I would propose that you get the reward if you select all classic dungeons and any number of DLC dungeons. Thus i.e. only unselceting DLC without loosing the random reward.
This should ensure that nobody is at a disadvanage by subscribing or buying DLC and keep the random element random.
I would propose that you get the reward if you select all classic dungeons and any number of DLC dungeons. Thus i.e. only unselceting DLC without loosing the random reward.
This should ensure that nobody is at a disadvanage by subscribing or buying DLC and keep the random element random.
Or.. or... A better idea. Give better rewards for dlc random completion.
amm7sb14_ESO wrote: »Prof_Bawbag wrote: »amm7sb14_ESO wrote: »As I said before, it seems there are a whole lot of people in this game who actually hate playing the content.
There are also people in this game that love their straw man arguments. I dislike pvp, does that mean I dislike ESO? No, it means I dislike PvP. you don't need to enjoy every aspect of the game to enjoy playing ESO. I'm sure there will be some content you dislike above all others. Again, doesn't mean you dislike ESO. That's the beauty of this game, it has enough content availible that it's entirely possible you never need to do a certain piece of content.
One of my favourite games of all time is Dragon Age Origins. However, I really, really disliked the fade segment. Had the game been all about that, it wouldn't have been remembered 5 mins after I switched it on and back off. One small part of any given game doesn't maketh the game.
You bring up a valid point.
But the counter to it is - while I may not particularly enjoy PVP, I don't feel entitled to the daily PVP rewards either. I don't particularly like overland content, but I don't feel entitled to daily delve rewards.
This thread is full of people who want the rewards from the content, but don't want to do the content to get the rewards. They want EZ-Mode reward gains.
And then they go on to use the word "punish". Being "punished" by having access to content and gear that non-subscribers don't have.
The queue is already bad enough as it is. Splitting it into "Easy", "Normal", "Vet" will kill it even further. You want the random daily rewards, then deal with the risk of getting a DLC. If I don't want to take the risk of getting a DLC, I simply don't queue.
You're not entitled to the easiest path for rewards.
GreenhaloX wrote: »Yes.. also, it's not that the DLC dungeons are hard or something; well, if you have a bad group, then yes, it can be a train wreck. No.. for me, it's more of gameplay time. I enjoy ESO and try to play as much as I can; however, I can only put in a couple hours here and there. Thus, I would use my playtime wisely to do zone dailies to up the guild lines and get some XPs. So, I don't really have time to toy around with extended DLC dungeons, and definitely no time to mess with lengthy trials. I'll just leave those longer vet contents to you all more dedicated and hardcore ESO warriors.
For me, a 5 minutes run-through Fungo Grotto, Spindleclutch, Darkshade, City of Ash, or other normal dungeons is just what I can tolerate so I can then get to those dailies and crafting writs. Unfortunately, every time I random queue into a DLC dungeon, I would have to leave group and wait the 15 minutes penalty to re-queue. Yeah, there have been times of gameplay where I would get consecutive DLC dungeon hits and would not get a random in at all. After 2-3 queues and still getting a DLC one, I have to call it quit for another day of gameplay.
You have to understand.. not all of us have the time to play ESO all day. So.. all you more dedicated ESO players with 1500 and more CPs (especially those over 2000,) please get off the game; get some sleep.. get something to eat. Go hug your significant other and kids or something. There is a real life happening outside (well, even though with masks on and distancing going on currently) away from your TV or computer screens. Ha ha
This again..... It's bonkers but it comes up regularly on the forums and - for reasons that seriously elude me - zos don't seem to be doing anything to fix it. I have no idea why they want to penalise people who give them money but at this stage I don't think they're going to change it.
The simplest solution is just to cancel eso+ Save yourself 8.99 a month and get nice fast RND's for the transmutes and xp bonus. Ever since I took the plunge and cancelled, I've never had to pug an RND. All I have to say is "eso+ free" in guild chat and I can fill an RND group instantly.
If you want access to the chapters you can buy them outright pretty cheap when they're on sale; if you want to play through the dlc content (which is much smaller) just sub for a month / do it on ESO + trials. In all honestly wrothgar is probably the only one I'd replay if I had it.
The crafting bag gets mentionned alot; honestly I run writs on 8 characters most days and barely notice not having it. You just have to be disciplined about what you want to stockpile and dump the rest. An add on like dustman is a big time saver. Givne you're probably dumping syrveys in the bank anyway, there's no extra steps involved.
In the last week I had just one 'vanilla' random out of 28 instances: FG2.
