LapisLazuli99 wrote: »I agree with the letting players never feel locked out of a zone due to level and think its true to Elder Scrolls as a series. That said Craglorn is my favorite region for a reason XD
As someone who wants harder zones I still think that overall their current method is the better choice. I'd love a way to get both though lol.
lemonizzle wrote: »Overland quests currently: "Brace yourself Champion, 'Gilgamesh, Consumer of Reality" is awaiting behind this door! He destroyed continents in one snap."
You enter, the boss has 400k hp tops, and dies in 3 second. You can't even finish one rotation. This is also the giga fight that was hyped for a whole chapter.
Hallothiel wrote: »Lordy people do forget.
Craglorn used to be hellish difficult. Groups of wasps would kill you just by looking at you.
And it was a dead zone. Hardly anyone went there. Which is why it was changed.
A few people on here may want overland HM but not the majority of players. That’s the reality.
Fata1moose wrote: »As the title says, overland questing has been far too easy for those of us that hit certain CP thresholds and have decent equipment. Even while purposely nerfing our characters through deallocation of CP and unequipping gear there's no forgetting proper rotations that also make the overland trivial. Trash dies in a couple of abilities and bosses die while they are still monologuing. Companions will see little use as support for experienced players outside of dungeons. A veteran overland would help questing feel more engaging and the zone updates more appealing. Companions could then be a valuable addition to even veteran players-- but their use in a veteran overland shouldn't then make even veteran content trivial.
With the new CP system and companions on the way now would be a good time to finally add a more difficult overland that provides a tough but fair challenge regardless of a companion being summoned or not.
In short, no.
With details why, to be constructive and polite --
a) there are plenty of content that provides full rotation time and challenge - buffing overland trash to need a full rotation parse may be what you personally desire, but there is no way the majority of the user base would want the challenge scale to start at a point where overland trash = same level as currently soloing a base vet dungeon
b) there already IS overland content you can parse full rotation with - world bosses. Yes some WBs are easier than others, but even the 'easy' ones require multiple rotations through. There isn't a single WB, not even in easiest base zones, that you can insta nuke without at least a few rotation swaps.
MeltyLotus wrote: »Wouldn't it thin out the player base even more. Sucks to not be able to take on a boss cause no one else is around. That will be vet overland. few players around to do the stuff.
Companions are being added for that alone. Unless the map is popular atm or new, there could next to no one else around making WB and HS impossible for the average player.
If anything they to add more mobs to the overland, there's so much empty space. More trash mobs but maybe add a new "elite" class of mobs to the game to sprinkle around and keep you on your toes?
Well,
If the change is easy to implement : sure, do it. It makes people happy without forcing anyone to do anything.
If it's hard to implement : there might be better use of resources . I can't judge that.
Theres 3 ways I see:
Overhauling all overland zones. (Lol)
Create a separate phase for it that would end up ghost towns. Basically doubles server load.
Lower the players own stats. Which honestly could already be done by themselves.
Grandchamp1989 wrote: »People said to try to nerf yourself for overland content if you find it too easy.
The hardest challenge was running dry all the time with a 10k ressource pool. Every other attack had to be a heavy attack to get ressources back. So it basicly became skill-skill-heavy attack. It didn't add much of a challenge but just made things.. boring.
SshadowSscale wrote: »robertthebard wrote: »Fata1moose wrote: »robertthebard wrote: »Fata1moose wrote: »robertthebard wrote: »So I was running around Stonefalls this morning, trying to find a quest that I missed on the map, and saw a player die to three scamps. CP level on the player? 0. Nope.
Then they could keep the overland toggled on Normal that changes nothing.
It changes everything. I've seen this discussion before. Here, and in DDO. When they finally got it in DDO, and started complaining that it was too hard, I picked up a nice little year ban from the forums for suggesting exactly what you suggest here, "Play a lower difficulty".
