relentless_turnip wrote: »relentless_turnip wrote: »... we are talking about balancing an mmo 😂 we are not talking about what is physically possible. Otherwise we may as well delete all magicka classes as magic isn't real...
Reading this baffles me 😂
What players are saying is that heavy over performs in PvP as you don't have to give up much damage to gain a lot of defence. PVE players are saying don't make it harder to tank by reducing heavy armor mitigation.
The solution is simple make heavy armor mitigate more from both types of damage with a damage penalty per piece so you greatly reduce your damage by equipping it. This is again not because you would in real life do less damage in heavy armor, but because we are talking about balance in a fantasy game. If you want to continue to do damage, but look like a knight that is what the outfit station is for👍
Why do pve tanks need to be punished for what is happening in cyrodiil? Just put a battle spirit penalty on it and call it a day.
We already have a tanking shortage in pve, making tanks do less damage just will make it worse.
Heavy armor dps needs a buff not a nerf.
So you are one of the few tanks who are happy to receive more damage next patch from magic based attacks? I was suggesting heavy has more mitigation and less damage. Taking more damage was the pve complaint with the armor changes. Heavy armor doing too much damage whilst having high mitigation was the PvP complaint... The solution seems pretty clear to me...
No it is all awful. All of it. Tanks don’t need to take more damage, nor do they need to do less dps.
Tanks in pve are hurting. Few want to play one, and making life more difficult for them will not spawn more of them.
Here is a tip for pvp. If heavy armor is so great for pvp, then WEAR HEAVY ARMOR. Tanks in pve don’t have a choice, you have to wear heavy. Pvp can do anything they want, so wear heavy armor already if it’s so great.
Heavy armor is better then light and medium in pvp? So what?
Is arming a weapon better then having no weapon in pvp? Do we need to nerf all weapons for pve because unarmed is underperforming in pvp? Just adjust your build and go.
Apparently it’s ok to suggest to tanks that they need to carry around 2-4 types of gear to do things in pve. But asking pvpers to adapt the one armor they wear is out of bounds.
Urzigurumash wrote: »I've tanked all the content in the game in vet HMs and no, you can't survive every situation in medium.
I meant less about wearing Medium when tanking, and just wearing Alkosh, i.e. not wearing a set which gives defensive buffs. Now if you want to run Alkosh on a tank, you have to run 3x Infused Damage glyphs (or 3x Bloodthirsty with whatever glyphs if that works?), losing the ability to run Mag Regen glyphs, or Bracing glyphs, etc., which will be even more desired with the increased roll-dodge costs, etc.
That's great if beginner tanks are no longer commanded to go farm Alkosh before they can even think about calling themselves a tank, and it's great you can reach the Pen Cap easily without it now, I assume on account of Minor Breach on Pierce Armor and the now unique Breach potions? I had thought they should really change Tremorscale to also give Spell Pen.
I've wondered what the devs thought about the long-standing idea that there were only 2 tanking sets, Ebon and Alkosh, all of the rest aren't even worth looking at and if you bring them to a group we'll kick you, and whether this was related to the low popularity of tanking, because if you wanted to just play a PvE Tank, you didn't get to participate in any of the theorycrafting, testing, experimentation, none of that, it was just go farm Alkosh and Ebon and then wait for us to be ready once we're done with all our cool theorycrafting and testing.
sabresandiego_ESO wrote: »Urzigurumash wrote: »sabresandiego_ESO wrote: »Anyone that PVP's at a high level knows that almost anyone that's not a ganker or mag sorc is probably wearing heavy armor if they are serious about PVP. There are some exceptions to this, but in general heavy armor dominates the highest level of pvp.
In my view, as long as the principal objective in Cyro is knocking down walls and doors and flipping flags, Heavy will always be the most popular choice there. This is one reason why I'm very much opposed to nerfing damage output in Heavy. It's just going to slow things down.
Another view is, so what? Only 2/12 players in "high level" PvE groups wear Heavy, so there's the balance.
Yeah thats the reason I dont want to see a damage reduction either. 3% move speed reduction per piece of heavy would be enough IMO. Youre a juggernaut but slow as hell.
I can already imagine everyone in the group having to wait for the tank as he slowly inches his way to the objective.
there are pve tanks running around while questing in heavy?
mind blown...
I have 6 tanks and 4 healers. They all have an extra set for that.
tomofhyrule wrote: »there are pve tanks running around while questing in heavy?
mind blown...
I have 6 tanks and 4 healers. They all have an extra set for that.
