I qued as a tank, like I always do for random normals, I slot inner rage and crit surge
[...]
And this is the whole reason why I queue as fake tank for random norms or easy vPledges on my sorc. I can taunt bosses and big mobs if needed
I have news for you about your "being a fake tank" claims and it's all bad.
Well Im not a tank, if I can hold agro so that noobs don't run around in a circle with them I can deal big dps, I'm a dps.
Because, for the 100th time, that's not the tank's job. What kind of *** job has it listed as a requirement getting all your teeth knocked out? What purpose does that serve? How does that benefit the group in any way beyond giving the healer something to do so he doesn't get bored sitting around waiting for someone to get hurt?
Because, for the 100th time, that's not the tank's job. What kind of *** job has it listed as a requirement getting all your teeth knocked out? What purpose does that serve? How does that benefit the group in any way beyond giving the healer something to do so he doesn't get bored sitting around waiting for someone to get hurt?
erm becaue thats tank job in group? thats why you are building for resists and thats why to block attacks and agro?
to take all this damage instead other roles because for other roles it will bi killing blow on dlc dungs so yes, thats tank job to get punched but much weaker instead DD with hard full power getting killed
Because, for the 100th time, that's not the tank's job. What kind of *** job has it listed as a requirement getting all your teeth knocked out? What purpose does that serve? How does that benefit the group in any way beyond giving the healer something to do so he doesn't get bored sitting around waiting for someone to get hurt?
erm becaue thats tank job in group? thats why you are building for resists and thats why to block attacks and agro?
to take all this damage instead other roles because for other roles it will bi killing blow on dlc dungs so yes, thats tank job to get punched but much weaker instead DD with hard full power getting killed
Uh huh. So the tank's job is to reduce his health bar as quickly as he can. Yeah, that makes sense. /sarcasm
Taking damage is not the job of a tank. It's merely a consequence of doing the job. You build up resists and block attacks to avoid taking damage.
Again, how does reducing your health bar benefit the group? I don't recall there being any skill or mechanic that says you win if you kill yourself, let alone one that is specific to any role. Even those vampire skills that feed on your own health aren't made for the purpose of reducing your health.
Because, for the 100th time, that's not the tank's job. What kind of *** job has it listed as a requirement getting all your teeth knocked out? What purpose does that serve? How does that benefit the group in any way beyond giving the healer something to do so he doesn't get bored sitting around waiting for someone to get hurt?
erm becaue thats tank job in group? thats why you are building for resists and thats why to block attacks and agro?
to take all this damage instead other roles because for other roles it will bi killing blow on dlc dungs so yes, thats tank job to get punched but much weaker instead DD with hard full power getting killed
Uh huh. So the tank's job is to reduce his health bar as quickly as he can. Yeah, that makes sense. /sarcasm
Taking damage is not the job of a tank. It's merely a consequence of doing the job. You build up resists and block attacks to avoid taking damage.
Again, how does reducing your health bar benefit the group? I don't recall there being any skill or mechanic that says you win if you kill yourself, let alone one that is specific to any role. Even those vampire skills that feed on your own health aren't made for the purpose of reducing your health.
I will ask you then
who would better to eat 50k hit? tank build up for resists reducing this damage and taking just 20k or dps or healer not build for resists which will take hit for 40k from this?
fake tanks and fake healers are literally carrying the "dps" who cannot even hit5k by themselves. I got attacked by my group the other day for carrying Crypt of Hearts 1 on Norm with my DPS character. The healer could not keep anyone alive, the dps were both awful. I kid you not, my parse was 35k average... the team.... as in all four of us... were on an average of 40k. Meaning the three of them combined were only pulling 5k.. Somehow I am the bad guy for literally carrying a team that would have been in that dungeon for an hour or more. Really? I wont stop doing it. Get over it. You are welcome for the back pack.
Perhaps if there was a tank to hold the bosses still the DDs would have had a better chance, instead there's you, on your DPS, pretending you're a tank even though you're not, as you drag the bosses around the room so they have to chase you around to try and do damage, can't drop their AOEs on the bosses to burn them down because you keep pulling them out, meanwhile because the boss is on you, it looks like you're actually "carrying" the group?
Sanguinor2 wrote: »
Perhaps if there was a tank to hold the bosses still the DDs would have had a better chance, instead there's you, on your DPS, pretending you're a tank even though you're not, as you drag the bosses around the room so they have to chase you around to try and do damage, can't drop their AOEs on the bosses to burn them down because you keep pulling them out, meanwhile because the boss is on you, it looks like you're actually "carrying" the group?