[snip]
If difficulty was determined entirely on people complaining then we wouldn't have vet trials, dungeons or HMs either. But the great thing is we can have both a normal overland and a veteran overland just like group content has scalable difficulty. It just has to be done in such a way that a player is made aware through the UI if they switch to veteran.
Nope, it was exactly that. The reason for the report was probably closer to "but he hurt my feelings by telling me what I've been telling players that want Elite quests toned down so they can solo it. Nobody's supposed to use our argument against us", and a snowflake mod that agreed with them.
The truly great thing is we have content for everyone right now, to one extent or another, that doesn't require any additional time spent redoing stuff for a minority of the playerbase that may actually take advantage of it. All of this was discussed the last time this came up though. It costs money to do this, and there's no way to monetize it that won't be considered "P2W", or that may actually be P2W... So it's money out of pocket, for no return.
Funny how it is perfectly fine for casual solo players to ask for a solo option for dungeons trials ic cyrodil etc yet when people ask for an option to make overland more difficult aka a vet toggle it quickly gets shut down as not needed or eltist being greedy or whatever the reason..... just saying tho
lemonizzle wrote: »Overland quests currently: "Brace yourself Champion, 'Gilgamesh, Consumer of Reality" is awaiting behind this door! He destroyed continents in one snap."
You enter, the boss has 400k hp tops, and dies in 3 second. You can't even finish one rotation. This is also the giga fight that was hyped for a whole chapter.
Regardless, proponents of this proposal need to first and foremost come up with a plan for Zos to monetize this content. It's dead in the water otherwise. If you don't have a significant amount of players that are willing to PAY for this, all arguments for it are moot.
They aren't going to spend time and resources maintaining new servers on content that will most certainly be drastically less populated for absolutely zero profits. Not happening.
A handful of players saying, "well I'd buy a companion if I had more challenging overland content" isn't enough when in reality they probably still wouldn't bother buying them and just use the empty zones to corner the markets on various saleable items.
ZOS_MattF
Hello! We have no plans on implementing spears, but we have talked off and on about cool ways to do the one hand magic/one hand weapon thing. That's not on our roadmap anywhere, but we have been brainstorming.
There are so many cool things we could do! Seriously, we love these ideas too, but it all comes down to a matter of time and priorities.
EDIT: to respond to your edit. Yes, we've talked about this, in fact we tried to get that into the game as part of One Tamriel, but we just couldn't get it done. So we have ideas on how to have difficulty settings for overland content, but it's not currently planned. It's a great idea.
robertthebard wrote: »lemonizzle wrote: »Overland quests currently: "Brace yourself Champion, 'Gilgamesh, Consumer of Reality" is awaiting behind this door! He destroyed continents in one snap."
You enter, the boss has 400k hp tops, and dies in 3 second. You can't even finish one rotation. This is also the giga fight that was hyped for a whole chapter.
This just in: For some players, Gilgamesh sent them to a shrine. I call all the way back to my first post in this thread, where a player died to three scamps...
Hey, it's great that we're roflstomping all this stuff now. I mean, it's not like we can just equip blank gear, assign our CP, and faceroll everything based solely on that, right?
Regardless, proponents of this proposal need to first and foremost come up with a plan for Zos to monetize this content. It's dead in the water otherwise. If you don't have a significant amount of players that are willing to PAY for this, all arguments for it are moot.
They aren't going to spend time and resources maintaining new servers on content that will most certainly be drastically less populated for absolutely zero profits. Not happening.
A handful of players saying, "well I'd buy a companion if I had more challenging overland content" isn't enough when in reality they probably still wouldn't bother buying them and just use the empty zones to corner the markets on various saleable items.
Well that is not necessarily true
ZOS does implement quality of life features for the good of the game as is evident with the new tutorial which lets players choose their beginning destination which has been a major request for some time now. Or the Dungeon Finder and CP rework.
While I do think Overland could be harder and be a better learning curve and to encourage trying content like dungeons - I think that could be done through other means and not just a "veteran instance" and I do not think it has to be monetized to accomplish this.
