With the addition of companions now more than ever a veteran overland is needed

  • Katlefiya
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    Rudrani wrote: »
    really should have separate vet and normal instances overland. rewards should also be scalled to that.

    So it really is about better rewards after all.
  • Mojmir
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    Vet overland is coming, if your under 2000 cp next update 😆
  • Cireous
    Cireous
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    Mojmir wrote: »
    Vet overland is coming, if your under 2000 cp next update 😆
    Except the new CP system makes us more tanky. Which is the exact opposite of what we want or need for Overland questing.
  • Mojmir
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    Cireous wrote: »
    Mojmir wrote: »
    Vet overland is coming, if your under 2000 cp next update 😆
    Except the new CP system makes us more tanky. Which is the exact opposite of what we want or need for Overland questing.

    Somethings wrong if you need a npc to help do questing in this game.
  • exeeter702
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    Katlefiya wrote: »
    Rudrani wrote: »
    really should have separate vet and normal instances overland. rewards should also be scalled to that.

    So it really is about better rewards after all.

    Dont be naive. Incentive has forever been the glue that holds this entire genre together.
  • Iccotak
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    exeeter702 wrote: »
    Katlefiya wrote: »
    Rudrani wrote: »
    really should have separate vet and normal instances overland. rewards should also be scalled to that.

    So it really is about better rewards after all.

    Dont be naive. Incentive has forever been the glue that holds this entire genre together.

    Yeah the whole “You just want rewards!” Argument doesn’t hold when all activities in this game are centered on incentive for participation.
  • Katlefiya
    Katlefiya
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    Iccotak wrote: »
    exeeter702 wrote: »
    Katlefiya wrote: »
    Rudrani wrote: »
    really should have separate vet and normal instances overland. rewards should also be scalled to that.

    So it really is about better rewards after all.

    Dont be naive. Incentive has forever been the glue that holds this entire genre together.

    Yeah the whole “You just want rewards!” Argument doesn’t hold when all activities in this game are centered on incentive for participation.

    Well, the argument was made repeatedly, that this is not about "rewards" but about "the challenge". Once you introduce a veteran mode for overland without better rewards, of course the same people will ask for "better gear" because "why would the noobs running only normal mode deserve the same stuff for less".

    No surprise, really. I was just pointing out this hypocrisy.
  • mickeyx
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    People who say "it's about challenge' and not reward" should be politicians. I can smell the BS from miles away.
  • Sevn
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    mickeyx wrote: »
    People who say "it's about challenge' and not reward" should be politicians. I can smell the BS from miles away.

    Could always compromise, all rewards are bound to the account so any and all pickups are unsellable.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Snowstrider
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    I dont play ESO anymore but have played a bit of wow classic and retail wow recently and I have had a much better experience with the overland content in wow. It actually feels like an adventure in a huge world campared to ESO and it feels very rewarding with the loot and all other stuff you get while in eso the loot from questing is worthless and the best collectibles is from the crown store..

    Seriously it is laughable how easy ESO is and even retail wow which everyone complains about is too easy is tougher to play in the overworld.
    Edited by Snowstrider on February 4, 2021 2:24AM
  • Sylvermynx
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    I would never return to WoW. Or RIFT. Both went in directions I could see were not going to be fun for me. I left them in 2013 and 2016 respectively. Never been back, never will.

    Classic WoW? I started in classic - it was a horrible ugly slog; it wasn't fun at all, and the fact that I stayed 7 years was due to family and friends and my guilds for same. I would never return to that garbage again.

    I'm glad you think it's great. But if you don't play "this laughable game" why are you even here to post garbage?
  • Nomadic_Atmoran
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    Rudrani wrote: »
    really should have separate vet and normal instances overland. rewards should also be scalled to that.

    It absolutely always ends up here. It never fails that the conversation always leads to scaling rewards to benefit this extremely small vocal minority over the "plebs" in normal overland.

    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • Snowstrider
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    Sylvermynx wrote: »
    I would never return to WoW. Or RIFT. Both went in directions I could see were not going to be fun for me. I left them in 2013 and 2016 respectively. Never been back, never will.

    Classic WoW? I started in classic - it was a horrible ugly slog; it wasn't fun at all, and the fact that I stayed 7 years was due to family and friends and my guilds for same. I would never return to that garbage again.

    I'm glad you think it's great. But if you don't play "this laughable game" why are you even here to post garbage?