If 2 dds have less than 5k dps combined no tank is gonna save that. They most likely werent even using AoEs out of which the boss could walk, its even questionable if they used any ability at all if they reach around 2k dps each. If they had a full debuff tank maybe they´d do 3k each instead which means that said full debuff tank with alkosh ticks, blockade and light attack weaving will still likely deal more damage than both dps combined but yeah must obviously be the tanks fault that their dps is worse than the dps a 40k+ health tank in only group support sets can achieve...........
You know dps drops quite dramatically when you have to chase the boss all over the place, right? 5k or so is not at all unreasonable to see if he's constantly moving out of range or LOS, let alone moving out of any AoEs. (Not to mention all the hostile AoEs and adds you have to navigate around with the boss constantly changing position.) Especially if the player is inexperienced or not geared/leveled up yet, which I wouldn't be surprised if that was the case given you said this was on normal. You did them no favors here.
Because, for the 100th time, that's not the tank's job. What kind of *** job has it listed as a requirement getting all your teeth knocked out? What purpose does that serve? How does that benefit the group in any way beyond giving the healer something to do so he doesn't get bored sitting around waiting for someone to get hurt?
erm becaue thats tank job in group? thats why you are building for resists and thats why to block attacks and agro?
to take all this damage instead other roles because for other roles it will bi killing blow on dlc dungs so yes, thats tank job to get punched but much weaker instead DD with hard full power getting killed
Uh huh. So the tank's job is to reduce his health bar as quickly as he can. Yeah, that makes sense. /sarcasm
Taking damage is not the job of a tank. It's merely a consequence of doing the job. You build up resists and block attacks to avoid taking damage.
Again, how does reducing your health bar benefit the group? I don't recall there being any skill or mechanic that says you win if you kill yourself, let alone one that is specific to any role. Even those vampire skills that feed on your own health aren't made for the purpose of reducing your health.
I will ask you then
who would better to eat 50k hit? tank build up for resists reducing this damage and taking just 20k or dps or healer not build for resists which will take hit for 40k from this?
Or you can, you know, not get hit. You can stand there and eat it if that makes it easier to control the boss, but it's not an absolute necessity that somebody reduces their health bar. Don't mistake consequences of doing a job with requirements for doing a job.
Sanguinor2 wrote: »
Perhaps if there was a tank to hold the bosses still the DDs would have had a better chance, instead there's you, on your DPS, pretending you're a tank even though you're not, as you drag the bosses around the room so they have to chase you around to try and do damage, can't drop their AOEs on the bosses to burn them down because you keep pulling them out, meanwhile because the boss is on you, it looks like you're actually "carrying" the group?
If 2 dds have less than 5k dps combined no tank is gonna save that. They most likely werent even using AoEs out of which the boss could walk, its even questionable if they used any ability at all if they reach around 2k dps each. If they had a full debuff tank maybe they´d do 3k each instead which means that said full debuff tank with alkosh ticks, blockade and light attack weaving will still likely deal more damage than both dps combined but yeah must obviously be the tanks fault that their dps is worse than the dps a 40k+ health tank in only group support sets can achieve...........
You know dps drops quite dramatically when you have to chase the boss all over the place, right? 5k or so is not at all unreasonable to see if he's constantly moving out of range or LOS, let alone moving out of any AoEs. (Not to mention all the hostile AoEs and adds you have to navigate around with the boss constantly changing position.) Especially if the player is inexperienced or not geared/leveled up yet, which I wouldn't be surprised if that was the case given you said this was on normal. You did them no favors here.
Sanguinor2 wrote: »
Perhaps if there was a tank to hold the bosses still the DDs would have had a better chance, instead there's you, on your DPS, pretending you're a tank even though you're not, as you drag the bosses around the room so they have to chase you around to try and do damage, can't drop their AOEs on the bosses to burn them down because you keep pulling them out, meanwhile because the boss is on you, it looks like you're actually "carrying" the group?
If 2 dds have less than 5k dps combined no tank is gonna save that. They most likely werent even using AoEs out of which the boss could walk, its even questionable if they used any ability at all if they reach around 2k dps each. If they had a full debuff tank maybe they´d do 3k each instead which means that said full debuff tank with alkosh ticks, blockade and light attack weaving will still likely deal more damage than both dps combined but yeah must obviously be the tanks fault that their dps is worse than the dps a 40k+ health tank in only group support sets can achieve...........