We know that ZOS have talked about it and acknowledged that people have requested harder difficulties specifically for the Boss as well as overland.
https://www.reddit.com/r/elderscrollsonline/comments/bwdb0r/welcome_to_the_elsweyr_update_22_aua/epwrb9x/ZOS_MattF
Hello! We have no plans on implementing spears, but we have talked off and on about cool ways to do the one hand magic/one hand weapon thing. That's not on our roadmap anywhere, but we have been brainstorming.
There are so many cool things we could do! Seriously, we love these ideas too, but it all comes down to a matter of time and priorities.
EDIT: to respond to your edit. Yes, we've talked about this, in fact we tried to get that into the game as part of One Tamriel, but we just couldn't get it done. So we have ideas on how to have difficulty settings for overland content, but it's not currently planned. It's a great idea.
Regardless, proponents of this proposal need to first and foremost come up with a plan for Zos to monetize this content. It's dead in the water otherwise. If you don't have a significant amount of players that are willing to PAY for this, all arguments for it are moot.
They aren't going to spend time and resources maintaining new servers on content that will most certainly be drastically less populated for absolutely zero profits. Not happening.
A handful of players saying, "well I'd buy a companion if I had more challenging overland content" isn't enough when in reality they probably still wouldn't bother buying them and just use the empty zones to corner the markets on various saleable items.
Well that is not necessarily true
ZOS does implement quality of life features for the good of the game as is evident with the new tutorial which lets players choose their beginning destination which has been a major request for some time now. Or the Dungeon Finder and CP rework.
While I do think Overland could be harder and be a better learning curve and to encourage trying content like dungeons - I think that could be done through other means and not just a "veteran instance" and I do not think it has to be monetized to accomplish this.
We know that ZOS have talked about it and acknowledged that people have requested harder difficulties specifically for the Boss as well as overland.
https://www.reddit.com/r/elderscrollsonline/comments/bwdb0r/welcome_to_the_elsweyr_update_22_aua/epwrb9x/ZOS_MattF
Hello! We have no plans on implementing spears, but we have talked off and on about cool ways to do the one hand magic/one hand weapon thing. That's not on our roadmap anywhere, but we have been brainstorming.
There are so many cool things we could do! Seriously, we love these ideas too, but it all comes down to a matter of time and priorities.
EDIT: to respond to your edit. Yes, we've talked about this, in fact we tried to get that into the game as part of One Tamriel, but we just couldn't get it done. So we have ideas on how to have difficulty settings for overland content, but it's not currently planned. It's a great idea.
Adding a separate Vet mode and having to maintain it for free for a small amount of players isn't something I'd classify as "for the good of the game", whereas the 3 examples you present obviously benefit the majority if not the entirety of the population. Not even close to being on the same level.
If it's not going to improve the quality of life for a majority or isn't something players are willing to pay for it makes zero sense to spend time and resources on it when that can go elsewhere. That's just the bottom line for any business.
Plus it looks like they've already come up with a MONETIZED solution to encourage players to try harder content (companions) without infringing other playstyles on all players.
This idea that overland needs to be harder to train everyone for harder content is assuming everyone or even half is interested in running such content. They could just implement 2 or 3 training dungeons for that even if so and sell them for profit. Much cheaper, faster, easier.
Probably one free one while the rest would be sold in the crown store for those who truly are interested in improving their combat performance. Just like they sell training dummies in the store for those interested in improving their combat prowess *hint hint*.
I want to make sure my position is clear, I'm all for it, I have big plans to abuse it to my own benefits if implemented, but unless you guys can accept something like this will have to have a price tag it's just pissing in the wind again and again and again and again and again and again....
Regardless, proponents of this proposal need to first and foremost come up with a plan for Zos to monetize this content. It's dead in the water otherwise. If you don't have a significant amount of players that are willing to PAY for this, all arguments for it are moot.
They aren't going to spend time and resources maintaining new servers on content that will most certainly be drastically less populated for absolutely zero profits. Not happening.
