DreadDaedroth wrote: »Yes now that both argonian and wood elf races races have those two resistences there's no more the wrong excuse of having unique racial passive for each race and Bosmer and khajiit can share the same stealth passive.
After the changes, Redguard is still the most fragile race and is behind bosmer in terms of sustain, damage, and tankiness.
Major and minor endurance (obtained easily by equiping a 2h and casting momentum and from potions) has a modifier of 1.6 on your regen. This alone takes the 258 regen that bosmer has and makes it 413 regen. This doesn't include any other sources of stamina regeneration modifiers such as medium armor, class passives, weapon passives, continous attack and more all of which can scale that regeneration further to insane numbers.
redguard on cooldown is now 402 "regen" at max (1005/5*2) though the proc condition changes (now procs off of any damage) are nice and I thank you for that. Now if a redguard wants to take advantage of its martial knowledge passive, which is 8% to weapon abilities only he/she will have to utilize more weapon skill leading to a limitation of builds (which bosmer does not suffer from).
damage is obvious as both bosmer and redguard share the same 2000 max stamina but bosmer has its penetration passive now permament. 950 penetration (roughly 1.4% damage increase) > 0
The same with tankiness as 2310 poison and disease resistances are greater than the flat out 0 racial resistances (or even health) that redguard has. Though it is not obvious, but resistances translate towards sustain as if you take less damage you need less self healing/less resources spent on defence.
On the topic of speed, I did not list this eariler as there is a hard speed cap of 200% and this patch it is easier to get to it than before. However the snare resistance doesn't amount to much when practically every build (yes there are exceptions, as there are with every rule) has a snare removal tool (shuffle, race against time, snow treaders etc). This passive does not defend against roots, meaning there is little reason to not run a snare removal tool. With this infomation, the 5% permament speed boost that bosmers now have is subjective to its worth. (Though it can mean you can drop 1 swift in favor of another trait like infused).
Not sure what your thoughts are on this.
Detection Stealth is a pointless bonus. Item sets that grant detection stealth effects are considered "decon trash". People who want detection stealth so badly can already wear these sets if they want,
After the changes, Redguard is still the most fragile race and is behind bosmer in terms of sustain, damage, and tankiness.
Major and minor endurance (obtained easily by equiping a 2h and casting momentum and from potions) has a modifier of 1.6 on your regen. This alone takes the 258 regen that bosmer has and makes it 413 regen. This doesn't include any other sources of stamina regeneration modifiers such as medium armor, class passives, weapon passives, continous attack and more all of which can scale that regeneration further to insane numbers.
redguard on cooldown is now 402 "regen" at max (1005/5*2) though the proc condition changes (now procs off of any damage) are nice and I thank you for that. Now if a redguard wants to take advantage of its martial knowledge passive, which is 8% to weapon abilities only he/she will have to utilize more weapon skill leading to a limitation of builds (which bosmer does not suffer from).
damage is obvious as both bosmer and redguard share the same 2000 max stamina but bosmer has its penetration passive now permament. 950 penetration (roughly 1.4% damage increase) > 0
The same with tankiness as 2310 poison and disease resistances are greater than the flat out 0 racial resistances (or even health) that redguard has. Though it is not obvious, but resistances translate towards sustain as if you take less damage you need less self healing/less resources spent on defence.
On the topic of speed, I did not list this eariler as there is a hard speed cap of 200% and this patch it is easier to get to it than before. However the snare resistance doesn't amount to much when practically every build (yes there are exceptions, as there are with every rule) has a snare removal tool (shuffle, race against time, snow treaders etc). This passive does not defend against roots, meaning there is little reason to not run a snare removal tool. With this infomation, the 5% permament speed boost that bosmers now have is subjective to its worth. (Though it can mean you can drop 1 swift in favor of another trait like infused).
Not sure what your thoughts are on this.
Detection Stealth is a pointless bonus. Item sets that grant detection stealth effects are considered "decon trash". People who want detection stealth so badly can already wear these sets if they want,
YandereGirlfriend wrote: »Redguard is objectively the most under-powered race now.
Tommy_The_Gun wrote: »Argonian potion passive... whyyyyyy ZOS ?
Starlight_Knight wrote: »I think ZOS keep trying to bury this.
Remember the last post that got to 99 pages then shut down. lol
Why? RP? Stealth as a bonus was such a wasted spot. If anything I love the changes to Wood Elf, makes the Bosmer I've been playing for near 7 years more viable for content in both dungeons, trials and PvP. Wish it was 1k pen flat, but I'm not upset with 960. Movement speed is never bad. Stam sustain arguably the best in game. Plus 2k stam and both resistance to poison and disease. They are outstanding changes.