    I never said the game was laughable or even bad. I just said it was laughable easy and I am here because i am curious about the direction ESO is going in
  • ThorianB
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    I dont play ESO anymore but have played a bit of wow classic and retail wow recently and I have had a much better experience with the overland content in wow. It actually feels like an adventure in a huge world campared to ESO and it feels very rewarding with the loot and all other stuff you get while in eso the loot from questing is worthless and the best collectibles is from the crown store..

    Seriously it is laughable how easy ESO is and even retail wow which everyone complains about is too easy is tougher to play in the overworld.
    You know you are on the ESO forums right? Pitching WoW to us? I think many of us remember classic WoW and newer WoW, that is why we are here and not there. There is a reason why WoW is hemmoraging players and had to start copycating games like...well, like ESO.

  • Coppes
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    I believe ESO has always been somewhat easy. Except for stuff like Craglorn.

    The hard part probably came from lack of understanding of the game. If you were to go back to the beginning of your time with this game you’d find the difficulty to be not that different.

    The major difference would be the game would move more slowly as you’re not just blasting through the whole map.

    Same with Doshia, just had a heal, some spacing, a bit of relevant gear and you were mostly fine.
  • Stahlor
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    An additional difficulty mode for all content would be great.
  • MakoRuu
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    We barely have the server capacity as it is to host the normal game. You think they're going to add veteran shards because YOU'RE bored and crush everything? lol
  • cyberjanet
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    One of the things I loved about Guild Wars (original) is that the only open areas were the towns. Every time you stepped out, you stepped into an instance. You could choose to group, or not group, or take heroes, or not take heroes. There was no need to keep zone chat permanently turned off.

    To have veteran overland, we would need to instance those areas. It's already confusing when my husband and I run through an area where he has finished a quest I haven't done, and we both just disappear from each other's maps. Turning all overland areas into instances would be an enormous amount of work, and all that would happen is people would take to the forums to complain about it, like they always do.

    Yes, I would love it. Imagine vanquishing Grahtwood! Or the Alik'r Desert! But it won't happen, and I don't mind, because I chose to play this game as it is, bumps and warts and all.

    Edited by cyberjanet on February 4, 2021 11:49AM
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • Sevn
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    I dont play ESO anymore but have played a bit of wow classic and retail wow recently and I have had a much better experience with the overland content in wow. It actually feels like an adventure in a huge world campared to ESO and it feels very rewarding with the loot and all other stuff you get while in eso the loot from questing is worthless and the best collectibles is from the crown store..

    Seriously it is laughable how easy ESO is and even retail wow which everyone complains about is too easy is tougher to play in the overworld.

    Ah the ole "I don't even play this game anymore, I'm just here to check on the direction" poster but I can't help but tell you all how great that other game is, despite most of you being here because it's not designed like WoW lol.

    Thanks for letting us know.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Sevn
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    cyberjanet wrote: »
    One of the things I loved about Guild Wars (original) is that the only open areas were the towns. Every time you stepped out, you stepped into an instance. You could choose to group, or not group, or take heroes, or not take heroes. There was no need to keep zone chat permanently turned off.

    To have veteran overland, we would need to instance those areas. It's already confusing when my husband and I run through an area where he has finished a quest I haven't done, and we both just disappear from each other's maps. Turning all overland areas into instances would be an enormous amount of work, and all that would happen is people would take to the forums to complain about it, like they always do.

    Yes, I would love it. Imagine vanquishing Grahtwood! Or the Alik'r Desert! But it won't happen, and I don't mind, because I chose to play this game as it is, bumps and warts and all.

    If players were actually willing to pay for this it would have been happened, but they want better rewards and devs to devote an untold amount of time and resources for free. Good luck convincing the players who are against better rewards and wish good luck to the devs when they propose this to their investors.

    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Snowstrider
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    Sevn wrote: »
    I dont play ESO anymore but have played a bit of wow classic and retail wow recently and I have had a much better experience with the overland content in wow. It actually feels like an adventure in a huge world campared to ESO and it feels very rewarding with the loot and all other stuff you get while in eso the loot from questing is worthless and the best collectibles is from the crown store..

    Seriously it is laughable how easy ESO is and even retail wow which everyone complains about is too easy is tougher to play in the overworld.

    Ah the ole "I don't even play this game anymore, I'm just here to check on the direction" poster but I can't help but tell you all how great that other game is, despite most of you being here because it's not designed like WoW lol.