All the rest were an assortment of DLC dungeons; ranging from 'DLC but just a little bit longer than usual' (Imperial City Prison) to 'WTF?' like Stone Garden, I got them all.
Except Frostvault. The one DLC dungeon I wouldn't mind getting (because Tzogvin gear) is the one that funny that I don't seem to land on. Ever. Talking about last week (I generally do not retain reliable memories of anything prior ) I did get Depths of Malatar twice but no Frostvault.
There are I believe 24 'vanila' dungeons and 20 DLC ones yet 27 out of the 28 random dungeons I run were DLC.
What are the odds of this?
With dungeons being integrated into the year long stories it makes sense to make random queue optionally not include DLC dungeons.
On the other hand I get that the random queue was designed to encourage players to participate in all dungeons.
Perhaps people had the right idea when proposing a third medium difficulty for dlc dungeons?
It might be that far more people do the vanilla in vet and the dlc in normal.In the last week I had just one 'vanilla' random out of 28 instances: FG2.
All the rest were an assortment of DLC dungeons; ranging from 'DLC but just a little bit longer than usual' (Imperial City Prison) to 'WTF?' like Stone Garden, I got them all.
Except Frostvault. The one DLC dungeon I wouldn't mind getting (because Tzogvin gear) is the one that funny that I don't seem to land on. Ever. Talking about last week (I generally do not retain reliable memories of anything prior ) I did get Depths of Malatar twice but no Frostvault.
There are I believe 24 'vanila' dungeons and 20 DLC ones yet 27 out of the 28 random dungeons I run were DLC.
What are the odds of this?
GreenhaloX wrote: »Yes.. also, it's not that the DLC dungeons are hard or something; well, if you have a bad group, then yes, it can be a train wreck. No.. for me, it's more of gameplay time. I enjoy ESO and try to play as much as I can; however, I can only put in a couple hours here and there. Thus, I would use my playtime wisely to do zone dailies to up the guild lines and get some XPs. So, I don't really have time to toy around with extended DLC dungeons, and definitely no time to mess with lengthy trials. I'll just leave those longer vet contents to you all more dedicated and hardcore ESO warriors.
For me, a 5 minutes run-through Fungo Grotto, Spindleclutch, Darkshade, City of Ash, or other normal dungeons is just what I can tolerate so I can then get to those dailies and crafting writs. Unfortunately, every time I random queue into a DLC dungeon, I would have to leave group and wait the 15 minutes penalty to re-queue. Yeah, there have been times of gameplay where I would get consecutive DLC dungeon hits and would not get a random in at all. After 2-3 queues and still getting a DLC one, I have to call it quit for another day of gameplay.
You have to understand.. not all of us have the time to play ESO all day. So.. all you more dedicated ESO players with 1500 and more CPs (especially those over 2000,) please get off the game; get some sleep.. get something to eat. Go hug your significant other and kids or something. There is a real life happening outside (well, even though with masks on and distancing going on currently) away from your TV or computer screens. Ha ha
I can see that. But the way I do it (indeed, have always done it even when I had eso+) is to level a character's crafting skills to 50 and *then* put points in. You get the same money regardless of crafting skill level; the only thing that goes up is chance of a gold mat as I understand it. There's not much incentive ro have lot's of toons at like level 32 writs - not least because as you point out you've then got to farm/make/keep all sorts of odd stuff.If all your characters are doing max level writs, it is a lot more manageable. If you have 18 characters are various crafting level doing writs, it takes a log more inventory space.
In terms of doing that, levelling alchemy and provisioning is trivial - it's like 5 minutes work. Clothing, blacksmithing and woodworking obviously need drops but if you feed them drops from other toons RNDs it's really easy to level. Jewelry is much slower but if you've got a character running dolmens at all, there's enough jewelry dropping to get it up over a period. I just leave them at level 1 till they're ready. the only one I don't level now is enchanting and given level 1 enchanting writs use some stones I actually need to make cp160 enchants, I just skip it now.
DaveMoeDee wrote: »This again..... It's bonkers but it comes up regularly on the forums and - for reasons that seriously elude me - zos don't seem to be doing anything to fix it. I have no idea why they want to penalise people who give them money but at this stage I don't think they're going to change it.
The simplest solution is just to cancel eso+ Save yourself 8.99 a month and get nice fast RND's for the transmutes and xp bonus. Ever since I took the plunge and cancelled, I've never had to pug an RND. All I have to say is "eso+ free" in guild chat and I can fill an RND group instantly.
