BiS by some) or my CP (not because I'm low CP, but because I was higher CP than most of the group). It felt like hazing and it was. And this was an end-game group that calls themselves "friendly" and "chill." If I hadn't gone into this new group knowing I would likely have to deal with this sort of thing, I would have probably left group halfway through the run, rather than just not respond to anything in voice chat. But seriously, the absolute worst PVP'ers I've played with weren't this passive-aggressive and two-faced, and no one shoudl have to deal wit that just to get gear or an achieve.
This is what a lot of people aren't talking about when they rush to defend why the end-game content culture is so toxic and elitist. Sometimes I think people are being knowingly disingenuous about it because as a participant in it, they don't want to look complicit. But other times people are just so used to it that they haven't really recognized it for what it is and/or are simply OK with it, because...how did you phrase it? "It's the nature of everything, even life if you think about it." Yeah, if only us human being had big brains and a lot of creativity to figure out ways to help each other more and make sure we can include more diversity of people in our leisure activities rather than slam the door in other people's faces because we can. Pity that. Anyhow, I am never amused by anyone's rationalization and coded talk that hides what ESO end-game culture is really like.
Lastly, I just want to say to my fellow disabled players: you know your own limitations better than anyone. Don't let other people tell you want your limitations are and certainly don't listen to them when they tell you to just accept it when you know you're being denied access, because that's how ableism wins.
Supertonicbaker wrote: »I can sympathize with the frustration. I can never do group content, ever, as I’m essentially deaf and mute. I’m sure that I’d be kicked instantly pugging and no militarily precise end game team would want someone tagging along that is incommunicado. Plus, console player and it takes me about 30 minutes to respond with types, as it’s taking me right now just to post this. This game is the only one I dared to solo dungeons just so I can see what’s inside. Curiosity and all that. Although I know there’s a lot I’ll never be able to see and bosses to fight. Thought it’d be cool if there were solo versions of dungeons, without any serious loot drops of course, just so I can get on in there.
But lets be serious, that’d probably be a huge undertaking with servers and extra development that zos probably can’t do. Ahh well. My beggar can’t be a chooser.
You're on console with built in voice coms, but on PC it's the norm for keyboard only communication. And in normal dungeons, not much is necessary.
There are probably guilds on your platform that would welcome you. I know on PC there's many guilds that gladly accept enthusiastic members even differently-abled.
I will preface this with I do not do the most difficult content anymore. I used to, but I am no longer quick enough nor do I have the time to min/max/grind for gear to to be able to be beneficial to a progression group. I've been a member and raid leader of a few very successful progression guilds in several games. So I think I have perspective from both sides.
My following criticism is said with the generous presumption that you mean well.Progression guilds MUST have requirements for players on their teams.
Yes, but as someone who's done vet content under 3 different vet systems and with several different guilds, my experience is there are a lot of people who do not understand what reasonable requirements for this content is and fall into very elitist mindsets that justify way too much gatekeeping. And let me be clear about what I mean by gatekeeping: it is the act of using one's pwn access and status to control who and who does not get to have the same access and status. It is not about reasonable req's. It's about people who feel the need to be powerful over others. I have never been in a trial/dungeon guild where this wasn't happening among the officers and raid leaders. And if you want to say that this is all done to be reasonable, I have to call you on that. Because gamers are humans, and there is nothing in ESO that moderates the level of control these people have over other people's access to make sure they aren't just being gatekeeping snobs, so inevitably it happens.The content is designed with specific dps, healing and tanking requirements as well as a high degree of situational awareness to perform mechanics and to communicate with the team verbally when required. Anyone who for whatever reason cannot fulfill these requirements holds the rest of the team back. A progression guild is designed to PROGRESS and the members of the team are all of that mindset.
This sounds all so reasonable, doesn't it? However, if I had a dollar for every time I was in a vet raid when there was one or two players who were goofing around and not taking it seriously, or had to listen to other players talk about a run they did with that sort of person--you know, that person that always gets into vet runs because they're buddies with someone or other people find them entertaining, but screws up all the time and the group has to finish the content despite that person, and no one actually admits that's what happening (and if you claim you never experienced this, I won't believe you). I mean, really, give me a break.
