Nezyr_Jezz wrote: »URGENT!! ZENIMAX TEACH PEOPLE HOW TO PLAY THE GAME.
I will speedrun the dungeons every time, as most of the things i need from them are hidden behind farming necessity. Im not here for a unique experience every time i want some boots or pants from a dungeon, and because PVP viable gear is tied to dungeons you can thank the devs for people that want to get over with it fast to resume their favoured activity which might not be related to yours. Same thing comes with 10 transmutation stones per random normal dungeon. Because those points are tied to 1 tun per character i will do everything in my power to reduce the time spent on daily necessary activity to give me more "free playtime".
Abovementioned title of the post is as selfish as my own approach. Efficiency doesn't mean being mean or selfish. It means cutting time consuming requirements to minimum to resume meaningfull activities.
If your searching for a unique RP experience maybe you should get same minded people on the daily playlist and excercise those dungeons/activities with them at your own pace. Expecting an experienced player to bow down your speed? Expecting those players bear hours upon hours of item farming only because drop system is ultimately flawed and require multitudes of runs to get a specific item hidden behind a randomness? Maybe instead ask yourself how much farming you have to do to get the gear to be competitive every 3 months when new expansion releases... answer is: a lot.
Nordic__Knights wrote: »Nezyr_Jezz wrote: »URGENT!! ZENIMAX TEACH PEOPLE HOW TO PLAY THE GAME.
I will speedrun the dungeons every time, as most of the things i need from them are hidden behind farming necessity. Im not here for a unique experience every time i want some boots or pants from a dungeon, and because PVP viable gear is tied to dungeons you can thank the devs for people that want to get over with it fast to resume their favoured activity which might not be related to yours. Same thing comes with 10 transmutation stones per random normal dungeon. Because those points are tied to 1 tun per character i will do everything in my power to reduce the time spent on daily necessary activity to give me more "free playtime".
Abovementioned title of the post is as selfish as my own approach. Efficiency doesn't mean being mean or selfish. It means cutting time consuming requirements to minimum to resume meaningfull activities.
If your searching for a unique RP experience maybe you should get same minded people on the daily playlist and excercise those dungeons/activities with them at your own pace. Expecting an experienced player to bow down your speed? Expecting those players bear hours upon hours of item farming only because drop system is ultimately flawed and require multitudes of runs to get a specific item hidden behind a randomness? Maybe instead ask yourself how much farming you have to do to get the gear to be competitive every 3 months when new expansion releases... answer is: a lot.
ask yourself this if we was in group would you go slow ? because you seem to think time played and CP means something i know well i have way more time in this then you so re thank your ways as some day they might hunt you thinking just because you farmed something 100xs gives you the right to push others around being good at the game or being here since day 1 gives you no more power then someone just starting out
The crazy thing is, that this speedrunning toxic BS wasn't a thing until recently. Have started with dungeons only after Greymoor hit. Didn't ever plan to (prefer playing solo), but ZOS hid mount parts in couple of them and after soloing BC1, then Volenfel three times (no drop) and finding out there's no way I solo BC2 at that point, decided to give group runs a shot. Yes, there were some bad apples even then, but it happened like 1 run in 20 and wasn't tolerated / endorsed by far as much. Generally ppl were fine with waiting on lowbies and if someone asked to pls wait, since they are doing quest, even those who went off fast at the start, usually did. Done all normals for skill point with pug groups and had to requeue only for maybe four of them?
Now 9 out of 10 groups have at least one selfish entitled person ignoring group, ignoring chat and obviously there only for the goodies. Since they have no fun running a dungeon, they make sure no one else has any fun either. The facts, that this person usually queued as tank or healer (since they are obviously special cookie entitled to get priority queue) without any ability or intention to fulfill that role for the group, doesn't help either. There's obvious shift in player mentality from "let's do it together" to "thx for getting me inside dungeon - now sayonara, suckers" and I don't like it. Given how many posts there are about the same problem lately, a lot of others doesn't like it either. We can do better, you guys!
JanTanhide wrote: »I always vote to kick speed runners.
Nezyr_Jezz wrote: »Nordic__Knights wrote: »Nezyr_Jezz wrote: »URGENT!! ZENIMAX TEACH PEOPLE HOW TO PLAY THE GAME.
