It would be nice if ZOS in 2021 focused on game systems that cause a divide/conflict within the community.
Zos solved this issue years ago by giving us the ability to form our own group. It works marvelously well and thousands of players do this every day. What is amazing about this solution is the group tends to have smoother runs overall than a random GF group of players.
& yet here we're.
Tools like a global lfg channel or a lfg system similar to GW2 would be beneficial to the community.
Allowing players to form their group is harldy "marvelous", or much effort on ZOS part.
I was not suggesting it was a lot of effort and was merely noting it solves the issue being complained about.
I do not know what GW2 has, but if the person is not willing to use guild chat or zone then it is doubtful they will use a LFG channel. I have no idea why people avoid forming their own group when they seem so unhappy with the groups they get via the GF.
Rewards maybe? Convenience? No Global lfg chat (would be abused though).
SupremeRissole wrote: »How is carrying a group of lowbies in fungal 1 and getting them the complete in 5 minutes screwing over their waited queue time.
Vice versa, are you in favour of screwing over someone who has waited 20+ minutes to get a group only to drag the dungeon out for a further 20 minutes?
Once again seeing as you seem to have missed my point, there's equal arguments both for and against speedrunning.
Zos have tried fixing it before (we used to be able to queue for all three roles) and based on these threads, the problem still isnt fixed.
It would be nice if ZOS in 2021 focused on game systems that cause a divide/conflict within the community.
Zos solved this issue years ago by giving us the ability to form our own group. It works marvelously well and thousands of players do this every day. What is amazing about this solution is the group tends to have smoother runs overall than a random GF group of players.
& yet here we're.
Tools like a global lfg channel or a lfg system similar to GW2 would be beneficial to the community.
Allowing players to form their group is harldy "marvelous", or much effort on ZOS part.
I was not suggesting it was a lot of effort and was merely noting it solves the issue being complained about.
I do not know what GW2 has, but if the person is not willing to use guild chat or zone then it is doubtful they will use a LFG channel. I have no idea why people avoid forming their own group when they seem so unhappy with the groups they get via the GF.
Rewards maybe? Convenience? No Global lfg chat (would be abused though).
Example of GW2 LFG system in ESO.
1. Pick your dungeon norm/vet
2. Post/type a description or scroll through posts to join.
examples:
Lfm 3dps speed run
Lfm story run
Lfm 810cp plus only
Lf2dps & 1tank no cp run
Lfm achievement run
You get the idea~
3. Join group of your choice
4. When 4th (ESO) person joins group finder places group in dungeon.
https://wiki.guildwars2.com/wiki/Looking_For_Group
SupremeRissole wrote: »How is carrying a group of lowbies in fungal 1 and getting them the complete in 5 minutes screwing over their waited queue time.
Vice versa, are you in favour of screwing over someone who has waited 20+ minutes to get a group only to drag the dungeon out for a further 20 minutes?
Once again seeing as you seem to have missed my point, there's equal arguments both for and against speedrunning.
Zos have tried fixing it before (we used to be able to queue for all three roles) and based on these threads, the problem still isnt fixed.
This discussion isn't about "going through dungeon fast = bad", it's about single speedrunner ditching the group, namely group who can't possibly follow at that speed (low level, mag build with less stamina, needs quest npc to turn up, etc.), cheeting the group out of boss loot, quest completion and chance to actually run the dungeon (and learn it).
For example: Just finished RND on my low level healer - Elden Hollow I. One dd and me were doing the quest and sure enough - tank took off right of the gate and disapeared into distance with no comunication what's so ever. The other dd spent whole run going back and forth between tank and the two of us like a ping pong. Was trying to heal, but eventually someone died when two of us fought boss, tank ran off into next tunel alone and was coming back with all the mobs dragging behind and other dd, who went after him, ran from these mobs and agroed different mobs on opposite side of the room (which we skiped while trying to catch up with tank moments before). Better / more experienced healer might be able to heal on three different places at once, but obviously not there yet (kinda the point of going to low level content first). Speedruner didn't make run faster, didn't carry us (even if they could likely solo the dungeon themselves), it was just stressful mess.
MasterSpatula wrote: »One thing getting overlooked in all these discussions is that GF dungeons is a major part of how people find guilds. A friend and guildie of mine ran a random normal with three new players two days ago, the kind of players who need to respect the mechanics even in a normal dungeon but had never had anyone explain them to them. He took his time with them, saw them listen and pick up new and better ways of doing their roles. And after they completed the dungeon, our guild had three new members who are in guild chat asking questions, getting taken on gear runs, and making friends.
The problem isn't high-level players at all, so blanket actions affecting high-level players aren't solutions at all. The problem is selfish jerks and a system that currently incentivizes selfish jerks to play with people their behavior can screw over.