You know dps drops quite dramatically when you have to chase the boss all over the place, right? 5k or so is not at all unreasonable to see if he's constantly moving out of range or LOS, let alone moving out of any AoEs. (Not to mention all the hostile AoEs and adds you have to navigate around with the boss constantly changing position.) Especially if the player is inexperienced or not geared/leveled up yet, which I wouldn't be surprised if that was the case given you said this was on normal. You did them no favors here.
you know it is not hard to get 10k dps by just LA? for LLA spam it doesnt even amtter if enemy is staing in one place, add to this single spammable skill and easily you should be albe to get up to 20k dps if you as dopps have dps sets as you should instead support or survivability sets because tese are for healer in tank, you dont even need meta dps sets for this
Sanguinor2 wrote: »
Perhaps if there was a tank to hold the bosses still the DDs would have had a better chance, instead there's you, on your DPS, pretending you're a tank even though you're not, as you drag the bosses around the room so they have to chase you around to try and do damage, can't drop their AOEs on the bosses to burn them down because you keep pulling them out, meanwhile because the boss is on you, it looks like you're actually "carrying" the group?
If 2 dds have less than 5k dps combined no tank is gonna save that. They most likely werent even using AoEs out of which the boss could walk, its even questionable if they used any ability at all if they reach around 2k dps each. If they had a full debuff tank maybe they´d do 3k each instead which means that said full debuff tank with alkosh ticks, blockade and light attack weaving will still likely deal more damage than both dps combined but yeah must obviously be the tanks fault that their dps is worse than the dps a 40k+ health tank in only group support sets can achieve...........
You know dps drops quite dramatically when you have to chase the boss all over the place, right? 5k or so is not at all unreasonable to see if he's constantly moving out of range or LOS, let alone moving out of any AoEs. (Not to mention all the hostile AoEs and adds you have to navigate around with the boss constantly changing position.) Especially if the player is inexperienced or not geared/leveled up yet, which I wouldn't be surprised if that was the case given you said this was on normal. You did them no favors here.
you know it is not hard to get 10k dps by just LA? for LLA spam it doesnt even amtter if enemy is staing in one place, add to this single spammable skill and easily you should be albe to get up to 20k dps if you as dopps have dps sets as you should instead support or survivability sets because tese are for healer in tank, you dont even need meta dps sets for this
And this is exactly what you need to know to understand that fake DPS exist.
Some here insist that a DPS is a DPS, no matter how low. But how can someone be a DPS if not even trying? That is just fake DPS, much faker than a DPS queuing as tank role and slotting a taunt...
Sanguinor2 wrote: »
Perhaps if there was a tank to hold the bosses still the DDs would have had a better chance, instead there's you, on your DPS, pretending you're a tank even though you're not, as you drag the bosses around the room so they have to chase you around to try and do damage, can't drop their AOEs on the bosses to burn them down because you keep pulling them out, meanwhile because the boss is on you, it looks like you're actually "carrying" the group?
If 2 dds have less than 5k dps combined no tank is gonna save that. They most likely werent even using AoEs out of which the boss could walk, its even questionable if they used any ability at all if they reach around 2k dps each. If they had a full debuff tank maybe they´d do 3k each instead which means that said full debuff tank with alkosh ticks, blockade and light attack weaving will still likely deal more damage than both dps combined but yeah must obviously be the tanks fault that their dps is worse than the dps a 40k+ health tank in only group support sets can achieve...........
You know dps drops quite dramatically when you have to chase the boss all over the place, right? 5k or so is not at all unreasonable to see if he's constantly moving out of range or LOS, let alone moving out of any AoEs. (Not to mention all the hostile AoEs and adds you have to navigate around with the boss constantly changing position.) Especially if the player is inexperienced or not geared/leveled up yet, which I wouldn't be surprised if that was the case given you said this was on normal. You did them no favors here.
you know it is not hard to get 10k dps by just LA? for LLA spam it doesnt even amtter if enemy is staing in one place, add to this single spammable skill and easily you should be albe to get up to 20k dps if you as dopps have dps sets as you should instead support or survivability sets because tese are for healer in tank, you dont even need meta dps sets for this
And this is exactly what you need to know to understand that fake DPS exist.
