Not this again, don't expect to gain the full amount of experience if you aren't willing to do what you signed up for. Lets be realistic...the 111k xp or whatever it is is a garbage reward anyway. You are complaining you may have to play an hour to get the reward instead of 15 minutes...if you hate that so much, why not just go to Old Orsinium and run in circles killing harpies? You will gain more experience in less time than either, in addition to materials and motifs, take the gold you get from the materials there and go buy skyreach runs and you will get even more xp in less time(or go solo skyreach on your own, its pretty easy). The point is that if its experience you are after, random dungeons are a terribly inefficient way of doing it. In the meantime, by removing yourself from the pool of available players, people trying to farm a given dungeon now have to wait longer. No, the reason they give you the "generous" amount of xp that they do is that so other people are able to fill their farming groups...the sooner people realize this the better. There are a ton of better ways to grind xp in this game if that is your goal.
Starlight_Whisper wrote: »You all know if you just queue with anyone below lvl 45 🤔 then no dlc dungeon or hard one in fact. Just grab someone in a starter zone or ask a friend, or guild mate to brig low level toon
Not this again, don't expect to gain the full amount of experience if you aren't willing to do what you signed up for. Lets be realistic...the 111k xp or whatever it is is a garbage reward anyway. You are complaining you may have to play an hour to get the reward instead of 15 minutes...if you hate that so much, why not just go to Old Orsinium and run in circles killing harpies? You will gain more experience in less time than either, in addition to materials and motifs, take the gold you get from the materials there and go buy skyreach runs and you will get even more xp in less time(or go solo skyreach on your own, its pretty easy). The point is that if its experience you are after, random dungeons are a terribly inefficient way of doing it. In the meantime, by removing yourself from the pool of available players, people trying to farm a given dungeon now have to wait longer. No, the reason they give you the "generous" amount of xp that they do is that so other people are able to fill their farming groups...the sooner people realize this the better. There are a ton of better ways to grind xp in this game if that is your goal.
And if someone wants to experience a specific dungeon he/she won't sign up for random but a specific one.
Completely agree.
People always try to argue that it is a random queue. But they miss the point that by not supporting the game with a subscription, the hardest dungeon you have to endure for a random is City of Ash 2. That is far from random when not providing money eliminates half the dungeons from consideration from the queue. It's nonsense. And it only gets worse every time dlc dungeons are added to the game.
But it is not a random queue, it is a LFG queue where the people who queue random are used to fill up the groups that queue for certain dungeons. And since most people apparently queue for DLC dungeons (because there are more of them, for the gear they drop or just because they really don't want to run that base game dungeon again), people who are queuing for random dungeon get a DLC dungeon more often.
The reason DLC dungeons pop a lot is because more people quit them or fail them requiring it to pull ESO+ subscribers in to fill groups.
The fact still remains that a paid subscriber to the game is forced into harder content if they chose to do a random when a non paying player gets easy dungeons all the time.
gatekeeper13 wrote: »Imagine trying to do a random dungeon for the 10 crystals and getting Lair of Maarselok...
QuebraRegra wrote: »gatekeeper13 wrote: »Imagine trying to do a random dungeon for the 10 crystals and getting Lair of Maarselok...
*back right out and wastes time*
yup, gotta love that sub
gatekeeper13 wrote: »Imagine trying to do a random dungeon for the 10 crystals and getting Lair of Maarselok...
how bad/long is Lair of Maarselok?...ive never done it before. am curious
how bad/long is Lair of Maarselok?...ive never done it before. am curious
trackdemon5512 wrote: »I used to hate it but then I now know that splitting the queue adds to the troubles in the group finder. That's one problem that we've seen adversely affect everyone with how the finder system is the backbone for the entire game in respects.
The other is that it pushes ppl into new content and allows a larger pool from which to pull players into said content. You would very likely see much longer queue times by taking out the DLC dungeons from rotations.
My problem with the "pushes people into new content" approach is I really don't want a player I need to teach showing up in a dlc dungeon 6 months after it released because they chose the random queue.
DLC dungeons are difficult. And I'd rather have a group formed from people who specifically chose to be in the dungeon rather than people who got forced into it.
gatekeeper13 wrote: »Imagine trying to do a random dungeon for the 10 crystals and getting Lair of Maarselok...
how bad/long is Lair of Maarselok?...ive never done it before. am curious
trackdemon5512 wrote: »I used to hate it but then I now know that splitting the queue adds to the troubles in the group finder. That's one problem that we've seen adversely affect everyone with how the finder system is the backbone for the entire game in respects.
The other is that it pushes ppl into new content and allows a larger pool from which to pull players into said content. You would very likely see much longer queue times by taking out the DLC dungeons from rotations.
