exeeter702 wrote: »
exeeter702 wrote: »
Yeah the whole “You just want rewards!” Argument doesn’t hold when all activities in this game are centered on incentive for participation.
People who say "it's about challenge' and not reward" should be politicians. I can smell the BS from miles away.
really should have separate vet and normal instances overland. rewards should also be scalled to that.
Sylvermynx wrote: »I would never return to WoW. Or RIFT. Both went in directions I could see were not going to be fun for me. I left them in 2013 and 2016 respectively. Never been back, never will.
Classic WoW? I started in classic - it was a horrible ugly slog; it wasn't fun at all, and the fact that I stayed 7 years was due to family and friends and my guilds for same. I would never return to that garbage again.
I'm glad you think it's great. But if you don't play "this laughable game" why are you even here to post garbage?
You know you are on the ESO forums right? Pitching WoW to us? I think many of us remember classic WoW and newer WoW, that is why we are here and not there. There is a reason why WoW is hemmoraging players and had to start copycating games like...well, like ESO.Snowstrider wrote: »I dont play ESO anymore but have played a bit of wow classic and retail wow recently and I have had a much better experience with the overland content in wow. It actually feels like an adventure in a huge world campared to ESO and it feels very rewarding with the loot and all other stuff you get while in eso the loot from questing is worthless and the best collectibles is from the crown store..
Seriously it is laughable how easy ESO is and even retail wow which everyone complains about is too easy is tougher to play in the overworld.
Snowstrider wrote: »I dont play ESO anymore but have played a bit of wow classic and retail wow recently and I have had a much better experience with the overland content in wow. It actually feels like an adventure in a huge world campared to ESO and it feels very rewarding with the loot and all other stuff you get while in eso the loot from questing is worthless and the best collectibles is from the crown store..
Seriously it is laughable how easy ESO is and even retail wow which everyone complains about is too easy is tougher to play in the overworld.
cyberjanet wrote: »One of the things I loved about Guild Wars (original) is that the only open areas were the towns. Every time you stepped out, you stepped into an instance. You could choose to group, or not group, or take heroes, or not take heroes. There was no need to keep zone chat permanently turned off.
To have veteran overland, we would need to instance those areas. It's already confusing when my husband and I run through an area where he has finished a quest I haven't done, and we both just disappear from each other's maps. Turning all overland areas into instances would be an enormous amount of work, and all that would happen is people would take to the forums to complain about it, like they always do.
Yes, I would love it. Imagine vanquishing Grahtwood! Or the Alik'r Desert! But it won't happen, and I don't mind, because I chose to play this game as it is, bumps and warts and all.
Snowstrider wrote: »I dont play ESO anymore but have played a bit of wow classic and retail wow recently and I have had a much better experience with the overland content in wow. It actually feels like an adventure in a huge world campared to ESO and it feels very rewarding with the loot and all other stuff you get while in eso the loot from questing is worthless and the best collectibles is from the crown store..
Seriously it is laughable how easy ESO is and even retail wow which everyone complains about is too easy is tougher to play in the overworld.
Ah the ole "I don't even play this game anymore, I'm just here to check on the direction" poster but I can't help but tell you all how great that other game is, despite most of you being here because it's not designed like WoW lol.
Thanks for letting us know.
"You're not required to play meta builds" "You don't have to wear CP160 gear" "You don't have to use consumables" "You don't have to use your Champion Points"You're not required to use a companion
Ceejengine wrote: »I'm assuming ZoS won't make companions native to the base game because it cuts down on shareholder profits, but if they did they could revamp a lot of content and balance it around always having a battle buddy like SWTOR did.
They could even add something like a "companion payment" mechanic or something that reduces your cut of treasure w/ a companion out. Solo players w/o companions gain more loot.
Then you have much more difficult overworld content without a toggle that makes an add on feature feel more natural. And you give a good reason to strive for solo play outside of personal challenge.
AlexanderDeLarge wrote: »"You're not required to play meta builds" "You don't have to wear CP160 gear" "You don't have to use consumables" "You don't have to use your Champion Points"You're not required to use a companion
Artificially gimping your experience is not a valid argument and I have no idea why anyone posting here gives that kind of mentality the time of day. The companions exist, they're making an already ridiculously easy game even easier. Time to solve the damn problem.
Time to give people the veteran overworld we've been asking for 5+ years. Especially after they got rid of adventure zones, my favorite thing in the game before One Tamriel.
RIP original plans for Murkmire
https://youtu.be/1gNVxn80j4g?t=4537
AlexanderDeLarge wrote: »"You're not required to play meta builds" "You don't have to wear CP160 gear" "You don't have to use consumables" "You don't have to use your Champion Points"You're not required to use a companion
Artificially gimping your experience is not a valid argument and I have no idea why anyone posting here gives that kind of mentality the time of day. The companions exist, they're making an already ridiculously easy game even easier. Time to solve the damn problem.
Time to give people the veteran overworld we've been asking for 5+ years. Especially after they got rid of adventure zones, my favorite thing in the game before One Tamriel.
RIP original plans for Murkmire
https://youtu.be/1gNVxn80j4g?t=4537
robertthebard wrote: »Fata1moose wrote: »robertthebard wrote: »Fata1moose wrote: »robertthebard wrote: »So I was running around Stonefalls this morning, trying to find a quest that I missed on the map, and saw a player die to three scamps. CP level on the player? 0. Nope.
Then they could keep the overland toggled on Normal that changes nothing.
It changes everything. I've seen this discussion before. Here, and in DDO. When they finally got it in DDO, and started complaining that it was too hard, I picked up a nice little year ban from the forums for suggesting exactly what you suggest here, "Play a lower difficulty".
[snip]
If difficulty was determined entirely on people complaining then we wouldn't have vet trials, dungeons or HMs either. But the great thing is we can have both a normal overland and a veteran overland just like group content has scalable difficulty. It just has to be done in such a way that a player is made aware through the UI if they switch to veteran.
Nope, it was exactly that. The reason for the report was probably closer to "but he hurt my feelings by telling me what I've been telling players that want Elite quests toned down so they can solo it. Nobody's supposed to use our argument against us", and a snowflake mod that agreed with them.
The truly great thing is we have content for everyone right now, to one extent or another, that doesn't require any additional time spent redoing stuff for a minority of the playerbase that may actually take advantage of it. All of this was discussed the last time this came up though. It costs money to do this, and there's no way to monetize it that won't be considered "P2W", or that may actually be P2W... So it's money out of pocket, for no return.
I like this, except I prefer more of a glass cannon play style. I want to take a ton of damage (2 shots by anything in a cave and I am a slow motion, crumpled up, death-pile in Skyrim), but to counter that, I have my companion out in front, taking some heat off me, and I am producing a relatively high amount of damage myself (because who doesn't want to feel powerful?). This would be my dream for the Overland. A sort of recreation of the gameplay of the first hour or so of playtime in Skyrim, when everything still feels dangerous and fun. However, for ESO, I would also want something that changes the death experience, so it's not easy to just get right back up and continue on without consequence. Maybe a way to exclude soul gem usage when not at a world boss or anchor, forcing you to have to run back from a wayshrine if you die. I've tried removing soul gems from my bags when questing, but I just end up adding them back because you can't really go without them at Harrowstorms, and there is never a time I'm not distractedly running towards a Harrowstorm when I see one.Septimus_Magna wrote: »
- Band of the Veteran[/b]
- Reduce outgoing damage by 75%
- Reduce incoming heals/shields by 50%
- Increase incoming damage by 50%
- Increase XP gain by 25%