I wouldn't mind an OPTIONAL vetOverland mode that works on a different instance than the ''normal'' Overland, sure it would split the playerbase but not even close to how it was when the old Cadwell Silver/Gold and Vet Ranks were still around.
These days the only remotely engaging fights in Overland are Dragons, Harrowstorms and some DLC World Bosses but only when solo or with little players involved, otherwise they just turn into a Zergfest vs Target Dummy scenario.
SilverBride wrote: »I wouldn't mind an OPTIONAL vetOverland mode that works on a different instance than the ''normal'' Overland, sure it would split the playerbase but not even close to how it was when the old Cadwell Silver/Gold and Vet Ranks were still around.
Splitting the playerbase even a little is a very bad idea. There is already a large mental rift between end game players and casuals. Let's not feed that.These days the only remotely engaging fights in Overland are Dragons, Harrowstorms and some DLC World Bosses but only when solo or with little players involved, otherwise they just turn into a Zergfest vs Target Dummy scenario.
Maybe you can solo world bosses but many players can't. But world bosses and Harrowstorms aren't there to be end game content. They are part of the overland story, and daily quests, and are quite fine just as they are for their intended purpose.
Agenericname wrote: »If it were optional, why would it matter? "Casuals" as you call them wouldn't be there, would they? So it would have no impact on them.
SilverBride wrote: »Splitting the playerbase even a little is a very bad idea. There is already a large mental rift between end game players and casuals. Let's not feed that.
SilverBride wrote: »Agenericname wrote: »If it were optional, why would it matter? "Casuals" as you call them wouldn't be there, would they? So it would have no impact on them.SilverBride wrote: »Splitting the playerbase even a little is a very bad idea. There is already a large mental rift between end game players and casuals. Let's not feed that.
The player base is already split. At any given time there are multiple instances running.
It has nothing to do with a mental rift.
SilverBride wrote: »Story Bosses are designed only for new players. Pure and Simple.
Which hurts the overall player base because we already see a response of people who don’t do Story mainly as consequence of the lack of engaging combat. - Doesn’t matter if the writing is good if the gameplay doesn’t support the narrative.
Story bosses are designed so all players of all levels can complete the content... not just new players. Like someone mentioned earlier, some of these bosses used to be so hard that players would be stuck and unable to progress for days. I experienced that myself before One Tamriel.
Players who don't do the overland story now don't because they've already done it multiple times on multiple alts... not because it's not enough of a challenge. This is a consequence of a game being around for years. Making overland more difficult will not make the story suddenly new and fresh for those players.
They removed veteran overland for a reason. They are not going to bring it back, optional or otherwise.
DaveMoeDee wrote: »DaveMoeDee wrote: »Play as a tank. We don't need overland content to even further funnel people to all be DPS builds.
I'm not opposed to any added features. I just don't care if they implement this and developers are a limited resource.
I play a tank and it doesn’t make the fights engaging- just tedious.
Story Bosses are designed only for new players. Pure and Simple.
Which hurts the overall player base because we already see a response of people who don’t do Story mainly as consequence of the lack of engaging combat. - Doesn’t matter if the writing is good if the gameplay doesn’t support the narrative.
Yeah, that was my point about being a tank. Even the easy overland is a grind with a tank.
I question the idea that people would do more questing if the combat was better. Either they are into narrative or they aren't. Doing the narrative to get to battles makes the narrative kinda pointless. Even when the game was new and things felt more challenging due to less power creep, there were a lot of people who preferred to just grind mobs to level.
SilverBride wrote: »I wouldn't mind an OPTIONAL vetOverland mode that works on a different instance than the ''normal'' Overland, sure it would split the playerbase but not even close to how it was when the old Cadwell Silver/Gold and Vet Ranks were still around.
Splitting the playerbase even a little is a very bad idea. There is already a large mental rift between end game players and casuals. Let's not feed that.
And like other people have already said in this thread and others, the hard story bosses made those experiences memorable and encourage them to learn the gameplay.
As many other people here including myself have said, if the story builds up this main antagonist to be super dangerous and super powerful then that is what we are going to expect and when the gameplay does not live up to what they hype up then that story becomes underwhelming and unmemorable.
SilverBride wrote: »And like other people have already said in this thread and others, the hard story bosses made those experiences memorable and encourage them to learn the gameplay.
It was a small minority that saw it that way. A huge portion of the playerbase was completely frustrated by having their progress impeded and spending days at a standstill.
This is why they changed it. They are not going to change it back.
Well never say never. Don’t agree with an absolutist mindset - and I don’t care for telling people to just be happy with what they got when there is a legitimate criticism.
That’s just trying to shut down the conversation.
It is a topic that is frequent on various online platforms from the Forums, Reddit, YouTube, Podcasts, etc even the developers themselves have acknowledged that it is a problem and it is something that they were looking into.
So maybe have a conversation instead of belittling them and saying they basically don’t matter.
SilverBride wrote: »As many other people here including myself have said, if the story builds up this main antagonist to be super dangerous and super powerful then that is what we are going to expect and when the gameplay does not live up to what they hype up then that story becomes underwhelming and unmemorable.
The story also builds the player up to be the hero who is able to defeat the main antagonist solo... no matter what their level or experience.
Like I have said in the past, if the game is going to market the story for all players then they should try and make it enjoyable for more than just one type of player.
SilverBride wrote: »I wouldn't mind an OPTIONAL vetOverland mode that works on a different instance than the ''normal'' Overland, sure it would split the playerbase but not even close to how it was when the old Cadwell Silver/Gold and Vet Ranks were still around.
