robertthebard wrote: »So I was running around Stonefalls this morning, trying to find a quest that I missed on the map, and saw a player die to three scamps. CP level on the player? 0. Nope.
Fata1moose wrote: »robertthebard wrote: »So I was running around Stonefalls this morning, trying to find a quest that I missed on the map, and saw a player die to three scamps. CP level on the player? 0. Nope.
Then they could keep the overland toggled on Normal that changes nothing.
robertthebard wrote: »Fata1moose wrote: »robertthebard wrote: »So I was running around Stonefalls this morning, trying to find a quest that I missed on the map, and saw a player die to three scamps. CP level on the player? 0. Nope.
Then they could keep the overland toggled on Normal that changes nothing.
It changes everything. I've seen this discussion before. Here, and in DDO. When they finally got it in DDO, and started complaining that it was too hard, I picked up a nice little year ban from the forums for suggesting exactly what you suggest here, "Play a lower difficulty".
Fata1moose wrote: »As the title says, overland questing has been far too easy for those of us that hit certain CP thresholds and have decent equipment. Even while purposely nerfing our characters through deallocation of CP and unequipping gear there's no forgetting proper rotations that also make the overland trivial. Trash dies in a couple of abilities and bosses die while they are still monologuing. Companions will see little use as support for experienced players outside of dungeons. A veteran overland would help questing feel more engaging and the zone updates more appealing. Companions could then be a valuable addition to even veteran players-- but their use in a veteran overland shouldn't then make even veteran content trivial.
With the new CP system and companions on the way now would be a good time to finally add a more difficult overland that provides a tough but fair challenge regardless of a companion being summoned or not.
Fata1moose wrote: »As the title says, overland questing has been far too easy for those of us that hit certain CP thresholds and have decent equipment. Even while purposely nerfing our characters through deallocation of CP and unequipping gear there's no forgetting proper rotations that also make the overland trivial. Trash dies in a couple of abilities and bosses die while they are still monologuing. Companions will see little use as support for experienced players outside of dungeons. A veteran overland would help questing feel more engaging and the zone updates more appealing. Companions could then be a valuable addition to even veteran players-- but their use in a veteran overland shouldn't then make even veteran content trivial.
With the new CP system and companions on the way now would be a good time to finally add a more difficult overland that provides a tough but fair challenge regardless of a companion being summoned or not.
[snip]
If you want more difficulty - go it naked.
Go dunguans and etc.
We went vDLC naked when we wanted more difficulty.
Overland is easy content.
For vet overland that is easy content but may be a little harder - go fungul grotto 1 veteran.
And i do not need to strike mobs in overland not 2 but may be 3-4 seconds to get my flower or rock that i just find.
I just understand you want to be veteran, but overland is to easy to be veteran even in dreams
It was made for 10 level players.
Want to be veteran - go dunguans
Nomadic_Atmoran wrote: »SshadowSscale wrote: »robertthebard wrote: »Fata1moose wrote: »robertthebard wrote: »Fata1moose wrote: »robertthebard wrote: »So I was running around Stonefalls this morning, trying to find a quest that I missed on the map, and saw a player die to three scamps. CP level on the player? 0. Nope.
Then they could keep the overland toggled on Normal that changes nothing.
It changes everything. I've seen this discussion before. Here, and in DDO. When they finally got it in DDO, and started complaining that it was too hard, I picked up a nice little year ban from the forums for suggesting exactly what you suggest here, "Play a lower difficulty".
[snip]
If difficulty was determined entirely on people complaining then we wouldn't have vet trials, dungeons or HMs either. But the great thing is we can have both a normal overland and a veteran overland just like group content has scalable difficulty. It just has to be done in such a way that a player is made aware through the UI if they switch to veteran.
Nope, it was exactly that. The reason for the report was probably closer to "but he hurt my feelings by telling me what I've been telling players that want Elite quests toned down so they can solo it. Nobody's supposed to use our argument against us", and a snowflake mod that agreed with them.
The truly great thing is we have content for everyone right now, to one extent or another, that doesn't require any additional time spent redoing stuff for a minority of the playerbase that may actually take advantage of it. All of this was discussed the last time this came up though. It costs money to do this, and there's no way to monetize it that won't be considered "P2W", or that may actually be P2W... So it's money out of pocket, for no return.
Funny how it is perfectly fine for casual solo players to ask for a solo option for dungeons trials ic cyrodil etc yet when people ask for an option to make overland more difficult aka a vet toggle it quickly gets shut down as not needed or eltist being greedy or whatever the reason..... just saying tho
I wonder what ever could be the difference between the two. Large group of players benefitting from a minor change to the system that allows them to consume the content that is regularly overlooked and ignored vs a very vocal minority that really only seek to overhaul overland so they can corner drops.
Nomadic_Atmoran wrote: »SshadowSscale wrote: »robertthebard wrote: »Fata1moose wrote: »robertthebard wrote: »Fata1moose wrote: »robertthebard wrote: »So I was running around Stonefalls this morning, trying to find a quest that I missed on the map, and saw a player die to three scamps. CP level on the player? 0. Nope.
Then they could keep the overland toggled on Normal that changes nothing.
It changes everything. I've seen this discussion before. Here, and in DDO. When they finally got it in DDO, and started complaining that it was too hard, I picked up a nice little year ban from the forums for suggesting exactly what you suggest here, "Play a lower difficulty".