I quest in heavy. But then again I kinda like taking my time to enjoy the environment and not flatten everything by looking at it. I don't mind that I need to hit a wolf three times before it dies. Maybe that's why I don't feel the need to complain about overland difficulty. If I wanted to min max my deeps, I wouldn't be in heavy. I'd rather take my time, so I'm not. Actually, I'm trying to max my survival so I can stand there holding block and have time to line up pictures with the UI off instead of fighting back. My screenshots folder is screaming under the weight of my questing... I can easily fill in 500+ pictures in a few hours.
I was scared of the armor changes at first, but after looking on PTS it doesn't look like too bad of a thing yet. I'll need to see how I handle dungeons when the update lands, but at least it doesn't feel like the sky is falling anymore.
And about the speed thing? If the people in the dungeon want a tank, they can wait for me, not the other way around. It's already obnoxious enough to sprint all the way there and then have 0 stam for blocking.
Elvenheart wrote: »sabresandiego_ESO wrote: »Urzigurumash wrote: »sabresandiego_ESO wrote: »Anyone that PVP's at a high level knows that almost anyone that's not a ganker or mag sorc is probably wearing heavy armor if they are serious about PVP. There are some exceptions to this, but in general heavy armor dominates the highest level of pvp.
In my view, as long as the principal objective in Cyro is knocking down walls and doors and flipping flags, Heavy will always be the most popular choice there. This is one reason why I'm very much opposed to nerfing damage output in Heavy. It's just going to slow things down.
Another view is, so what? Only 2/12 players in "high level" PvE groups wear Heavy, so there's the balance.
Yeah thats the reason I dont want to see a damage reduction either. 3% move speed reduction per piece of heavy would be enough IMO. Youre a juggernaut but slow as hell.
I can already imagine everyone in the group having to wait for the tank as he slowly inches his way to the objective.
Just imagining this in my head made me both giggle and wince at the same time 😂
“Wait, where’s the tank?”
“Back near the starting point. We all ran off and left him!”
DPS: Tanks should be unviable for questing/overland content/soloing things/anything that doesn't revolve around giving me buffs!
Also DPS: Ugh, these dungeon queues are too long. Why are there so few tanks in this game?
DPS: Tanks should be unviable for questing/overland content/soloing things/anything that doesn't revolve around giving me buffs!
Also DPS: Ugh, these dungeon queues are too long. Why are there so few tanks in this game?
Yup, the community is great at thinking up ways to make tanking as painful as possible. Then they complain about “fake tanks” and long queues.
Maybe someone needs to start a thread about how to increase the amount of players playing tanks.
scaling cp in new system based on xp gained so far would help. instead. of ignoring/throwing out 60% of it.DPS: Tanks should be unviable for questing/overland content/soloing things/anything that doesn't revolve around giving me buffs!
Also DPS: Ugh, these dungeon queues are too long. Why are there so few tanks in this game?
Yup, the community is great at thinking up ways to make tanking as painful as possible. Then they complain about “fake tanks” and long queues.
Maybe someone needs to start a thread about how to increase the amount of players playing tanks.
relentless_turnip wrote: »So you are one of the few tanks who are happy to receive more damage next patch from magic based attacks? I was suggesting heavy has more mitigation and less damage. Taking more damage was the pve complaint with the armor changes. Heavy armor doing too much damage whilst having high mitigation was the PvP complaint... The solution seems pretty clear to me...
relentless_turnip wrote: »Urzigurumash wrote: »So @relentless_turnip , would you say Heavy Armor is overperforming?
@Urzigurumash On live yes, partly due to malacath.
Here is a tip for pvp. If heavy armor is so great for pvp, then WEAR HEAVY ARMOR. Tanks in pve don’t have a choice, you have to wear heavy. Pvp can do anything they want, so wear heavy armor already if it’s so great.
Apparently it’s ok to suggest to tanks that they need to carry around 2-4 types of gear to do things in pve. But asking pvpers to adapt the one armor they wear is out of bounds.
If you are trying to do PVE dps in heavy, you are in the wrong build.
Yup, the community is great at thinking up ways to make tanking as painful as possible. Then they complain about “fake tanks” and long queues.
Maybe someone needs to start a thread about how to increase the amount of players playing tanks.
Many things have changed in this game since Malacath was introduced, I doubt that Heavy would remain an issue if Malacath was adjusted to be more reasonable. And even if so, Medium/Light are already the default choice in PvE, what is the issue with Heavy being the default in PvP? We are constantly fed this idea that Heavy needs to only be viable for one thing and restricted to such a small percentage of the population, why? I do appreciate you acknowledging Malacath as a concern, though I wish you would see that it is the primary issue at stake here.relentless_turnip wrote: »Heavy armor meta was an issue before malacath, it is now a bigger issue because of it. I do recognise that yes.