I will speedrun the dungeons every time, as most of the things i need from them are hidden behind farming necessity. Im not here for a unique experience every time i want some boots or pants from a dungeon, and because PVP viable gear is tied to dungeons you can thank the devs for people that want to get over with it fast to resume their favoured activity which might not be related to yours. Same thing comes with 10 transmutation stones per random normal dungeon. Because those points are tied to 1 tun per character i will do everything in my power to reduce the time spent on daily necessary activity to give me more "free playtime".
Abovementioned title of the post is as selfish as my own approach. Efficiency doesn't mean being mean or selfish. It means cutting time consuming requirements to minimum to resume meaningfull activities.
If your searching for a unique RP experience maybe you should get same minded people on the daily playlist and excercise those dungeons/activities with them at your own pace. Expecting an experienced player to bow down your speed? Expecting those players bear hours upon hours of item farming only because drop system is ultimately flawed and require multitudes of runs to get a specific item hidden behind a randomness? Maybe instead ask yourself how much farming you have to do to get the gear to be competitive every 3 months when new expansion releases... answer is: a lot.
ask yourself this if we was in group would you go slow ? because you seem to think time played and CP means something i know well i have way more time in this then you so re thank your ways as some day they might hunt you thinking just because you farmed something 100xs gives you the right to push others around being good at the game or being here since day 1 gives you no more power then someone just starting out
I was CP 810 within a month and i started march 2020. Did most of the endgame PVE vet trial content including some hardcore achievements and focused on PVP which in this game require constant adjustment due to release schedule and unnecessary nerfs/bufs to already established and well rounded sets. On top of that the game experience is hidden behind a farm wall on almost any activity requiring you to do even hundreds of runs to drop a specific item for your build. If i would have an option to exclude queuing with full team (so i could queue solo) for random normal or/and exclude players lower than 810 cp from that queue or/and create a separate one for just 810s i would do so, but its impossible due to declining population and lack of game mechanics which now will not be introduced due to ownership transfers. Game also lacks transparency for new players which is discouraging by itself.
On top of that i probably ran more new players to 810cp and helped them build their first complete pve/pvp build than i can count with no real expectations other than a job well done and a potatoe medal. I will not however spend more time on activities that are forced on me than i have to and that concludes my slow dungeon runs. Don't worry tho. Usually im only taking about one random player to a 3man fixed team that i have, so the chances you will be "forced" to be carried in a speed run are gladly limited.
JanTanhide wrote: »I always vote to kick speed runners.
NordSwordnBoard wrote: »Veteran 15 Crystals
Normal 10 Crystals
See if that diverts more of the vet players out of normal. I like the simple idea of the boss dropping the crystals, but zos wants to increase people grouping up, not discourage it with solo runs.
Princess_Kassiopeia wrote: »Call me up. I'll walk through any dungeon with you. I hate being left behind especially when Im gathering a few supplies
en-route and turn around and everyones gone OR 50% of the nasties are avoided leaving me to run straight into them and fight alone OR when I get to the group the gate closes and I'm not allowed in and no one resets to allow me into the fight and when the gate DOES open I dont get the rewards. . :P
I see many "vets" whining about new players.... but in my oppinion "vets" leave alot to be desired. Keeping the fun element would be a good starter.
So, call me up and I'll help you through.
30% of my game enjoyment is enjoying the surrounds and scenery; inspiring to the digital artists ingenuity of much of the architecture. Charging about only promotes boredom.
The crazy thing is, that this speedrunning toxic BS wasn't a thing until recently. Have started with dungeons only after Greymoor hit. Didn't ever plan to (prefer playing solo), but ZOS hid mount parts in couple of them and after soloing BC1, then Volenfel three times (no drop) and finding out there's no way I solo BC2 at that point, decided to give group runs a shot. Yes, there were some bad apples even then, but it happened like 1 run in 20 and wasn't tolerated / endorsed by far as much. Generally ppl were fine with waiting on lowbies and if someone asked to pls wait, since they are doing quest, even those who went off fast at the start, usually did. Done all normals for skill point with pug groups and had to requeue only for maybe four of them?
Now 9 out of 10 groups have at least one selfish entitled person ignoring group, ignoring chat and obviously there only for the goodies. Since they have no fun running a dungeon, they make sure no one else has any fun either. The facts, that this person usually queued as tank or healer (since they are obviously special cookie entitled to get priority queue) without any ability or intention to fulfill that role for the group, doesn't help either. There's obvious shift in player mentality from "let's do it together" to "thx for getting me inside dungeon - now sayonara, suckers" and I don't like it. Given how many posts there are about the same problem lately, a lot of others doesn't like it either. We can do better, you guys!