You weren't banned for telling someone to play on a lower difficulty it was either the manner in which you said it or DDO needs to find better moderators. But difficulty of the game certainly wasn't at fault for getting banned on a forum.
If difficulty was determined entirely on people complaining then we wouldn't have vet trials, dungeons or HMs either. But the great thing is we can have both a normal overland and a veteran overland just like group content has scalable difficulty. It just has to be done in such a way that a player is made aware through the UI if they switch to veteran.
Nope, it was exactly that. The reason for the report was probably closer to "but he hurt my feelings by telling me what I've been telling players that want Elite quests toned down so they can solo it. Nobody's supposed to use our argument against us", and a snowflake mod that agreed with them.
The truly great thing is we have content for everyone right now, to one extent or another, that doesn't require any additional time spent redoing stuff for a minority of the playerbase that may actually take advantage of it. All of this was discussed the last time this came up though. It costs money to do this, and there's no way to monetize it that won't be considered "P2W", or that may actually be P2W... So it's money out of pocket, for no return.
Funny how it is perfectly fine for casual solo players to ask for a solo option for dungeons trials ic cyrodil etc yet when people ask for an option to make overland more difficult aka a vet toggle it quickly gets shut down as not needed or eltist being greedy or whatever the reason..... just saying tho
I wonder what ever could be the difference between the two. Large group of players benefitting from a minor change to the system that allows them to consume the content that is regularly overlooked and ignored vs a very vocal minority that really only seek to overhaul overland so they can corner drops.
- food/drinks with negative bonus values or any other stats;
- scroll with major/minor debuffs applying to player and only player;
- PVP Battle Spirit analogue for PvE and personal toggle, affecting only the player who use it;
Dankulakhan wrote: »I don't get why ppl want veteran overland. The TTK would be awful and add to this the fact that there are packs of mobs every two meters everywhere it's going to be a hellscape. The current TTK with decent gear and high CP is a blessing imo.
Do you all really enjoy cluncky slow and broken eso combat so much?
Dankulakhan wrote: »I don't get why ppl want veteran overland. The TTK would be awful and add to this the fact that there are packs of mobs every two meters everywhere it's going to be a hellscape. The current TTK with decent gear and high CP is a blessing imo.
Do you all really enjoy cluncky slow and broken eso combat so much?
Exactly. I really don't see the reasoning considering overworld is mostly for travel. Dungeons or world bosses are for difficulty.
Well,
If the change is easy to implement : sure, do it. It makes people happy without forcing anyone to do anything.
If it's hard to implement : there might be better use of resources . I can't judge that.
Well,
If the change is easy to implement : sure, do it. It makes people happy without forcing anyone to do anything.
If it's hard to implement : there might be better use of resources . I can't judge that.
Theres 3 ways I see:
Overhauling all overland zones. (Lol)
Create a separate phase for it that would end up ghost towns. Basically doubles server load.
Lower the players own stats. Which honestly could already be done by themselves.
Well,
If the change is easy to implement : sure, do it. It makes people happy without forcing anyone to do anything.
If it's hard to implement : there might be better use of resources . I can't judge that.
Theres 3 ways I see:
Overhauling all overland zones. (Lol)
Create a separate phase for it that would end up ghost towns. Basically doubles server load.
Lower the players own stats. Which honestly could already be done by themselves.
Indeed, but ... is that a big deal if some overland zones are ghost towns? I mean, people go there solo, or as premade for exploration/questing, anyway. Wouldn't change much.
Maybe have the cities common and phase everything else?
Grandchamp1989 wrote: »People said to try to nerf yourself for overland content if you find it too easy.
So I did..
I went in without any armor, jewelry or food. Only weapon and skill to finish the Alik'r Questline.
It wasn't much of a challenge..
And a lvl 50 character doesn't get any of the bonuses a lvl 10 character does... So no low level bonus either.
The hardest challenge was running dry all the time with a 10k ressource pool. Every other attack had to be a heavy attack to get ressources back. So it basicly became skill-skill-heavy attack. It didn't add much of a challenge but just made things.. boring.
Not sure what more I can do to add challeng. Maybe start punching the bosses instead?
I would love an optional hardmode next to all the final bosses in the game for every Zone. Atleast make the final boss an OPTIONAL challenge...
again all that idiotic advices like "go solo trials naked"...
You guys don't understand nothing about vet overland, what exactly players ask for. You don't even try.
There was a lot of good advices how to create vet overland which will not interference with low CP players.- food/drinks with negative bonus values or any other stats;
- scroll with major/minor debuffs applying to player and only player;
- PVP Battle Spirit analogue for PvE and personal toggle, affecting only the player who use it;
In this case you don't need to play naked, disable CP or nerfing yourself in any other ways.
robertthebard wrote: »So I was running around Stonefalls this morning, trying to find a quest that I missed on the map, and saw a player die to three scamps. CP level on the player? 0. Nope.
If I didn't enjoy the combat at least somewhat, I'd just play the auction house all day to buy new style pages.Dankulakhan wrote: »I don't get why ppl want veteran overland. The TTK would be awful and add to this the fact that there are packs of mobs every two meters everywhere it's going to be a hellscape. The current TTK with decent gear and high CP is a blessing imo.
Do you all really enjoy cluncky slow and broken eso combat so much?