Here's the thing: despite all the pretense of these players being very serious about these runs, the actual culture among end game content players, as I have continually experience to be, is a total high school scene. Players in these ranks are immature, petty, vindictive, and react to new players from outside their cliques with suspicion and condescension, going out of the way to make a new player jump through social hoops that have nothing to do with gear or skill or knowledge of the game to prove they "deserve" to be there. I literally went through this last night with a group I'm new to where they were not subtly testing me, as the new person, to see if I knew their elite player culture, including trying to trigger me by making flippant jabs about the gear I was using (which was gear considered BiS by some) or my CP (not because I'm low CP, but because I was higher CP than most of the group). It felt like hazing and it was. And this was an end-game group that calls themselves "friendly" and "chill." If I hadn't gone into this new group knowing I would likely have to deal with this sort of thing, I would have probably left group halfway through the run, rather than just not respond to anything in voice chat. But seriously, the absolute worst PVP'ers I've played with weren't this passive-aggressive and two-faced, and no one shoudl have to deal wit that just to get gear or an achieve.
This is what a lot of people aren't talking about when they rush to defend why the end-game content culture is so toxic and elitist. Sometimes I think people are being knowingly disingenuous about it because as a participant in it, they don't want to look complicit. But other times people are just so used to it that they haven't really recognized it for what it is and/or are simply OK with it, because...how did you phrase it? "It's the nature of everything, even life if you think about it." Yeah, if only us human being had big brains and a lot of creativity to figure out ways to help each other more and make sure we can include more diversity of people in our leisure activities rather than slam the door in other people's faces because we can. Pity that. Anyhow, I am never amused by anyone's rationalization and coded talk that hides what ESO end-game culture is really like.
Lastly, I just want to say to my fellow disabled players: you know your own limitations better than anyone. Don't let other people tell you want your limitations are and certainly don't listen to them when they tell you to just accept it when you know you're being denied access, because that's how ableism wins.
Where is it?
I see ALL these changes coming to the PTS (which WILL make it to live) and all I feel is utter dispair. It seems to me that EVERY update the gap gets wider, regardless of the Devs intention. Inevitably the floor and the ceiling grow farther apart because NO ONE is fighting for or paying attention to those of us who are not elite or even great. We are your average, run of the mill players who are just looking for an escape from reality for a small amount of time whenever we are able.
It feels like we are relegated to normal everything: dungeons, trials, arenas, etc.
If we have ZERO hope of passing the hard content then why should we continue to play?
(Please DO NOT just tell me to "git gud", disabilities suck)
I went so far as to put together my own progression group. We studied the videos, we changed our gear, we practiced our rotations. We did everything we could have to get through the content... With ZERO success.
Why is there no leeway on the vet content for the casual players? Why is it perfect or nothing?
This is especially maddening for a housing enthusiast, when I cannot get the achievement items I want for my homes (of which I own almost ALL of). Also for someone who wants very much to have AS MANY achievements as I can get, but that's another story.
Can we stop trying to balance PVE & PVP! Please!? Seperate them! For the love of all that is holy, it's only making things worse!
And quit making all vet content SO dang different from normal! Vet shouldn't mean 100 times harder plus 15 new mechanics to learn; instead there should either be less of a disparity in difficulty or a middle ground somewhere to help the transition.
Also, FIX THE BUGS!
It does absolutely ZERO good to learn mechanics if they are just going to break or bug or fail. How is it encouraging to fail ANYTHING through ZERO fault of your own?
I don't really need replies, I am essentially just venting here. I am tired of loosing friends to bugs. I am tired of feeling like this game has just become "do dailies if you can and hope they aren't bugged, but also you'll never complete 'THAT', so HAHA"!
I just hope that someone, somewhere is paying attention... Because if you aren't, this game will loose a lot of players very quickly (CP 2.0 already saw too many people give up, and the PTS doesn't look promising).