If you want access to the chapters you can buy them outright pretty cheap when they're on sale; if you want to play through the dlc content (which is much smaller) just sub for a month / do it on ESO + trials. In all honestly wrothgar is probably the only one I'd replay if I had it.
The crafting bag gets mentionned alot; honestly I run writs on 8 characters most days and barely notice not having it. You just have to be disciplined about what you want to stockpile and dump the rest. An add on like dustman is a big time saver. Givne you're probably dumping syrveys in the bank anyway, there's no extra steps involved.
If all your characters are doing max level writs, it is a lot more manageable. If you have 18 characters are various crafting level doing writs, it takes a log more inventory space.In the last week I had just one 'vanilla' random out of 28 instances: FG2.
All the rest were an assortment of DLC dungeons; ranging from 'DLC but just a little bit longer than usual' (Imperial City Prison) to 'WTF?' like Stone Garden, I got them all.
Except Frostvault. The one DLC dungeon I wouldn't mind getting (because Tzogvin gear) is the one that funny that I don't seem to land on. Ever. Talking about last week (I generally do not retain reliable memories of anything prior ) I did get Depths of Malatar twice but no Frostvault.
There are I believe 24 'vanila' dungeons and 20 DLC ones yet 27 out of the 28 random dungeons I run were DLC.
What are the odds of this?
The odds are sadly way too high.
People who get upset over requests to exclude DLC dungeons from the random miss the fact that random dungeons aren't random. You end up in the dungeon one person in the group queued for and the other 3 get stuck with that person.
Similar to you, when I was leveling around 10 different alts by running random dailies, once they hit the level for DLC dungeons, they got like 75% DLC dungeons for their random. I didn't mind as they were easy enough to tank at level 46 with level 20 gear sets and max CP, but it definitely made things take longer.
So let's think about the matching. If people from lower levels are being pulled into earlier unlock dungeons, that means that max level characters will be pulled into DLC dungeons where the lower-leveled people queued can't be pulled in. Add to that the fact that some max level players don't have ESO+, and the non-ESO+ people will fill in spots in non-DLC PUGs. That means that players with max level characters and ESO+ are going to have a DLC dungeon heavy diet. That really needs to be adjusted. That is a horrible system.
vesselwiththepestle wrote: »I endorse to be able to chose between 3
DaveMoeDee wrote: »GreenhaloX wrote: »Yes.. also, it's not that the DLC dungeons are hard or something; well, if you have a bad group, then yes, it can be a train wreck. No.. for me, it's more of gameplay time. I enjoy ESO and try to play as much as I can; however, I can only put in a couple hours here and there. Thus, I would use my playtime wisely to do zone dailies to up the guild lines and get some XPs. So, I don't really have time to toy around with extended DLC dungeons, and definitely no time to mess with lengthy trials. I'll just leave those longer vet contents to you all more dedicated and hardcore ESO warriors.
For me, a 5 minutes run-through Fungo Grotto, Spindleclutch, Darkshade, City of Ash, or other normal dungeons is just what I can tolerate so I can then get to those dailies and crafting writs. Unfortunately, every time I random queue into a DLC dungeon, I would have to leave group and wait the 15 minutes penalty to re-queue. Yeah, there have been times of gameplay where I would get consecutive DLC dungeon hits and would not get a random in at all. After 2-3 queues and still getting a DLC one, I have to call it quit for another day of gameplay.
You have to understand.. not all of us have the time to play ESO all day. So.. all you more dedicated ESO players with 1500 and more CPs (especially those over 2000,) please get off the game; get some sleep.. get something to eat. Go hug your significant other and kids or something. There is a real life happening outside (well, even though with masks on and distancing going on currently) away from your TV or computer screens. Ha ha
The problem is that there are different kinds of people queueing:
A. Below level 45. These people are too low level to fill spots in DLC pugs.
B. No ESO+/doesn't own DLC. These people also can't fill in DLC dungeon spots, so they end up filling in the base game dungeons spots
C. level 45+, has DLC access. Since the other 2 groups are filling in the quicker dungeons and people queuing for DLC dungeons have been waiting a while for their group to fill, these people get stuck in DLC dungeons at a way too high rate.
The best bet is probably to just do the random with a pre-formed group with someone low level or without ESO+. Or just stop subbing. The design of this is really dumb. They need to remove the ESO+ penalty.
vesselwiththepestle wrote: »I endorse to be able to chose between 3
You can do that any time. You just don't get the random rewards because it's not going to be random.DaveMoeDee wrote: »GreenhaloX wrote: »Yes.. also, it's not that the DLC dungeons are hard or something; well, if you have a bad group, then yes, it can be a train wreck. No.. for me, it's more of gameplay time. I enjoy ESO and try to play as much as I can; however, I can only put in a couple hours here and there. Thus, I would use my playtime wisely to do zone dailies to up the guild lines and get some XPs. So, I don't really have time to toy around with extended DLC dungeons, and definitely no time to mess with lengthy trials. I'll just leave those longer vet contents to you all more dedicated and hardcore ESO warriors.