    Thanks for letting us know.

    Calm down i just say what i find wow does better and wish eso could improve upon.. ESO is the MMO i have spent most time on and got burned out so it is nice to experience other games in the same genre.
  • AlexanderDeLarge
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    Faiza wrote: »
    You're not required to use a companion
    "You're not required to play meta builds" "You don't have to wear CP160 gear" "You don't have to use consumables" "You don't have to use your Champion Points"
    Artificially gimping your experience is not a valid argument and I have no idea why anyone posting here gives that kind of mentality the time of day. The companions exist, they're making an already ridiculously easy game even easier. Time to solve the damn problem.

    Time to give people the veteran overworld we've been asking for 5+ years. Especially after they got rid of adventure zones, my favorite thing in the game before One Tamriel.

    RIP original plans for Murkmire
    https://youtu.be/1gNVxn80j4g?t=4537
    Edited by AlexanderDeLarge on February 5, 2021 2:44AM
    Difficulty scaling is desperately needed. 10 years. 7 paid expansions. 22 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the vast majority of this game.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character AFKing in front of a bear for a minute and a half before dying
  • Ceejengine
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    I'm assuming ZoS won't make companions native to the base game because it cuts down on shareholder profits, but if they did they could revamp a lot of content and balance it around always having a battle buddy like SWTOR did.

    They could even add something like a "companion payment" mechanic or something that reduces your cut of treasure w/ a companion out. Solo players w/o companions gain more loot.

    Then you have much more difficult overworld content without a toggle that makes an add on feature feel more natural. And you give a good reason to strive for solo play outside of personal challenge.
  • ElliottXO
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    Ceejengine wrote: »
    I'm assuming ZoS won't make companions native to the base game because it cuts down on shareholder profits, but if they did they could revamp a lot of content and balance it around always having a battle buddy like SWTOR did.

    They could even add something like a "companion payment" mechanic or something that reduces your cut of treasure w/ a companion out. Solo players w/o companions gain more loot.

    Then you have much more difficult overworld content without a toggle that makes an add on feature feel more natural. And you give a good reason to strive for solo play outside of personal challenge.

    Great idea. Every time you pick up some gold the companion takes a cut. Hard to do with equipment though.

    Then I would feel less 'gimped' playing without a companion. The overland content is too easy anyway.
  • Sevn
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    Faiza wrote: »
    You're not required to use a companion
    "You're not required to play meta builds" "You don't have to wear CP160 gear" "You don't have to use consumables" "You don't have to use your Champion Points"
    Artificially gimping your experience is not a valid argument and I have no idea why anyone posting here gives that kind of mentality the time of day. The companions exist, they're making an already ridiculously easy game even easier. Time to solve the damn problem.

    Time to give people the veteran overworld we've been asking for 5+ years. Especially after they got rid of adventure zones, my favorite thing in the game before One Tamriel.

    RIP original plans for Murkmire
    https://youtu.be/1gNVxn80j4g?t=4537

    I really wish they would give a definitive response to this request. After 5 plus years this horse has been beaten and left to rot only for someone a week later to kick the barn door open to beat it some more and the stench is borderline unbearable.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • mickeyx
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    Faiza wrote: »
    You're not required to use a companion
    "You're not required to play meta builds" "You don't have to wear CP160 gear" "You don't have to use consumables" "You don't have to use your Champion Points"
    Artificially gimping your experience is not a valid argument and I have no idea why anyone posting here gives that kind of mentality the time of day. The companions exist, they're making an already ridiculously easy game even easier. Time to solve the damn problem.

    Time to give people the veteran overworld we've been asking for 5+ years. Especially after they got rid of adventure zones, my favorite thing in the game before One Tamriel.

    RIP original plans for Murkmire
    https://youtu.be/1gNVxn80j4g?t=4537

    It's a waste of resources considering Craglorn is perfect example of what happens when devs force people to group up. The game is ridiculosly easy for you maybe and other leets sitting at 1k+ CP and fully kitted in gold gear from trials and veteran dungeons. For rest of the players the game has plenty of challenges to offer still. Sorry but you are in minority but hey by all means please continue to "demand". 🙄
    Edited by mickeyx on February 5, 2021 11:24AM
  • Septimus_Magna
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    What people dont understand is that the health of overland mobs has been roughly the same for a long time. Most players want a sense of progression so gimping yourself to run around without gear is a not an option. You dont need to necessarily buff PVE mobs, you can debuff the player as long as there is some reward for doing so.