*That was a lot of random ranting and I apologize*
My following criticism is said with the generous presumption that you mean well.
Yes, but as someone who's done vet content under 3 different vet systems and with several different guilds, my experience is there are a lot of people who do not understand what reasonable requirements for this content is and fall into very elitist mindsets that justify way too much gatekeeping. And let me be clear about what I mean by gatekeeping: it is the act of using one's pwn access and status to control who and who does not get to have the same access and status. It is not about reasonable req's. It's about people who feel the need to be powerful over others. I have never been in a trial/dungeon guild where this wasn't happening among the officers and raid leaders. And if you want to say that this is all done to be reasonable, I have to call you on that. Because gamers are humans, and there is nothing in ESO that moderates the level of control these people have over other people's access to make sure they aren't just being gatekeeping snobs, so inevitably it happens.
This sounds all so reasonable, doesn't it? However, if I had a dollar for every time I was in a vet raid when there was one or two players who were goofing around and not taking it seriously, or had to listen to other players talk about a run they did with that sort of person--you know, that person that always gets into vet runs because they're buddies with someone or other people find them entertaining, but screws up all the time and the group has to finish the content despite that person, and no one actually admits that's what happening (and if you claim you never experienced this, I won't believe you). I mean, really, give me a break.
Here's the thing: despite all the pretense of these players being very serious about these runs, the actual culture among end game content players, as I have continually experience to be, is a total high school scene. Players in these ranks are immature, petty, vindictive, and react to new players from outside their cliques with suspicion and condescension, going out of the way to make a new player jump through social hoops that have nothing to do with gear or skill or knowledge of the game to prove they "deserve" to be there.
This is what a lot of people aren't talking about when they rush to defend why the end-game content culture is so toxic and elitist. Sometimes I think people are being knowingly disingenuous about it because as a participant in it, they don't want to look complicit. But other times people are just so used to it that they haven't really recognized it for what it is and/or are simply OK with it, because...how did you phrase it? "It's the nature of everything, even life if you think about it." Yeah, if only us human being had big brains and a lot of creativity to figure out ways to help each other more and make sure we can include more diversity of people in our leisure activities rather than slam the door in other people's faces because we can. Pity that. Anyhow, I am never amused by anyone's rationalization and coded talk that hides what ESO end-game culture is really like.
Why not make it so that everyone can get stuff like Kyne's Aegis boat, that way people with disabilities don't feel worthless for not being able to do Kyne's vet just so they can get nice things. People with disabilities are people, and are equally deserving of nice things; they are NOT "too worthless and don't deserve nice things" all because they have a disability.
And before anyone says "oh, but then people who want a challenge won't feel rewarded for it if they can't show off how special and superior they are with nice skins, furnishings, etc!"
People who truly want a challenge will do challenges regardless if they're given a special reward for it. Otherwise...people who want a challenge just for some special reward don't actually want a challenge, they want to feel superior to other players by showing off items that others cannot get.
Supertonicbaker wrote: »I can sympathize with the frustration. I can never do group content, ever, as I’m essentially deaf and mute. I’m sure that I’d be kicked instantly pugging and no militarily precise end game team would want someone tagging along that is incommunicado.
I have run MANY dungeons where no one has spoken at all. No typing either. I wouldnt kick you at all if you were pugged with me on any dungeon. The only one who needs to really speak is the leader.
Why not make it so that everyone can get stuff like Kyne's Aegis boat, that way people with disabilities don't feel worthless for not being able to do Kyne's vet just so they can get nice things. People with disabilities are people, and are equally deserving of nice things; they are NOT "too worthless and don't deserve nice things" all because they have a disability.
And before anyone says "oh, but then people who want a challenge won't feel rewarded for it if they can't show off how special and superior they are with nice skins, furnishings, etc!"
People who truly want a challenge will do challenges regardless if they're given a special reward for it. Otherwise...people who want a challenge just for some special reward don't actually want a challenge, they want to feel superior to other players by showing off items that others cannot get.