Now to just give them stam and mag regen... and let Bretons reduce Stam and Mag costs. (Pipe dreams.)
Why? RP? Stealth as a bonus was such a wasted spot. If anything I love the changes to Wood Elf, makes the Bosmer I've been playing for near 7 years more viable for content in both dungeons, trials and PvP. Wish it was 1k pen flat, but I'm not upset with 960. Movement speed is never bad. Stam sustain arguably the best in game. Plus 2k stam and both resistance to poison and disease. They are outstanding changes.
Now to just give them stam and mag regen... and let Bretons reduce Stam and Mag costs. (Pipe dreams.)
@Machete I love the changes too, but you are forgetting that Bosmer still have detection as "such a wasted spot". Keep the rest as it is, but replace detection with actual stealth. Stealth is just neat when you want avoid combat while detection never actually feels impactful because you never know if you just noticed that guy in sneak because of your standard detection or just because you have those extra 3 meters. And let me tell you, as someone who thoroughly tested this passive and discovered a few bugs with it, this passive is not actually useful even on the best of days. 3meters is a lot IRL but not in ESO.
Thanks. I like that you are being constructive about the whole subject even if we disagree on this.Why? RP? Stealth as a bonus was such a wasted spot. If anything I love the changes to Wood Elf, makes the Bosmer I've been playing for near 7 years more viable for content in both dungeons, trials and PvP. Wish it was 1k pen flat, but I'm not upset with 960. Movement speed is never bad. Stam sustain arguably the best in game. Plus 2k stam and both resistance to poison and disease. They are outstanding changes.
Now to just give them stam and mag regen... and let Bretons reduce Stam and Mag costs. (Pipe dreams.)
@Machete I love the changes too, but you are forgetting that Bosmer still have detection as "such a wasted spot". Keep the rest as it is, but replace detection with actual stealth. Stealth is just neat when you want avoid combat while detection never actually feels impactful because you never know if you just noticed that guy in sneak because of your standard detection or just because you have those extra 3 meters. And let me tell you, as someone who thoroughly tested this passive and discovered a few bugs with it, this passive is not actually useful even on the best of days. 3meters is a lot IRL but not in ESO.
I admire you formal approach and positivity on both matters.
Personally I'm quite a fan of the detection, as I've done testing against it with NBs in PvP. It's not amazing by any regards, I agree, but it has saved me from gankers from time to time, or aided me in a duel vs NBs who like to get up close or sneak through you. But it is lack luster at best. Personally I still favor the stealth detection but as long as they don't touch other stats, neither are super great in anything but open world PvE and ganking in PvP.
Basically recreating/reposting my old post, because I can't quote it thanks to the thread being locked.
Test1: No medium Armor on both, the one with the red orbs has 3/3 Hunter's Eye.
Without wearing any armor, the "danger" indicator is nonexistant for the person being revealed. You go from completely hidden straight to full reveal. However there is some very wonky behavior as I am constantly going "hidden" again since no combat is happening, only to be immediately detected as soon as the indicator goes to "hidden" without any of us moving. This is when sneaking face toward face. The fennec fox pet was friendly enough to not go into stealth, so you can still tell where my sneaking Bosmer friend is. Note that he is not standing on top of the flag but slightly behind it (there is room for about another crouching Bosmer between him and the flag).
Test2: One has full medium armor with passives, the other with the red orbs has 3/3 Hunter's Eye
This time the Bosmer without the Hunter's Eye passive put on 7 pieces of medium armor, none of which interact with detection nor stealth beyond the medium armor passive. As you can clearly see, the Bosmer without Hunter's Eye is made aware of a nearby enemy through the "danger" indicator - the half opened eye. The Bosmer with Hunter's eye is still hidden and has no idea an enemy even exists in the area. This time the helpful fox behaved and went properly into hiding. The duel flag is touching the Hunter's Eye Bosmer's heel this time.
Araneae6537 wrote: »I’m glad that Argonians got their poison resistance back, but why do Bosmer have it at all??? It is against lore, even if less flagrant than their lacking any kind of improved stealth.
Araneae6537 wrote: »I’m glad that Argonians got their poison resistance back, but why do Bosmer have it at all??? It is against lore, even if less flagrant than their lacking any kind of improved stealth.
Bosmers are losing poison and getting disease resistantance. Much more lore appreciate.
Araneae6537 wrote: »I’m glad that Argonians got their poison resistance back, but why do Bosmer have it at all??? It is against lore, even if less flagrant than their lacking any kind of improved stealth.