Exactly, the penalties didn't work the way people thought they would and now tanks in PvE have a stake in this fight because of PvP players. Surely you can see how this will now impose more complaints on PvP and lead ZOS to scrutinize issues there more closely? By involving tanks, you're arbitrarily declared war on players that just wanted to be left alone and will now be completely unsympathetic to any issues you may face in the future. PvP is now less balanced than it was before (somehow), and Procs have been completely removed from Cyrodiil for the next 6 months despite ZOS finding they didn't actually impact performance. None of these changes have addressed the issues they intended to and have actually just made things worse, why not simply listen to us for a change?relentless_turnip wrote: »My point about heavy armor was made clear in the context of what it was responding to. It is that the penalties, instead of addressing the complaints of PvP players actually just gave tanks something to complain about as well. It's actually objectively better in PvP than it was before.
This is my favorite gif, let me share it with you.relentless_turnip wrote: »
There are no bonuses to damage by wearing heavy, but there no penalties either and certainly not a enough damage in medium or light to justify making the choice to wear them over heavy. My suggestion was made in the context of complaints from pve and PvP. Simply put IMO heavy should mitigate a lot more damage from all sources, but do a lot less damage in return.
Alternatively medium and light could do more damage. Realistically if this is going to be per piece then each piece of heavy would need to nullify damage bonuses gained through the other armor types in some way.
Many things have changed in this game since Malacath was introduced, I doubt that Heavy would remain an issue if Malacath was adjusted to be more reasonable. And even if so, Medium/Light are already the default choice in PvE, what is the issue with Heavy being the default in PvP? We are constantly fed this idea that Heavy needs to only be viable for one thing and restricted to such a small percentage of the population, why? I do appreciate you acknowledging Malacath as a concern, though I wish you would see that it is the primary issue at stake here.relentless_turnip wrote: »Heavy armor meta was an issue before malacath, it is now a bigger issue because of it. I do recognise that yes.Exactly, the penalties didn't work the way people thought they would and now tanks in PvE have a stake in this fight because of PvP players. Surely you can see how this will now impose more complaints on PvP and lead ZOS to scrutinize issues there more closely? By involving tanks, you're arbitrarily declared war on players that just wanted to be left alone and will now be completely unsympathetic to any issues you may face in the future. PvP is now less balanced than it was before (somehow), and Procs have been completely removed from Cyrodiil for the next 6 months despite ZOS finding they didn't actually impact performance. None of these changes have addressed the issues they intended to and have actually just made things worse, why not simply listen to us for a change?relentless_turnip wrote: »My point about heavy armor was made clear in the context of what it was responding to. It is that the penalties, instead of addressing the complaints of PvP players actually just gave tanks something to complain about as well. It's actually objectively better in PvP than it was before.This is my favorite gif, let me share it with you.relentless_turnip wrote: »
There are no bonuses to damage by wearing heavy, but there no penalties either and certainly not a enough damage in medium or light to justify making the choice to wear them over heavy. My suggestion was made in the context of complaints from pve and PvP. Simply put IMO heavy should mitigate a lot more damage from all sources, but do a lot less damage in return.
Alternatively medium and light could do more damage. Realistically if this is going to be per piece then each piece of heavy would need to nullify damage bonuses gained through the other armor types in some way.
Please stop arbitrarily nerfing things, this is how we got into this mess in the first place.
relentless_turnip wrote: »Why do you keep suggesting PvP players had anything to do with the armor changes?
Freakin_Hytte wrote: »When did pvp ever ask for a heavy armour nerf? The last few months people have asked for a nerf to some procc sets. [snip]
[edited for baiting]
Heavy Armor Is Too Strong
Heavy armour buffs taking in from meta to only viable option
Screw this heavy armor tank 5 minute 1v1 PvP meta
Heavy Combined With Malacath Seems Too Strong With The Upcoming Armor Changes
Surely ZOS can’t think people want another heavy armour, Malacath, proc set, health based heal meta?
Heavy Armor, 1H/Shield, High Health meta builds in PvP
relentless_turnip wrote: »The fact is if you are tanking you don't need damage and many tanks made the same suggestion before I did. You do however need to be able to mitigate it. Obviously from a balance perspective you cannot do both in a near equal measure.
relentless_turnip wrote: »Why do you keep suggesting PvP players had anything to do with the armor changes?
You can't be serious.Freakin_Hytte wrote: »When did pvp ever ask for a heavy armour nerf? The last few months people have asked for a nerf to some procc sets. [snip]
[edited for baiting]
Heavy Armor Is Too Strong
Heavy armour buffs taking in from meta to only viable option
Screw this heavy armor tank 5 minute 1v1 PvP meta
Heavy Combined With Malacath Seems Too Strong With The Upcoming Armor Changes
Surely ZOS can’t think people want another heavy armour, Malacath, proc set, health based heal meta?