Nordic__Knights wrote: »Nezyr_Jezz wrote: »Nordic__Knights wrote: »Nezyr_Jezz wrote: »URGENT!! ZENIMAX TEACH PEOPLE HOW TO PLAY THE GAME.
snip...
gg on doing that grind in 1 month this being my 2nd run at game im taking this one slow but my 1st account i had 4 VR16 toons before they removed VR ranks from game turning them into cp , oh and VR ranks wasnt shared you had to earn them per toon then taking it up to 1411cp gave me many of 100s of runs in all parts of the game , but still that gives no player the right to deman something out an other just because their new or old when you que up for something and need an extra player you should treat that player better not trash them just because their not part of your inside group that you run with , but then again you do you , just hope tables dont get turn on you and your the lone man out being treated like trash
If i want to experience the story im going for a 50/50 and going offline on my friend list and just enjoying the game as it is. that being said its nothing personal or trashy about wanting to be efficient in things i dont want to do but have to in order to be "competitive" in the game. In all fairness we are talking about random normals which gladly are soloable so if someone leaves i will still complete the run without a problem. And you can thank devs for tying daily rewards to group queue where its a pure randomness of characters and cp levels competing for a slot. In all fairness i have no need for lowbies in that queue either. And if you dont agree with the speed of the team you can always leave or get your premade team going with the people that are your pace. I tend to run in a full premade or close to, so it's not a big deal for me, but im far from telling experienced players what to do only because casual players are not up for it.
CaptainVenom wrote: »As a 1000+ CP, I really, REALLY hate dungeon speedrunning.
I'll be straight on this issue: I play ESO to enjoy it, and I can't enjoy it if I rush things. Everytime I'm called to the dungeon and people start speedrunning, I simply get annoyed and want to quit... sometimes I really do quit, and knowing that I'm the healer, good luck.
It's time people start thinking why they play ESO.
CaptainVenom wrote: »
CaptainVenom wrote: »
CaptainVenom wrote: »As a 1000+ CP, I really, REALLY hate dungeon speedrunning.
I'll be straight on this issue: I play ESO to enjoy it, and I can't enjoy it if I rush things. Everytime I'm called to the dungeon and people start speedrunning, I simply get annoyed and want to quit... sometimes I really do quit, and knowing that I'm the healer, good luck.
It's time people start thinking why they play ESO.
Well i am a PvP player. I do absolutely not enjoy doing normal dungeons, but sometimes im still going to do them because i either want to level or get gear for a build i might have fun with in PvP.
I hope you understand that while you might want to go slowly through a dungeon, do the quest and maybe even read the dialogue, I simply cba to take 30 min for a dungeon when i could just as well finish it in 15 just because someone has to be extra slow.
I dont mind ppl who want the quest rewards and im going to do the dungeon so that they get the rewards and not just rush past everything. But if you really want to read the whole story inside the dungeon, i would seriously advice you to get some guildmates or friends who want to do the same thing, because the average player you meet in GF dungeons will not want to wait 10+ min just for you to read all the quest dialogues / books, etc.
Nordic__Knights wrote: »KhajiitLivesMatter wrote: »Anotherone773 wrote: »Ellimist_Entreri wrote: »Anotherone773 wrote: »How about speed runners "git gud" and run vets instead and leave the normal dungeons to those who want a casual/learning/questing experience???
Now there's an idea
The problem really sounds to me like it's the transmute crystal rewards from the random that incentivizes this sort of behavior - if the veteran content provided a higher reward or the normal contents transmute reward was lowered it might help to push many of these users into the higher tier content.
Before that though it was the pledges. I stayed away from pledge dungeons because that is when you always get the people that are like " I have 5 more toons to do pledges on and only 2 hours before bedtime!" Making 2H weapons count as 2 slots for sets changed a lot of builds so that monster sets werent the default go to for meta builds. They are still used sometimes but not like they were. Though having a single mythic once again to offset the balance.