For me, a 5 minutes run-through Fungo Grotto, Spindleclutch, Darkshade, City of Ash, or other normal dungeons is just what I can tolerate so I can then get to those dailies and crafting writs. Unfortunately, every time I random queue into a DLC dungeon, I would have to leave group and wait the 15 minutes penalty to re-queue. Yeah, there have been times of gameplay where I would get consecutive DLC dungeon hits and would not get a random in at all. After 2-3 queues and still getting a DLC one, I have to call it quit for another day of gameplay.
You have to understand.. not all of us have the time to play ESO all day. So.. all you more dedicated ESO players with 1500 and more CPs (especially those over 2000,) please get off the game; get some sleep.. get something to eat. Go hug your significant other and kids or something. There is a real life happening outside (well, even though with masks on and distancing going on currently) away from your TV or computer screens. Ha ha
The problem is that there are different kinds of people queueing:
A. Below level 45. These people are too low level to fill spots in DLC pugs.
B. No ESO+/doesn't own DLC. These people also can't fill in DLC dungeon spots, so they end up filling in the base game dungeons spots
C. level 45+, has DLC access. Since the other 2 groups are filling in the quicker dungeons and people queuing for DLC dungeons have been waiting a while for their group to fill, these people get stuck in DLC dungeons at a way too high rate.
The best bet is probably to just do the random with a pre-formed group with someone low level or without ESO+. Or just stop subbing. The design of this is really dumb. They need to remove the ESO+ penalty.
Maybe they should just lower the reward for non-DLCs to the blue tier. You get to unselect DLCs, but you don't get the purple reward if you do.
I'd say yes, if only to stop having players getting frightened and bailing right at the start.
I mean, if it's the other DD, finding a replacement will be quick, but if the tank or healer leave .. there's gonna be some wainting..
vesselwiththepestle wrote: »I endorse to be able to chose between 3
You can do that any time. You just don't get the random rewards because it's not going to be random.DaveMoeDee wrote: »GreenhaloX wrote: »Yes.. also, it's not that the DLC dungeons are hard or something; well, if you have a bad group, then yes, it can be a train wreck. No.. for me, it's more of gameplay time. I enjoy ESO and try to play as much as I can; however, I can only put in a couple hours here and there. Thus, I would use my playtime wisely to do zone dailies to up the guild lines and get some XPs. So, I don't really have time to toy around with extended DLC dungeons, and definitely no time to mess with lengthy trials. I'll just leave those longer vet contents to you all more dedicated and hardcore ESO warriors.
For me, a 5 minutes run-through Fungo Grotto, Spindleclutch, Darkshade, City of Ash, or other normal dungeons is just what I can tolerate so I can then get to those dailies and crafting writs. Unfortunately, every time I random queue into a DLC dungeon, I would have to leave group and wait the 15 minutes penalty to re-queue. Yeah, there have been times of gameplay where I would get consecutive DLC dungeon hits and would not get a random in at all. After 2-3 queues and still getting a DLC one, I have to call it quit for another day of gameplay.
You have to understand.. not all of us have the time to play ESO all day. So.. all you more dedicated ESO players with 1500 and more CPs (especially those over 2000,) please get off the game; get some sleep.. get something to eat. Go hug your significant other and kids or something. There is a real life happening outside (well, even though with masks on and distancing going on currently) away from your TV or computer screens. Ha ha
The problem is that there are different kinds of people queueing:
A. Below level 45. These people are too low level to fill spots in DLC pugs.
B. No ESO+/doesn't own DLC. These people also can't fill in DLC dungeon spots, so they end up filling in the base game dungeons spots
C. level 45+, has DLC access. Since the other 2 groups are filling in the quicker dungeons and people queuing for DLC dungeons have been waiting a while for their group to fill, these people get stuck in DLC dungeons at a way too high rate.
The best bet is probably to just do the random with a pre-formed group with someone low level or without ESO+. Or just stop subbing. The design of this is really dumb. They need to remove the ESO+ penalty.
Maybe they should just lower the reward for non-DLCs to the blue tier. You get to unselect DLCs, but you don't get the purple reward if you do.