Some here insist that a DPS is a DPS, no matter how low. But how can someone be a DPS if not even trying? That is just fake DPS, much faker than a DPS queuing as tank role and slotting a taunt...
yep, even I will attach now screen from my parse what I got on not full meta(medusa and BSW) with just LA and spammable o this screen
as it is to notice spammable had 3x less casts than LA because of othe skills rotation...so now lets say take away all other skills and make it only spammable from this screen 3x, you get a bit more damage than with just LA
and TBH if we were only LA spam then it woudl be higher dps becaue basic LA have GCD od 0.9 sec whiel skills have atleast 1 sec + some have a bit longer animation which is slowing LA hits on parse
so without bigger problem we should be able to hit this 10k minimum dps by just LA spam on dung especially when we have tank with debuffs
Sanguinor2 wrote: »
Perhaps if there was a tank to hold the bosses still the DDs would have had a better chance, instead there's you, on your DPS, pretending you're a tank even though you're not, as you drag the bosses around the room so they have to chase you around to try and do damage, can't drop their AOEs on the bosses to burn them down because you keep pulling them out, meanwhile because the boss is on you, it looks like you're actually "carrying" the group?
If 2 dds have less than 5k dps combined no tank is gonna save that. They most likely werent even using AoEs out of which the boss could walk, its even questionable if they used any ability at all if they reach around 2k dps each. If they had a full debuff tank maybe they´d do 3k each instead which means that said full debuff tank with alkosh ticks, blockade and light attack weaving will still likely deal more damage than both dps combined but yeah must obviously be the tanks fault that their dps is worse than the dps a 40k+ health tank in only group support sets can achieve...........
You know dps drops quite dramatically when you have to chase the boss all over the place, right? 5k or so is not at all unreasonable to see if he's constantly moving out of range or LOS, let alone moving out of any AoEs. (Not to mention all the hostile AoEs and adds you have to navigate around with the boss constantly changing position.) Especially if the player is inexperienced or not geared/leveled up yet, which I wouldn't be surprised if that was the case given you said this was on normal. You did them no favors here.
you know it is not hard to get 10k dps by just LA? for LLA spam it doesnt even amtter if enemy is staing in one place, add to this single spammable skill and easily you should be albe to get up to 20k dps if you as dopps have dps sets as you should instead support or survivability sets because tese are for healer in tank, you dont even need meta dps sets for this
And this is exactly what you need to know to understand that fake DPS exist.
Some here insist that a DPS is a DPS, no matter how low. But how can someone be a DPS if not even trying? That is just fake DPS, much faker than a DPS queuing as tank role and slotting a taunt...
yep, even I will attach now screen from my parse what I got on not full meta(medusa and BSW) with just LA and spammable o this screen
as it is to notice spammable had 3x less casts than LA because of othe skills rotation...so now lets say take away all other skills and make it only spammable from this screen 3x, you get a bit more damage than with just LA
and TBH if we were only LA spam then it woudl be higher dps becaue basic LA have GCD od 0.9 sec whiel skills have atleast 1 sec + some have a bit longer animation which is slowing LA hits on parse
so without bigger problem we should be able to hit this 10k minimum dps by just LA spam on dung especially when we have tank with debuffs
Hmm, it is a bit misleading though because you do have vMA staff buff which is huge boost (not even including berserk enchantment)
Sanguinor2 wrote: »
You know dps drops quite dramatically when you have to chase the boss all over the place, right? 5k or so is not at all unreasonable to see if he's constantly moving out of range or LOS, let alone moving out of any AoEs. (Not to mention all the hostile AoEs and adds you have to navigate around with the boss constantly changing position.) Especially if the player is inexperienced or not geared/leveled up yet, which I wouldn't be surprised if that was the case given you said this was on normal. You did them no favors here.
You know that the 5k dps are both dps (and the healer) combined right? You also know that you can achieve the 2,5k dps that each dps did respectively (being generous and assuming the healer did nothing) by placing a single dot on the boss and then light attacking once every 5 seconds or something right? 5k compined dps of 2 dps players is always unreasonable no matter the circumstance because it likely means that both of them didnt even attack the boss half of the time or died so often that rezzing them will be a dps loss. If you constantly attack the boss there is no way you reach 2.5k dps or lower, a tank with only defensive sets, all blue cp into healing and only a gold weapon will do more damage than that in his sleep. You can probably reach the dps those "dds" achieved as soon as you leave the tutorial with only a weapon, a chest piece, lvl 3, no cps, no passives, no attribute points etc.
20 k dps is minimum for DD in any condition. On normal 600+ CP.