Not this again, don't expect to gain the full amount of experience if you aren't willing to do what you signed up for. Lets be realistic...the 111k xp or whatever it is is a garbage reward anyway. You are complaining you may have to play an hour to get the reward instead of 15 minutes...if you hate that so much, why not just go to Old Orsinium and run in circles killing harpies? You will gain more experience in less time than either, in addition to materials and motifs, take the gold you get from the materials there and go buy skyreach runs and you will get even more xp in less time(or go solo skyreach on your own, its pretty easy). The point is that if its experience you are after, random dungeons are a terribly inefficient way of doing it. In the meantime, by removing yourself from the pool of available players, people trying to farm a given dungeon now have to wait longer. No, the reason they give you the "generous" amount of xp that they do is that so other people are able to fill their farming groups...the sooner people realize this the better. There are a ton of better ways to grind xp in this game if that is your goal.
Nobody cares about the XP.
I assume you DPS. As a tank, you get sucked into a lot of failed groups. I stopped helping stuck groups on pledges after 3 straight queues brought me to groups stuck at bosses too far along for me to get credit for the pledge. Often it is because the tank saw the dps had no hope and cut bait.Completely agree.
People always try to argue that it is a random queue. But they miss the point that by not supporting the game with a subscription, the hardest dungeon you have to endure for a random is City of Ash 2. That is far from random when not providing money eliminates half the dungeons from consideration from the queue. It's nonsense. And it only gets worse every time dlc dungeons are added to the game.
But it is not a random queue, it is a LFG queue where the people who queue random are used to fill up the groups that queue for certain dungeons. And since most people apparently queue for DLC dungeons (because there are more of them, for the gear they drop or just because they really don't want to run that base game dungeon again), people who are queuing for random dungeon get a DLC dungeon more often.
The reason DLC dungeons pop a lot is because more people quit them or fail them requiring it to pull ESO+ subscribers in to fill groups.
The fact still remains that a paid subscriber to the game is forced into harder content if they chose to do a random when a non paying player gets easy dungeons all the time.
No, people rarely quit dungeons, be it base game or DLC.
...
Please don't change it, it will stop 90% of the people to queue for random, and help when you are trying to grind a specific dungeon...
i remember trying to farm tzo from frostvault as a dps and wait 30-45 min between each... now if people can disable them... i will prolly wait 4 hours instead
PeacefulAnarchy wrote: »Make 2 queues, one random non-DLC, one DLC, give each one their own separate daily reward. It will increase people in the non-DLC queue from the people who now don't queue to avoid the DLC, will add reward chasers who queue specifically for DLC dungeons to fill the DLC queue, and reduce quitting from people who don't want one or the other, and those who want both can now do both and get extra rewards. All the valuable rewards from dungeons are bound anyway, so this doesn't impact the economy at all, win-win for everyone.
DaveMoeDee wrote: »Please don't change it, it will stop 90% of the people to queue for random, and help when you are trying to grind a specific dungeon...
i remember trying to farm tzo from frostvault as a dps and wait 30-45 min between each... now if people can disable them... i will prolly wait 4 hours instead
Better that you have to wait than you get to mangle the queue.
Farm it on a pledge day.
trackdemon5512 wrote: »I used to hate it but then I now know that splitting the queue adds to the troubles in the group finder. That's one problem that we've seen adversely affect everyone with how the finder system is the backbone for the entire game in respects.
The other is that it pushes ppl into new content and allows a larger pool from which to pull players into said content. You would very likely see much longer queue times by taking out the DLC dungeons from rotations.
My problem with the "pushes people into new content" approach is I really don't want a player I need to teach showing up in a dlc dungeon 6 months after it released because they chose the random queue.
DLC dungeons are difficult. And I'd rather have a group formed from people who specifically chose to be in the dungeon rather than people who got forced into it.
Yes it does. the random non-DLC queue would be exactly what the OP is asking for. Same queue for everyone regardless of DLC ownership or sub status. No penalty or advantage for anyone.DaveMoeDee wrote: »PeacefulAnarchy wrote: »Make 2 queues, one random non-DLC, one DLC, give each one their own separate daily reward. It will increase people in the non-DLC queue from the people who now don't queue to avoid the DLC, will add reward chasers who queue specifically for DLC dungeons to fill the DLC queue, and reduce quitting from people who don't want one or the other, and those who want both can now do both and get extra rewards. All the valuable rewards from dungeons are bound anyway, so this doesn't impact the economy at all, win-win for everyone.
That in no way addresses the problem the OP is talking about. If I don't have a sub, I can join the better reward queue and, at worst, I get an IC dungeon. Add a sub and I get, on average, a harder dungeon than the person who doesn't sub.
We need to get rid of penalties for subbing.
For non ESO + subscribers the DLC option is already unchecked with purple rewards.
Zos: 'Paying customers are complaining about the length of DLC dungeons!'
Zos: 'Ok let's nerf them!'
Us : 'nooooo!'
Please don't change it, it will stop 90% of the people to queue for random, and help when you are trying to grind a specific dungeon...
i remember trying to farm tzo from frostvault as a dps and wait 30-45 min between each... now if people can disable them... i will prolly wait 4 hours instead
QuebraRegra wrote: »Please don't change it, it will stop 90% of the people to queue for random, and help when you are trying to grind a specific dungeon...
i remember trying to farm tzo from frostvault as a dps and wait 30-45 min between each... now if people can disable them... i will prolly wait 4 hours instead
possibly... that said, make the rewards worth the additional DLC dungeon hassle.