Splitting the playerbase even a little is a very bad idea. There is already a large mental rift between end game players and casuals. Let's not feed that.These days the only remotely engaging fights in Overland are Dragons, Harrowstorms and some DLC World Bosses but only when solo or with little players involved, otherwise they just turn into a Zergfest vs Target Dummy scenario.
Maybe you can solo world bosses but many players can't. But world bosses and Harrowstorms aren't there to be end game content. They are part of the overland story, and daily quests, and are quite fine just as they are for their intended purpose.
SilverBride wrote: »Well never say never. Don’t agree with an absolutist mindset - and I don’t care for telling people to just be happy with what they got when there is a legitimate criticism.
That’s just trying to shut down the conversation.
It is a topic that is frequent on various online platforms from the Forums, Reddit, YouTube, Podcasts, etc even the developers themselves have acknowledged that it is a problem and it is something that they were looking into.
So maybe have a conversation instead of belittling them and saying they basically don’t matter.
First of all, where are the links to the developers saying this is a problem? Because I have my doubts.
Second, I think this conversation does need to be shut down. It is a minority of players trying to take over the base game and turn it into end game content. That is completely unreasonable.
Third, they are not going to risk losing the majority of their player base to appease a few. They are smarter than that, which is why they made the changes they did to fix what was then the real problem... that story bosses were too hard for most of the players.
exeeter702 wrote: »Fix what problem? That's the irony here... what possible reason is there to implement a companion system beyond rp reasons then?
You arent losing players if you offer a separate instance of overland content either.
SilverBride wrote: »First of all, where are the links to the developers saying this is a problem? Because I have my doubts.
ZOS_MattF
Hello! We have no plans on implementing spears, but we have talked off and on about cool ways to do the one hand magic/one hand weapon thing. That's not on our roadmap anywhere, but we have been brainstorming.
There are so many cool things we could do! Seriously, we love these ideas too, but it all comes down to a matter of time and priorities.
EDIT: to respond to your edit. Yes, we've talked about this, in fact we tried to get that into the game as part of One Tamriel, but we just couldn't get it done. So we have ideas on how to have difficulty settings for overland content, but it's not currently planned. It's a great idea.
1. Shutting down a conversation because you simply disagree is really never ok.SilverBride wrote: »Second, I think this conversation does need to be shut down. It is a minority of players trying to take over the base game and turn it into end game content. That is completely unreasonable.
SilverBride wrote: »Third, they are not going to risk losing the majority of their player base to appease a few. They are smarter than that, which is why they made the changes they did to fix what was then the real problem... that story bosses were too hard for most of the players.
And Endgame players (or casual players who sometimes dabble in endgame) have expressed disappointment in story bosses and overland. because that content is the majority of the experience and telling people to just be happy with their little corner is not actually listening to them.SilverBride wrote: »They do that now. They have overland for everyone... veteran dungeons and trials for end game players.
SilverBride wrote: »I question the motives of this request and feel it is really more loot oriented than anything else. Otherwise why would you suggest as you did in a thread you started on basically the same subject, that the bosses be repeatable? And drop vet level gear?
If it was really about the story and immersion, doing the boss more than once would completely break immersion. It seems the motive here is to have an easy source of vet gear without having to actually run the established vet content.
https://forums.elderscrollsonline.com/en/discussion/549560/harder-main-story-bosses/p1
SilverBride wrote: »exeeter702 wrote: »Fix what problem? That's the irony here... what possible reason is there to implement a companion system beyond rp reasons then?
You arent losing players if you offer a separate instance of overland content either.
This thread isn't about companions and I honestly don't care about them one way or the other.
But I do care about taking the game and dividing it into what would basically be 2 separate games. Why not just make an ESO Vet game and the few of you who want to play that can go over there instead.
exeeter702 wrote: »
Nothing is more damning to the video game medium of story telling than having an antagonist of a given narrative posses zero capabilities of producing a failure condition to a player. And pre 1t quest bosses being an issue is an entirely different point. You can have a middle ground that at the very least the game asks of its players to give some effort for a final encounter instead of smothering them with visual spectacle so it can superficially feel grandiose where the win condition requires nothing more than stepping out of a ground effect and left clicking every 1 second.
SilverBride wrote: »First of all, where are the links to the developers saying this is a problem? Because I have my doubts.
what the developers had to say
From Reddit over 1 year ago
Link: https://www.reddit.com/r/elderscrollsonline/comments/bwdb0r/comment/epwrb9x.
Yes, we've talked about this, in fact we tried to get that into the game as part of One Tamriel, but we just couldn't get it done. So we have ideas on how to have difficulty settings for overland content, but it's not currently planned. It's a great idea.
What I took away.ZOS_MattF
to respond to your edit. Yes, we've talked about this, in fact we tried to get that into the game as part of One Tamriel, but we just couldn't get it done. So we have ideas on how to have difficulty settings for overland content, but it's not currently planned. It's a great idea.
SilverBride wrote: »As far as "It's a great idea.", they always say things like that... it's called being diplomatic.
SilverBride wrote: »You have to take into consideration they were just coming from a setup that had separate zones with separate difficulties so they probably did discuss how to implement some aspects of their current system into the new one. They didn't find a way to do it.
ESO changed into "One Tamriel" mode in October 2016. If they haven't prioritized that in the past 5 years I very much doubt they ever will.
SilverBride wrote: »As far as "It's a great idea.", they always say things like that... it's called being diplomatic.
Ah yes, you once again went about the reductionist, belittling, and dismissive route. 👌
Can this thread just... like, die already? it's beating a dead horse at this point. This and the dozen other threads like it.