Who are the first set of Companions we meet in this Chapter?
For now, there are two companions who players will get to know: Bastion and Mary.
I am fine with a companion as long as they give me Dwemer autmanon ,Pahmar-raht
poodlemasterb16_ESO wrote: »There are enough brightly coloured people in my dungeons already. They swarm about the place while I'm trying to solo them, and kinda *** me off. More losers will not help my mood at all.
NotaDaedraWorshipper wrote: »
Luke_Flamesword wrote: »there will be no attack of the clones - they will use similar system, which is already used at quest with unique companion for example Lyris - you see "your" Lyris and other players with random NPC. So it looks like other companions will be "masked".
Maybe there was no need to make them more unique for such a rare occasion like some quests - with companion almost everywhere all the time, I think they will put some effort to make less repeating.Aren't those replacement npcs all looking the same?
Dunmer are not humans.The boring part of companions for me is that first two are humans. I hoped to see some beasts.
Would it be possible for you to drum up a link to this interview? In the few interviews I've seen or read where he discusses companions, I haven't seen either of these things mentioned, at least not exactly in that way. I'm interested in more information about companions.Luke_Flamesword wrote: »I read in some interview with Rich Lambert something about companions and there is official confirmation for:
* companions take players slot in dungeons nad trials. He said that companions are obviously less inteligent than players so they will not perform as good as good player (he didn't see a success for them in vet trials, but in normal one should be ok). It's option for players who want to play, but are short of players and personally I think that's awesome option.
* there will be no attack of the clones - they will use similar system, which is already used at quest with unique companion for example Lyris - you see "your" Lyris and other players with random NPC. So it looks like other companions will be "masked".
Wildberryjack wrote: »This is interesting though I am wondering if once we engage them are we stuck with them all the time or can we call them only when we want them? Because often tag along NPCs just get in the way.
Snowstrider wrote: »So will they actually be useful? Will they know the mechanics in dungeons?
Sylvermynx wrote: »Snowstrider wrote: »So will they actually be useful? Will they know the mechanics in dungeons?
My feeling? Highly unlikely.
Snowstrider wrote: »Sylvermynx wrote: »Snowstrider wrote: »So will they actually be useful? Will they know the mechanics in dungeons?
My feeling? Highly unlikely.
Is this really the only new big feature of the chapter? For ESO to stay fresh the game need something more
Balancing multiplayer and solo activities in ESO is par for the course for ZeniMax, and the MMO has certainly gotten better at balancing this for players over the years. Since its reveal in 2012, it felt at odds with those two identities, but over time the team behind the MMORPG has found its groove, especially as they’ve rolled out these yearly stories and chapter releases. However, that then begs the question: is it becoming too formulaic? For some, it might be approaching that territory, and the team is well aware of the feedback.
“I think you’re always gonna see that kind of feedback in games – especially games that have been around for a long time, that release content at a regular cadence. ‘Oh I know what’s coming.’ And then they go in and play it and they’re like, ‘Holy *** I didn’t actually know what was coming. This is way different than I thought.’ I think there is a bit of that in there, but it’s definitely something that we internally take a look at and try to be as mindful of as possible.”
Part of the ways the team can combat this is by the features they are releasing with the MMO every year – and ensuring they feel different enough to not fall into that “formulaic” trap. Antiquities with last year’s Greymoor release helped contribute to that, giving players an entirely new way to enjoy ESO. Companions is just another extension of that desire and push to give players more ways to play the MMO, instead of simply adding a new class, like Elsweyr’s Necromancer a few years back.
“For us, Companions was a lot more interesting and a lot more compelling than a new class. And so, you know, that’s what we’re focused on. You know, same thing with Antiquities. I really love the idea of exploring how to add new alternate activities to the game. That’s one of the ways that we try to solve the formulaic issue that you brought up, right? Where if we do things and we mix things up a little bit differently, or we give you an avenue to play ESO a completely different way, that’s really good. And that changes kind of how players play the game and what they can expect.”
A New Article interview with Rich Lambert - who discussed part of why the team went with companions instead of another class or skill line.
https://www.mmorpg.com/interviews/companions-deadlands-and-avoiding-formulaic-updates-an-interview-with-elder-scrolls-onlines-creative-director-2000120920
Zorgon_The_Revenged wrote: »A New Article interview with Rich Lambert - who discussed part of why the team went with companions instead of another class or skill line.
https://www.mmorpg.com/interviews/companions-deadlands-and-avoiding-formulaic-updates-an-interview-with-elder-scrolls-onlines-creative-director-2000120920
Did their website die? All I get is a loading screen.