A handful of players saying, "well I'd buy a companion if I had more challenging overland content" isn't enough when in reality they probably still wouldn't bother buying them and just use the empty zones to corner the markets on various saleable items.
Well that is not necessarily true
ZOS does implement quality of life features for the good of the game as is evident with the new tutorial which lets players choose their beginning destination which has been a major request for some time now. Or the Dungeon Finder and CP rework.
While I do think Overland could be harder and be a better learning curve and to encourage trying content like dungeons - I think that could be done through other means and not just a "veteran instance" and I do not think it has to be monetized to accomplish this.
We know that ZOS have talked about it and acknowledged that people have requested harder difficulties specifically for the Boss as well as overland.
https://www.reddit.com/r/elderscrollsonline/comments/bwdb0r/welcome_to_the_elsweyr_update_22_aua/epwrb9x/ZOS_MattF
Hello! We have no plans on implementing spears, but we have talked off and on about cool ways to do the one hand magic/one hand weapon thing. That's not on our roadmap anywhere, but we have been brainstorming.
There are so many cool things we could do! Seriously, we love these ideas too, but it all comes down to a matter of time and priorities.
EDIT: to respond to your edit. Yes, we've talked about this, in fact we tried to get that into the game as part of One Tamriel, but we just couldn't get it done. So we have ideas on how to have difficulty settings for overland content, but it's not currently planned. It's a great idea.
Adding a separate Vet mode and having to maintain it for free for a small amount of players isn't something I'd classify as "for the good of the game", whereas the 3 examples you present obviously benefit the majority if not the entirety of the population. Not even close to being on the same level.
If it's not going to improve the quality of life for a majority or isn't something players are willing to pay for it makes zero sense to spend time and resources on it when that can go elsewhere. That's just the bottom line for any business.
Plus it looks like they've already come up with a MONETIZED solution to encourage players to try harder content (companions) without infringing other playstyles on all players.
This idea that overland needs to be harder to train everyone for harder content is assuming everyone or even half is interested in running such content. They could just implement 2 or 3 training dungeons for that even if so and sell them for profit. Much cheaper, faster, easier.
Probably one free one while the rest would be sold in the crown store for those who truly are interested in improving their combat performance. Just like they sell training dummies in the store for those interested in improving their combat prowess *hint hint*.
I want to make sure my position is clear, I'm all for it, I have big plans to abuse it to my own benefits if implemented, but unless you guys can accept something like this will have to have a price tag it's just pissing in the wind again and again and again and again and again and again....
Overland should be leading players to content that teaches them how to play- you don’t need “training dungeons” because that’s what the early level dungeons are for.
Problem is that
1) the group finder does not group players of similar levels - which often leads to rushing and burning.
2) The developers do not integrate dungeons or trials into the general questing experience. This leads to a separation
Sure it sounds nice for people who don’t want to do that content but it also can be discouraging to those just stepping their foot into the pool - hence companions.
robertthebard wrote: »lemonizzle wrote: »Overland quests currently: "Brace yourself Champion, 'Gilgamesh, Consumer of Reality" is awaiting behind this door! He destroyed continents in one snap."
You enter, the boss has 400k hp tops, and dies in 3 second. You can't even finish one rotation. This is also the giga fight that was hyped for a whole chapter.
This just in: For some players, Gilgamesh sent them to a shrine. I call all the way back to my first post in this thread, where a player died to three scamps...
Hey, it's great that we're roflstomping all this stuff now. I mean, it's not like we can just equip blank gear, assign our CP, and faceroll everything based solely on that, right?
I think it is fair that people ask for a Hard Setting for the "Gilgamesh" of the Chapter, DLC, and Year.
While Overland is a starting point and it makes sense that it prioritizes accessibility - I think when it concerns the Main Story ZOS should prioritize engagement as that is being marketed to all players and is a big selling point.
Sure let new players do the story and beat an easy version of the Boss - but give end game players an engaging boss fight that pays off all the build up of the story. Especially the Boss fight that caps the end of the year.