8-10 is dps that tank can passively do.
30k dps even 40k i do only on light attack + snipe when moving.
What must DD do to do only 3k dps ?
It is some magick or nothing.
Exactly this lol.ElCapitanAmericano wrote: »Normal non-dlc
Fake tank is likely carrying the group
Fake healer is helping fake tank carry the group
Fake DPS unironically thinks they are real DPS and are getting carried
Khajiitihaswares wrote: »This make an interesting poll... I have tank and healer that come with me whenever I run dungeons so WE get the once in blue
moon fake dps we kick for a real one.
Merlin13KAGL wrote: »@Zatox You should check the box that locks you out of using RDF. If someone mentions they have the quest, even the most chatty dungeons don't take that much extra time to allow someone to take in the story. You can move ahead and clear trash, you can vendor, you can shuffle inventory, or you can just not be an ass hat and wait patiently while they hear a few lines of dialogue.[Quoted post was removed]
If you're going for a specific outcome, speed run, etc, use a premade. Use a premade until they come up with the selection options that allow one to pick the playstyles they're willing to group with, and then prepare to wait even longer to queue if that style is not checked on someone else's list.@ElCapitanAmericano This is also complete BS.ElCapitanAmericano wrote: »Normal non-dlc
Fake tank is likely carrying the group
Fake healer is helping fake tank carry the group
Fake DPS unironically thinks they are real DPS and are getting carried
The real answer to this poll is option 4. Any fake role brings the efficiency of the group down. You might be able to pull it off with a fake role, depending on the player skills and the dungeon in question, but your odds go down dramatically.
In short, do your damn job. I take zero issue with someone learning. I'll wipe 20 times to help someone get better at a fight when they're new to the role or new to the mechanics. Everyone started somewhere.
If you really believed the nonsense above, you'd roll in with 4 DPS every time and have no need for the other roles. I know for a fact some of the content will happily hand you your ass without competent version of all three.
Real penalties for faking it, 4 man premade excluded - gamble as you like, and a training arena Gauntlet for each role allowing one to practice and improve solo, duo, or even 4 man, without dragging others into it if they don't want to be.
The game is 90% at fault. 8% is attitudes like the two above. And maybe, jjust maybe, genuine fake roles fill the last kick-worthy 2%.
Because, for the 100th time, that's not the tank's job. What kind of *** job has it listed as a requirement getting all your teeth knocked out? What purpose does that serve? How does that benefit the group in any way beyond giving the healer something to do so he doesn't get bored sitting around waiting for someone to get hurt?
erm becaue thats tank job in group? thats why you are building for resists and thats why to block attacks and agro?
to take all this damage instead other roles because for other roles it will bi killing blow on dlc dungs so yes, thats tank job to get punched but much weaker instead DD with hard full power getting killed
Uh huh. So the tank's job is to reduce his health bar as quickly as he can. Yeah, that makes sense. /sarcasm
Taking damage is not the job of a tank. It's merely a consequence of doing the job. You build up resists and block attacks to avoid taking damage.
Again, how does reducing your health bar benefit the group? I don't recall there being any skill or mechanic that says you win if you kill yourself, let alone one that is specific to any role. Even those vampire skills that feed on your own health aren't made for the purpose of reducing your health.
I will ask you then
who would better to eat 50k hit? tank build up for resists reducing this damage and taking just 20k or dps or healer not build for resists which will take hit for 40k from this?
Or you can, you know, not get hit. You can stand there and eat it if that makes it easier to control the boss, but it's not an absolute necessity that somebody reduces their health bar. Don't mistake consequences of doing a job with requirements for doing a job.
not get hit? got should I get no hit if this enemy is hitting for 15k per LA? dodge every time? run arounr area nonstop till I get burned from all stamina whiel being also exposed to cc's of other enemies and attack of other enemies anyway if tank is not doing his job - taunting enemies to damage to him
if tank is not to not get hit be enemies to get damage then he is not for taunting then he sould be just useless if thats not his job, right, let all mobs damage to everyone randomly
Sanguinor2 wrote: »
Perhaps if there was a tank to hold the bosses still the DDs would have had a better chance, instead there's you, on your DPS, pretending you're a tank even though you're not, as you drag the bosses around the room so they have to chase you around to try and do damage, can't drop their AOEs on the bosses to burn them down because you keep pulling them out, meanwhile because the boss is on you, it looks like you're actually "carrying" the group?