SupremeRissole wrote: »Understandably that can be frustrating. What Im saying is you run the gauntlet when you use the GF tool. In that instance you just kick the tank or get on with it. Its an MMO with (apparently) millions of players so the chances of you grouping with someone who plays differently to how you like is pretty high. Engage with like minded people in guilds or deal with other people's playstyles in the GF.
SammyKhajit wrote: »For those who like to speed run, why don’t you do it solo instead of going through a GF? It’s like going along to a social event where the point is to interact a little bit (in this case, work as a team), but instead you just grab some food and leave 😕
Anyhow, give us a story mode with NPCs to pick from to form a team. Pointless creating a speed run mode as such people wouldn’t be considerate enough to use it.
vets like speed runs, new players dont, thats it.
Only way to solve this is for zos to make seperate ques which has been asked many times. so dont blame speedrunners trying to farm gear or crystals, blame zos for the grouping tool.
Just as many others have said in here, if you want to do story mode, form your own group. or let people know at the start that you want to read everything. which has happened to me a few times in which case i just leave group. because i dont want to constantly stop and wait while you read all the dialogue in a dungeon i have ran a thousand times.
SupremeRissole wrote: »Some players have limited time to play, so if they can get it done in 10 minutes why would they deliberately slow down and do it in 40 minutes because someone wants to read every dialogue. Even if you kick them for being too fast they can just re-queue and probably still get it done faster than the initial group.
The argument that those players should find like minded players to pre-group, can be said for the slower players as well.
My point being, there is equal validity and reasoning for both slow and fast players, neither group likes the other.
Either way, you can't complain about random pug groups, you may get a really skilled and understanding tank, you may get a nightblade spamming bow light attacks and kiting the boss out of AOE's... it's random and if you dont like it you need to either leave group, kick the guy you don't like, or get on with it.
Real talk. Are you honestly in favor of screwing other players via wasting their time in a 20+minute long queue, when the current game structure / mechanics doesn't allow them to take part / gain the benefits of the quests or loot simply bc 1 inconsiderate d-bag with no thought for others sprinted ahead without even the slightest bit of courtesy?
As a vet I hate speedruns too, especially since I am the tank. And always have to pick up where the dead speeding DPS left off. Meaning the run is always going to be slower for me.kain.winterhearteb17_ESO wrote: »
kain.winterhearteb17_ESO wrote: »
kain.winterhearteb17_ESO wrote: »
As a vet I hate speedruns too, especially since I am the tank. And always have to pick up where the dead speeding DPS left off. Meaning the run is always going to be slower for me.kain.winterhearteb17_ESO wrote: »
Not to mention, I like the group to kill everything to get all the exp/loot.
Edit: I do agree with some posts here. The general playerbase for games/MMO's is nowadays all about completion. Without looking at the journey. Fast fast fast seems to be the motto, which I am not for. I like fast, but not fast fast fast, if you get what I mean. Games are about fun.
Here is an innovative solution for you: Create your own guild and only invite like-minded people.
Alternative: Git gud like those players you complain about and then solo the dungeon at your own pace.
This game has bigger issues that the devs should focus on - e.g. constant game crashes, poor server performance, class imbalance.
vets like speed runs, new players dont, thats it.
phileunderx2 wrote: »ZOS get rid of randoms giving the most crystals.
We should get 10 on the competition of our first dungeon of the day no matter the mode.
Here is an innovative solution for you: Create your own guild and only invite like-minded people.
Alternative: Git gud like those players you complain about and then solo the dungeon at your own pace.
This game has bigger issues that the devs should focus on - e.g. constant game crashes, poor server performance, class imbalance.
Anotherone773 wrote: »How about speed runners "git gud" and run vets instead and leave the normal dungeons to those who want a casual/learning/questing experience???
Ellimist_Entreri wrote: »Anotherone773 wrote: »How about speed runners "git gud" and run vets instead and leave the normal dungeons to those who want a casual/learning/questing experience???
Now there's an idea
The problem really sounds to me like it's the transmute crystal rewards from the random that incentivizes this sort of behavior - if the veteran content provided a higher reward or the normal contents transmute reward was lowered it might help to push many of these users into the higher tier content.
ZOS should have addressed the fake roles situation a long time ago. This situation is only getting worse(expanding with speedrunners), and it getting worse was only a question of time. Since nothing is done to stop those types of players. My guess is, that pretty soon players like that will find yet another way to screw over regular players.
Just place heavy restrictions on roles to stop fake roles. Besides that: Do not allow bossfights to be skipped, and do not allow bossfights to start with less than 3 players in the boss arena. Speedrunner problem solved.