SshadowSscale wrote: »robertthebard wrote: »Fata1moose wrote: »robertthebard wrote: »Fata1moose wrote: »robertthebard wrote: »So I was running around Stonefalls this morning, trying to find a quest that I missed on the map, and saw a player die to three scamps. CP level on the player? 0. Nope.
Then they could keep the overland toggled on Normal that changes nothing.
It changes everything. I've seen this discussion before. Here, and in DDO. When they finally got it in DDO, and started complaining that it was too hard, I picked up a nice little year ban from the forums for suggesting exactly what you suggest here, "Play a lower difficulty".
[snip]
If difficulty was determined entirely on people complaining then we wouldn't have vet trials, dungeons or HMs either. But the great thing is we can have both a normal overland and a veteran overland just like group content has scalable difficulty. It just has to be done in such a way that a player is made aware through the UI if they switch to veteran.
Nope, it was exactly that. The reason for the report was probably closer to "but he hurt my feelings by telling me what I've been telling players that want Elite quests toned down so they can solo it. Nobody's supposed to use our argument against us", and a snowflake mod that agreed with them.
The truly great thing is we have content for everyone right now, to one extent or another, that doesn't require any additional time spent redoing stuff for a minority of the playerbase that may actually take advantage of it. All of this was discussed the last time this came up though. It costs money to do this, and there's no way to monetize it that won't be considered "P2W", or that may actually be P2W... So it's money out of pocket, for no return.
Funny how it is perfectly fine for casual solo players to ask for a solo option for dungeons trials ic cyrodil etc yet when people ask for an option to make overland more difficult aka a vet toggle it quickly gets shut down as not needed or eltist being greedy or whatever the reason..... just saying tho
robertthebard wrote: »So I was running around Stonefalls this morning, trying to find a quest that I missed on the map, and saw a player die to three scamps. CP level on the player? 0. Nope.
Once again I'm really stumped with that kind of request. What do you mean by higher difficulty? More hp on enemies? More damage on them so you die? Maybe some dungeon boss mechanics?
Come on, ESO combat is hardly engaging, it's not Dark Souls or Prince of Persia Warrior Within. All the dodges, blocks and interruptions are really clunky and boring really. The longer fights might be fine in a dungeon where you have some mates to help you out and also it's not that long, hour tops in some dlc ones. In overland solo setting longer fights just get tedious after a while, so I don't really get what you want from them. People level up to the max, get all the cp, some meta gear and then they complain they have it easy. No ***, it's an rpg game, part of rpg games is levelling up so everything's easier. But yeah, if you want higher difficulty right now and that really floats your boat for enjoying overland questing try removing your cp, go in unmached gear/ naked or even better, roll a new character and don't speed level it, don't use boosts or food buffs. Take it slow. I finished Cadwell's Gold recently, going through both Gold and Silver took me over a year because I like taking things slow and I have limited time to play. Anyway I've seen a lot of people who just sprint through the quests, not listening to dialogues, not reading books, simply not playing attention. Not saying that you necessarily play that way, but yeah, imho enjoying overland is not really about the challenge, but rather about stories, lore and exploration.
Sorry for rambling, it's hard to properly convey thoughts in written form sometimes.
TL;DR ESO combat is not Dark Souls. Slow down and try to enjoy the content for what it is.
Once again I'm really stumped with that kind of request. What do you mean by higher difficulty? More hp on enemies? More damage on them so you die? Maybe some dungeon boss mechanics?