If 2 dds have less than 5k dps combined no tank is gonna save that. They most likely werent even using AoEs out of which the boss could walk, its even questionable if they used any ability at all if they reach around 2k dps each. If they had a full debuff tank maybe they´d do 3k each instead which means that said full debuff tank with alkosh ticks, blockade and light attack weaving will still likely deal more damage than both dps combined but yeah must obviously be the tanks fault that their dps is worse than the dps a 40k+ health tank in only group support sets can achieve...........
You know dps drops quite dramatically when you have to chase the boss all over the place, right? 5k or so is not at all unreasonable to see if he's constantly moving out of range or LOS, let alone moving out of any AoEs. (Not to mention all the hostile AoEs and adds you have to navigate around with the boss constantly changing position.) Especially if the player is inexperienced or not geared/leveled up yet, which I wouldn't be surprised if that was the case given you said this was on normal. You did them no favors here.
you know it is not hard to get 10k dps by just LA?
Because, for the 100th time, that's not the tank's job. What kind of *** job has it listed as a requirement getting all your teeth knocked out? What purpose does that serve? How does that benefit the group in any way beyond giving the healer something to do so he doesn't get bored sitting around waiting for someone to get hurt?
erm becaue thats tank job in group? thats why you are building for resists and thats why to block attacks and agro?
to take all this damage instead other roles because for other roles it will bi killing blow on dlc dungs so yes, thats tank job to get punched but much weaker instead DD with hard full power getting killed
Uh huh. So the tank's job is to reduce his health bar as quickly as he can. Yeah, that makes sense. /sarcasm
Taking damage is not the job of a tank. It's merely a consequence of doing the job. You build up resists and block attacks to avoid taking damage.
Again, how does reducing your health bar benefit the group? I don't recall there being any skill or mechanic that says you win if you kill yourself, let alone one that is specific to any role. Even those vampire skills that feed on your own health aren't made for the purpose of reducing your health.
I will ask you then
who would better to eat 50k hit? tank build up for resists reducing this damage and taking just 20k or dps or healer not build for resists which will take hit for 40k from this?
Or you can, you know, not get hit. You can stand there and eat it if that makes it easier to control the boss, but it's not an absolute necessity that somebody reduces their health bar. Don't mistake consequences of doing a job with requirements for doing a job.
not get hit? got should I get no hit if this enemy is hitting for 15k per LA? dodge every time? run arounr area nonstop till I get burned from all stamina whiel being also exposed to cc's of other enemies and attack of other enemies anyway if tank is not doing his job - taunting enemies to damage to him
if tank is not to not get hit be enemies to get damage then he is not for taunting then he sould be just useless if thats not his job, right, let all mobs damage to everyone randomly
Ok then. Go ahead and stand there under the boss's oneshot mechanic. You'll die, but at least you did your job as a tank because you lost health, right?
A tank's job is not to take damage. In fact taking damage is what makes you lose the fight. He is built to absorb hits that naturally come with the job but it is not his job to get hit. How is this so difficult to understand?
Sanguinor2 wrote: »
Perhaps if there was a tank to hold the bosses still the DDs would have had a better chance, instead there's you, on your DPS, pretending you're a tank even though you're not, as you drag the bosses around the room so they have to chase you around to try and do damage, can't drop their AOEs on the bosses to burn them down because you keep pulling them out, meanwhile because the boss is on you, it looks like you're actually "carrying" the group?
If 2 dds have less than 5k dps combined no tank is gonna save that. They most likely werent even using AoEs out of which the boss could walk, its even questionable if they used any ability at all if they reach around 2k dps each. If they had a full debuff tank maybe they´d do 3k each instead which means that said full debuff tank with alkosh ticks, blockade and light attack weaving will still likely deal more damage than both dps combined but yeah must obviously be the tanks fault that their dps is worse than the dps a 40k+ health tank in only group support sets can achieve...........
You know dps drops quite dramatically when you have to chase the boss all over the place, right? 5k or so is not at all unreasonable to see if he's constantly moving out of range or LOS, let alone moving out of any AoEs. (Not to mention all the hostile AoEs and adds you have to navigate around with the boss constantly changing position.) Especially if the player is inexperienced or not geared/leveled up yet, which I wouldn't be surprised if that was the case given you said this was on normal. You did them no favors here.
you know it is not hard to get 10k dps by just LA?
Not if you're only able to get one LA in every few seconds because nobody is tanking and the battle is total chaos as a result.