They should just stop with the pledge system or give it its own queue, that would remove some toxic people from the dungeon queue.
porblem isThis is pointless because we're talking about being cheated out of exp, time, and skill points and yet you keep hammering on about experiencing the story which is a deflection from the actual issue.
i think u would describe me as one of these speedrunners too.,..
if i wanna farm something i dont care for story etc but if someone say somethink like wait 10sec i cant sprint that fast i can totaly wait 10sec but often this wont happen normaly these ones who complain about are either 1. not even trying to come to the boss fast 2. wait a year for npcs 3. fight alone 1add/skipped boss (this happens very often in bc 1 or fg 1 (and if they wouldnt know the way i would explain it if they ask)) or 4. are reading the quest
if i would wait for all of these 4 points above i would so far only be able to do half the runs i did now
maybe some say something like i mensioned above but i ve never met one of these
That is the best part. The people that need a little bit more time to get to the boss in a dungeon always ignore you when you ask them about it (for example when you see their low level).
ive used the LFG system an lot having 6 , 780cp toons and 4 non cp toons on PC/NA and from what ive seen is if your on an high cp toon others seem to care if you want to do slower run for skill point/s , but if your lower cp or non cp they can careless what you say and just say get good you got time to re run it crybaby and kick you ,
same seems to be about being the speed runner ( sorry to all i might have done wrong in testing how players act ) , but on cp toons i can hit adds running nonone says anything , yet on an non cp toon tho killing just as fast (due to low lvl buffing + cp , and right crafted gear ) everyone (810cp players mostly) starts asking for hold up or something ageist speed running , yet if i dont hit adds running high lvl cp players do . Even had one where i got placed with one from last run i done (Them cp toon / Me non cp where they was for an speed run ) that once i was on the same ground as him both cp toons wasnt for speed run and cried to me for an hr after run on how much an d i was because i made him look bad killing faster them him no one can do that you must let ME be #1 always lol some players just cant help but want EVERYTHING to be about them and if they cant get it from an guild they get it by force in LFG its funny that one gets an ego boost out of an game to where being an good player means more then being an good person
CaptainVenom wrote: »As a 1000+ CP, I really, REALLY hate dungeon speedrunning.
I'll be straight on this issue: I play ESO to enjoy it, and I can't enjoy it if I rush things. Everytime I'm called to the dungeon and people start speedrunning, I simply get annoyed and want to quit... sometimes I really do quit, and knowing that I'm the healer, good luck.
It's time people start thinking why they play ESO.
For some people speed running is fun, though.
That is a design flaw in base game dungeons, newer dungeons only require you to talk to npc at start and at the end of the dungeon, no waiting on npcs during the dungeon. Devs were smart enough to identify their design flaw and change it for future dungeons.CaptainVenom wrote: »Some quests requires you to wait a NPC dialogue before I can interact with them (AKA Banished Cells I), but ppl can't simply wait, even when you say you're doing quest for your skillpoint. That is the point, and that's why I hate speedrunning.
Maw was updated to be the best performing single target monster set. Players had nothing to do with this decision. Can't blame players for using best performing items. Devs never did anything to change Maw's visual problems in group play no matter how many players complained. Thankfully Maw is no longer best.Speedsters were few, player´s with MAW set blocking for tanks never happen.
CaptainVenom wrote: »Well i am a PvP player. I do absolutely not enjoy doing normal dungeons, but sometimes im still going to do them because i either want to level or get gear for a build i might have fun with in PvP.
I hope you understand that while you might want to go slowly through a dungeon, do the quest and maybe even read the dialogue, I simply cba to take 30 min for a dungeon when i could just as well finish it in 15 just because someone has to be extra slow.
I dont mind ppl who want the quest rewards and im going to do the dungeon so that they get the rewards and not just rush past everything. But if you really want to read the whole story inside the dungeon, i would seriously advice you to get some guildmates or friends who want to do the same thing, because the average player you meet in GF dungeons will not want to wait 10+ min just for you to read all the quest dialogues / books, etc.
I understand what you're saying. Thing is: I don't stop to read/hear dialogue/texts. I know that takes a lot of time and when in group.
My problem's with people who can't even wait for me to simply pick the quest, look for chest/hs or even finish opening a chest. By the time I finish lockpicking my team is already dying because I'm the busy healer getting my chest. Some quests requires you to wait a NPC dialogue before I can interact with them (AKA Banished Cells I), but ppl can't simply wait, even when you say you're doing quest for your skillpoint. That is the point, and that's why I hate speedrunning.
No point increasing the transmute on vet, I can run two or three random normals in the time it takes to run one vet. Think I'll stick with the normals.