Sorry but you are missing the whole point of the thread. If you are not ESO+, then you get a purple reward for the exact same thing (a random selection of non-DLC dungeons) you are suggesting that is non-random.
I'd prefer a 3rd queue.
1 - Easy Normals
2 - Tough Normals & Easy Veterans
3 - Tough Veterans
Then just redistribute rewards appropriately between the queues. Undaunted dailies should also have 1 quest for each queue w/ appropriate rewards as well. I'd suggest 5/10/15 transmutes for your random queue and 1/2/3 keys for your undaunted quest (remove the HM req altogether).
*There are also a handful of Vet DLC Dungeons that have no business in any queue. Just make DoM, LoM, MoS, etc premade only. If you have to PUG to find a group for these, you probably don't belong there anyway.
GreenhaloX wrote: »Yes.. also, it's not that the DLC dungeons are hard or something; well, if you have a bad group, then yes, it can be a train wreck. No.. for me, it's more of gameplay time. I enjoy ESO and try to play as much as I can; however, I can only put in a couple hours here and there. Thus, I would use my playtime wisely to do zone dailies to up the guild lines and get some XPs. So, I don't really have time to toy around with extended DLC dungeons, and definitely no time to mess with lengthy trials. I'll just leave those longer vet contents to you all more dedicated and hardcore ESO warriors.
For me, a 5 minutes run-through Fungo Grotto, Spindleclutch, Darkshade, City of Ash, or other normal dungeons is just what I can tolerate so I can then get to those dailies and crafting writs. Unfortunately, every time I random queue into a DLC dungeon, I would have to leave group and wait the 15 minutes penalty to re-queue. Yeah, there have been times of gameplay where I would get consecutive DLC dungeon hits and would not get a random in at all. After 2-3 queues and still getting a DLC one, I have to call it quit for another day of gameplay.
You have to understand.. not all of us have the time to play ESO all day. So.. all you more dedicated ESO players with 1500 and more CPs (especially those over 2000,) please get off the game; get some sleep.. get something to eat. Go hug your significant other and kids or something. There is a real life happening outside (well, even though with masks on and distancing going on currently) away from your TV or computer screens. Ha ha
If you only have five minutes at a time, then maybe you should go to Cyrodiil and repair some walls instead of trying to queue for a random dungeon that can be any of them.
Again, the reason for the rewards for a daily random is because you are signing up to help someone complete a dungeon they need for whatever reason. If you want higher chances of that being FG 1 or SC 1, do it on days when they are the pledges.
But other than that, the people who want to run DLC dungeons should be able to get help from the random queue just like the people who want to complete FG 1.
And nice of you to make assumptions about people who don't care that they get a DLC in the random queue.
GreenhaloX wrote: »Yes.. also, it's not that the DLC dungeons are hard or something; well, if you have a bad group, then yes, it can be a train wreck. No.. for me, it's more of gameplay time. I enjoy ESO and try to play as much as I can; however, I can only put in a couple hours here and there. Thus, I would use my playtime wisely to do zone dailies to up the guild lines and get some XPs. So, I don't really have time to toy around with extended DLC dungeons, and definitely no time to mess with lengthy trials. I'll just leave those longer vet contents to you all more dedicated and hardcore ESO warriors.
For me, a 5 minutes run-through Fungo Grotto, Spindleclutch, Darkshade, City of Ash, or other normal dungeons is just what I can tolerate so I can then get to those dailies and crafting writs. Unfortunately, every time I random queue into a DLC dungeon, I would have to leave group and wait the 15 minutes penalty to re-queue. Yeah, there have been times of gameplay where I would get consecutive DLC dungeon hits and would not get a random in at all. After 2-3 queues and still getting a DLC one, I have to call it quit for another day of gameplay.
You have to understand.. not all of us have the time to play ESO all day. So.. all you more dedicated ESO players with 1500 and more CPs (especially those over 2000,) please get off the game; get some sleep.. get something to eat. Go hug your significant other and kids or something. There is a real life happening outside (well, even though with masks on and distancing going on currently) away from your TV or computer screens. Ha ha
If you only have five minutes at a time, then maybe you should go to Cyrodiil and repair some walls instead of trying to queue for a random dungeon that can be any of them.
Again, the reason for the rewards for a daily random is because you are signing up to help someone complete a dungeon they need for whatever reason. If you want higher chances of that being FG 1 or SC 1, do it on days when they are the pledges.
But other than that, the people who want to run DLC dungeons should be able to get help from the random queue just like the people who want to complete FG 1.
And nice of you to make assumptions about people who don't care that they get a DLC in the random queue.