Heavy Armor, 1H/Shield, High Health meta builds in PvP
There are hundreds of posts like that, the sheer amount of salt generated on a daily basis by a vocal minority of PvP players puts even the League community to shame.relentless_turnip wrote: »The fact is if you are tanking you don't need damage and many tanks made the same suggestion before I did. You do however need to be able to mitigate it. Obviously from a balance perspective you cannot do both in a near equal measure.
You seem to be under the impression that damage and mitigation are the only strengths that exist in PvP. I already mentioned that nerfing Malacath would address the only source of damage Heavy has, and Heavy was just nerfed with regards to incoming Magic damage, so even its mitigation has been gutted. Stealth, damage, mobility, sustain, these are all also important aspects in PvP, and Heavy has none of them, while Medium has all of them and doesn't suffer any penalties to its defining features like Heavy has. And tanks should at least have sufficient damage to complete content; you don't seem to be making these changes with any consideration for the other half of the picture. All of these complaints have only made the issue worse in both PvP and PvE; that at least seems to be something we agree upon. So how about splitting up those aspects of the game and balancing them separately with regard to concerns that the players who actually participate in those modes have? I am tired of seeing PvE "balanced" to accommodate PvP players at everyone else's expense, and I'm sure you don't want to see PvP adjusted due to complaints stemming from PvE either, which most likely will happen now that we've been unwillingly dragged into this conflict.
relentless_turnip wrote: »relentless_turnip wrote: »Why do you keep suggesting PvP players had anything to do with the armor changes?
You can't be serious.Freakin_Hytte wrote: »When did pvp ever ask for a heavy armour nerf? The last few months people have asked for a nerf to some procc sets. [snip]
[edited for baiting]
Heavy Armor Is Too Strong
Heavy armour buffs taking in from meta to only viable option
Screw this heavy armor tank 5 minute 1v1 PvP meta
Heavy Combined With Malacath Seems Too Strong With The Upcoming Armor Changes
Surely ZOS can’t think people want another heavy armour, Malacath, proc set, health based heal meta?
Heavy Armor, 1H/Shield, High Health meta builds in PvP
There are hundreds of posts like that, the sheer amount of salt generated on a daily basis by a vocal minority of PvP players puts even the League community to shame.relentless_turnip wrote: »The fact is if you are tanking you don't need damage and many tanks made the same suggestion before I did. You do however need to be able to mitigate it. Obviously from a balance perspective you cannot do both in a near equal measure.
You seem to be under the impression that damage and mitigation are the only strengths that exist in PvP. I already mentioned that nerfing Malacath would address the only source of damage Heavy has, and Heavy was just nerfed with regards to incoming Magic damage, so even its mitigation has been gutted. Stealth, damage, mobility, sustain, these are all also important aspects in PvP, and Heavy has none of them, while Medium has all of them and doesn't suffer any penalties to its defining features like Heavy has. And tanks should at least have sufficient damage to complete content; you don't seem to be making these changes with any consideration for the other half of the picture. All of these complaints have only made the issue worse in both PvP and PvE; that at least seems to be something we agree upon. So how about splitting up those aspects of the game and balancing them separately with regard to concerns that the players who actually participate in those modes have? I am tired of seeing PvE "balanced" to accommodate PvP players at everyone else's expense, and I'm sure you don't want to see PvP adjusted due to complaints stemming from PvE either, which most likely will happen now that we've been unwillingly dragged into this conflict.
Those threads only express negativity about heavy armor and the changes don't address the issues within them. If you search proc sets or malacath you will also find numerous threads and neither have been addressed in a meaningful way. Apart from disabling them completely, which not many people are happy about😂
The changes were made to all armor types, making heavy arguably better in PvP. I don't see people complaining light armor was too tanky for instance or even that it lacked damage. Certainly the ability to roll dodge and break free were complaints raised by the PvP community. The rest no one asked for, so I'd say it was a stretch to point the finger in this instance to the PvP community.
Edit: essentially damage, mitigation and resource management are at core the only considerations in PvP. Damage can be dealt in numerous ways and essentially creating a combination that kills people is the aim. This can be achieved through burst, attrition, proc or a combination of all or some of them. Mitigation can also be achieved in a multitude of ways too i.e. roll dodge, block, heal, mist form, Streak, cloak etc.. this too is essentially working out how you will survive. So yeah I do believe that is basically all it comes down to.
Malacath would reduce heavy armor damage quite a bit, but then the only difference between base damage of 7 heavy and 7 medium is 14% WD. The crit passive grants you what 10% more crit chance?