Come on, ESO combat is hardly engaging, it's not Dark Souls or Prince of Persia Warrior Within. All the dodges, blocks and interruptions are really clunky and boring really. The longer fights might be fine in a dungeon where you have some mates to help you out and also it's not that long, hour tops in some dlc ones. In overland solo setting longer fights just get tedious after a while, so I don't really get what you want from them. People level up to the max, get all the cp, some meta gear and then they complain they have it easy. No ***, it's an rpg game, part of rpg games is levelling up so everything's easier. But yeah, if you want higher difficulty right now and that really floats your boat for enjoying overland questing try removing your cp, go in unmached gear/ naked or even better, roll a new character and don't speed level it, don't use boosts or food buffs. Take it slow. I finished Cadwell's Gold recently, going through both Gold and Silver took me over a year because I like taking things slow and I have limited time to play. Anyway I've seen a lot of people who just sprint through the quests, not listening to dialogues, not reading books, simply not playing attention. Not saying that you necessarily play that way, but yeah, imho enjoying overland is not really about the challenge, but rather about stories, lore and exploration.
Sorry for rambling, it's hard to properly convey thoughts in written form sometimes.
TL;DR ESO combat is not Dark Souls. Slow down and try to enjoy the content for what it is.
How are you stumped at this request. Do you really enjoy one shotting everything while doing the main story and quests? I dont know about you but for me that completely takes away the immersion and fun of actually doing the quest.
If you dont like using end game gear and dont wanna use vet overland thats your choice but some of us like to get good and keep the challenge so why are you against having the option?
robertthebard wrote: »Once again I'm really stumped with that kind of request. What do you mean by higher difficulty? More hp on enemies? More damage on them so you die? Maybe some dungeon boss mechanics?
Come on, ESO combat is hardly engaging, it's not Dark Souls or Prince of Persia Warrior Within. All the dodges, blocks and interruptions are really clunky and boring really. The longer fights might be fine in a dungeon where you have some mates to help you out and also it's not that long, hour tops in some dlc ones. In overland solo setting longer fights just get tedious after a while, so I don't really get what you want from them. People level up to the max, get all the cp, some meta gear and then they complain they have it easy. No ***, it's an rpg game, part of rpg games is levelling up so everything's easier. But yeah, if you want higher difficulty right now and that really floats your boat for enjoying overland questing try removing your cp, go in unmached gear/ naked or even better, roll a new character and don't speed level it, don't use boosts or food buffs. Take it slow. I finished Cadwell's Gold recently, going through both Gold and Silver took me over a year because I like taking things slow and I have limited time to play. Anyway I've seen a lot of people who just sprint through the quests, not listening to dialogues, not reading books, simply not playing attention. Not saying that you necessarily play that way, but yeah, imho enjoying overland is not really about the challenge, but rather about stories, lore and exploration.
Sorry for rambling, it's hard to properly convey thoughts in written form sometimes.
TL;DR ESO combat is not Dark Souls. Slow down and try to enjoy the content for what it is.
How are you stumped at this request. Do you really enjoy one shotting everything while doing the main story and quests? I dont know about you but for me that completely takes away the immersion and fun of actually doing the quest.
If you dont like using end game gear and dont wanna use vet overland thats your choice but some of us like to get good and keep the challenge so why are you against having the option?
Because "having the option" means dev time spent on something that isn't going to be appealing to a majority of the population? Maybe because it's going to be a never ending cycle of either "it's not hard enough yet" or "but it's stupid hard and needs to be nerfed"? I've seen the latter. Talked about what happened when I did too. [snip] Lesson not learned, however, if they ever implement here, and the "but it's stupid hard" posts get going, I'll be right there telling them to play a lower difficulty.
"But Rob, what made it 'stupid hard'" you may be asking? They did exactly what the players asked for. Applied healing nerfs, damage nerfs, and added mobs that debuffed players. All of a sudden, that wasn't what they wanted... Which translates to even more dev time spent tweaking, so they didn't have to have canoes to navigate the forums.
robertthebard wrote: »So I was running around Stonefalls this morning, trying to find a quest that I missed on the map, and saw a player die to three scamps. CP level on the player? 0. Nope.
lemonizzle wrote: »Overland quests currently: "Brace yourself Champion, 'Gilgamesh, Consumer of Reality" is awaiting behind this door! He destroyed continents in one snap."
You enter, the boss has 400k hp tops, and dies in 3 second. You can't even finish one rotation. This is also the giga fight that was hyped for a whole chapter.