    Dark Souls had the ring of Calamity where the user would take twice the amount of damage. This got me thinking, what if there was an outfit piece (so you can keep all your gear equipped) that would do the same in ESO.

    • Band of the Veteran
    • Reduce outgoing damage by 75%
    • Reduce incoming heals/shields by 50%
    • Increase incoming damage by 50%
    • Increase XP gain by 25%
    *If other party members dont have this outfit equipped XP gain will not be increased.
    **The numbers are just an indication of course.

    Technically speaking its gimping yourself but gear/CP still make a difference. The good thing is that questing and overland content gets more challenging and you get compensated for dealing less damage and taking more damage by gaining more XP.
    PC - EU (AD)
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  • Luckylancer
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    Fata1moose wrote: »
    Fata1moose wrote: »
    So I was running around Stonefalls this morning, trying to find a quest that I missed on the map, and saw a player die to three scamps. CP level on the player? 0. Nope.

    Then they could keep the overland toggled on Normal that changes nothing.

    It changes everything. I've seen this discussion before. Here, and in DDO. When they finally got it in DDO, and started complaining that it was too hard, I picked up a nice little year ban from the forums for suggesting exactly what you suggest here, "Play a lower difficulty".

    [snip]

    If difficulty was determined entirely on people complaining then we wouldn't have vet trials, dungeons or HMs either. But the great thing is we can have both a normal overland and a veteran overland just like group content has scalable difficulty. It just has to be done in such a way that a player is made aware through the UI if they switch to veteran.

    Nope, it was exactly that. The reason for the report was probably closer to "but he hurt my feelings by telling me what I've been telling players that want Elite quests toned down so they can solo it. Nobody's supposed to use our argument against us", and a snowflake mod that agreed with them.

    The truly great thing is we have content for everyone right now, to one extent or another, that doesn't require any additional time spent redoing stuff for a minority of the playerbase that may actually take advantage of it. All of this was discussed the last time this came up though. It costs money to do this, and there's no way to monetize it that won't be considered "P2W", or that may actually be P2W... So it's money out of pocket, for no return.

    I pay for overland content that I cant enjoy. If instanced content hadnt veteran content with better rewards, a lot of high level people would stop playing. They still play the game for veteran content and they ignore overland unless they go for: achievments, housing items or questing.

    Overland content was fun when I was sub 160cp.

    Devs just should make veteran overland and add a darksouls type helping system. Noob player can create a mark in world, asking help. High level player accepts it, get teleported to low level world, heplt that player, get veteran loot himself + additional rewards for being a good big bro.
  • PrimusNephilim
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    I'm curious to see if the new CP system will make overland content more challenging. I'm on the fence with the companion thing, so I'll hold out on my opinion until they drop.
  • Cireous
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    • Band of the Veteran[/b]
    • Reduce outgoing damage by 75%
    • Reduce incoming heals/shields by 50%
    • Increase incoming damage by 50%
    • Increase XP gain by 25%
    I like this, except I prefer more of a glass cannon play style. I want to take a ton of damage (2 shots by anything in a cave and I am a slow motion, crumpled up, death-pile in Skyrim), but to counter that, I have my companion out in front, taking some heat off me, and I am producing a relatively high amount of damage myself (because who doesn't want to feel powerful?). This would be my dream for the Overland. A sort of recreation of the gameplay of the first hour or so of playtime in Skyrim, when everything still feels dangerous and fun. However, for ESO, I would also want something that changes the death experience, so it's not easy to just get right back up and continue on without consequence. Maybe a way to exclude soul gem usage when not at a world boss or anchor, forcing you to have to run back from a wayshrine if you die. I've tried removing soul gems from my bags when questing, but I just end up adding them back because you can't really go without them at Harrowstorms, and there is never a time I'm not distractedly running towards a Harrowstorm when I see one.

    Great idea for a mythic item, though :)

    Just maybe a little too much player damage reduction for my taste, which, I know, is very niche and ripe for mockery.

    Yes, I realize this is an MMO and no, I'm not going to just log out and play Skyrim. Instead, I will continue to Champion any additions to the game that add more of the immersion we're seeing in single player Elder scrolls. Because more immersion is always more engaging than less. And yes, a high threat level in the environment adds more immersion. For me, anyways.
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